- ("", X, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
- ("", X, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
- ("", X, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
- ("", X, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
- ("", X, 1, "GL_NAME_LENGTH"), # 0x92F9
- ("", X, 1, "GL_TYPE"), # 0x92FA
- ("", X, 1, "GL_ARRAY_SIZE"), # 0x92FB
- ("", X, 1, "GL_OFFSET"), # 0x92FC
- ("", X, 1, "GL_BLOCK_INDEX"), # 0x92FD
- ("", X, 1, "GL_ARRAY_STRIDE"), # 0x92FE
- ("", X, 1, "GL_MATRIX_STRIDE"), # 0x92FF
- ("", X, 1, "GL_IS_ROW_MAJOR"), # 0x9300
- ("", X, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
- ("", X, 1, "GL_BUFFER_BINDING"), # 0x9302
- ("", X, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
- ("", X, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
- ("", X, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
- ("", X, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
- ("", X, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
- ("", X, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
- ("", X, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
- ("", X, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
- ("", X, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
- ("", X, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
- ("", X, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
- ("", X, 1, "GL_LOCATION"), # 0x930E
- ("", X, 1, "GL_LOCATION_INDEX"), # 0x930F
+ ("", I, 1, "GL_ACTIVE_RESOURCES"), # 0x92F5
+ ("", I, 1, "GL_MAX_NAME_LENGTH"), # 0x92F6
+ ("", I, 1, "GL_MAX_NUM_ACTIVE_VARIABLES"), # 0x92F7
+ ("", I, 1, "GL_MAX_NUM_COMPATIBLE_SUBROUTINES"), # 0x92F8
+ ("", I, 1, "GL_NAME_LENGTH"), # 0x92F9
+ ("", I, 1, "GL_TYPE"), # 0x92FA
+ ("", I, 1, "GL_ARRAY_SIZE"), # 0x92FB
+ ("", I, 1, "GL_OFFSET"), # 0x92FC
+ ("", I, 1, "GL_BLOCK_INDEX"), # 0x92FD
+ ("", I, 1, "GL_ARRAY_STRIDE"), # 0x92FE
+ ("", I, 1, "GL_MATRIX_STRIDE"), # 0x92FF
+ ("", I, 1, "GL_IS_ROW_MAJOR"), # 0x9300
+ ("", I, 1, "GL_ATOMIC_COUNTER_BUFFER_INDEX"), # 0x9301
+ ("", I, 1, "GL_BUFFER_BINDING"), # 0x9302
+ ("", I, 1, "GL_BUFFER_DATA_SIZE"), # 0x9303
+ ("", I, 1, "GL_NUM_ACTIVE_VARIABLES"), # 0x9304
+ ("", I, 1, "GL_ACTIVE_VARIABLES"), # 0x9305
+ ("", I, 1, "GL_REFERENCED_BY_VERTEX_SHADER"), # 0x9306
+ ("", I, 1, "GL_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x9307
+ ("", I, 1, "GL_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x9308
+ ("", I, 1, "GL_REFERENCED_BY_GEOMETRY_SHADER"), # 0x9309
+ ("", I, 1, "GL_REFERENCED_BY_FRAGMENT_SHADER"), # 0x930A
+ ("", I, 1, "GL_REFERENCED_BY_COMPUTE_SHADER"), # 0x930B
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_SIZE"), # 0x930C
+ ("", I, 1, "GL_TOP_LEVEL_ARRAY_STRIDE"), # 0x930D
+ ("", I, 1, "GL_LOCATION"), # 0x930E
+ ("", I, 1, "GL_LOCATION_INDEX"), # 0x930F