]> git.cworth.org Git - apitrace/commitdiff
More state.
authorJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 30 Mar 2011 09:32:40 +0000 (10:32 +0100)
committerJosé Fonseca <jose.r.fonseca@gmail.com>
Wed, 30 Mar 2011 09:32:40 +0000 (10:32 +0100)
apigen/glenumsize.sed
apigen/sort.sh [new file with mode: 0755]
glstate.py

index 9948f5c8e3810f5e0a074f9308fcbb46f67b0655..da7cbe2e308760d3711bfe0117e449956300fa40 100644 (file)
@@ -1 +1,2 @@
-s/^\s\+\(\w\+\)\s*=\s*\(\w\+\)\s\+# \([0-9]\+\) \([IF]\)\s*\(#.*\)\?$/    (\4,\t\3,\t"GL_\1"),\t# \2/p
+s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s\+#\s\+\([0-9]\+\)\s\+\([IF]\)\s*\(#.*\)\?$/    (\4,\t\3,\t"GL_\1"),\t# \2/p
+s/^\s\+\(\w\+\)\s*=\s*\(0x\w\+\)\s*\(#.*\)\?$/    (X,\t1,\t"GL_\1"),\t# \2/p
diff --git a/apigen/sort.sh b/apigen/sort.sh
new file mode 100755 (executable)
index 0000000..5cdc6a4
--- /dev/null
@@ -0,0 +1,2 @@
+#!/bin/sh
+sed -e 's/\(^.*#\) \(0x\w\+\)$/\2 \1/' "$@" | sort | sed -e 's/\(0x\w\+\) \(.*#\)$/\2 \1/'
index 8a515f47864f90325b1b28f319c89b9340ec75b4..62069ed67236a76f75af39d2eb79ea0b67999aac 100644 (file)
@@ -29,77 +29,92 @@ from stdapi import *
 from glenum import GLenum
 
 
-
+X = None # To be determined
+B = Bool
 I = Int
+E = Int # XXX: GLenum
 F = Float
+P = None # XXX: Pointer
 
+# TODO: This table and the one on glenum.py should be unified
 parameters = [
-    (F,        1,      "GL_POINT_SIZE"),       # 0x0B11
-    (F,        2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
-    (F,        1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
-    (I,        1,      "GL_LINE_SMOOTH"),      # 0x0B20
-    (F,        1,      "GL_LINE_WIDTH"),       # 0x0B21
-    (F,        2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
-    (F,        1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
-    (I,        1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
-    (I,        1,      "GL_CULL_FACE"),        # 0x0B44
-    (I,        1,      "GL_CULL_FACE_MODE"),   # 0x0B45
-    (I,        1,      "GL_FRONT_FACE"),       # 0x0B46
-    (F,        2,      "GL_DEPTH_RANGE"),      # 0x0B70
-    (I,        1,      "GL_DEPTH_TEST"),       # 0x0B71
-    (I,        1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
-    (F,        1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
-    (I,        1,      "GL_DEPTH_FUNC"),       # 0x0B74
-    (I,        1,      "GL_STENCIL_TEST"),     # 0x0B90
-    (I,        1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
-    (I,        1,      "GL_STENCIL_FUNC"),     # 0x0B92
-    (I,        1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
-    (I,        1,      "GL_STENCIL_FAIL"),     # 0x0B94
-    (I,        1,      "GL_STENCIL_PASS_DEPTH_FAIL"),  # 0x0B95
-    (I,        1,      "GL_STENCIL_PASS_DEPTH_PASS"),  # 0x0B96
-    (I,        1,      "GL_STENCIL_REF"),      # 0x0B97
-    (I,        1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
-    (I,        4,      "GL_VIEWPORT"), # 0x0BA2
-    (I,        1,      "GL_DITHER"),   # 0x0BD0
-    (I,        1,      "GL_BLEND_DST"),        # 0x0BE0
-    (I,        1,      "GL_BLEND_SRC"),        # 0x0BE1
-    (I,        1,      "GL_BLEND"),    # 0x0BE2
-    (I,        1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
-    (I,        1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
-    (I,        1,      "GL_DRAW_BUFFER"),      # 0x0C01
-    (I,        1,      "GL_READ_BUFFER"),      # 0x0C02
-    (I,        4,      "GL_SCISSOR_BOX"),      # 0x0C10
-    (I,        1,      "GL_SCISSOR_TEST"),     # 0x0C11
-    (F,        4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
-    (I,        4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
-    (I,        1,      "GL_DOUBLEBUFFER"),     # 0x0C32
-    (I,        1,      "GL_STEREO"),   # 0x0C33
-    (I,        1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
-    (I,        1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
-    (I,        1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
-    (I,        1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
-    (I,        1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
-    (I,        1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
-    (I,        1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
-    (I,        1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
-    (I,        1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
-    (I,        1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
-    (I,        1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
-    (I,        1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
-    (I,        1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
-    (I,        1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
-    (I,        1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
-    (F,        2,      "GL_MAX_VIEWPORT_DIMS"),        # 0x0D3A
-    (I,        1,      "GL_SUBPIXEL_BITS"),    # 0x0D50
-    (I,        1,      "GL_TEXTURE_1D"),       # 0x0DE0
-    (I,        1,      "GL_TEXTURE_2D"),       # 0x0DE1
-    (F,        1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
-    (I,        1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
-    (I,        1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
-    (I,        1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
-    (F,        1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
-    (I,        1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
-    (I,        1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
+    (X,        1,      "GL_POINTS"),   # 0x0000
+    (X,        1,      "GL_LINES"),    # 0x0001
+    (X,        1,      "GL_LINE_LOOP"),        # 0x0002
+    (X,        1,      "GL_LINE_STRIP"),       # 0x0003
+    (X,        1,      "GL_TRIANGLES"),        # 0x0004
+    (X,        1,      "GL_TRIANGLE_STRIP"),   # 0x0005
+    (X,        1,      "GL_TRIANGLE_FAN"),     # 0x0006
+    (X,        1,      "GL_QUADS"),    # 0x0007
+    (X,        1,      "GL_QUAD_STRIP"),       # 0x0008
+    (X,        1,      "GL_POLYGON"),  # 0x0009
+    (X,        1,      "GL_LINES_ADJACENCY"),  # 0x000A
+    (X,        1,      "GL_LINE_STRIP_ADJACENCY"),     # 0x000B
+    (X,        1,      "GL_TRIANGLES_ADJACENCY"),      # 0x000C
+    (X,        1,      "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D
+    (X,        1,      "GL_PATCHES"),  # 0x000E
+    (X,        1,      "GL_ACCUM"),    # 0x0100
+    (X,        1,      "GL_LOAD"),     # 0x0101
+    (X,        1,      "GL_RETURN"),   # 0x0102
