X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=da55c9f48e42c663f3e4016acaf6f4f083f15061;hb=00507589b4984d50a34a383975fc6323db19bcfa;hp=7b91a9bc34461158d41fd1d1495cdc84d33600c0;hpb=2c93bc13fb20e23084671ca3dc92ce9ee3e33494;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 7b91a9b..da55c9f 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,8 +1,6 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - class TicTacToe extends Game { constructor(id) { super(id); @@ -13,11 +11,11 @@ class TicTacToe extends Game { }; } - /* Returns Boolean indicating whether move was legal and added. */ + /* Returns true if move was legal and added, false otherwise. */ add_move(square) { /* Cannot move to an occupied square. */ if (this.state.board[square]) - return false; + return { legal: false, message: "Square is already occupied" }; this.state.board[square] = this.state.next_player; this.state.moves.push(square); @@ -27,49 +25,15 @@ class TicTacToe extends Game { else this.state.next_player = "X"; - return true; - } - - broadcast_move(square) { - this.broadcast_event("move", square); - } - - handle_events(request, response) { - super.handle_events(request, response); - - /* When a new client joins, give them the current game state, - * (which includes the history of moves). */ - const state_json = JSON.stringify(this.state); - response.write(`event: game-state\ndata: ${state_json}\n\n`); + return { legal: true }; } } -router.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; - - game.broadcast_move(square); -}); - -router.get('/events', (request, response) => { - const game = request.game; - - game.handle_events(request, response); -}); - -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; + +exports.Game = TicTacToe;