X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=98564799c438e57460c96a1a1feaac243cd11318;hb=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=2a8dd06f9d580398e483e7a554883beee54bcc4e;hpb=fbf331eedc7d4579ec861c140e26a11b04278c1c;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 2a8dd06..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,40 +1,52 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - class TicTacToe extends Game { constructor(id) { super(id); this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: "X", }; + this.teams = ["X", "O"]; } - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { + + const state = this.state; + const result = super.add_move(player, square); + + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; + /* Cannot move to an occupied square. */ - if (this.state.board[square]) - return false; + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play === "X") + state.team_to_play = "O"; else - this.state.next_player = "X"; + state.team_to_play = "X"; - return true; + return { legal: true }; } } -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; + +exports.Game = TicTacToe;