]> git.cworth.org Git - apitrace/commit
Linearize the shaders source in JSON.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 13 Apr 2011 09:54:19 +0000 (10:54 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 13 Apr 2011 09:54:19 +0000 (10:54 +0100)
commit3773dd6d029d7fa804e782f4a7d5c5722b635af9
tree0413d160a619a10a545de4558ac594835c913757
parentf7a6b626aa97e07aadafd36f8e1ca5b7e3955f93
Linearize the shaders source in JSON.

GL shaders appear with all sort of topologies, which makes very hard for
the gui to handle. Instead simply provide a linearized view of the shaders
source.

The shader parameters will be passed separately.

PS: May be do this for textures too.
glstate.py
gui/apitracecall.cpp