X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=a7e6cfae290af760a9fedcef349b5a2f58136c44;hb=325a886a5d84c42c67e7075c734b74619d383ea2;hp=15216952b3577ceb7cdee0dc4b20c924b67181f3;hpb=6694d6e0959ebd4056ba50ff0e0b11fca83f6bfa;p=lmno-server diff --git a/tictactoe.js b/tictactoe.js index 1521695..a7e6cfa 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,60 +1,63 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - class TicTacToe extends Game { constructor(id) { super(id); + this.teams = [ + { + id: 0, + name: "X" + }, + { + id: 1, + name: "O" + }]; this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: this.teams[0], }; } - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { + + const state = this.state; + const result = super.add_move(player, square); + + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; + /* Cannot move to an occupied square. */ - if (this.state.board[square]) - return false; + if (state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play.id === 0) + state.team_to_play = this.teams[1]; else - this.state.next_player = "X"; + state.team_to_play = this.teams[0]; - return true; - } - - broadcast_move(move) { - this.broadcast_event("move", move); + return { legal: true }; } } -router.post('/move', (request, response) => { - const game = request.game; - const move = request.body.move; - - const legal = game.add_move(move); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; - - game.broadcast_move(move); -}); - -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", - identifier: "tictactoe" + identifier: "tictactoe", + options: { + allow_guest: true + } }; + +exports.Game = TicTacToe;