("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256
("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257
("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258
- ("glGet", X, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
+ ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259
("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B
("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870
- ("glGet", X, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
- ("glGet", X, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
+ ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
+ ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A
("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B
("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
- ("glGet", X, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
+ ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A
("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0
def dump_textures(self):
print ' json.beginMember("textures");'
- print ' json.beginObject();'
+ print ' json.beginArray();'
+ print ' GLint active_texture = GL_TEXTURE0;'
+ print ' glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);'
+ print ' GLint max_texture_coords = 0;'
+ print ' glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);'
+ print ' for (GLint unit = 0; unit < max_texture_coords; ++unit) {'
+ print ' glActiveTexture(GL_TEXTURE0 + unit);'
+ print ' json.beginObject();'
for target in texture_targets:
- print ' json.beginMember("%s");' % target
- print ' writeTexture(json, %s);' % target
- print ' json.endMember();'
- print ' json.endObject();'
+ print ' json.beginMember("%s");' % target
+ print ' writeTexture(json, %s);' % target
+ print ' json.endMember();'
+ print ' json.endObject();'
+ print ' }'
+ print ' glActiveTexture(active_texture);'
+ print ' json.endArray();'
print ' json.endMember(); // texture'
+ print
def write_line(s):
self.write(' '*self.level + s + '\n')