X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=98564799c438e57460c96a1a1feaac243cd11318;hb=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=9140b89da9bad2d2b69e2aca9e3f53ff1c2372f9;hpb=143c01e643c36e87c6bfc377ad1cf4edcc79e62c;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 9140b89..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,66 +1,52 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - class TicTacToe extends Game { constructor(id) { super(id); this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: "X", }; + this.teams = ["X", "O"]; } - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { + + const state = this.state; + const result = super.add_move(player, square); + + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; + /* Cannot move to an occupied square. */ - if (this.state.board[square]) - return false; + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play === "X") + state.team_to_play = "O"; else - this.state.next_player = "X"; + state.team_to_play = "X"; - return true; - } - - broadcast_move(square) { - this.broadcast_event("move", square); + return { legal: true }; } } -router.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; - - game.broadcast_move(square); -}); - -router.get('/events', (request, response) => { - const game = request.game; - - game.handle_events(request, response); -}); - -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; + +exports.Game = TicTacToe;