+    (X,        1,      "GL_MULT"),     # 0x0103
+    (X,        1,      "GL_ADD"),      # 0x0104
+    (X,        1,      "GL_NEVER"),    # 0x0200
+    (X,        1,      "GL_LESS"),     # 0x0201
+    (X,        1,      "GL_EQUAL"),    # 0x0202
+    (X,        1,      "GL_LEQUAL"),   # 0x0203
+    (X,        1,      "GL_GREATER"),  # 0x0204
+    (X,        1,      "GL_NOTEQUAL"), # 0x0205
+    (X,        1,      "GL_GEQUAL"),   # 0x0206
+    (X,        1,      "GL_ALWAYS"),   # 0x0207
+    (X,        1,      "GL_SRC_COLOR"),        # 0x0300
+    (X,        1,      "GL_ONE_MINUS_SRC_COLOR"),      # 0x0301
+    (X,        1,      "GL_SRC_ALPHA"),        # 0x0302
+    (X,        1,      "GL_ONE_MINUS_SRC_ALPHA"),      # 0x0303
+    (X,        1,      "GL_DST_ALPHA"),        # 0x0304
+    (X,        1,      "GL_ONE_MINUS_DST_ALPHA"),      # 0x0305
+    (X,        1,      "GL_DST_COLOR"),        # 0x0306
+    (X,        1,      "GL_ONE_MINUS_DST_COLOR"),      # 0x0307
+    (X,        1,      "GL_SRC_ALPHA_SATURATE"),       # 0x0308
+    (X,        1,      "GL_FRONT_LEFT"),       # 0x0400
+    (X,        1,      "GL_FRONT_RIGHT"),      # 0x0401
+    (X,        1,      "GL_BACK_LEFT"),        # 0x0402
+    (X,        1,      "GL_BACK_RIGHT"),       # 0x0403
+    (X,        1,      "GL_FRONT"),    # 0x0404
+    (X,        1,      "GL_BACK"),     # 0x0405
+    (X,        1,      "GL_LEFT"),     # 0x0406
+    (X,        1,      "GL_RIGHT"),    # 0x0407
+    (X,        1,      "GL_FRONT_AND_BACK"),   # 0x0408
+    (X,        1,      "GL_AUX0"),     # 0x0409
+    (X,        1,      "GL_AUX1"),     # 0x040A
+    (X,        1,      "GL_AUX2"),     # 0x040B
+    (X,        1,      "GL_AUX3"),     # 0x040C
+    (X,        1,      "GL_INVALID_ENUM"),     # 0x0500
+    (X,        1,      "GL_INVALID_VALUE"),    # 0x0501
+    (X,        1,      "GL_INVALID_OPERATION"),        # 0x0502
+    (X,        1,      "GL_STACK_OVERFLOW"),   # 0x0503
+    (X,        1,      "GL_STACK_UNDERFLOW"),  # 0x0504
+    (X,        1,      "GL_OUT_OF_MEMORY"),    # 0x0505
+    (X,        1,      "GL_INVALID_FRAMEBUFFER_OPERATION"),    # 0x0506
+    (X,        1,      "GL_2D"),       # 0x0600
+    (X,        1,      "GL_3D"),       # 0x0601
+    (X,        1,      "GL_3D_COLOR"), # 0x0602
+    (X,        1,      "GL_3D_COLOR_TEXTURE"), # 0x0603
+    (X,        1,      "GL_4D_COLOR_TEXTURE"), # 0x0604
+    (X,        1,      "GL_PASS_THROUGH_TOKEN"),       # 0x0700
+    (X,        1,      "GL_POINT_TOKEN"),      # 0x0701
+    (X,        1,      "GL_LINE_TOKEN"),       # 0x0702
+    (X,        1,      "GL_POLYGON_TOKEN"),    # 0x0703
+    (X,        1,      "GL_BITMAP_TOKEN"),     # 0x0704
+    (X,        1,      "GL_DRAW_PIXEL_TOKEN"), # 0x0705
+    (X,        1,      "GL_COPY_PIXEL_TOKEN"), # 0x0706
+    (X,        1,      "GL_LINE_RESET_TOKEN"), # 0x0707
+    (X,        1,      "GL_EXP"),      # 0x0800
+    (X,        1,      "GL_EXP2"),     # 0x0801
+    (X,        1,      "GL_CW"),       # 0x0900
+    (X,        1,      "GL_CCW"),      # 0x0901
+    (X,        1,      "GL_COEFF"),    # 0x0A00
+    (X,        1,      "GL_ORDER"),    # 0x0A01
+    (X,        1,      "GL_DOMAIN"),   # 0x0A02
     (F,        4,      "GL_CURRENT_COLOR"),    # 0x0B00
     (F,        1,      "GL_CURRENT_INDEX"),    # 0x0B01
     (F,        3,      "GL_CURRENT_NORMAL"),   # 0x0B02
@@ -111,6 +126,17 @@ parameters = [
     (I,        1,      "GL_CURRENT_RASTER_POSITION_VALID"),    # 0x0B08
     (F,        1,      "GL_CURRENT_RASTER_DISTANCE"),  # 0x0B09
     (I,        1,      "GL_POINT_SMOOTH"),     # 0x0B10
+    (F,        1,      "GL_POINT_SIZE"),       # 0x0B11
+    (F,        2,      "GL_POINT_SIZE_RANGE"), # 0x0B12
+    (F,        2,      "GL_SMOOTH_POINT_SIZE_RANGE"),  # 0x0B12
+    (F,        1,      "GL_POINT_SIZE_GRANULARITY"),   # 0x0B13
+    (F,        1,      "GL_SMOOTH_POINT_SIZE_GRANULARITY"),    # 0x0B13
+    (I,        1,      "GL_LINE_SMOOTH"),      # 0x0B20
+    (F,        1,      "GL_LINE_WIDTH"),       # 0x0B21
+    (F,        2,      "GL_LINE_WIDTH_RANGE"), # 0x0B22
+    (F,        2,      "GL_SMOOTH_LINE_WIDTH_RANGE"),  # 0x0B22
+    (F,        1,      "GL_LINE_WIDTH_GRANULARITY"),   # 0x0B23
+    (F,        1,      "GL_SMOOTH_LINE_WIDTH_GRANULARITY"),    # 0x0B23
     (I,        1,      "GL_LINE_STIPPLE"),     # 0x0B24
     (I,        1,      "GL_LINE_STIPPLE_PATTERN"),     # 0x0B25
     (I,        1,      "GL_LINE_STIPPLE_REPEAT"),      # 0x0B26
@@ -119,8 +145,12 @@ parameters = [
     (I,        1,      "GL_LIST_BASE"),        # 0x0B32
     (I,        1,      "GL_LIST_INDEX"),       # 0x0B33
     (I,        2,      "GL_POLYGON_MODE"),     # 0x0B40
+    (I,        1,      "GL_POLYGON_SMOOTH"),   # 0x0B41
     (I,        1,      "GL_POLYGON_STIPPLE"),  # 0x0B42
     (I,        1,      "GL_EDGE_FLAG"),        # 0x0B43
+    (I,        1,      "GL_CULL_FACE"),        # 0x0B44
+    (I,        1,      "GL_CULL_FACE_MODE"),   # 0x0B45
+    (I,        1,      "GL_FRONT_FACE"),       # 0x0B46
     (I,        1,      "GL_LIGHTING"), # 0x0B50
     (I,        1,      "GL_LIGHT_MODEL_LOCAL_VIEWER"), # 0x0B51
     (I,        1,      "GL_LIGHT_MODEL_TWO_SIDE"),     # 0x0B52
@@ -136,9 +166,24 @@ parameters = [
     (F,        1,      "GL_FOG_END"),  # 0x0B64
     (I,        1,      "GL_FOG_MODE"), # 0x0B65
     (F,        4,      "GL_FOG_COLOR"),        # 0x0B66
+    (F,        2,      "GL_DEPTH_RANGE"),      # 0x0B70
+    (I,        1,      "GL_DEPTH_TEST"),       # 0x0B71
+    (I,        1,      "GL_DEPTH_WRITEMASK"),  # 0x0B72
+    (F,        1,      "GL_DEPTH_CLEAR_VALUE"),        # 0x0B73
+    (I,        1,      "GL_DEPTH_FUNC"),       # 0x0B74
     (F,        4,      "GL_ACCUM_CLEAR_VALUE"),        # 0x0B80
+    (I,        1,      "GL_STENCIL_TEST"),     # 0x0B90
+    (I,        1,      "GL_STENCIL_CLEAR_VALUE"),      # 0x0B91
+    (I,        1,      "GL_STENCIL_FUNC"),     # 0x0B92
+    (I,        1,      "GL_STENCIL_VALUE_MASK"),       # 0x0B93
+    (I,        1,      "GL_STENCIL_FAIL"),     # 0x0B94
+    (I,        1,      "GL_STENCIL_PASS_DEPTH_FAIL"),  # 0x0B95
+    (I,        1,      "GL_STENCIL_PASS_DEPTH_PASS"),  # 0x0B96
+    (I,        1,      "GL_STENCIL_REF"),      # 0x0B97
+    (I,        1,      "GL_STENCIL_WRITEMASK"),        # 0x0B98
     (I,        1,      "GL_MATRIX_MODE"),      # 0x0BA0
     (I,        1,      "GL_NORMALIZE"),        # 0x0BA1
+    (I,        4,      "GL_VIEWPORT"), # 0x0BA2
     (I,        1,      "GL_MODELVIEW_STACK_DEPTH"),    # 0x0BA3
     (I,        1,      "GL_PROJECTION_STACK_DEPTH"),   # 0x0BA4
