- WglFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Pointer(Const(GLshort)), "v")]),
- WglFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Pointer(Const(GLubyte)), "v")]),
- WglFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Pointer(Const(GLuint)), "v")]),
- WglFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Pointer(Const(GLushort)), "v")]),
+ WglFunction(Void, "glVertexAttrib4sv", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4svARB", [(GLuint, "index"), (Array(Const(GLshort), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4ubv", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4ubvARB", [(GLuint, "index"), (Array(Const(GLubyte), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4uiv", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4uivARB", [(GLuint, "index"), (Array(Const(GLuint), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4usv", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ WglFunction(Void, "glVertexAttrib4usvARB", [(GLuint, "index"), (Array(Const(GLushort), "4"), "v")]),
+ WglFunction(Void, "glVertexAttribPointer", [(GLuint, "index"), (GLint, "size"), (GLenum, "type"), (GLboolean, "normalized"), (GLsizei, "stride"), (Pointer(Const(GLvoid)), "pointer")]),