}
-static GLint
+static GLenum
getTextureLevelFormat(GLint texture, GLint level)
{
GLenum target;
}
+static GLenum
+getRenderbufferFormat(GLint renderbuffer)
+{
+ GLint bound_renderbuffer = 0;
+ glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+
+ GLint format = GL_NONE;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
+
+ return format;
+}
+
+
static bool
getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
{
}
if (object_type == GL_RENDERBUFFER) {
- GLint format = GL_NONE;
- glGetRenderbufferParameteriv(object_name, GL_RENDERBUFFER_INTERNAL_FORMAT,
- &format);
- return format;
+ return getRenderbufferFormat(object_name);
} else if (object_type == GL_TEXTURE) {
GLint texture_level = 0;
glGetFramebufferAttachmentParameteriv(target, attachment,
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
&texture_level);
-
- GLint format = getTextureLevelFormat(object_name, texture_level);
- return format;
+ return getTextureLevelFormat(object_name, texture_level);
} else {
std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
return GL_NONE;