     (I,        1,      "GL_TEXTURE_STACK_DEPTH"),      # 0x0BA5
@@ -147,24 +192,50 @@ parameters = [
     (F,        16,     "GL_TEXTURE_MATRIX"),   # 0x0BA8
     (I,        1,      "GL_ATTRIB_STACK_DEPTH"),       # 0x0BB0
     (I,        1,      "GL_CLIENT_ATTRIB_STACK_DEPTH"),        # 0x0BB1
-    (I,        1,      "GL_ALPHA_TEST"),       # 0x0BC0
+    (B,        1,      "GL_ALPHA_TEST"),       # 0x0BC0
     (I,        1,      "GL_ALPHA_TEST_FUNC"),  # 0x0BC1
     (F,        1,      "GL_ALPHA_TEST_REF"),   # 0x0BC2
+    (I,        1,      "GL_DITHER"),   # 0x0BD0
+    (I,        1,      "GL_BLEND_DST"),        # 0x0BE0
+    (I,        1,      "GL_BLEND_SRC"),        # 0x0BE1
+    (B,        1,      "GL_BLEND"),    # 0x0BE2
+    (I,        1,      "GL_LOGIC_OP_MODE"),    # 0x0BF0
     (I,        1,      "GL_INDEX_LOGIC_OP"),   # 0x0BF1
     (I,        1,      "GL_LOGIC_OP"), # 0x0BF1
+    (I,        1,      "GL_COLOR_LOGIC_OP"),   # 0x0BF2
     (I,        1,      "GL_AUX_BUFFERS"),      # 0x0C00
+    (I,        1,      "GL_DRAW_BUFFER"),      # 0x0C01
+    (I,        1,      "GL_READ_BUFFER"),      # 0x0C02
+    (I,        4,      "GL_SCISSOR_BOX"),      # 0x0C10
+    (I,        1,      "GL_SCISSOR_TEST"),     # 0x0C11
     (I,        1,      "GL_INDEX_CLEAR_VALUE"),        # 0x0C20
     (I,        1,      "GL_INDEX_WRITEMASK"),  # 0x0C21
+    (F,        4,      "GL_COLOR_CLEAR_VALUE"),        # 0x0C22
+    (I,        4,      "GL_COLOR_WRITEMASK"),  # 0x0C23
     (I,        1,      "GL_INDEX_MODE"),       # 0x0C30
     (I,        1,      "GL_RGBA_MODE"),        # 0x0C31
+    (I,        1,      "GL_DOUBLEBUFFER"),     # 0x0C32
+    (I,        1,      "GL_STEREO"),   # 0x0C33
     (I,        1,      "GL_RENDER_MODE"),      # 0x0C40
     (I,        1,      "GL_PERSPECTIVE_CORRECTION_HINT"),      # 0x0C50
     (I,        1,      "GL_POINT_SMOOTH_HINT"),        # 0x0C51
+    (I,        1,      "GL_LINE_SMOOTH_HINT"), # 0x0C52
+    (I,        1,      "GL_POLYGON_SMOOTH_HINT"),      # 0x0C53
     (I,        1,      "GL_FOG_HINT"), # 0x0C54
     (I,        1,      "GL_TEXTURE_GEN_S"),    # 0x0C60
     (I,        1,      "GL_TEXTURE_GEN_T"),    # 0x0C61
     (I,        1,      "GL_TEXTURE_GEN_R"),    # 0x0C62
     (I,        1,      "GL_TEXTURE_GEN_Q"),    # 0x0C63
+    (X,        1,      "GL_PIXEL_MAP_I_TO_I"), # 0x0C70
+    (X,        1,      "GL_PIXEL_MAP_S_TO_S"), # 0x0C71
+    (X,        1,      "GL_PIXEL_MAP_I_TO_R"), # 0x0C72
+    (X,        1,      "GL_PIXEL_MAP_I_TO_G"), # 0x0C73
+    (X,        1,      "GL_PIXEL_MAP_I_TO_B"), # 0x0C74
+    (X,        1,      "GL_PIXEL_MAP_I_TO_A"), # 0x0C75
+    (X,        1,      "GL_PIXEL_MAP_R_TO_R"), # 0x0C76
+    (X,        1,      "GL_PIXEL_MAP_G_TO_G"), # 0x0C77
+    (X,        1,      "GL_PIXEL_MAP_B_TO_B"), # 0x0C78
+    (X,        1,      "GL_PIXEL_MAP_A_TO_A"), # 0x0C79
     (I,        1,      "GL_PIXEL_MAP_I_TO_I_SIZE"),    # 0x0CB0
     (I,        1,      "GL_PIXEL_MAP_S_TO_S_SIZE"),    # 0x0CB1
     (I,        1,      "GL_PIXEL_MAP_I_TO_R_SIZE"),    # 0x0CB2
@@ -175,6 +246,18 @@ parameters = [
     (I,        1,      "GL_PIXEL_MAP_G_TO_G_SIZE"),    # 0x0CB7
     (I,        1,      "GL_PIXEL_MAP_B_TO_B_SIZE"),    # 0x0CB8
     (I,        1,      "GL_PIXEL_MAP_A_TO_A_SIZE"),    # 0x0CB9
+    (I,        1,      "GL_UNPACK_SWAP_BYTES"),        # 0x0CF0
+    (I,        1,      "GL_UNPACK_LSB_FIRST"), # 0x0CF1
+    (I,        1,      "GL_UNPACK_ROW_LENGTH"),        # 0x0CF2
+    (I,        1,      "GL_UNPACK_SKIP_ROWS"), # 0x0CF3
+    (I,        1,      "GL_UNPACK_SKIP_PIXELS"),       # 0x0CF4
+    (I,        1,      "GL_UNPACK_ALIGNMENT"), # 0x0CF5
+    (I,        1,      "GL_PACK_SWAP_BYTES"),  # 0x0D00
+    (I,        1,      "GL_PACK_LSB_FIRST"),   # 0x0D01
+    (I,        1,      "GL_PACK_ROW_LENGTH"),  # 0x0D02
+    (I,        1,      "GL_PACK_SKIP_ROWS"),   # 0x0D03
+    (I,        1,      "GL_PACK_SKIP_PIXELS"), # 0x0D04
+    (I,        1,      "GL_PACK_ALIGNMENT"),   # 0x0D05
     (I,        1,      "GL_MAP_COLOR"),        # 0x0D10
     (I,        1,      "GL_MAP_STENCIL"),      # 0x0D11
     (I,        1,      "GL_INDEX_SHIFT"),      # 0x0D12
@@ -194,13 +277,17 @@ parameters = [
     (I,        1,      "GL_MAX_EVAL_ORDER"),   # 0x0D30
     (I,        1,      "GL_MAX_LIGHTS"),       # 0x0D31
     (I,        1,      "GL_MAX_CLIP_PLANES"),  # 0x0D32
+    (X,        1,      "GL_MAX_CLIP_DISTANCES"),       # 0x0D32
+    (I,        1,      "GL_MAX_TEXTURE_SIZE"), # 0x0D33
     (I,        1,      "GL_MAX_PIXEL_MAP_TABLE"),      # 0x0D34
     (I,        1,      "GL_MAX_ATTRIB_STACK_DEPTH"),   # 0x0D35
     (I,        1,      "GL_MAX_MODELVIEW_STACK_DEPTH"),        # 0x0D36
     (I,        1,      "GL_MAX_NAME_STACK_DEPTH"),     # 0x0D37
     (I,        1,      "GL_MAX_PROJECTION_STACK_DEPTH"),       # 0x0D38
     (I,        1,      "GL_MAX_TEXTURE_STACK_DEPTH"),  # 0x0D39
+    (F,        2,      "GL_MAX_VIEWPORT_DIMS"),        # 0x0D3A
     (I,        1,      "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"),    # 0x0D3B
+    (I,        1,      "GL_SUBPIXEL_BITS"),    # 0x0D50
     (I,        1,      "GL_INDEX_BITS"),       # 0x0D51
     (I,        1,      "GL_RED_BITS"), # 0x0D52
     (I,        1,      "GL_GREEN_BITS"),       # 0x0D53
@@ -213,7 +300,7 @@ parameters = [
     (I,        1,      "GL_ACCUM_BLUE_BITS"),  # 0x0D5A
     (I,        1,      "GL_ACCUM_ALPHA_BITS"), # 0x0D5B
     (I,        1,      "GL_NAME_STACK_DEPTH"), # 0x0D70
-    (I,        1,      "GL_AUTO_NORMAL"),      # 0x0D80
+    (B,        1,      "GL_AUTO_NORMAL"),      # 0x0D80
     (I,        1,      "GL_MAP1_COLOR_4"),     # 0x0D90
     (I,        1,      "GL_MAP1_INDEX"),       # 0x0D91
     (I,        1,      "GL_MAP1_NORMAL"),      # 0x0D92
@@ -236,32 +323,3121 @@ parameters = [
     (I,        1,      "GL_MAP1_GRID_SEGMENTS"),       # 0x0DD1
     (F,        4,      "GL_MAP2_GRID_DOMAIN"), # 0x0DD2
     (I,        2,      "GL_MAP2_GRID_SEGMENTS"),       # 0x0DD3
+    (I,        1,      "GL_TEXTURE_1D"),       # 0x0DE0
+    (I,        1,      "GL_TEXTURE_2D"),       # 0x0DE1
+    (X,        1,      "GL_FEEDBACK_BUFFER_POINTER"),  # 0x0DF0
     (I,        1,      "GL_FEEDBACK_BUFFER_SIZE"),     # 0x0DF1
     (I,        1,      "GL_FEEDBACK_BUFFER_TYPE"),     # 0x0DF2
+    (X,        1,      "GL_SELECTION_BUFFER_POINTER"), # 0x0DF3
     (I,        1,      "GL_SELECTION_BUFFER_SIZE"),    # 0x0DF4
-    (I,        1,      "GL_VERTEX_ARRAY"),     # 0x8074
-    (I,        1,      "GL_NORMAL_ARRAY"),     # 0x8075
-    (I,        1,      "GL_COLOR_ARRAY"),      # 0x8076
