X-Git-Url: https://git.cworth.org/git?a=blobdiff_plain;f=wrappers%2Fglxtrace.py;h=e9c43a9c65132e69ad0f34cb7697616b2a4f1a5e;hb=b1700a69b204580a9b75371ba7388e48a9b74a4d;hp=670f8f39a1785254d3b9d8bc497777e22b846a38;hpb=e7cb2b98575d5ff3801bd3527a648e0dbfdebdad;p=apitrace diff --git a/wrappers/glxtrace.py b/wrappers/glxtrace.py index 670f8f3..e9c43a9 100644 --- a/wrappers/glxtrace.py +++ b/wrappers/glxtrace.py @@ -29,7 +29,7 @@ from gltrace import GlTracer -from specs.stdapi import API +from specs.stdapi import Module, API from specs.glapi import glapi from specs.glxapi import glxapi @@ -80,56 +80,108 @@ class GlxTracer(GlTracer): print ' gltrace::clearContext();' print ' }' + if function.name == 'glXBindTexImageEXT': + # FIXME: glXBindTexImageEXT gets called frequently, so we should + # avoid recording the same data over and over again somehow, e.g.: + # - get the pixels before and after glXBindTexImageEXT, and only + # emit emitFakeTexture2D when it changes + # - keep a global hash of the pixels + # FIXME: Handle mipmaps + print r''' + unsigned glx_target = 0; + _glXQueryDrawable(display, drawable, GLX_TEXTURE_TARGET_EXT, &glx_target); + GLenum target; + switch (glx_target) { + // FIXME + //case GLX_TEXTURE_1D_EXT: + // target = GL_TEXTURE_1D; + // break; + case GLX_TEXTURE_2D_EXT: + target = GL_TEXTURE_2D; + break; + case GLX_TEXTURE_RECTANGLE_EXT: + target = GL_TEXTURE_RECTANGLE; + break; + default: + os::log("apitrace: warning: %s: unsupported GLX_TEXTURE_TARGET_EXT 0x%u\n", __FUNCTION__, glx_target); + target = GL_NONE; + break; + } + GLint level = 0; + GLint internalformat = GL_NONE; + _glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &internalformat); + // XXX: GL_TEXTURE_INTERNAL_FORMAT cannot be trusted on NVIDIA + // -- it sometimes returns GL_BGRA, even though GL_BGR/BGRA is + // not a valid internal format. + switch (internalformat) { + case GL_BGR: + internalformat = GL_RGB; + break; + case GL_BGRA: + internalformat = GL_RGBA; + break; + } + GLint width = 0; + _glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); + GLint height = 0; + _glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + GLint border = 0; + // XXX: We always use GL_RGBA format to read the pixels because: + // - some implementations (Mesa) seem to return bogus results + // for GLX_TEXTURE_FORMAT_EXT + // - hardware usually stores GL_RGB with 32bpp, so it should be + // faster to read/write + // - it is more robust against GL_(UN)PACK_ALIGNMENT state + // changes + // The drawback is that traces will be slightly bigger. + GLenum format = GL_RGBA; + GLenum type = GL_UNSIGNED_BYTE; + if (target && internalformat && height && width) { + // FIXME: This assumes (UN)PACK state (in particular + // GL_(UN)PACK_ROW_LENGTH) is set to its defaults. We + // really should temporarily reset the state here (and emit + // according fake calls) to cope when its not. At very + // least we need a heads up warning that this will cause + // problems. + GLint alignment = 4; + GLint row_stride = _align(width * 4, alignment); + GLvoid * pixels = malloc(height * row_stride); + _glGetTexImage(target, level, format, type, pixels); + ''' + self.emitFakeTexture2D() + print r''' + free(pixels); + } + ''' + if __name__ == '__main__': print print '#include ' print '#include ' print - print '#ifndef _GNU_SOURCE' - print '#define _GNU_SOURCE // for dladdr' - print '#endif' - print '#include ' - print print '#include "trace_writer_local.hpp"' print print '// To validate our prototypes' print '#define GL_GLEXT_PROTOTYPES' print '#define GLX_GLXEXT_PROTOTYPES' print + print '#include "dlopen.hpp"' print '#include "glproc.hpp"' print '#include "glsize.hpp"' print + module = Module() + module.mergeModule(glxapi) + module.mergeModule(glapi) api = API() - api.addApi(glxapi) - api.addApi(glapi) + api.addModule(module) tracer = GlxTracer() tracer.traceApi(api) print r''' -/* - * Invoke the true dlopen() function. - */ -static void *_dlopen(const char *filename, int flag) -{ - typedef void * (*PFN_DLOPEN)(const char *, int); - static PFN_DLOPEN dlopen_ptr = NULL; - - if (!dlopen_ptr) { - dlopen_ptr = (PFN_DLOPEN)dlsym(RTLD_NEXT, "dlopen"); - if (!dlopen_ptr) { - os::log("apitrace: error: dlsym(RTLD_NEXT, \"dlopen\") failed\n"); - return NULL; - } - } - - return dlopen_ptr(filename, flag); -} - - /* * Several applications, such as Quake3, use dlopen("libGL.so.1"), but * LD_PRELOAD does not intercept symbols obtained via dlopen/dlsym, therefore