- Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
- Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
- Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
- Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
- Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
- Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
- Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
- Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+ Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+ Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
+ Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
+ Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+ Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
+ Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState")]),
+ Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
+ Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),