]> git.cworth.org Git - apitrace/commitdiff
More D3D10 spec tweaks.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 28 Sep 2011 08:58:35 +0000 (09:58 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 28 Sep 2011 08:58:35 +0000 (09:58 +0100)
specs/d3d10.py
specs/dxgi.py

index 0fbc73c5789287220fde4b5e3b7e19750dfd80a7..a960b9119d2a122e547bd72f522ab411f78a42f0 100644 (file)
@@ -698,7 +698,7 @@ ID3D10Device = Interface("ID3D10Device", IUnknown)
 ID3D10Multithread = Interface("ID3D10Multithread", IUnknown)
 
 ID3D10DeviceChild.methods += [
-    Method(Void, "GetDevice", [Out(Pointer(OpaquePointer(ID3D10Device)), "ppDevice")]),
+    Method(Void, "GetDevice", [Out(Pointer(Pointer(ID3D10Device)), "ppDevice")]),
     Method(HRESULT, "GetPrivateData", [(REFGUID, "guid"), Out(Pointer(UINT), "pDataSize"), Out(OpaquePointer(Void), "pData")]),
     Method(HRESULT, "SetPrivateData", [(REFGUID, "guid"), (UINT, "DataSize"), (OpaquePointer(Const(Void)), "pData")]),
     Method(HRESULT, "SetPrivateDataInterface", [(REFGUID, "guid"), (OpaquePointer(Const(IUnknown)), "pData")]),
@@ -735,7 +735,7 @@ ID3D10Texture3D.methods += [
 ]
 
 ID3D10View.methods += [
-    Method(Void, "GetResource", [Out(Pointer(OpaquePointer(ID3D10Resource)), "ppResource")]),
+    Method(Void, "GetResource", [Out(Pointer(Pointer(ID3D10Resource)), "ppResource")]),
 ]
 
 ID3D10DepthStencilView.methods += [
@@ -799,62 +799,62 @@ ID3D10Predicate.methods += [
 ID3D10Device.methods += [
     Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
     Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
-    Method(Void, "PSSetShader", [(OpaquePointer(ID3D10PixelShader), "pPixelShader")]),
+    Method(Void, "PSSetShader", [(Pointer(ID3D10PixelShader), "pPixelShader")]),
     Method(Void, "PSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "VSSetShader", [(OpaquePointer(ID3D10VertexShader), "pVertexShader")]),
+    Method(Void, "VSSetShader", [(Pointer(ID3D10VertexShader), "pVertexShader")]),
     Method(Void, "DrawIndexed", [(UINT, "IndexCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation")]),
     Method(Void, "Draw", [(UINT, "VertexCount"), (UINT, "StartVertexLocation")]),
     Method(Void, "PSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
-    Method(Void, "IASetInputLayout", [(OpaquePointer(ID3D10InputLayout), "pInputLayout")]),
+    Method(Void, "IASetInputLayout", [(Pointer(ID3D10InputLayout), "pInputLayout")]),
     Method(Void, "IASetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppVertexBuffers"), (Array(Const(UINT), "NumBuffers"), "pStrides"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
     Method(Void, "IASetIndexBuffer", [(OpaquePointer(ID3D10Buffer), "pIndexBuffer"), (DXGI_FORMAT, "Format"), (UINT, "Offset")]),
     Method(Void, "DrawIndexedInstanced", [(UINT, "IndexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartIndexLocation"), (INT, "BaseVertexLocation"), (UINT, "StartInstanceLocation")]),
     Method(Void, "DrawInstanced", [(UINT, "VertexCountPerInstance"), (UINT, "InstanceCount"), (UINT, "StartVertexLocation"), (UINT, "StartInstanceLocation")]),
     Method(Void, "GSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
-    Method(Void, "GSSetShader", [(OpaquePointer(ID3D10GeometryShader), "pShader")]),
+    Method(Void, "GSSetShader", [(Pointer(ID3D10GeometryShader), "pShader")]),
     Method(Void, "IASetPrimitiveTopology", [(D3D10_PRIMITIVE_TOPOLOGY, "Topology")]),
     Method(Void, "VSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
     Method(Void, "VSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "SetPredication", [(OpaquePointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
