X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=tictactoe.js;h=f9198432826376426d5d5a527e145bfe71f9e172;hb=92382a8dd4bfc9c83b7cf5fa1c0981b01096efd0;hp=12bf6801ac0f20e4f36e444bbb9fab1909fce116;hpb=40abb70f85a1f833c6dfcc8541db3bf876096616;p=empires-server diff --git a/tictactoe.js b/tictactoe.js index 12bf680..f919843 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,71 +1,58 @@ const express = require("express"); const Game = require("./game.js"); -const engine_name = "tictactoe"; - -const router = express.Router(); - class TicTacToe extends Game { - constructor() { - super(engine_name); - this.moves = []; - this.board = Array(9).fill(null); - } - - /* Returns Boolean indicating whether move was legal and added. */ - add_move(square) { - /* Cannot move to an occupied square. */ - if (this.board[square]) - return false; - - this.board[square] = 'X'; - this.moves.push(square); - - return true; + constructor(id) { + super(id); + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; + this.teams = ["X", "O"]; } - broadcast_move(square) { - this.broadcast_event("move", square); - } + /* Returns true if move was legal and added, false otherwise. */ + add_move(player, square) { - handle_events(request, response) { - super.handle_events(request, response); - - /* When a new client joins, replay all previous moves to it. */ - for (let move of this.moves) { - response.write(`event: move\ndata: ${move}\n\n`); + /* Cannot move if you are not on a team. */ + if (player.team === "") + { + return { legal: false, + message: "You must be on a team to take a turn" }; } - } -} - -router.post('/move', (request, response) => { - const game = request.game; - const square = request.body.square; - - const legal = game.add_move(square); - /* Inform this client whether the move was legal. */ - response.send(JSON.stringify(legal)); + /* Cannot move if it's not this player's team's turn. */ + if (player.team !== this.state.next_player) + { + return { legal: false, + message: "It's not your turn to move" }; + } - /* And only if legal, inform all clients. */ - if (! legal) - return; + /* Cannot move to an occupied square. */ + if (this.state.board[square]) + { + return { legal: false, + message: "Square is already occupied" }; + } - game.broadcast_move(square); -}); + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); -router.get('/events', (request, response) => { - const game = request.game; + if (this.state.next_player === "X") + this.state.next_player = "O"; + else + this.state.next_player = "X"; - game.handle_events(request, response); -}); + return { legal: true }; + } +} -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; -exports.meta = TicTacToe.meta; +exports.Game = TicTacToe;