this.next_prompt_id = 1;
}
+ reset() {
+ this.state.active_prompt = null;
+ this.state.players_answered = 0;
+ this.answers = [];
+
+ this.broadcast_event_object('game-state', this.state);
+ }
+
add_prompt(items, prompt_string) {
const prompt = new Prompt(this.next_prompt_id, items, prompt_string);
this.next_prompt_id++;
/* And notify players how many players have answered. */
this.state.players_answered++;
-
this.broadcast_event_object('answered', this.state.players_answered);
return { valid: true };
}
+
+ compute_scores() {
+ const word_submitters = {};
+ const scores = [];
+
+ for (let a of this.answers) {
+ for (let word of a.answers) {
+ if (word_submitters[word])
+ word_submitters[word].push(a.player.name);
+ else
+ word_submitters[word] = [a.player.name];
+ }
+ }
+
+ for (let a of this.answers) {
+ let score = 0;
+ for (let word of a.answers) {
+ score += word_submitters[word].length;
+ }
+ scores.push({
+ player: a.player.name,
+ score: score
+ });
+ }
+
+ scores.sort((a,b) => {
+ return b.score - a.score;
+ });
+
+ const word_submitters_arr = [];
+ for (let word in word_submitters)
+ word_submitters_arr.push({word: word, players: word_submitters[word]});
+
+ word_submitters_arr.sort((a,b) => {
+ return b.players.length - a.players.length;
+ });
+
+ this.state.scores = {
+ scores: scores,
+ words: word_submitters_arr
+ };
+
+ this.broadcast_event_object('scores', this.state.scores);
+ }
}
Empathy.router = express.Router();
request.session.id,
request.body.answers);
response.json(result);
+
+ if (game.answers.length >= game.players.length)
+ game.compute_scores();
+});
+
+router.post('/reset', (request, response) => {
+ const game = request.game;
+ game.reset();
});
Empathy.meta = {