-    (I,        1,      "GL_INDEX_ARRAY"),      # 0x8077
-    (I,        1,      "GL_TEXTURE_COORD_ARRAY"),      # 0x8078
-    (I,        1,      "GL_EDGE_FLAG_ARRAY"),  # 0x8079
+    (X,        1,      "GL_TEXTURE_WIDTH"),    # 0x1000
+    (X,        1,      "GL_TEXTURE_HEIGHT"),   # 0x1001
+    (X,        1,      "GL_TEXTURE_COMPONENTS"),       # 0x1003
+    (X,        1,      "GL_TEXTURE_INTERNAL_FORMAT"),  # 0x1003
+    (X,        1,      "GL_TEXTURE_BORDER_COLOR"),     # 0x1004
+    (X,        1,      "GL_TEXTURE_BORDER"),   # 0x1005
+    (X,        1,      "GL_DONT_CARE"),        # 0x1100
+    (X,        1,      "GL_FASTEST"),  # 0x1101
+    (X,        1,      "GL_NICEST"),   # 0x1102
+    (X,        1,      "GL_AMBIENT"),  # 0x1200
+    (X,        1,      "GL_DIFFUSE"),  # 0x1201
+    (X,        1,      "GL_SPECULAR"), # 0x1202
+    (X,        1,      "GL_POSITION"), # 0x1203
+    (X,        1,      "GL_SPOT_DIRECTION"),   # 0x1204
+    (X,        1,      "GL_SPOT_EXPONENT"),    # 0x1205
+    (X,        1,      "GL_SPOT_CUTOFF"),      # 0x1206
+    (X,        1,      "GL_CONSTANT_ATTENUATION"),     # 0x1207
+    (X,        1,      "GL_LINEAR_ATTENUATION"),       # 0x1208
+    (X,        1,      "GL_QUADRATIC_ATTENUATION"),    # 0x1209
+    (X,        1,      "GL_COMPILE"),  # 0x1300
+    (X,        1,      "GL_COMPILE_AND_EXECUTE"),      # 0x1301
+    (X,        1,      "GL_BYTE"),     # 0x1400
+    (X,        1,      "GL_UNSIGNED_BYTE"),    # 0x1401
+    (X,        1,      "GL_SHORT"),    # 0x1402
+    (X,        1,      "GL_UNSIGNED_SHORT"),   # 0x1403
+    (X,        1,      "GL_INT"),      # 0x1404
+    (X,        1,      "GL_UNSIGNED_INT"),     # 0x1405
+    (X,        1,      "GL_FLOAT"),    # 0x1406
+    (X,        1,      "GL_2_BYTES"),  # 0x1407
+    (X,        1,      "GL_3_BYTES"),  # 0x1408
+    (X,        1,      "GL_4_BYTES"),  # 0x1409
+    (X,        1,      "GL_DOUBLE"),   # 0x140A
+    (X,        1,      "GL_HALF_APPLE"),       # 0x140B
+    (X,        1,      "GL_HALF_FLOAT"),       # 0x140B
+    (X,        1,      "GL_HALF_FLOAT_ARB"),   # 0x140B
+    (X,        1,      "GL_HALF_FLOAT_NV"),    # 0x140B
+    (X,        1,      "GL_FIXED"),    # 0x140C
+    (X,        1,      "GL_INT64_NV"), # 0x140E
+    (X,        1,      "GL_UNSIGNED_INT64_NV"),        # 0x140F
+    (X,        1,      "GL_CLEAR"),    # 0x1500
+    (X,        1,      "GL_AND"),      # 0x1501
+    (X,        1,      "GL_AND_REVERSE"),      # 0x1502
+    (X,        1,      "GL_COPY"),     # 0x1503
+    (X,        1,      "GL_AND_INVERTED"),     # 0x1504
+    (X,        1,      "GL_NOOP"),     # 0x1505
+    (X,        1,      "GL_XOR"),      # 0x1506
+    (X,        1,      "GL_OR"),       # 0x1507
+    (X,        1,      "GL_NOR"),      # 0x1508
+    (X,        1,      "GL_EQUIV"),    # 0x1509
+    (X,        1,      "GL_INVERT"),   # 0x150A
+    (X,        1,      "GL_OR_REVERSE"),       # 0x150B
+    (X,        1,      "GL_COPY_INVERTED"),    # 0x150C
+    (X,        1,      "GL_OR_INVERTED"),      # 0x150D
+    (X,        1,      "GL_NAND"),     # 0x150E
+    (X,        1,      "GL_SET"),      # 0x150F
+    (X,        1,      "GL_EMISSION"), # 0x1600
+    (X,        1,      "GL_SHININESS"),        # 0x1601
+    (X,        1,      "GL_AMBIENT_AND_DIFFUSE"),      # 0x1602
+    (X,        1,      "GL_COLOR_INDEXES"),    # 0x1603
+    (X,        1,      "GL_MODELVIEW"),        # 0x1700
+    (X,        1,      "GL_MODELVIEW0_ARB"),   # 0x1700
+    (X,        1,      "GL_PROJECTION"),       # 0x1701
+    (X,        1,      "GL_TEXTURE"),  # 0x1702
+    (X,        1,      "GL_COLOR"),    # 0x1800
+    (X,        1,      "GL_DEPTH"),    # 0x1801
+    (X,        1,      "GL_STENCIL"),  # 0x1802
+    (X,        1,      "GL_COLOR_INDEX"),      # 0x1900
+    (X,        1,      "GL_STENCIL_INDEX"),    # 0x1901
+    (X,        1,      "GL_DEPTH_COMPONENT"),  # 0x1902
+    (X,        1,      "GL_RED"),      # 0x1903
+    (X,        1,      "GL_GREEN"),    # 0x1904
+    (X,        1,      "GL_BLUE"),     # 0x1905
+    (X,        1,      "GL_ALPHA"),    # 0x1906
+    (X,        1,      "GL_RGB"),      # 0x1907
+    (X,        1,      "GL_RGBA"),     # 0x1908
+    (X,        1,      "GL_LUMINANCE"),        # 0x1909
+    (X,        1,      "GL_LUMINANCE_ALPHA"),  # 0x190A
+    (X,        1,      "GL_RASTER_POSITION_UNCLIPPED_IBM"),    # 0x19262
+    (X,        1,      "GL_BITMAP"),   # 0x1A00
+    (X,        1,      "GL_PREFER_DOUBLEBUFFER_HINT_PGI"),     # 0x1A1F8
+    (X,        1,      "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD
+    (X,        1,      "GL_RECLAIM_MEMORY_HINT_PGI"),  # 0x1A1FE
+    (X,        1,      "GL_NATIVE_GRAPHICS_HANDLE_PGI"),       # 0x1A202
+    (X,        1,      "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"),   # 0x1A203
+    (X,        1,      "GL_NATIVE_GRAPHICS_END_HINT_PGI"),     # 0x1A204
+    (X,        1,      "GL_ALWAYS_FAST_HINT_PGI"),     # 0x1A20C
+    (X,        1,      "GL_ALWAYS_SOFT_HINT_PGI"),     # 0x1A20D
+    (X,        1,      "GL_ALLOW_DRAW_OBJ_HINT_PGI"),  # 0x1A20E
+    (X,        1,      "GL_ALLOW_DRAW_WIN_HINT_PGI"),  # 0x1A20F
+    (X,        1,      "GL_ALLOW_DRAW_FRG_HINT_PGI"),  # 0x1A210
+    (X,        1,      "GL_ALLOW_DRAW_MEM_HINT_PGI"),  # 0x1A211
+    (X,        1,      "GL_STRICT_DEPTHFUNC_HINT_PGI"),        # 0x1A216
+    (X,        1,      "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217
+    (X,        1,      "GL_STRICT_SCISSOR_HINT_PGI"),  # 0x1A218
+    (X,        1,      "GL_FULL_STIPPLE_HINT_PGI"),    # 0x1A219
+    (X,        1,      "GL_CLIP_NEAR_HINT_PGI"),       # 0x1A220
+    (X,        1,      "GL_CLIP_FAR_HINT_PGI"),        # 0x1A221
+    (X,        1,      "GL_WIDE_LINE_HINT_PGI"),       # 0x1A222
+    (X,        1,      "GL_BACK_NORMALS_HINT_PGI"),    # 0x1A223
+    (X,        1,      "GL_VERTEX_DATA_HINT_PGI"),     # 0x1A22A
+    (X,        1,      "GL_VERTEX_CONSISTENT_HINT_PGI"),       # 0x1A22B
+    (X,        1,      "GL_MATERIAL_SIDE_HINT_PGI"),   # 0x1A22C
+    (X,        1,      "GL_MAX_VERTEX_HINT_PGI"),      # 0x1A22D
+    (X,        1,      "GL_POINT"),    # 0x1B00
+    (X,        1,      "GL_LINE"),     # 0x1B01
+    (X,        1,      "GL_FILL"),     # 0x1B02
+    (X,        1,      "GL_RENDER"),   # 0x1C00
+    (X,        1,      "GL_FEEDBACK"), # 0x1C01
+    (X,        1,      "GL_SELECT"),   # 0x1C02
+    (X,        1,      "GL_FLAT"),     # 0x1D00
+    (X,        1,      "GL_SMOOTH"),   # 0x1D01
+    (X,        1,      "GL_KEEP"),     # 0x1E00
