Mostly some confusion of "this", "the", and "that".
- /* Before closing out the current round, we accumulate that score
+ /* Before closing out the current round, we accumulate the score
* for each player into their runnning total. */
for (let score of this.state.scores.scores) {
const player = this.players.find(p => p.name === score.player);
* for each player into their runnning total. */
for (let score of this.state.scores.scores) {
const player = this.players.find(p => p.name === score.player);
this.state.players_judging.delete(player.name);
this.state.players_judged.push(player.name);
this.state.players_judging.delete(player.name);
this.state.players_judged.push(player.name);
- /* And notify all players this this player has judged. */
+ /* And notify all players that this player has judged. */
this.broadcast_event_object('player-judged', player.name);
/* If no players are left in the judging list then we don't need
this.broadcast_event_object('player-judged', player.name);
/* If no players are left in the judging list then we don't need
}, PHASE_IDLE_TIMEOUT * 1000);
}
}, PHASE_IDLE_TIMEOUT * 1000);
}
- /* Notify all players this this player is actively judging. */
+ /* Notify all players that this player is actively judging. */
this.state.players_judging.add(player.name);
this.broadcast_event_object('player-judging', player.name);
this.state.players_judging.add(player.name);
this.broadcast_event_object('player-judging', player.name);