("", X, 1, "GL_DECAL"), # 0x2101
("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
("", X, 1, "GL_DECAL"), # 0x2101
("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200
("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201
- ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300
+ ("", X, 1, "GL_TEXTURE_ENV"), # 0x2300
("", X, 1, "GL_EYE_LINEAR"), # 0x2400
("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
("", X, 1, "GL_SPHERE_MAP"), # 0x2402
("", X, 1, "GL_EYE_LINEAR"), # 0x2400
("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401
("", X, 1, "GL_SPHERE_MAP"), # 0x2402
("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD
("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE
("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF
- ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
+ ("", X, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500
("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
("", X, 1, "GL_COMBINE4_NV"), # 0x8503
("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501
("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502
("", X, 1, "GL_COMBINE4_NV"), # 0x8503
("", X, 1, "GL_HILO8_NV"), # 0x885E
("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
("", X, 1, "GL_HILO8_NV"), # 0x885E
("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F
("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860
- ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
+ ("glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861
("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864
("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862
("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863
("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864