X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=98564799c438e57460c96a1a1feaac243cd11318;hb=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=d5a07b25506b79618993ed9ec67befb6ee289936;hpb=53806350bc2b8e36bf9d2561729b4608403af96d;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index d5a07b2..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -7,25 +7,38 @@ class TicTacToe extends Game { this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: "X", }; + this.teams = ["X", "O"]; } /* Returns true if move was legal and added, false otherwise. */ - add_move(square) { + add_move(player, square) { + + const state = this.state; + const result = super.add_move(player, square); + + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; + /* Cannot move to an occupied square. */ - if (this.state.board[square]) - return false; + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play === "X") + state.team_to_play = "O"; else - this.state.next_player = "X"; + state.team_to_play = "X"; - return true; + return { legal: true }; } }