Otherwise we get a solitary "Frame 0" node without children.
// it's just a bunch of Delete calls for every object
// after the last SwapBuffers
if (currentFrame) {
// it's just a bunch of Delete calls for every object
// after the last SwapBuffers
if (currentFrame) {
+ if (!frames.count()) {
+ calls.squeeze();
+ currentFrame->setCalls(calls, binaryDataSize);
+ }
frames.append(currentFrame);
currentFrame = 0;
}
frames.append(currentFrame);
currentFrame = 0;
}