# TODO: This table and the one on glenum.py should be unified
parameters = [
# (functions, type, count, name) # value
- ("", X, 1, "GL_POINTS"), # 0x0000
- ("", X, 1, "GL_LINES"), # 0x0001
- ("", X, 1, "GL_LINE_LOOP"), # 0x0002
- ("", X, 1, "GL_LINE_STRIP"), # 0x0003
- ("", X, 1, "GL_TRIANGLES"), # 0x0004
- ("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
- ("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
- ("", X, 1, "GL_QUADS"), # 0x0007
- ("", X, 1, "GL_QUAD_STRIP"), # 0x0008
- ("", X, 1, "GL_POLYGON"), # 0x0009
- ("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
- ("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
- ("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
- ("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
- ("", X, 1, "GL_PATCHES"), # 0x000E
+ ("", X, 1, "GL_ZERO"), # 0x0000
+ ("", X, 1, "GL_ONE"), # 0x0001
+
+ #("", X, 1, "GL_POINTS"), # 0x0000
+ #("", X, 1, "GL_LINES"), # 0x0001
+ #("", X, 1, "GL_LINE_LOOP"), # 0x0002
+ #("", X, 1, "GL_LINE_STRIP"), # 0x0003
+ #("", X, 1, "GL_TRIANGLES"), # 0x0004
+ #("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005
+ #("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006
+ #("", X, 1, "GL_QUADS"), # 0x0007
+ #("", X, 1, "GL_QUAD_STRIP"), # 0x0008
+ #("", X, 1, "GL_POLYGON"), # 0x0009
+ #("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A
+ #("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B
+ #("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C
+ #("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
+ #("", X, 1, "GL_PATCHES"), # 0x000E
+
("", X, 1, "GL_ACCUM"), # 0x0100
("", X, 1, "GL_LOAD"), # 0x0101
("", X, 1, "GL_RETURN"), # 0x0102
("glGetTexEnv", E, 1, "GL_OPERAND0_RGB"), # 0x8590
("glGetTexEnv", E, 1, "GL_OPERAND1_RGB"), # 0x8591
("glGetTexEnv", E, 1, "GL_OPERAND2_RGB"), # 0x8592
+ ("glGetTexEnv", E, 1, "GL_OPERAND3_RGB_NV"), # 0x8593
("glGetTexEnv", E, 1, "GL_OPERAND0_ALPHA"), # 0x8598
("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599
("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A
("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B
("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C
("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D
+ ("", X, 1, "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"), # 0x8C7F
("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F
("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80
("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81