reason
});
+ /* Broadcast authoritative state so clients resync. */
+ this.broadcast_event_object("center", this.state.center);
+ this._broadcast_player_state();
+
/* Activate next claimer if any. */
if (this.state.claim_queue.length > 0) {
this._activate_claimer();
reason: "accepted"
});
- /* Broadcast full player words for state sync. */
+ /* Broadcast authoritative state so clients resync. */
+ this.broadcast_event_object("center", this.state.center);
this._broadcast_player_state();
/* Activate next claimer if any. */