+    (X,        1,      "GL_REPLACE"),  # 0x1E01
+    (X,        1,      "GL_INCR"),     # 0x1E02
+    (X,        1,      "GL_DECR"),     # 0x1E03
+    (X,        1,      "GL_VENDOR"),   # 0x1F00
+    (X,        1,      "GL_RENDERER"), # 0x1F01
+    (X,        1,      "GL_VERSION"),  # 0x1F02
+    (X,        1,      "GL_EXTENSIONS"),       # 0x1F03
+    (X,        1,      "GL_S"),        # 0x2000
+    (X,        1,      "GL_T"),        # 0x2001
+    (X,        1,      "GL_R"),        # 0x2002
+    (X,        1,      "GL_Q"),        # 0x2003
+    (X,        1,      "GL_MODULATE"), # 0x2100
+    (X,        1,      "GL_DECAL"),    # 0x2101
+    (X,        1,      "GL_TEXTURE_ENV_MODE"), # 0x2200
+    (X,        1,      "GL_TEXTURE_ENV_COLOR"),        # 0x2201
+    (X,        1,      "GL_TEXTURE_ENV"),      # 0x2300
+    (X,        1,      "GL_EYE_LINEAR"),       # 0x2400
+    (X,        1,      "GL_OBJECT_LINEAR"),    # 0x2401
+    (X,        1,      "GL_SPHERE_MAP"),       # 0x2402
+    (X,        1,      "GL_TEXTURE_GEN_MODE"), # 0x2500
+    (X,        1,      "GL_OBJECT_PLANE"),     # 0x2501
+    (X,        1,      "GL_EYE_PLANE"),        # 0x2502
+    (X,        1,      "GL_NEAREST"),  # 0x2600
+    (X,        1,      "GL_LINEAR"),   # 0x2601
+    (X,        1,      "GL_NEAREST_MIPMAP_NEAREST"),   # 0x2700
+    (X,        1,      "GL_LINEAR_MIPMAP_NEAREST"),    # 0x2701
+    (X,        1,      "GL_NEAREST_MIPMAP_LINEAR"),    # 0x2702
+    (X,        1,      "GL_LINEAR_MIPMAP_LINEAR"),     # 0x2703
+    (X,        1,      "GL_TEXTURE_MAG_FILTER"),       # 0x2800
+    (X,        1,      "GL_TEXTURE_MIN_FILTER"),       # 0x2801
+    (X,        1,      "GL_TEXTURE_WRAP_S"),   # 0x2802
+    (X,        1,      "GL_TEXTURE_WRAP_T"),   # 0x2803
+    (X,        1,      "GL_CLAMP"),    # 0x2900
+    (X,        1,      "GL_REPEAT"),   # 0x2901
+    (F,        1,      "GL_POLYGON_OFFSET_UNITS"),     # 0x2A00
+    (I,        1,      "GL_POLYGON_OFFSET_POINT"),     # 0x2A01
+    (I,        1,      "GL_POLYGON_OFFSET_LINE"),      # 0x2A02
+    (X,        1,      "GL_R3_G3_B2"), # 0x2A10
+    (X,        1,      "GL_V2F"),      # 0x2A20
+    (X,        1,      "GL_V3F"),      # 0x2A21
+    (X,        1,      "GL_C4UB_V2F"), # 0x2A22
+    (X,        1,      "GL_C4UB_V3F"), # 0x2A23
+    (X,        1,      "GL_C3F_V3F"),  # 0x2A24
+    (X,        1,      "GL_N3F_V3F"),  # 0x2A25
+    (X,        1,      "GL_C4F_N3F_V3F"),      # 0x2A26
+    (X,        1,      "GL_T2F_V3F"),  # 0x2A27
+    (X,        1,      "GL_T4F_V4F"),  # 0x2A28
+    (X,        1,      "GL_T2F_C4UB_V3F"),     # 0x2A29
+    (X,        1,      "GL_T2F_C3F_V3F"),      # 0x2A2A
+    (X,        1,      "GL_T2F_N3F_V3F"),      # 0x2A2B
+    (X,        1,      "GL_T2F_C4F_N3F_V3F"),  # 0x2A2C
+    (X,        1,      "GL_T4F_C4F_N3F_V4F"),  # 0x2A2D
+    (B,        1,      "GL_CLIP_PLANE0"),      # 0x3000
+    (B,        1,      "GL_CLIP_PLANE1"),      # 0x3001
+    (B,        1,      "GL_CLIP_PLANE2"),      # 0x3002
+    (B,        1,      "GL_CLIP_PLANE3"),      # 0x3003
+    (B,        1,      "GL_CLIP_PLANE4"),      # 0x3004
+    (B,        1,      "GL_CLIP_PLANE5"),      # 0x3005
+    (X,        1,      "GL_CLIP_DISTANCE6"),   # 0x3006
+    (X,        1,      "GL_CLIP_DISTANCE7"),   # 0x3007
+    (I,        1,      "GL_LIGHT0"),   # 0x4000
+    (I,        1,      "GL_LIGHT1"),   # 0x4001
+    (I,        1,      "GL_LIGHT2"),   # 0x4002
+    (I,        1,      "GL_LIGHT3"),   # 0x4003
+    (I,        1,      "GL_LIGHT4"),   # 0x4004
+    (I,        1,      "GL_LIGHT5"),   # 0x4005
+    (I,        1,      "GL_LIGHT6"),   # 0x4006
+    (I,        1,      "GL_LIGHT7"),   # 0x4007
+    (X,        1,      "GL_ABGR_EXT"), # 0x8000
+    (X,        1,      "GL_CONSTANT_COLOR"),   # 0x8001
+    (X,        1,      "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002
+    (X,        1,      "GL_CONSTANT_ALPHA"),   # 0x8003
+    (X,        1,      "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004
+    (F,        4,      "GL_BLEND_COLOR"),      # 0x8005
+    (X,        1,      "GL_FUNC_ADD"), # 0x8006
+    (X,        1,      "GL_MIN"),      # 0x8007
+    (X,        1,      "GL_MAX"),      # 0x8008
+    (I,        1,      "GL_BLEND_EQUATION"),   # 0x8009
+    (X,        1,      "GL_FUNC_SUBTRACT"),    # 0x800A
+    (X,        1,      "GL_FUNC_REVERSE_SUBTRACT"),    # 0x800B
+    (X,        1,      "GL_CMYK_EXT"), # 0x800C
+    (X,        1,      "GL_CMYKA_EXT"),        # 0x800D
+    (I,        1,      "GL_PACK_CMYK_HINT_EXT"),       # 0x800E
+    (I,        1,      "GL_UNPACK_CMYK_HINT_EXT"),     # 0x800F
+    (I,        1,      "GL_CONVOLUTION_1D"),   # 0x8010
+    (I,        1,      "GL_CONVOLUTION_1D_EXT"),       # 0x8010
+    (I,        1,      "GL_CONVOLUTION_2D"),   # 0x8011
+    (I,        1,      "GL_CONVOLUTION_2D_EXT"),       # 0x8011
+    (I,        1,      "GL_SEPARABLE_2D"),     # 0x8012
+    (I,        1,      "GL_SEPARABLE_2D_EXT"), # 0x8012
+    (X,        1,      "GL_CONVOLUTION_BORDER_MODE"),  # 0x8013
+    (X,        1,      "GL_CONVOLUTION_BORDER_MODE_EXT"),      # 0x8013
+    (X,        1,      "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014
+    (X,        1,      "GL_CONVOLUTION_FILTER_SCALE_EXT"),     # 0x8014
+    (X,        1,      "GL_CONVOLUTION_FILTER_BIAS"),  # 0x8015
+    (X,        1,      "GL_CONVOLUTION_FILTER_BIAS_EXT"),      # 0x8015
+    (X,        1,      "GL_REDUCE"),   # 0x8016
+    (X,        1,      "GL_REDUCE_EXT"),       # 0x8016
+    (X,        1,      "GL_CONVOLUTION_FORMAT"),       # 0x8017
+    (X,        1,      "GL_CONVOLUTION_FORMAT_EXT"),   # 0x8017
+    (X,        1,      "GL_CONVOLUTION_WIDTH"),        # 0x8018
+    (X,        1,      "GL_CONVOLUTION_WIDTH_EXT"),    # 0x8018
+    (X,        1,      "GL_CONVOLUTION_HEIGHT"),       # 0x8019
+    (X,        1,      "GL_CONVOLUTION_HEIGHT_EXT"),   # 0x8019
+    (X,        1,      "GL_MAX_CONVOLUTION_WIDTH"),    # 0x801A
+    (X,        1,      "GL_MAX_CONVOLUTION_WIDTH_EXT"),        # 0x801A
+    (X,        1,      "GL_MAX_CONVOLUTION_HEIGHT"),   # 0x801B
+    (X,        1,      "GL_MAX_CONVOLUTION_HEIGHT_EXT"),       # 0x801B
+    (F,        1,      "GL_POST_CONVOLUTION_RED_SCALE"),       # 0x801C
+    (F,        1,      "GL_POST_CONVOLUTION_RED_SCALE_EXT"),   # 0x801C
+    (F,        1,      "GL_POST_CONVOLUTION_GREEN_SCALE"),     # 0x801D
+    (F,        1,      "GL_POST_CONVOLUTION_GREEN_SCALE_EXT"), # 0x801D
+    (F,        1,      "GL_POST_CONVOLUTION_BLUE_SCALE"),      # 0x801E
+    (F,        1,      "GL_POST_CONVOLUTION_BLUE_SCALE_EXT"),  # 0x801E
