X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=turbot%2Fpuzzle.py;h=1dbea5d74906c447b3e6b09df70758f4379389d5;hb=0878d40471403513b6da016d7412d07a5d903e9b;hp=9f9b1c600b4002a5afa661cdf1d4c9b930639fd0;hpb=5e9eac54ab60e977a067760f1dc44f1e23f3b311;p=turbot diff --git a/turbot/puzzle.py b/turbot/puzzle.py index 9f9b1c6..1dbea5d 100644 --- a/turbot/puzzle.py +++ b/turbot/puzzle.py @@ -1,4 +1,29 @@ +from turbot.blocks import ( + section_block, text_block, button_block, accessory_block +) +from turbot.channel import channel_url from boto3.dynamodb.conditions import Key +import turbot.sheets +import re + +def find_puzzle_for_sort_key(turb, hunt_id, sort_key): + """Given a hunt_id and puzzle_id, return that puzzle + + Returns None if no puzzle with the given hunt_id and puzzle_id + exists in the database, otherwise a dictionary with all fields + from the puzzle's row in the database. + """ + + response = turb.table.get_item( + Key={ + 'hunt_id': hunt_id, + 'SK': sort_key, + }) + + if 'Item' in response: + return response['Item'] + else: + return None def find_puzzle_for_url(turb, hunt_id, url): """Given a hunt_id and URL, return the puzzle with that URL @@ -20,3 +45,271 @@ def find_puzzle_for_url(turb, hunt_id, url): return None return response['Items'][0] + +def puzzle_blocks(puzzle, include_rounds=False): + """Generate Slack blocks for a puzzle + + The puzzle argument should be a dictionary as returned from the + database. The return value can be used in a Slack command + expecting blocks to provide all the details of a puzzle, (its + state, solution, links to channel and sheet, etc.). + """ + + name = puzzle['name'] + status = puzzle['status'] + solution = puzzle['solution'] + channel_id = puzzle['channel_id'] + url = puzzle.get('url', None) + sheet_url = puzzle.get('sheet_url', None) + state = puzzle.get('state', None) + tags = puzzle.get('tags', []) + status_emoji = '' + solution_str = '' + + if status == 'solved': + status_emoji = ":ballot_box_with_check:" + else: + status_emoji = ":white_square:" + + if len(solution): + solution_str = "*`" + '`, `'.join(solution) + "`*" + + meta_str = '' + if puzzle.get('type', 'plain') == 'meta': + meta_str = "*META* " + + links = [] + if url: + links.append("<{}|Puzzle>".format(url)) + if sheet_url: + links.append("<{}|Sheet>".format(sheet_url)) + + state_str = '' + if state: + state_str = " State: {}".format(state) + + tags_str = '' + if tags: + tags_str = " Tags: "+" ".join(["`{}`".format(tag) for tag in tags]) + + extra_str = '' + if state_str or tags_str: + extra_str = "\n{}{}".format(tags_str, state_str) + + rounds_str = '' + if include_rounds and 'rounds' in puzzle: + rounds = puzzle['rounds'] + rounds_str = " in round{}: {}".format( + "s" if len(rounds) > 1 else "", + ", ".join(rounds) + ) + + puzzle_text = "{} {}<{}|{}> {} ({}){}{}".format( + status_emoji, + meta_str, + channel_url(channel_id), name, + solution_str, + ', '.join(links), rounds_str, + extra_str + ) + + # Combining hunt ID and puzzle ID together here is safe because + # hunt_id is restricted to not contain a hyphen, (see + # valid_id_re in interaction.py) + hunt_and_sort_key = "{}-{}".format(puzzle['hunt_id'], puzzle['SK']) + + return [ + accessory_block( + section_block(text_block(puzzle_text)), + button_block("✏", "edit_puzzle", hunt_and_sort_key) + ) + ] + +def puzzle_matches_one(puzzle, pattern): + """Returns True if this puzzle matches the given string (regexp) + + A match will be considered on any of puzzle title, round title, + puzzle URL, puzzle state, puzzle type, tags, or solution + string. The string can include regular expression syntax. Matching + is case insensitive. + """ + + p = re.compile('.*'+pattern+'.