// TODO: This will create a window with default attributes, which seems fine for the majority of traces.
// Unfortunately, some GL call streams *don't* want an alpha channel, or depth, or stencil etc. in the default framebuffer so this may become a problem.
// Also, this design only supports a single window, which is going to be a problem with multiple window traces.
// TODO: This will create a window with default attributes, which seems fine for the majority of traces.
// Unfortunately, some GL call streams *don't* want an alpha channel, or depth, or stencil etc. in the default framebuffer so this may become a problem.
// Also, this design only supports a single window, which is going to be a problem with multiple window traces.