X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=9140b89da9bad2d2b69e2aca9e3f53ff1c2372f9;hb=143c01e643c36e87c6bfc377ad1cf4edcc79e62c;hp=6d4b0148a4a12afa4a5e8046fd3c8447d9d6729d;hpb=212b5a93209741c091d2f504f3d2edac8ae98262;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 6d4b014..9140b89 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,25 +1,31 @@ const express = require("express"); const Game = require("./game.js"); -const engine_name = "tictactoe"; - const router = express.Router(); class TicTacToe extends Game { - constructor() { - super(engine_name); - this.moves = []; - this.board = Array(9).fill(null); + constructor(id) { + super(id); + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; } /* Returns Boolean indicating whether move was legal and added. */ add_move(square) { /* Cannot move to an occupied square. */ - if (this.board[square]) + if (this.state.board[square]) return false; - this.board[square] = 'X'; - this.moves.push(square); + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); + + if (this.state.next_player === "X") + this.state.next_player = "O"; + else + this.state.next_player = "X"; return true; } @@ -27,26 +33,8 @@ class TicTacToe extends Game { broadcast_move(square) { this.broadcast_event("move", square); } - - handle_events(request, response) { - super.handle_events(request, response); - - /* When a new client joins, replay all previous moves to it. */ - for (let move of this.moves) { - response.write(`event: move\ndata: ${move}\n\n`); - } - } } -router.get('/', (request, response) => { - const game = request.game; - - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: "Tic Tac Toe" }); - else - response.render('tictactoe-game.html'); -}); - router.post('/move', (request, response) => { const game = request.game; const square = request.body.square; @@ -70,5 +58,9 @@ router.get('/events', (request, response) => { }); exports.router = router; -exports.name = engine_name; exports.Game = TicTacToe; + +TicTacToe.meta = { + name: "Tic Tac Toe", + identifier: "tictactoe" +};