X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=wrappers%2FCMakeLists.txt;h=6c33ead54ecc58b1370ce04852cec5312b17b429;hb=e8fbc5deea39f8eac43cf5f1a6033f97e0484297;hp=45af7e21d3a6608418fa2fa90b4039013d009a56;hpb=bd7edb5e96a9e4a23e498ac5d8f4a83e89f320c8;p=apitrace diff --git a/wrappers/CMakeLists.txt b/wrappers/CMakeLists.txt index 45af7e2..6c33ead 100644 --- a/wrappers/CMakeLists.txt +++ b/wrappers/CMakeLists.txt @@ -29,7 +29,7 @@ if (WIN32) # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( OUTPUT ddrawtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp @@ -60,8 +60,8 @@ if (WIN32) endif () # d3d8.dll - if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) + if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR) + include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp @@ -76,8 +76,13 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp) + add_library (d3d8trace MODULE + d3d8.def + d3d8trace.cpp + d3d9shader.cpp + ) target_link_libraries (d3d8trace + d3dhelpers common_trace common ${ZLIB_LIBRARIES} @@ -91,8 +96,8 @@ if (WIN32) endif () # d3d9.dll - if (DirectX_D3DX9_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) + if (DirectX_D3D9_INCLUDE_DIR) + include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp @@ -108,8 +113,13 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/winapi.py ${CMAKE_SOURCE_DIR}/specs/stdapi.py ) - add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp) + add_library (d3d9trace MODULE + d3d9.def + d3d9trace.cpp + d3d9shader.cpp + ) target_link_libraries (d3d9trace + d3dhelpers common_trace common ${ZLIB_LIBRARIES} @@ -132,19 +142,19 @@ if (WIN32) file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice\n") file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain\n") - include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) set (DXGI_MODULES d3d10) if (DirectX_D3D10_1_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR}) set (DXGI_MODULES ${DXGI_MODULES} d3d10_1) file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice1\n") file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain1\n") endif () if (DirectX_D3D11_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR}) set (DXGI_MODULES ${DXGI_MODULES} d3d11) if (DirectX_D3D11_1_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR}) set (DXGI_MODULES ${DXGI_MODULES} d3d11_1) endif () file (APPEND ${DXGITRACE_DEF} "D3D11CreateDevice\n") @@ -163,8 +173,6 @@ if (WIN32) ${CMAKE_SOURCE_DIR}/specs/d3d10.py ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py - ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py - ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py ${CMAKE_SOURCE_DIR}/specs/dxgi.py ${CMAKE_SOURCE_DIR}/specs/dxgitype.py @@ -178,6 +186,7 @@ if (WIN32) d3dcommonshader.cpp ) target_link_libraries (dxgitrace + d3dhelpers common_trace common ${ZLIB_LIBRARIES} @@ -248,7 +257,7 @@ if (WIN32) # d2d1.dll, dwrite.dll if (DirectX_D2D1_INCLUDE_DIR) - include_directories (SYSTEM ${DirectX_D2D1_INCLUDE_DIR}) + include_directories (BEFORE SYSTEM ${DirectX_D2D1_INCLUDE_DIR}) add_custom_command ( OUTPUT d2d1trace.cpp