For 3D performance, everybody knows this lesson already. Nobody
measures the performance of "draw the same triangles over and
-over". And when a program that does that (like glxgears) everybody
-laughs if someone tries to take its frames-per-second report
-seriously. In fact, the phrase "glxgears is not a benchmark" is a
-catchphrase among 3D developers. Instead, 3D measurement is made with
-"benchmark modes" in the 3D applications that people actually care
-about, (which as far as I can tell is just games for some reason). In
-the benchmark mode, a sample session of recorded input is replayed as
-quickly as possible and a performance measurement is reported.
+over". And if someone does, (by seriously quoting glxgear fps numbers,
+for example), then everybody gets a good laugh. In fact, the phrase
+"glxgears is not a benchmark" is a catchphrase among 3D
+developers. Instead, 3D measurement is made with "benchmark modes" in
+the 3D applications that people actually care about, (which as far as
+I can tell is just games for some reason). In the benchmark mode, a
+sample session of recorded input is replayed as quickly as possible
+and a performance measurement is reported.
As a rule, our 2D applications don't have similar benchmark
modes. (There are some exceptions such as the trender utility for