X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=da55c9f48e42c663f3e4016acaf6f4f083f15061;hb=ee64666099c0401afdc1e51fe378359f943d3f69;hp=ca67834ecc5790da0a1d125b9a0038d4a58a28cf;hpb=d833f614abee21f1fce8e3ba0a0cdf25636aded9;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index ca67834..da55c9f 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,72 +1,39 @@ const express = require("express"); const Game = require("./game.js"); -const engine_name = "tictactoe"; - -const router = express.Router(); - class TicTacToe extends Game { - constructor() { - super(engine_name); - this.moves = []; - this.board = Array(9).fill(null); + constructor(id) { + super(id); + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; } - /* Returns Boolean indicating whether move was legal and added. */ + /* Returns true if move was legal and added, false otherwise. */ add_move(square) { /* Cannot move to an occupied square. */ - if (this.board[square]) - return false; - - this.board[square] = 'X'; - this.moves.push(square); - - return true; - } + if (this.state.board[square]) + return { legal: false, message: "Square is already occupied" }; - broadcast_move(square) { - this.broadcast_event("move", square); - } + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); - handle_events(request, response) { - super.handle_events(request, response); + if (this.state.next_player === "X") + this.state.next_player = "O"; + else + this.state.next_player = "X"; - /* When a new client joins, replay all previous moves to it. */ - for (let move of this.moves) { - response.write(`event: move\ndata: ${move}\n\n`); - } + return { legal: true }; } } -router.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); - - /* And only if legal, inform all clients. */ - if (! legal) - return; - - game.broadcast_move(square); -}); - -router.get('/events', (request, response) => { - const game = request.game; - - game.handle_events(request, response); -}); - -exports.router = router; -exports.name = engine_name; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; -exports.meta = TicTacToe.meta; +exports.Game = TicTacToe;