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1c2cacd)
The Regal build for iOS supporting apitrace needs this
change to avoid a compilation error.
+#include <TargetConditionals.h>
+
+#if TARGET_OS_IPHONE
+#elif TARGET_OS_MAC
#include <OpenGL/OpenGL.h>
#include <AvailabilityMacros.h>
#include <OpenGL/OpenGL.h>
#include <AvailabilityMacros.h>
CGLError CGLUpdateContext(CGLContextObj ctx);
}
CGLError CGLUpdateContext(CGLContextObj ctx);
}