+    Method(Void, "SetPredication", [(Pointer(ID3D10Predicate), "pPredicate"), (BOOL, "PredicateValue")]),
     Method(Void, "GSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),
     Method(Void, "GSSetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), (Array(Const(OpaquePointer(ID3D10SamplerState)), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView")]),
-    Method(Void, "OMSetBlendState", [(OpaquePointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
-    Method(Void, "OMSetDepthStencilState", [(OpaquePointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
+    Method(Void, "OMSetRenderTargets", [(UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10RenderTargetView)), "NumViews"), "ppRenderTargetViews"), (Pointer(ID3D10DepthStencilView), "pDepthStencilView")]),
+    Method(Void, "OMSetBlendState", [(Pointer(ID3D10BlendState), "pBlendState"), (Array(Const(FLOAT), "4"), "BlendFactor"), (UINT, "SampleMask")]),
+    Method(Void, "OMSetDepthStencilState", [(Pointer(ID3D10DepthStencilState), "pDepthStencilState"), (UINT, "StencilRef")]),
     Method(Void, "SOSetTargets", [(UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppSOTargets"), (Array(Const(UINT), "NumBuffers"), "pOffsets")]),
     Method(Void, "DrawAuto", []),
-    Method(Void, "RSSetState", [(OpaquePointer(ID3D10RasterizerState), "pRasterizerState")]),
+    Method(Void, "RSSetState", [(Pointer(ID3D10RasterizerState), "pRasterizerState")]),
     Method(Void, "RSSetViewports", [(UINT, "NumViewports"), (Array(Const(D3D10_VIEWPORT), "NumViewports"), "pViewports")]),
     Method(Void, "RSSetScissorRects", [(UINT, "NumRects"), (Array(Const(D3D10_RECT), "NumRects"), "pRects")]),
-    Method(Void, "CopySubresourceRegion", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
-    Method(Void, "CopyResource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (OpaquePointer(ID3D10Resource), "pSrcResource")]),
-    Method(Void, "UpdateSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
+    Method(Void, "CopySubresourceRegion", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (UINT, "DstX"), (UINT, "DstY"), (UINT, "DstZ"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (Pointer(Const(D3D10_BOX)), "pSrcBox")]),
+    Method(Void, "CopyResource", [(Pointer(ID3D10Resource), "pDstResource"), (Pointer(ID3D10Resource), "pSrcResource")]),
+    Method(Void, "UpdateSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(Const(D3D10_BOX)), "pDstBox"), (OpaquePointer(Const(Void)), "pSrcData"), (UINT, "SrcRowPitch"), (UINT, "SrcDepthPitch")]),
     Method(Void, "ClearRenderTargetView", [(OpaquePointer(ID3D10RenderTargetView), "pRenderTargetView"), (Array(Const(FLOAT), "4"), "ColorRGBA")]),
-    Method(Void, "ClearDepthStencilView", [(OpaquePointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
+    Method(Void, "ClearDepthStencilView", [(Pointer(ID3D10DepthStencilView), "pDepthStencilView"), (UINT, "ClearFlags"), (FLOAT, "Depth"), (UINT8, "Stencil")]),
     Method(Void, "GenerateMips", [(OpaquePointer(ID3D10ShaderResourceView), "pShaderResourceView")]),
-    Method(Void, "ResolveSubresource", [(OpaquePointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (OpaquePointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
+    Method(Void, "ResolveSubresource", [(Pointer(ID3D10Resource), "pDstResource"), (UINT, "DstSubresource"), (Pointer(ID3D10Resource), "pSrcResource"), (UINT, "SrcSubresource"), (DXGI_FORMAT, "Format")]),
     Method(Void, "VSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
     Method(Void, "PSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
-    Method(Void, "PSGetShader", [Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