+    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_SCALE"),     # 0x801F
+    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"), # 0x801F
+    (F,        1,      "GL_POST_CONVOLUTION_RED_BIAS"),        # 0x8020
+    (F,        1,      "GL_POST_CONVOLUTION_RED_BIAS_EXT"),    # 0x8020
+    (F,        1,      "GL_POST_CONVOLUTION_GREEN_BIAS"),      # 0x8021
+    (F,        1,      "GL_POST_CONVOLUTION_GREEN_BIAS_EXT"),  # 0x8021
+    (F,        1,      "GL_POST_CONVOLUTION_BLUE_BIAS"),       # 0x8022
+    (F,        1,      "GL_POST_CONVOLUTION_BLUE_BIAS_EXT"),   # 0x8022
+    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_BIAS"),      # 0x8023
+    (F,        1,      "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"),  # 0x8023
+    (I,        1,      "GL_HISTOGRAM"),        # 0x8024
+    (I,        1,      "GL_HISTOGRAM_EXT"),    # 0x8024
+    (X,        1,      "GL_PROXY_HISTOGRAM"),  # 0x8025
+    (X,        1,      "GL_PROXY_HISTOGRAM_EXT"),      # 0x8025
+    (X,        1,      "GL_HISTOGRAM_WIDTH"),  # 0x8026
+    (X,        1,      "GL_HISTOGRAM_WIDTH_EXT"),      # 0x8026
+    (X,        1,      "GL_HISTOGRAM_FORMAT"), # 0x8027
+    (X,        1,      "GL_HISTOGRAM_FORMAT_EXT"),     # 0x8027
+    (X,        1,      "GL_HISTOGRAM_RED_SIZE"),       # 0x8028
+    (X,        1,      "GL_HISTOGRAM_RED_SIZE_EXT"),   # 0x8028
+    (X,        1,      "GL_HISTOGRAM_GREEN_SIZE"),     # 0x8029
+    (X,        1,      "GL_HISTOGRAM_GREEN_SIZE_EXT"), # 0x8029
+    (X,        1,      "GL_HISTOGRAM_BLUE_SIZE"),      # 0x802A
+    (X,        1,      "GL_HISTOGRAM_BLUE_SIZE_EXT"),  # 0x802A
+    (X,        1,      "GL_HISTOGRAM_ALPHA_SIZE"),     # 0x802B
+    (X,        1,      "GL_HISTOGRAM_ALPHA_SIZE_EXT"), # 0x802B
+    (X,        1,      "GL_HISTOGRAM_LUMINANCE_SIZE"), # 0x802C
+    (X,        1,      "GL_HISTOGRAM_LUMINANCE_SIZE_EXT"),     # 0x802C
+    (X,        1,      "GL_HISTOGRAM_SINK"),   # 0x802D
+    (X,        1,      "GL_HISTOGRAM_SINK_EXT"),       # 0x802D
+    (I,        1,      "GL_MINMAX"),   # 0x802E
+    (I,        1,      "GL_MINMAX_EXT"),       # 0x802E
+    (X,        1,      "GL_MINMAX_FORMAT"),    # 0x802F
+    (X,        1,      "GL_MINMAX_FORMAT_EXT"),        # 0x802F
+    (X,        1,      "GL_MINMAX_SINK"),      # 0x8030
+    (X,        1,      "GL_MINMAX_SINK_EXT"),  # 0x8030
+    (X,        1,      "GL_TABLE_TOO_LARGE"),  # 0x8031
+    (X,        1,      "GL_TABLE_TOO_LARGE_EXT"),      # 0x8031
+    (X,        1,      "GL_UNSIGNED_BYTE_3_3_2"),      # 0x8032
+    (X,        1,      "GL_UNSIGNED_BYTE_3_3_2_EXT"),  # 0x8032
+    (X,        1,      "GL_UNSIGNED_SHORT_4_4_4_4"),   # 0x8033
+    (X,        1,      "GL_UNSIGNED_SHORT_4_4_4_4_EXT"),       # 0x8033
+    (X,        1,      "GL_UNSIGNED_SHORT_5_5_5_1"),   # 0x8034
+    (X,        1,      "GL_UNSIGNED_SHORT_5_5_5_1_EXT"),       # 0x8034
+    (X,        1,      "GL_UNSIGNED_INT_8_8_8_8"),     # 0x8035
+    (X,        1,      "GL_UNSIGNED_INT_8_8_8_8_EXT"), # 0x8035
+    (X,        1,      "GL_UNSIGNED_INT_10_10_10_2"),  # 0x8036
+    (X,        1,      "GL_UNSIGNED_INT_10_10_10_2_EXT"),      # 0x8036
+    (I,        1,      "GL_POLYGON_OFFSET_FILL"),      # 0x8037
+    (X,        1,      "GL_POLYGON_OFFSET_EXT"),       # 0x8037
+    (F,        1,      "GL_POLYGON_OFFSET_FACTOR"),    # 0x8038
+    (X,        1,      "GL_POLYGON_OFFSET_FACTOR_EXT"),        # 0x8038
+    (F,        1,      "GL_POLYGON_OFFSET_BIAS_EXT"),  # 0x8039
+    (I,        1,      "GL_RESCALE_NORMAL"),   # 0x803A
+    (X,        1,      "GL_ALPHA4"),   # 0x803B
+    (X,        1,      "GL_ALPHA8"),   # 0x803C
+    (X,        1,      "GL_ALPHA12"),  # 0x803D
+    (X,        1,      "GL_ALPHA16"),  # 0x803E
+    (X,        1,      "GL_LUMINANCE4"),       # 0x803F
+    (X,        1,      "GL_LUMINANCE8"),       # 0x8040
+    (X,        1,      "GL_LUMINANCE12"),      # 0x8041
+    (X,        1,      "GL_LUMINANCE16"),      # 0x8042
+    (X,        1,      "GL_LUMINANCE4_ALPHA4"),        # 0x8043
+    (X,        1,      "GL_LUMINANCE6_ALPHA2"),        # 0x8044
+    (X,        1,      "GL_LUMINANCE8_ALPHA8"),        # 0x8045
+    (X,        1,      "GL_LUMINANCE12_ALPHA4"),       # 0x8046
+    (X,        1,      "GL_LUMINANCE12_ALPHA12"),      # 0x8047
+    (X,        1,      "GL_LUMINANCE16_ALPHA16"),      # 0x8048
+    (X,        1,      "GL_INTENSITY"),        # 0x8049
+    (X,        1,      "GL_INTENSITY4"),       # 0x804A
+    (X,        1,      "GL_INTENSITY8"),       # 0x804B
+    (X,        1,      "GL_INTENSITY12"),      # 0x804C
+    (X,        1,      "GL_INTENSITY16"),      # 0x804D
+    (X,        1,      "GL_RGB2_EXT"), # 0x804E
+    (X,        1,      "GL_RGB4"),     # 0x804F
+    (X,        1,      "GL_RGB5"),     # 0x8050
+    (X,        1,      "GL_RGB8"),     # 0x8051
+    (X,        1,      "GL_RGB10"),    # 0x8052
+    (X,        1,      "GL_RGB12"),    # 0x8053
+    (X,        1,      "GL_RGB16"),    # 0x8054
+    (X,        1,      "GL_RGBA2"),    # 0x8055
+    (X,        1,      "GL_RGBA4"),    # 0x8056
+    (X,        1,      "GL_RGB5_A1"),  # 0x8057
+    (X,        1,      "GL_RGBA8"),    # 0x8058
+    (X,        1,      "GL_RGB10_A2"), # 0x8059
+    (X,        1,      "GL_RGBA12"),   # 0x805A
+    (X,        1,      "GL_RGBA16"),   # 0x805B
+    (X,        1,      "GL_TEXTURE_RED_SIZE"), # 0x805C
+    (X,        1,      "GL_TEXTURE_GREEN_SIZE"),       # 0x805D
+    (X,        1,      "GL_TEXTURE_BLUE_SIZE"),        # 0x805E
+    (X,        1,      "GL_TEXTURE_ALPHA_SIZE"),       # 0x805F
+    (X,        1,      "GL_TEXTURE_LUMINANCE_SIZE"),   # 0x8060
+    (X,        1,      "GL_TEXTURE_INTENSITY_SIZE"),   # 0x8061
+    (X,        1,      "GL_REPLACE_EXT"),      # 0x8062
+    (X,        1,      "GL_PROXY_TEXTURE_1D"), # 0x8063
+    (X,        1,      "GL_PROXY_TEXTURE_2D"), # 0x8064
+    (X,        1,      "GL_TEXTURE_TOO_LARGE_EXT"),    # 0x8065
+    (X,        1,      "GL_TEXTURE_PRIORITY"), # 0x8066
+    (X,        1,      "GL_TEXTURE_RESIDENT"), # 0x8067
+    (I,        1,      "GL_TEXTURE_BINDING_1D"),       # 0x8068
+    (I,        1,      "GL_TEXTURE_BINDING_2D"),       # 0x8069
+    (I,        1,      "GL_TEXTURE_BINDING_3D"),       # 0x806A
+    (I,        1,      "GL_PACK_SKIP_IMAGES"), # 0x806B
+    (F,        1,      "GL_PACK_IMAGE_HEIGHT"),        # 0x806C
+    (I,        1,      "GL_UNPACK_SKIP_IMAGES"),       # 0x806D
+    (F,        1,      "GL_UNPACK_IMAGE_HEIGHT"),      # 0x806E
+    (I,        1,      "GL_TEXTURE_3D"),       # 0x806F
