#define __glEdgeFlagPointer_size(stride, maxIndex) __glArrayPointer_size(1, GL_BOOL, stride, maxIndex)
#define __glFogCoordPointer_size(type, stride, maxIndex) __glArrayPointer_size(1, type, stride, maxIndex)
#define __glSecondaryColorPointer_size(size, type, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
-#define __glVertexAttribPointer_size(size, type, stride, normalized, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
+#define __glVertexAttribPointer_size(size, type, normalized, stride, maxIndex) __glArrayPointer_size(size, type, stride, maxIndex)
static inline GLuint
__glDrawArrays_maxindex(GLint first, GLsizei count)