X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=79d7350f7c84e70473e25d6310057afbcfdbfe39;hb=ea14cbbefb26afd558aff8329d92f1a7b9442bac;hp=766c1e4ed569cf9d2efb52bae9e7d70ffc6ce6fa;hpb=20ab7f84abd07b744d0c73f0dd54879ff884e534;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 766c1e4..79d7350 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,13 +1,15 @@ const express = require("express"); +const Game = require("./game.js"); -const app = express.Router(); +const engine_name = "tictactoe"; -class TicTacToe { +const router = express.Router(); + +class TicTacToe extends Game { constructor() { + super(engine_name); this.moves = []; this.board = Array(9).fill(null); - this.clients = []; - this.next_client_id = 1; } /* Returns Boolean indicating whether move was legal and added. */ @@ -22,39 +24,12 @@ class TicTacToe { return true; } - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; - - return id; - } - - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } - - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); - } - - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } - broadcast_move(square) { this.broadcast_event("move", square); } } -app.get('/', (request, response) => { +router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -63,7 +38,7 @@ app.get('/', (request, response) => { response.render('tictactoe-game.html'); }); -app.post('/move', (request, response) => { +router.post('/move', (request, response) => { const game = request.game; const square = request.body.square; @@ -79,26 +54,12 @@ app.post('/move', (request, response) => { game.broadcast_move(square); }); -app.get('/events', (request, response) => { +router.get('/events', (request, response) => { const game = request.game; - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); - - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); + game.handle_events(request, response); }); -exports.app = app; -exports.name = "tictactoe"; +exports.router = router; +exports.name = engine_name; exports.Game = TicTacToe;