+    Method(Void, "PSGetShader", [Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
     Method(Void, "PSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "VSGetShader", [Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
+    Method(Void, "VSGetShader", [Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
     Method(Void, "PSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
-    Method(Void, "IAGetInputLayout", [Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
+    Method(Void, "IAGetInputLayout", [Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
     Method(Void, "IAGetVertexBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppVertexBuffers"), Out(Array(UINT, "NumBuffers"), "pStrides"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
     Method(Void, "IAGetIndexBuffer", [Out(Pointer(OpaquePointer(ID3D10Buffer)), "pIndexBuffer"), Out(Pointer(DXGI_FORMAT), "Format"), Out(Pointer(UINT), "Offset")]),
     Method(Void, "GSGetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppConstantBuffers")]),
-    Method(Void, "GSGetShader", [Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+    Method(Void, "GSGetShader", [Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
     Method(Void, "IAGetPrimitiveTopology", [Out(Pointer(D3D10_PRIMITIVE_TOPOLOGY), "pTopology")]),
     Method(Void, "VSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
     Method(Void, "VSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "GetPredication", [Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
+    Method(Void, "GetPredication", [Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate"), Out(Pointer(BOOL), "pPredicateValue")]),
     Method(Void, "GSGetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10ShaderResourceView), "NumViews"), "ppShaderResourceViews")]),
     Method(Void, "GSGetSamplers", [(UINT, "StartSlot"), (UINT, "NumSamplers"), Out(Array(OpaquePointer(ID3D10SamplerState), "NumSamplers"), "ppSamplers")]),
-    Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
-    Method(Void, "OMGetBlendState", [Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
-    Method(Void, "OMGetDepthStencilState", [Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
+    Method(Void, "OMGetRenderTargets", [(UINT, "NumViews"), Out(Array(OpaquePointer(ID3D10RenderTargetView), "NumViews"), "ppRenderTargetViews"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+    Method(Void, "OMGetBlendState", [Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState"), Out(Array(FLOAT, "4"), "BlendFactor"), Out(Pointer(UINT), "pSampleMask")]),
+    Method(Void, "OMGetDepthStencilState", [Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState"), Out(Pointer(UINT), "pStencilRef")]),
     Method(Void, "SOGetTargets", [(UINT, "NumBuffers"), Out(Array(OpaquePointer(ID3D10Buffer), "NumBuffers"), "ppSOTargets"), Out(Array(UINT, "NumBuffers"), "pOffsets")]),
-    Method(Void, "RSGetState", [Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+    Method(Void, "RSGetState", [Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
     Method(Void, "RSGetViewports", [Out(Pointer(UINT), "NumViewports"), Out(Array(D3D10_VIEWPORT, "*NumViewports"), "pViewports")]),
     Method(Void, "RSGetScissorRects", [Out(Pointer(UINT), "NumRects"), Out(Array(D3D10_RECT, "*NumRects"), "pRects")]),
     Method(HRESULT, "GetDeviceRemovedReason", []),
@@ -866,24 +866,24 @@ ID3D10Device.methods += [
     Method(Void, "ClearState", []),
     Method(Void, "Flush", []),
     Method(HRESULT, "CreateBuffer", [(Pointer(Const(D3D10_BUFFER_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Buffer)), "ppBuffer")]),