+    (X,        1,      "GL_PROXY_TEXTURE_3D"), # 0x8070
+    (X,        1,      "GL_TEXTURE_DEPTH"),    # 0x8071
+    (X,        1,      "GL_TEXTURE_WRAP_R"),   # 0x8072
+    (I,        1,      "GL_MAX_3D_TEXTURE_SIZE"),      # 0x8073
+    (B,        1,      "GL_VERTEX_ARRAY"),     # 0x8074
+    (B,        1,      "GL_NORMAL_ARRAY"),     # 0x8075
+    (B,        1,      "GL_COLOR_ARRAY"),      # 0x8076
+    (B,        1,      "GL_INDEX_ARRAY"),      # 0x8077
+    (B,        1,      "GL_TEXTURE_COORD_ARRAY"),      # 0x8078
+    (B,        1,      "GL_EDGE_FLAG_ARRAY"),  # 0x8079
     (I,        1,      "GL_VERTEX_ARRAY_SIZE"),        # 0x807A
     (I,        1,      "GL_VERTEX_ARRAY_TYPE"),        # 0x807B
     (I,        1,      "GL_VERTEX_ARRAY_STRIDE"),      # 0x807C
+    (I,        1,      "GL_VERTEX_ARRAY_COUNT_EXT"),   # 0x807D
     (I,        1,      "GL_NORMAL_ARRAY_TYPE"),        # 0x807E
     (I,        1,      "GL_NORMAL_ARRAY_STRIDE"),      # 0x807F
+    (I,        1,      "GL_NORMAL_ARRAY_COUNT_EXT"),   # 0x8080
     (I,        1,      "GL_COLOR_ARRAY_SIZE"), # 0x8081
     (I,        1,      "GL_COLOR_ARRAY_TYPE"), # 0x8082
     (I,        1,      "GL_COLOR_ARRAY_STRIDE"),       # 0x8083
+    (I,        1,      "GL_COLOR_ARRAY_COUNT_EXT"),    # 0x8084
     (I,        1,      "GL_INDEX_ARRAY_TYPE"), # 0x8085
     (I,        1,      "GL_INDEX_ARRAY_STRIDE"),       # 0x8086
+    (I,        1,      "GL_INDEX_ARRAY_COUNT_EXT"),    # 0x8087
     (I,        1,      "GL_TEXTURE_COORD_ARRAY_SIZE"), # 0x8088
     (I,        1,      "GL_TEXTURE_COORD_ARRAY_TYPE"), # 0x8089
     (I,        1,      "GL_TEXTURE_COORD_ARRAY_STRIDE"),       # 0x808A
+    (I,        1,      "GL_TEXTURE_COORD_ARRAY_COUNT_EXT"),    # 0x808B
     (I,        1,      "GL_EDGE_FLAG_ARRAY_STRIDE"),   # 0x808C
+    (I,        1,      "GL_EDGE_FLAG_ARRAY_COUNT_EXT"),        # 0x808D
+    (P,        1,      "GL_VERTEX_ARRAY_POINTER"),     # 0x808E
+    (P,        1,      "GL_NORMAL_ARRAY_POINTER"),     # 0x808F
+    (P,        1,      "GL_COLOR_ARRAY_POINTER"),      # 0x8090
+    (P,        1,      "GL_INDEX_ARRAY_POINTER"),      # 0x8091
+    (P,        1,      "GL_TEXTURE_COORD_ARRAY_POINTER"),      # 0x8092
+    (P,        1,      "GL_EDGE_FLAG_ARRAY_POINTER"),  # 0x8093
+    (I,        1,      "GL_INTERLACE_SGIX"),   # 0x8094
+    (X,        1,      "GL_DETAIL_TEXTURE_2D_SGIS"),   # 0x8095
+    (I,        1,      "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"),   # 0x8096
+    (X,        1,      "GL_LINEAR_DETAIL_SGIS"),       # 0x8097
+    (X,        1,      "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098
+    (X,        1,      "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099
+    (X,        1,      "GL_DETAIL_TEXTURE_LEVEL_SGIS"),        # 0x809A
+    (X,        1,      "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B
+    (X,        1,      "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"),  # 0x809C
+    (I,        1,      "GL_MULTISAMPLE"),      # 0x809D
+    (I,        1,      "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E
+    (I,        1,      "GL_SAMPLE_ALPHA_TO_ONE"),      # 0x809F
+    (I,        1,      "GL_SAMPLE_COVERAGE"),  # 0x80A0
+    (X,        1,      "GL_1PASS_EXT"),        # 0x80A1
+    (X,        1,      "GL_2PASS_0_EXT"),      # 0x80A2
+    (X,        1,      "GL_2PASS_1_EXT"),      # 0x80A3
+    (X,        1,      "GL_4PASS_0_EXT"),      # 0x80A4
+    (X,        1,      "GL_4PASS_1_EXT"),      # 0x80A5
+    (X,        1,      "GL_4PASS_2_EXT"),      # 0x80A6
+    (X,        1,      "GL_4PASS_3_EXT"),      # 0x80A7
+    (I,        1,      "GL_SAMPLE_BUFFERS"),   # 0x80A8
+    (I,        1,      "GL_SAMPLES"),  # 0x80A9
+    (F,        1,      "GL_SAMPLE_COVERAGE_VALUE"),    # 0x80AA
+    (I,        1,      "GL_SAMPLE_COVERAGE_INVERT"),   # 0x80AB
+    (I,        1,      "GL_SAMPLE_PATTERN_EXT"),       # 0x80AC
+    (X,        1,      "GL_LINEAR_SHARPEN_SGIS"),      # 0x80AD
+    (X,        1,      "GL_LINEAR_SHARPEN_ALPHA_SGIS"),        # 0x80AE
+    (X,        1,      "GL_LINEAR_SHARPEN_COLOR_SGIS"),        # 0x80AF
+    (X,        1,      "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0
+    (F,        16,     "GL_COLOR_MATRIX"),     # 0x80B1
+    (I,        1,      "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2
+    (I,        1,      "GL_MAX_COLOR_MATRIX_STACK_DEPTH"),     # 0x80B3
+    (F,        1,      "GL_POST_COLOR_MATRIX_RED_SCALE"),      # 0x80B4
+    (F,        1,      "GL_POST_COLOR_MATRIX_GREEN_SCALE"),    # 0x80B5
+    (F,        1,      "GL_POST_COLOR_MATRIX_BLUE_SCALE"),     # 0x80B6
+    (F,        1,      "GL_POST_COLOR_MATRIX_ALPHA_SCALE"),    # 0x80B7
+    (F,        1,      "GL_POST_COLOR_MATRIX_RED_BIAS"),       # 0x80B8
+    (F,        1,      "GL_POST_COLOR_MATRIX_GREEN_BIAS"),     # 0x80B9
+    (F,        1,      "GL_POST_COLOR_MATRIX_BLUE_BIAS"),      # 0x80BA
+    (F,        1,      "GL_POST_COLOR_MATRIX_ALPHA_BIAS"),     # 0x80BB
+    (I,        1,      "GL_TEXTURE_COLOR_TABLE_SGI"),  # 0x80BC
+    (X,        1,      "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"),    # 0x80BD
+    (X,        1,      "GL_TEXTURE_ENV_BIAS_SGIX"),    # 0x80BE
+    (X,        1,      "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"),   # 0x80BF
+    (X,        1,      "GL_BLEND_DST_RGB"),    # 0x80C8
+    (X,        1,      "GL_BLEND_SRC_RGB"),    # 0x80C9
+    (X,        1,      "GL_BLEND_DST_ALPHA"),  # 0x80CA
+    (X,        1,      "GL_BLEND_SRC_ALPHA"),  # 0x80CB
+    (X,        1,      "GL_422_EXT"),  # 0x80CC
+    (X,        1,      "GL_422_REV_EXT"),      # 0x80CD
+    (X,        1,      "GL_422_AVERAGE_EXT"),  # 0x80CE
+    (X,        1,      "GL_422_REV_AVERAGE_EXT"),      # 0x80CF
+    (I,        1,      "GL_COLOR_TABLE"),      # 0x80D0
+    (I,        1,      "GL_COLOR_TABLE_SGI"),  # 0x80D0
+    (I,        1,      "GL_POST_CONVOLUTION_COLOR_TABLE"),     # 0x80D1
+    (I,        1,      "GL_POST_CONVOLUTION_COLOR_TABLE_SGI"), # 0x80D1
+    (I,        1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE"),    # 0x80D2
+    (I,        1,      "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"),        # 0x80D2
+    (X,        1,      "GL_PROXY_COLOR_TABLE"),        # 0x80D3
+    (X,        1,      "GL_PROXY_COLOR_TABLE_SGI"),    # 0x80D3
+    (X,        1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"),       # 0x80D4
+    (X,        1,      "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"),   # 0x80D4
+    (X,        1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"),      # 0x80D5
