X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=98564799c438e57460c96a1a1feaac243cd11318;hb=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=a38cea0e807f02d4e1aea2448263c7a2ebdbae1e;hpb=eec2fd5c7db6f39a9994fa620619ebf005d26064;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index a38cea0..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,104 +1,52 @@ const express = require("express"); - -const router = express.Router(); - -class TicTacToe { - constructor() { - this.moves = []; - this.board = Array(9).fill(null); - this.clients = []; - this.next_client_id = 1; +const Game = require("./game.js"); + +class TicTacToe extends Game { + constructor(id) { + super(id); + this.state = { + moves: [], + board: Array(9).fill(""), + team_to_play: "X", + }; + this.teams = ["X", "O"]; } - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { - /* Cannot move to an occupied square. */ - if (this.board[square]) - return false; - - this.board[square] = 'X'; - this.moves.push(square); - - return true; - } + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; + const state = this.state; + const result = super.add_move(player, square); - return id; - } + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } + /* Cannot move to an occupied square. */ + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); - } + state.board[square] = state.team_to_play; + state.moves.push(square); - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } + if (state.team_to_play === "X") + state.team_to_play = "O"; + else + state.team_to_play = "X"; - broadcast_move(square) { - this.broadcast_event("move", square); + return { legal: true }; } } -router.get('/', (request, response) => { - const game = request.game; - - if (! request.session.nickname) - response.render('choose-nickname.html', { game_name: "Tic Tac Toe" }); - else - response.render('tictactoe-game.html'); -}); - -router.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; - - game.broadcast_move(square); -}); - -router.get('/events', (request, response) => { - const game = request.game; - - /* These headers will keep the connection open so we can stream events. */ - const headers = { - "Content-type": "text/event-stream", - "Connection": "keep-alive", - "Cache-Control": "no-cache" - }; - response.writeHead(200, headers); - - /* Add this new client to our list of clients. */ - const id = game.add_client(response); +TicTacToe.router = express.Router(); - /* And queue up cleanup to be triggered on client close. */ - request.on('close', () => { - game.remove_client(id); - }); -}); +TicTacToe.meta = { + name: "Tic Tac Toe", + identifier: "tictactoe" +}; -exports.router = router; -exports.name = "tictactoe"; exports.Game = TicTacToe;