-    Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture1D)), "ppTexture1D")]),
-    Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture2D)), "ppTexture2D")]),
-    Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(OpaquePointer(ID3D10Texture3D)), "ppTexture3D")]),
+    Method(HRESULT, "CreateTexture1D", [(Pointer(Const(D3D10_TEXTURE1D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture1D)), "ppTexture1D")]),
+    Method(HRESULT, "CreateTexture2D", [(Pointer(Const(D3D10_TEXTURE2D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture2D)), "ppTexture2D")]),
+    Method(HRESULT, "CreateTexture3D", [(Pointer(Const(D3D10_TEXTURE3D_DESC)), "pDesc"), (Pointer(Const(D3D10_SUBRESOURCE_DATA)), "pInitialData"), Out(Pointer(Pointer(ID3D10Texture3D)), "ppTexture3D")]),
     Method(HRESULT, "CreateShaderResourceView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10ShaderResourceView)), "ppSRView")]),
     Method(HRESULT, "CreateRenderTargetView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_RENDER_TARGET_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10RenderTargetView)), "ppRTView")]),
-    Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
-    Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10InputLayout)), "ppInputLayout")]),
-    Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10VertexShader)), "ppVertexShader")]),
-    Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
-    Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(OpaquePointer(ID3D10GeometryShader)), "ppGeometryShader")]),
-    Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(OpaquePointer(ID3D10PixelShader)), "ppPixelShader")]),
-    Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(OpaquePointer(ID3D10BlendState)), "ppBlendState")]),
-    Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(OpaquePointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
-    Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(OpaquePointer(ID3D10RasterizerState)), "ppRasterizerState")]),
+    Method(HRESULT, "CreateDepthStencilView", [(Pointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_DEPTH_STENCIL_VIEW_DESC)), "pDesc"), Out(Pointer(Pointer(ID3D10DepthStencilView)), "ppDepthStencilView")]),
+    Method(HRESULT, "CreateInputLayout", [(Pointer(Const(D3D10_INPUT_ELEMENT_DESC)), "pInputElementDescs"), (UINT, "NumElements"), (Blob(Const(Void), "BytecodeLength"), "pShaderBytecodeWithInputSignature"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10InputLayout)), "ppInputLayout")]),
+    Method(HRESULT, "CreateVertexShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10VertexShader)), "ppVertexShader")]),
+    Method(HRESULT, "CreateGeometryShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+    Method(HRESULT, "CreateGeometryShaderWithStreamOutput", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), (Pointer(Const(D3D10_SO_DECLARATION_ENTRY)), "pSODeclaration"), (UINT, "NumEntries"), (UINT, "OutputStreamStride"), Out(Pointer(Pointer(ID3D10GeometryShader)), "ppGeometryShader")]),
+    Method(HRESULT, "CreatePixelShader", [(Blob(Const(Void), "BytecodeLength"), "pShaderBytecode"), (SIZE_T, "BytecodeLength"), Out(Pointer(Pointer(ID3D10PixelShader)), "ppPixelShader")]),
+    Method(HRESULT, "CreateBlendState", [(Pointer(Const(D3D10_BLEND_DESC)), "pBlendStateDesc"), Out(Pointer(Pointer(ID3D10BlendState)), "ppBlendState")]),
+    Method(HRESULT, "CreateDepthStencilState", [(Pointer(Const(D3D10_DEPTH_STENCIL_DESC)), "pDepthStencilDesc"), Out(Pointer(Pointer(ID3D10DepthStencilState)), "ppDepthStencilState")]),
