EGLConformantFlags = Flags(Int, ['EGL_OPENGL_BIT','EGL_OPENGL_ES_BIT', 'EGL_OPENGL_ES2_BIT', 'EGL_OPENVG_BIT',])
-EGLConfigAttribs = AttribArray(Const(EGLint_enum), [
+
+EGLVGAlphaFormat = FakeEnum(Int, ['EGL_VG_ALPHA_FORMAT_NONPRE', 'EGL_VG_ALPHA_FORMAT_PRE'])
+EGLVGColorspace = FakeEnum(Int, ['EGL_VG_COLORSPACE_sRGB', 'EGL_VG_COLORSPACE_LINEAR'])
+EGLTextureFormat = FakeEnum(Int, ['EGL_NO_TEXTURE', 'EGL_TEXTURE_RGB', 'EGL_TEXTURE_RGBA'])
+EGLTextureTarget = FakeEnum(Int, ['EGL_TEXTURE_2D', 'EGL_NO_TEXTURE' ])
+
+def EGLAttribArray(values):
+ return AttribArray(Const(EGLint_enum), values, terminator = 'EGL_NONE')
+
+EGLConfigAttribs = EGLAttribArray([
('EGL_ALPHA_MASK_SIZE', UInt),
('EGL_ALPHA_SIZE', UInt),
('EGL_BIND_TO_TEXTURE_RGB', EGLBoolean),
('EGL_TRANSPARENT_BLUE_VALUE ', Int)
])
-EGLVGAlphaFormat = FakeEnum(Int, ['EGL_VG_ALPHA_FORMAT_NONPRE', 'EGL_VG_ALPHA_FORMAT_PRE'])
-EGLVGColorspace = FakeEnum(Int, ['EGL_VG_COLORSPACE_sRGB', 'EGL_VG_COLORSPACE_LINEAR'])
-EGLTextureFormat = FakeEnum(Int, ['EGL_NO_TEXTURE', 'EGL_TEXTURE_RGB', 'EGL_TEXTURE_RGBA'])
-EGLTextureTarget = FakeEnum(Int, ['EGL_TEXTURE_2D', 'EGL_NO_TEXTURE' ])
-
-def EGLAttribArray(values):
- return AttribArray(Const(EGLint_enum), values, terminator = 'EGL_NONE')
-
EGLWindowsSurfaceAttribs = EGLAttribArray([
('EGL_RENDER_BUFFER', FakeEnum(Int, ['EGL_SINGLE_BUFFER', 'EGL_BACK_BUFFER'])),
('EGL_VG_ALPHA_FORMAT', EGLVGAlphaFormat),