+
+static GLint
+getFramebufferAttachmentFormat(GLenum target, GLenum attachment)
+{
+ GLint object_type = GL_NONE;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
+ &object_type);
+ if (object_type == GL_NONE) {
+ return GL_NONE;
+ }
+
+ GLint object_name = 0;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
+ &object_name);
+ if (object_name == 0) {
+ return GL_NONE;
+ }
+
+ if (object_type == GL_RENDERBUFFER) {
+ GLint format = GL_NONE;
+ glGetRenderbufferParameteriv(object_name, GL_RENDERBUFFER_INTERNAL_FORMAT,
+ &format);
+ return format;
+ } else if (object_type == GL_TEXTURE) {
+ GLint texture_level = 0;
+ glGetFramebufferAttachmentParameteriv(target, attachment,
+ GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
+ &texture_level);
+
+ GLint format = getTextureLevelFormat(object_name, texture_level);
+ return format;
+ } else {
+ std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
+ return GL_NONE;
+ }
+}
+
+
+