+    Method(HRESULT, "CreateRasterizerState", [(Pointer(Const(D3D10_RASTERIZER_DESC)), "pRasterizerDesc"), Out(Pointer(Pointer(ID3D10RasterizerState)), "ppRasterizerState")]),
     Method(HRESULT, "CreateSamplerState", [(Pointer(Const(D3D10_SAMPLER_DESC)), "pSamplerDesc"), Out(Pointer(OpaquePointer(ID3D10SamplerState)), "ppSamplerState")]),
-    Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(OpaquePointer(ID3D10Query)), "ppQuery")]),
-    Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(OpaquePointer(ID3D10Predicate)), "ppPredicate")]),
-    Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(OpaquePointer(ID3D10Counter)), "ppCounter")]),
+    Method(HRESULT, "CreateQuery", [(Pointer(Const(D3D10_QUERY_DESC)), "pQueryDesc"), Out(Pointer(Pointer(ID3D10Query)), "ppQuery")]),
+    Method(HRESULT, "CreatePredicate", [(Pointer(Const(D3D10_QUERY_DESC)), "pPredicateDesc"), Out(Pointer(Pointer(ID3D10Predicate)), "ppPredicate")]),
+    Method(HRESULT, "CreateCounter", [(Pointer(Const(D3D10_COUNTER_DESC)), "pCounterDesc"), Out(Pointer(Pointer(ID3D10Counter)), "ppCounter")]),
     Method(HRESULT, "CheckFormatSupport", [(DXGI_FORMAT, "Format"), Out(Pointer(UINT), "pFormatSupport")]),
     Method(HRESULT, "CheckMultisampleQualityLevels", [(DXGI_FORMAT, "Format"), (UINT, "SampleCount"), Out(Pointer(UINT), "pNumQualityLevels")]),
     Method(Void, "CheckCounterInfo", [Out(Pointer(D3D10_COUNTER_INFO), "pCounterInfo")]),
index 0c17eb8685ec235d17efac79ada8af0019552209..d4442366308e71a20db34a6b5affa7665a673b87 100644 (file)
@@ -128,21 +128,21 @@ IDXGIOutput = Interface("IDXGIOutput", IDXGIObject)
 IDXGIOutput.methods += [
     Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_OUTPUT_DESC), "desc")]),
     Method(HRESULT, "GetDisplayModeList", [(DXGI_FORMAT, "format"), (UINT, "flags"), Out(Pointer(UINT), "mode_count"), Out(Array(DXGI_MODE_DESC, "*mode_count"), "desc")]),
-    Method(HRESULT, "FindClosestMatchingMode", [(Const(Pointer(DXGI_MODE_DESC)), "mode"), Out(Pointer(DXGI_MODE_DESC), "closest_match"), (OpaquePointer(IUnknown), "device")]),
+    Method(HRESULT, "FindClosestMatchingMode", [(Pointer(Const(DXGI_MODE_DESC)), "mode"), Out(Pointer(DXGI_MODE_DESC), "closest_match"), (Pointer(IUnknown), "device")]),
     Method(HRESULT, "WaitForVBlank", []),
-    Method(HRESULT, "TakeOwnership", [(OpaquePointer(IUnknown), "device"), (BOOL, "exclusive")]),
+    Method(HRESULT, "TakeOwnership", [(Pointer(IUnknown), "device"), (BOOL, "exclusive")]),
     Method(Void, "ReleaseOwnership", []),
     Method(HRESULT, "GetGammaControlCapabilities", [Out(Pointer(DXGI_GAMMA_CONTROL_CAPABILITIES), "gamma_caps")]),
-    Method(HRESULT, "SetGammaControl", [(Const(Pointer(DXGI_GAMMA_CONTROL)), "gamma_control")]),
+    Method(HRESULT, "SetGammaControl", [(Pointer(Const(DXGI_GAMMA_CONTROL)), "gamma_control")]),
     Method(HRESULT, "GetGammaControl", [Out(Pointer(DXGI_GAMMA_CONTROL), "gamma_control")]),
-    Method(HRESULT, "SetDisplaySurface", [(OpaquePointer(IDXGISurface), "surface")]),
-    Method(HRESULT, "GetDisplaySurfaceData", [(OpaquePointer(IDXGISurface), "surface")]),
+    Method(HRESULT, "SetDisplaySurface", [(Pointer(IDXGISurface), "surface")]),
+    Method(HRESULT, "GetDisplaySurfaceData", [(Pointer(IDXGISurface), "surface")]),
     Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]),
 ]
 
 IDXGIAdapter = Interface("IDXGIAdapter", IDXGIObject)
 IDXGIAdapter.methods += [
-    Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]),
+    Method(HRESULT, "EnumOutputs", [(UINT, "output_idx"), Out(Pointer(Pointer(IDXGIOutput)), "output")]),
     Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_ADAPTER_DESC), "desc")]),
     Method(HRESULT, "CheckInterfaceSupport", [(REFGUID, "guid"), Out(Pointer(LARGE_INTEGER), "umd_version")]),
