print ' }'
print ' json.beginObject();'
print
+ # FIXME: This is not the original texture name in the trace -- we need
+ # to do a reverse lookup of the texture mappings to find the original one
print ' json.beginMember("binding");'
print ' json.writeNumber(texture);'
print ' json.endMember();'
print ' json.writeNumber(width);'
print ' json.endMember();'
print
- print ' json.beginMember("GL_TEXTURE_WIDTH");'
- print ' json.writeNumber(width);'
+ print ' json.beginMember("GL_TEXTURE_HEIGHT");'
+ print ' json.writeNumber(height);'
print ' json.endMember();'
print
print ' writeTextureImage(json, target, level);'