X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=7b91a9bc34461158d41fd1d1495cdc84d33600c0;hb=2c93bc13fb20e23084671ca3dc92ce9ee3e33494;hp=8efc70f8e791fe20d1aa68233667516a52ed5af0;hpb=8adcf9df208ac8d303706f89d359f69bbdc0a7a2;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 8efc70f..7b91a9b 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -6,24 +6,26 @@ const router = express.Router(); class TicTacToe extends Game { constructor(id) { super(id); - this.moves = []; - this.board = Array(9).fill(""); - this.next_player = "X"; + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; } /* Returns Boolean indicating whether move was legal and added. */ add_move(square) { /* Cannot move to an occupied square. */ - if (this.board[square]) + if (this.state.board[square]) return false; - this.board[square] = this.next_player; - this.moves.push(square); + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); - if (this.next_player === "X") - this.next_player = "O"; + if (this.state.next_player === "X") + this.state.next_player = "O"; else - this.next_player = "X"; + this.state.next_player = "X"; return true; } @@ -35,10 +37,10 @@ class TicTacToe extends Game { handle_events(request, response) { super.handle_events(request, response); - /* When a new client joins, replay all previous moves to it. */ - for (let move of this.moves) { - response.write(`event: move\ndata: ${move}\n\n`); - } + /* When a new client joins, give them the current game state, + * (which includes the history of moves). */ + const state_json = JSON.stringify(this.state); + response.write(`event: game-state\ndata: ${state_json}\n\n`); } }