("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
("", X, 1, "GL_VIEW_CLASS_RGTC2_RG"), # 0x82D1
("", X, 1, "GL_VIEW_CLASS_BPTC_UNORM"), # 0x82D2
("", X, 1, "GL_VIEW_CLASS_BPTC_FLOAT"), # 0x82D3
- ("", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
- ("", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_BINDING"), # 0x82D4
+ ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D5
("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
("", I, 1, "GL_VERTEX_BINDING_DIVISOR"), # 0x82D6
("", I, 1, "GL_VERTEX_BINDING_OFFSET"), # 0x82D7
("", I, 1, "GL_VERTEX_BINDING_STRIDE"), # 0x82D8
- ("", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
- ("", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"), # 0x82D9
+ ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIB_BINDINGS"), # 0x82DA
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LEVEL"), # 0x82DB
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_NUM_LEVELS"), # 0x82DC
("glGetTexParameter", I, 1, "GL_TEXTURE_VIEW_MIN_LAYER"), # 0x82DD