X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=98564799c438e57460c96a1a1feaac243cd11318;hb=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=f9198432826376426d5d5a527e145bfe71f9e172;hpb=92382a8dd4bfc9c83b7cf5fa1c0981b01096efd0;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index f919843..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -7,7 +7,7 @@ class TicTacToe extends Game { this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: "X", }; this.teams = ["X", "O"]; } @@ -15,34 +15,28 @@ class TicTacToe extends Game { /* Returns true if move was legal and added, false otherwise. */ add_move(player, square) { - /* Cannot move if you are not on a team. */ - if (player.team === "") - { - return { legal: false, - message: "You must be on a team to take a turn" }; - } + const state = this.state; + const result = super.add_move(player, square); - /* Cannot move if it's not this player's team's turn. */ - if (player.team !== this.state.next_player) - { - return { legal: false, - message: "It's not your turn to move" }; - } + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; /* Cannot move to an occupied square. */ - if (this.state.board[square]) + if (state.board[square]) { return { legal: false, message: "Square is already occupied" }; } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play === "X") + state.team_to_play = "O"; else - this.state.next_player = "X"; + state.team_to_play = "X"; return { legal: true }; }