- print ' // glVertexAttribPointer'
- print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
- print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
- print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
- print ' if (__enabled) {'
- print ' GLint __binding = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
- print ' if (!__binding) {'
- print ' return true;'
+ print ' GLboolean __vertex_program = GL_FALSE;'
+ print ' __glGetBooleanv(GL_VERTEX_PROGRAM_ARB, &__vertex_program);'
+ print ' if (__vertex_program) {'
+ print ' // glVertexAttribPointerARB'
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &__max_vertex_attribs);'
+ print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &__enabled);'
+ print ' if (__enabled) {'
+ print ' GLint __binding = 0;'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &__binding);'
+ print ' if (!__binding) {'
+ print ' return true;'
+ print ' }'
+ print ' }'
+ print ' }'
+ print ' } else {'
+ print ' // glVertexAttribPointer'
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
+ print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
+ print ' if (__enabled) {'
+ print ' GLint __binding = 0;'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
+ print ' if (!__binding) {'
+ print ' return true;'
+ print ' }'