*', re.IGNORECASE) + + if p.match(puzzle['name']): + return True + + if 'rounds' in puzzle: + for round in puzzle['rounds']: + if p.match(round): + return True + + if 'url' in puzzle: + if p.match(puzzle['url']): + return True + + if 'state' in puzzle: + if p.match(puzzle['state']): + return True + + if 'type' in puzzle: + if p.match(puzzle['type']): + return True + + if 'solution' in puzzle: + for solution in puzzle['solution']: + if p.match(solution): + return True + + if 'tags' in puzzle: + for tag in puzzle['tags']: + if p.match(tag): + return True + + return False + +def puzzle_matches_all(puzzle, patterns): + """Returns True if this puzzle matches all of the given list of patterns + + A match will be considered on any of puzzle title, round title, + puzzle URL, puzzle state, puzzle types, tags, or solution + string. All patterns must match the puzzle somewhere, (that is, + there is an implicit logical AND between patterns). Patterns can + include regular expression syntax. Matching is case insensitive. + + """ + + for pattern in patterns: + if not puzzle_matches_one(puzzle, pattern): + return False + + return True + +def puzzle_id_from_name(name): + return re.sub(r'[^a-zA-Z0-9_]', '', name).lower() + +def puzzle_sort_key(puzzle): + """Return an appropriate sort key for a puzzle in the database + + The sort key must start with "puzzle-" to distinguish puzzle items + in the database from all non-puzzle items. After that, though, the + only requirements are that each puzzle have a unique key and they + give us the ordering we want. And for ordering, we want meta puzzles + before non-meta puzzles and then alphabetical order by name within + each of those groups. + + So puting a "-meta-" prefix in front of the puzzle ID does the trick. + """ + + return "puzzle-{}{}".format( + "-meta-" if puzzle['type'] == "meta" else "", + puzzle['puzzle_id'] + ) + +def puzzle_channel_topic(puzzle): + """Compute the channel topic for a puzzle""" + + topic = '' + + if puzzle['status'] == 'solved': + topic += "SOLVED: `{}` ".format('`, `'.join(puzzle['solution'])) + + topic += puzzle['name'] + + links = [] + + url = puzzle.get('url', None) + if url: + links.append("<{}|Puzzle>".format(url)) + + sheet_url = puzzle.get('sheet_url', None) + if sheet_url: + links.append("<{}|Sheet>".format(sheet_url)) + + if len(links): + topic += "({})".format(', '.join(links)) + + tags = puzzle.get('tags', []) + if tags: + topic += " {}".format(" ".join(["`{}`".format(t) for t in tags])) + + state = puzzle.get('state', None) + if state: + topic += " {}".format(state) + + return topic + +def puzzle_channel_name(puzzle): + """Compute the channel name for a puzzle""" + + # Note: We don't use puzzle['puzzle_id'] here because we're keeping + # that as a persistent identifier in the database. Instead we + # create a new ID-like identifier from the current name. + channel_name = "{}-{}".format( + puzzle['hunt_id'], + puzzle_id_from_name(puzzle['name']) + ) + + if puzzle['status'] == 'solved': + channel_name += "-solved" + + return channel_name + +def puzzle_sheet_name(puzzle): + """Compute the sheet name for a puzzle""" + + sheet_name = puzzle['name'] + if puzzle['status'] == 'solved': + sheet_name += " - Solved {}".format(", ".join(puzzle['solution'])) + + return sheet_name + +def puzzle_update_channel_and_sheet(turb, puzzle, old_puzzle=None): + + channel_id = puzzle['channel_id'] + + # Compute the channel topic and set it if it has changed + channel_topic = puzzle_channel_topic(puzzle) + + old_channel_topic = None + if old_puzzle: + old_channel_topic = puzzle_channel_topic(old_puzzle) + + if channel_topic != old_channel_topic: + # Slack only allows 250 characters for a topic + if len(channel_topic) > 250: + channel_topic = channel_topic[:247] + "..." + turb.slack_client.conversations_setTopic(channel=channel_id, + topic=channel_topic) + + # Compute the sheet name and set it if it has changed + sheet_name = puzzle_sheet_name(puzzle) + + old_sheet_name = None + if old_puzzle: + old_sheet_name = puzzle_sheet_name(old_puzzle) + + if sheet_name != old_sheet_name: + turbot.sheets.renameSheet(turb, puzzle['sheet_url'], sheet_name) + + # Compute the Slack channel name and set it if it has changed + channel_name = puzzle_channel_name(puzzle) + + old_channel_name = None + if old_puzzle: + old_channel_name = puzzle_channel_name(old_puzzle) + + if channel_name != old_channel_name: + turb.slack_client.conversations_rename( + channel=channel_id, + name=channel_name + ) + +# A copy deep enough to work for puzzle_update_channel_and_sheet above +def puzzle_copy(old_puzzle): + new_puzzle = old_puzzle.copy() + + if 'tags' in old_puzzle: + new_puzzle['tags'] = old_puzzle['tags'].copy() + + return new_puzzle