print ' GLchar name[256];'
# TODO: Use ACTIVE_ATTRIBUTE_MAX_LENGTH instead of 256
print ' __glGetActiveAttrib(program, attrib, sizeof name, NULL, &size, &type, name);'
- print ' GLint location = __glGetAttribLocation(program, name);'
- print ' if (location >= 0) {'
+ print " if (name[0] != 'g' || name[1] != 'l' || name[2] != '_') {"
+ print ' GLint location = __glGetAttribLocation(program, name);'
+ print ' if (location >= 0) {'
bind_function = glapi.glapi.get_function_by_name('glBindAttribLocation')
self.fake_call(bind_function, ['program', 'location', 'name'])
+ print ' }'
print ' }'
print ' }'
if function.name == 'glLinkProgramARB':
print ' GLcharARB name[256];'
# TODO: Use ACTIVE_ATTRIBUTE_MAX_LENGTH instead of 256
print ' __glGetActiveAttribARB(programObj, attrib, sizeof name, NULL, &size, &type, name);'
- print ' GLint location = __glGetAttribLocationARB(programObj, name);'
- print ' if (location >= 0) {'
+ print " if (name[0] != 'g' || name[1] != 'l' || name[2] != '_') {"
+ print ' GLint location = __glGetAttribLocationARB(programObj, name);'
+ print ' if (location >= 0) {'
bind_function = glapi.glapi.get_function_by_name('glBindAttribLocationARB')
self.fake_call(bind_function, ['programObj', 'location', 'name'])
+ print ' }'
print ' }'
print ' }'