COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
)
- add_library (d3d8 SHARED d3d8.def d3d8.cpp trace_write.cpp os_win32.cpp)
+ add_library (d3d8 SHARED d3d8.def d3d8.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
set_target_properties (d3d8
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
)
- add_library (d3d9 SHARED d3d9.def d3d9.cpp trace_write.cpp os_win32.cpp)
+ add_library (d3d9 SHARED d3d9.def d3d9.cpp d3dshader.cpp trace_write.cpp os_win32.cpp)
set_target_properties (d3d9
PROPERTIES PREFIX ""
RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
class D3D8Tracer(DllTracer):
- pass
+ def dump_arg_instance(self, function, arg):
+ # Dump shaders as strings
+ if function.name in ('CreateVertexShader', 'CreatePixelShader') and arg.name == 'pFunction':
+ print ' DumpShader(%s);' % (arg.name)
+ return
+
+ DllTracer.dump_arg_instance(self, function, arg)
if __name__ == '__main__':
print '#include <windows.h>'
print '#include <d3d8.h>'
+ print '#include "d3dshader.hpp"'
print
print '#include "trace_write.hpp"'
print '#include "os.hpp"'
if __name__ == '__main__':
print '#include "d3d9imports.hpp"'
- print '#include "d3d9shader.hpp"'
+ print '#include "d3dshader.hpp"'
print
print '#include "trace_write.hpp"'
print '#include "os.hpp"'
+++ /dev/null
-/**************************************************************************
- *
- * Copyright 2011 Jose Fonseca
- * Copyright 2008-2009 VMware, Inc.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef _D3D9SHADER_HPP_
-#define _D3D9SHADER_HPP_
-
-
-#include <stdio.h>
-
-#include "d3d9imports.hpp"
-#include "trace_write.hpp"
-
-
-typedef HRESULT
-(WINAPI *PD3DXDISASSEMBLESHADER)(
- CONST DWORD *pShader,
- BOOL EnableColorCode,
- LPCSTR pComments,
- LPD3DXBUFFER *ppDisassembly
-);
-
-
-static void DumpShader(const DWORD *tokens)
-{
- static BOOL firsttime = TRUE;
- static HMODULE hD3DXModule = NULL;
- static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
-
- if (firsttime) {
- if (!hD3DXModule) {
- unsigned release;
- int version;
- for (release = 0; release <= 1; ++release) {
- /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
- for (version = 41; version >= 0; --version) {
- char filename[256];
- _snprintf(filename, sizeof(filename),
- "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
- hD3DXModule = LoadLibraryA(filename);
- if (hD3DXModule)
- goto found;
- }
- }
-found:
- ;
- }
-
- if (hD3DXModule) {
- if (!pfnD3DXDisassembleShader) {
- pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
- }
- }
-
- firsttime = FALSE;
- }
-
- if (pfnD3DXDisassembleShader) {
- LPD3DXBUFFER pDisassembly = NULL;
- HRESULT hr;
-
- hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
- if (hr == D3D_OK) {
- Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
- }
-
- if (pDisassembly) {
- pDisassembly->Release();
- }
-
- if (hr == D3D_OK) {
- return;
- }
- }
-
- Trace::LiteralOpaque(tokens);
-}
-
-
-#endif /* _D3D9SHADER_HPP_ */
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include "trace_write.hpp"
+#include "d3d9imports.hpp"
+#include "d3dshader.hpp"
+
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+ CONST DWORD *pShader,
+ BOOL EnableColorCode,
+ LPCSTR pComments,
+ LPD3DXBUFFER *ppDisassembly
+);
+
+
+void DumpShader(const DWORD *tokens)
+{
+ static BOOL firsttime = TRUE;
+ static HMODULE hD3DXModule = NULL;
+ static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+ if (firsttime) {
+ if (!hD3DXModule) {
+ unsigned release;
+ int version;
+ for (release = 0; release <= 1; ++release) {
+ /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+ for (version = 41; version >= 0; --version) {
+ char filename[256];
+ _snprintf(filename, sizeof(filename),
+ "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+ hD3DXModule = LoadLibraryA(filename);
+ if (hD3DXModule)
+ goto found;
+ }
+ }
+found:
+ ;
+ }
+
+ if (hD3DXModule) {
+ if (!pfnD3DXDisassembleShader) {
+ pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+ }
+ }
+
+ firsttime = FALSE;
+ }
+
+ if (pfnD3DXDisassembleShader) {
+ LPD3DXBUFFER pDisassembly = NULL;
+ HRESULT hr;
+
+ hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
+ if (hr == D3D_OK) {
+ Trace::LiteralString((const char *)pDisassembly->GetBufferPointer());
+ }
+
+ if (pDisassembly) {
+ pDisassembly->Release();
+ }
+
+ if (hr == D3D_OK) {
+ return;
+ }
+ }
+
+ Trace::LiteralOpaque(tokens);
+}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * Copyright 2008-2009 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _D3DSHADER_HPP_
+#define _D3DSHADER_HPP_
+
+
+#include <windows.h>
+
+void DumpShader(const DWORD *tokens);
+
+
+#endif /* _D3DSHADER_HPP_ */