glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- json.writeStringMember("__encoding__", "base64");
json.beginMember("__data__");
json.writeBase64(pixels, depth * width * height * 4 * sizeof *pixels);
json.endMember(); // __data__
glReadPixels(0, 0, width, height, format, GL_UNSIGNED_BYTE, pixels);
glReadBuffer(readbuffer);
- json.writeStringMember("__encoding__", "base64");
json.beginMember("__data__");
json.writeBase64(pixels, width * height * channels * sizeof *pixels);
json.endMember(); // __data__