}
}
-const game = new Game();
-
app.use(body_parser.urlencoded({ extended: false }));
app.use(body_parser.json());
function handle_events(request, response) {
+ const game = request.game;
/* These headers will keep the connection open so we can stream events. */
const headers = {
"Content-type": "text/event-stream",
}
app.post('/register', (request, response) => {
+ const game = request.game;
game.add_player(request.body.name, request.body.character);
response.send();
});
app.post('/deregister/:id', (request, response) => {
+ const game = request.game;
game.remove_player(parseInt(request.params.id));
response.send();
});
app.post('/reveal', (request, response) => {
+ const game = request.game;
game.reveal();
response.send();
});
app.post('/start', (request, response) => {
+ const game = request.game;
game.start();
response.send();
});
app.post('/reset', (request, response) => {
+ const game = request.game;
game.reset();
response.send();
});
app.post('/capture/:captor/:captee', (request, response) => {
+ const game = request.game;
game.capture(parseInt(request.params.captor), parseInt(request.params.captee));
response.send();
});
app.post('/liberate/:id', (request, response) => {
+ const game = request.game;
game.liberate(parseInt(request.params.id));
response.send();
});
app.post('/restart', (request, response) => {
+ const game = request.game;
game.restart(parseInt(request.params.id));
response.send();
});
app.get('/characters', (request, response) => {
+ const game = request.game;
response.send(game.characters);
});
app.get('/empires', (request, response) => {
+ const game = request.game;
response.send(game.empires);
});
app.get('/players', (request, response) => {
+ const game = request.game;
response.send(game.players);
});
app.get('/events', handle_events);
-app.listen(3000, function () {
- console.log('Empires server listening on localhost:3000');
-});
+exports.app = app;
+exports.Game = Game;
const app = express();
app.use(cors());
+/* Load each of our game mini-apps. */
+var empires = require("./empires");
+
class LMNO {
constructor() {
this.ids = {};
var id = this.generate_id();
} while (id in this.ids);
- const game = {
+ const game = new empires.Game();
+
+ this.ids[id] = {
id: id,
engine: engine,
+ game: game
};
- this.ids[id] = game;
-
- return game;
+ return id;
}
}
app.post('/new/:game_engine', (request, response) => {
const game_engine = request.params.game_engine;
- const game = lmno.create_game(game_engine);
- response.send(JSON.stringify(game.id));
+ const game_id = lmno.create_game(game_engine);
+ response.send(JSON.stringify(game_id));
});
+/* Redirect any requests to a game ID at the top-level.
+ *
+ * Specifically, after obtaining the game ID (from the path) we simply
+ * lookup the game engine for the corresponding game and then redirect
+ * to the engine- and game-specific path.
+ */
+app.get('/[a-zA-Z0-9]{4}', (request, response) => {
+ const game_id = request.path.replace(/\//g, "");
+
+ const game = lmno.ids[game_id];
+ if (game === undefined) {
+ response.sendStatus(404);
+ return;
+ }
+ response.redirect(301, `/${game.engine}/${game.id}/`);
+});
+
+/* LMNO middleware to lookup the game. */
+app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => {
+ request.game = lmno.ids[request.params.game_id].game;
+ if (request.game === undefined) {
+ response.sendStatus(404);
+ return;
+ }
+ next();
+});
+
+/* Mount sub apps. only _after_ we have done all the middleware we need. */
+app.use('/empires/[a-zA-Z0-9]{4}/', empires.app);
+
app.listen(4000, function () {
console.log('LMNO server listening on localhost:4000');
});