* add_move method.
*/
const engines = {
- empires: require("./empires"),
- tictactoe: require("./tictactoe")
+ empires: require("./empires").Game,
+ tictactoe: require("./tictactoe").Game
};
class LMNO {
const engine = engines[engine_name];
- const game = new engine.Game(id);
+ const game = new engine(id);
this.games[id] = game;
/* Mount sub apps. only _after_ we have done all the middleware we need. */
for (let key in engines) {
const engine = engines[key];
- const router = engine.Game.router;
+ const router = engine.router;
/* Add routes that are common to all games. */
router.get('/', (request, response) => {
/* Further, add some routes conditionally depending on whether the
* engine provides specific, necessary methods for the routes. */
- if (engine.Game.prototype.add_move) {
+ if (engine.prototype.add_move) {
router.post('/move', (request, response) => {
const game = request.game;
const move = request.body.move;
}
/* And mount the whole router at the path for the game. */
- app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, router);
+ app.use(`/${engine.meta.identifier}/[a-zA-Z0-9]{4}/`, router);
}
app.listen(4000, function () {