During the answering phase, if no player has been active, (that is, by
submitting an "answering" event), for 30 seconds, then submit an
"answering-idle" event to all players.
active_prompt: null,
players_answered: [],
players_answering: new Set(),
active_prompt: null,
players_answered: [],
players_answering: new Set(),
end_answers: new Set(),
ambiguities: null,
players_judged: [],
end_answers: new Set(),
ambiguities: null,
players_judged: [],
scores: null
};
this.answers = [];
scores: null
};
this.answers = [];
+ this.answering_idle_timer = 0;
this.next_prompt_id = 1;
this.equivalencies = {};
}
this.next_prompt_id = 1;
this.equivalencies = {};
}
this.state.active_prompt = null;
this.state.players_answered = [];
this.state.players_answering = new Set();
this.state.active_prompt = null;
this.state.players_answered = [];
this.state.players_answering = new Set();
+ this.state.answering_idle = false;
this.state.end_answers = new Set();
this.state.ambiguities = 0;
this.state.players_judged = [];
this.state.end_answers = new Set();
this.state.ambiguities = 0;
this.state.players_judged = [];
if (prompt !== this.state.active_prompt)
return { valid: false, message: "Prompt no longer active" };
if (prompt !== this.state.active_prompt)
return { valid: false, message: "Prompt no longer active" };
+ if (this.answering_idle_timer) {
+ clearTimeout(this.answering_idle_timer);
+ }
+ if (! this.state.answering_idle) {
+ this.answering_idle_timer = setTimeout(() => {
+ this.state_answering_idle = true;
+ this.broadcast_event_object('answering-idle', true);
+ }, 30 * 1000);
+ }
+
/* Notify all players that this player is actively answering. */
this.state.players_answering.add(player.name);
this.broadcast_event_object('player-answering', player.name);
/* Notify all players that this player is actively answering. */
this.state.players_answering.add(player.name);
this.broadcast_event_object('player-answering', player.name);