 ]
@@ -151,31 +151,31 @@ IDXGISwapChain = Interface("IDXGISwapChain", IDXGIDeviceSubObject)
 IDXGISwapChain.methods += [
     Method(HRESULT, "Present", [(UINT, "sync_interval"), (UINT, "flags")]),
     Method(HRESULT, "GetBuffer", [(UINT, "buffer_idx"), (REFIID, "riid"), Out(Pointer(OpaquePointer(Void)), "surface")]),
-    Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (OpaquePointer(IDXGIOutput), "target")]),
-    Method(HRESULT, "GetFullscreenState", [Out(OpaquePointer(BOOL), "fullscreen"), Out(Pointer(OpaquePointer(IDXGIOutput)), "target")]),
+    Method(HRESULT, "SetFullscreenState", [(BOOL, "fullscreen"), (Pointer(IDXGIOutput), "target")]),
+    Method(HRESULT, "GetFullscreenState", [Out(Pointer(BOOL), "fullscreen"), Out(Pointer(Pointer(IDXGIOutput)), "target")]),
     Method(HRESULT, "GetDesc", [Out(Pointer(DXGI_SWAP_CHAIN_DESC), "desc")]),
     Method(HRESULT, "ResizeBuffers", [(UINT, "buffer_count"), (UINT, "width"), (UINT, "height"), (DXGI_FORMAT, "format"), (UINT, "flags")]),
     Method(HRESULT, "ResizeTarget", [(Pointer(Const(DXGI_MODE_DESC)), "target_mode_desc")]),
-    Method(HRESULT, "GetContainingOutput", [Out(Pointer(OpaquePointer(IDXGIOutput)), "output")]),
+    Method(HRESULT, "GetContainingOutput", [Out(Pointer(Pointer(IDXGIOutput)), "output")]),
     Method(HRESULT, "GetFrameStatistics", [Out(Pointer(DXGI_FRAME_STATISTICS), "stats")]),
     Method(HRESULT, "GetLastPresentCount", [Out(Pointer(UINT), "last_present_count")]),
 ]
 
 IDXGIFactory = Interface("IDXGIFactory", IDXGIObject)
 IDXGIFactory.methods += [
-    Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+    Method(HRESULT, "EnumAdapters", [(UINT, "adapter_idx"), Out(Pointer(Pointer(IDXGIAdapter)), "adapter")]),
     Method(HRESULT, "MakeWindowAssociation", [(HWND, "window"), (UINT, "flags")]),
     Method(HRESULT, "GetWindowAssociation", [Out(Pointer(HWND), "window")]),
-    Method(HRESULT, "CreateSwapChain", [(OpaquePointer(IUnknown), "device"), (Pointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(Pointer(OpaquePointer(IDXGISwapChain)), "swapchain")]),
-    Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
+    Method(HRESULT, "CreateSwapChain", [(Pointer(IUnknown), "device"), (Pointer(DXGI_SWAP_CHAIN_DESC), "desc"), Out(Pointer(Pointer(IDXGISwapChain)), "swapchain")]),
+    Method(HRESULT, "CreateSoftwareAdapter", [(HMODULE, "swrast"), Out(Pointer(Pointer(IDXGIAdapter)), "adapter")]),
 ]
 
 #StdFunction(HRESULT, "CreateDXGIFactory", [(REFIID, "riid"), (Pointer(OpaquePointer(Void)), "factory")]),
 
 IDXGIDevice = Interface("IDXGIDevice", IDXGIObject)
 IDXGIDevice.methods += [
-    Method(HRESULT, "GetAdapter", [Out(Pointer(OpaquePointer(IDXGIAdapter)), "adapter")]),
-    Method(HRESULT, "CreateSurface", [(Const(Pointer(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Const(Pointer(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(Pointer(OpaquePointer(IDXGISurface)), "surface")]),
+    Method(HRESULT, "GetAdapter", [Out(Pointer(Pointer(IDXGIAdapter)), "adapter")]),
+    Method(HRESULT, "CreateSurface", [(Pointer(Const(DXGI_SURFACE_DESC)), "desc"), (UINT, "surface_count"), (DXGI_USAGE, "usage"), (Pointer(Const(DXGI_SHARED_RESOURCE)), "shared_resource"), Out(Pointer(Pointer(IDXGISurface)), "surface")]),
     Method(HRESULT, "QueryResourceResidency", [(Array(Const(OpaquePointer(IUnknown)), "resource_count"), "resources"), Out(Array(DXGI_RESIDENCY, "resource_count"), "residency"), (UINT, "resource_count")]),
     Method(HRESULT, "SetGPUThreadPriority", [(INT, "priority")]),
     Method(HRESULT, "GetGPUThreadPriority", [Out(Pointer(INT), "priority")]),