+    (X,        1,      "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"),  # 0x80D5
+    (X,        1,      "GL_COLOR_TABLE_SCALE"),        # 0x80D6
+    (X,        1,      "GL_COLOR_TABLE_SCALE_SGI"),    # 0x80D6
+    (X,        1,      "GL_COLOR_TABLE_BIAS"), # 0x80D7
+    (X,        1,      "GL_COLOR_TABLE_BIAS_SGI"),     # 0x80D7
+    (X,        1,      "GL_COLOR_TABLE_FORMAT"),       # 0x80D8
+    (X,        1,      "GL_COLOR_TABLE_FORMAT_SGI"),   # 0x80D8
+    (X,        1,      "GL_COLOR_TABLE_WIDTH"),        # 0x80D9
+    (X,        1,      "GL_COLOR_TABLE_WIDTH_SGI"),    # 0x80D9
+    (X,        1,      "GL_COLOR_TABLE_RED_SIZE"),     # 0x80DA
+    (X,        1,      "GL_COLOR_TABLE_RED_SIZE_SGI"), # 0x80DA
+    (X,        1,      "GL_COLOR_TABLE_GREEN_SIZE"),   # 0x80DB
+    (X,        1,      "GL_COLOR_TABLE_GREEN_SIZE_SGI"),       # 0x80DB
+    (X,        1,      "GL_COLOR_TABLE_BLUE_SIZE"),    # 0x80DC
+    (X,        1,      "GL_COLOR_TABLE_BLUE_SIZE_SGI"),        # 0x80DC
+    (X,        1,      "GL_COLOR_TABLE_ALPHA_SIZE"),   # 0x80DD
+    (X,        1,      "GL_COLOR_TABLE_ALPHA_SIZE_SGI"),       # 0x80DD
+    (X,        1,      "GL_COLOR_TABLE_LUMINANCE_SIZE"),       # 0x80DE
+    (X,        1,      "GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"),   # 0x80DE
+    (X,        1,      "GL_COLOR_TABLE_INTENSITY_SIZE"),       # 0x80DF
+    (X,        1,      "GL_COLOR_TABLE_INTENSITY_SIZE_SGI"),   # 0x80DF
+    (X,        1,      "GL_BGR"),      # 0x80E0
+    (X,        1,      "GL_BGR_EXT"),  # 0x80E0
+    (X,        1,      "GL_BGRA"),     # 0x80E1
+    (X,        1,      "GL_BGRA_EXT"), # 0x80E1
+    (X,        1,      "GL_COLOR_INDEX1_EXT"), # 0x80E2
+    (X,        1,      "GL_COLOR_INDEX2_EXT"), # 0x80E3
+    (X,        1,      "GL_COLOR_INDEX4_EXT"), # 0x80E4
+    (X,        1,      "GL_COLOR_INDEX8_EXT"), # 0x80E5
+    (X,        1,      "GL_COLOR_INDEX12_EXT"),        # 0x80E6
+    (X,        1,      "GL_COLOR_INDEX16_EXT"),        # 0x80E7
+    (X,        1,      "GL_MAX_ELEMENTS_VERTICES"),    # 0x80E8
+    (X,        1,      "GL_MAX_ELEMENTS_VERTICES_EXT"),        # 0x80E8
+    (X,        1,      "GL_MAX_ELEMENTS_INDICES"),     # 0x80E9
+    (X,        1,      "GL_MAX_ELEMENTS_INDICES_EXT"), # 0x80E9
+    (X,        1,      "GL_PHONG_WIN"),        # 0x80EA
+    (X,        1,      "GL_PHONG_HINT_WIN"),   # 0x80EB
+    (X,        1,      "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC
+    (X,        1,      "GL_TEXTURE_INDEX_SIZE_EXT"),   # 0x80ED
+    (X,        1,      "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"),    # 0x80F0
+    (X,        1,      "GL_DUAL_ALPHA4_SGIS"), # 0x8110
+    (X,        1,      "GL_DUAL_ALPHA8_SGIS"), # 0x8111
+    (X,        1,      "GL_DUAL_ALPHA12_SGIS"),        # 0x8112
+    (X,        1,      "GL_DUAL_ALPHA16_SGIS"),        # 0x8113
+    (X,        1,      "GL_DUAL_LUMINANCE4_SGIS"),     # 0x8114
+    (X,        1,      "GL_DUAL_LUMINANCE8_SGIS"),     # 0x8115
+    (X,        1,      "GL_DUAL_LUMINANCE12_SGIS"),    # 0x8116
+    (X,        1,      "GL_DUAL_LUMINANCE16_SGIS"),    # 0x8117
+    (X,        1,      "GL_DUAL_INTENSITY4_SGIS"),     # 0x8118
+    (X,        1,      "GL_DUAL_INTENSITY8_SGIS"),     # 0x8119
+    (X,        1,      "GL_DUAL_INTENSITY12_SGIS"),    # 0x811A
+    (X,        1,      "GL_DUAL_INTENSITY16_SGIS"),    # 0x811B
+    (X,        1,      "GL_DUAL_LUMINANCE_ALPHA4_SGIS"),       # 0x811C
+    (X,        1,      "GL_DUAL_LUMINANCE_ALPHA8_SGIS"),       # 0x811D
+    (X,        1,      "GL_QUAD_ALPHA4_SGIS"), # 0x811E
+    (X,        1,      "GL_QUAD_ALPHA8_SGIS"), # 0x811F
+    (X,        1,      "GL_QUAD_LUMINANCE4_SGIS"),     # 0x8120
+    (X,        1,      "GL_QUAD_LUMINANCE8_SGIS"),     # 0x8121
+    (X,        1,      "GL_QUAD_INTENSITY4_SGIS"),     # 0x8122
+    (X,        1,      "GL_QUAD_INTENSITY8_SGIS"),     # 0x8123
+    (X,        1,      "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124
+    (X,        1,      "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125
+    (F,        1,      "GL_POINT_SIZE_MIN"),   # 0x8126
+    (F,        1,      "GL_POINT_SIZE_MAX"),   # 0x8127
+    (F,        1,      "GL_POINT_FADE_THRESHOLD_SIZE"),        # 0x8128
+    (F,        3,      "GL_POINT_DISTANCE_ATTENUATION"),       # 0x8129
+    (X,        1,      "GL_FOG_FUNC_SGIS"),    # 0x812A
+    (I,        1,      "GL_FOG_FUNC_POINTS_SGIS"),     # 0x812B
+    (I,        1,      "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C
+    (X,        1,      "GL_CLAMP_TO_BORDER"),  # 0x812D
+    (X,        1,      "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"),   # 0x812E
+    (X,        1,      "GL_CLAMP_TO_EDGE"),    # 0x812F
+    (I,        1,      "GL_PACK_SKIP_VOLUMES_SGIS"),   # 0x8130
+    (I,        1,      "GL_PACK_IMAGE_DEPTH_SGIS"),    # 0x8131
+    (I,        1,      "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132
+    (I,        1,      "GL_UNPACK_IMAGE_DEPTH_SGIS"),  # 0x8133
+    (I,        1,      "GL_TEXTURE_4D_SGIS"),  # 0x8134
+    (X,        1,      "GL_PROXY_TEXTURE_4D_SGIS"),    # 0x8135
+    (X,        1,      "GL_TEXTURE_4DSIZE_SGIS"),      # 0x8136
+    (X,        1,      "GL_TEXTURE_WRAP_Q_SGIS"),      # 0x8137
+    (I,        1,      "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138
+    (I,        1,      "GL_PIXEL_TEX_GEN_SGIX"),       # 0x8139
+    (X,        1,      "GL_TEXTURE_MIN_LOD"),  # 0x813A
+    (X,        1,      "GL_TEXTURE_MAX_LOD"),  # 0x813B
+    (X,        1,      "GL_TEXTURE_BASE_LEVEL"),       # 0x813C
+    (X,        1,      "GL_TEXTURE_MAX_LEVEL"),        # 0x813D
+    (I,        1,      "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"),   # 0x813E
+    (I,        1,      "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"),  # 0x813F
+    (I,        1,      "GL_PIXEL_TILE_WIDTH_SGIX"),    # 0x8140
+    (I,        1,      "GL_PIXEL_TILE_HEIGHT_SGIX"),   # 0x8141
+    (I,        1,      "GL_PIXEL_TILE_GRID_WIDTH_SGIX"),       # 0x8142
+    (I,        1,      "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"),      # 0x8143
+    (I,        1,      "GL_PIXEL_TILE_GRID_DEPTH_SGIX"),       # 0x8144
+    (I,        1,      "GL_PIXEL_TILE_CACHE_SIZE_SGIX"),       # 0x8145
+    (X,        1,      "GL_FILTER4_SGIS"),     # 0x8146
+    (X,        1,      "GL_TEXTURE_FILTER4_SIZE_SGIS"),        # 0x8147
+    (I,        1,      "GL_SPRITE_SGIX"),      # 0x8148
+    (I,        1,      "GL_SPRITE_MODE_SGIX"), # 0x8149
+    (F,        3,      "GL_SPRITE_AXIS_SGIX"), # 0x814A
+    (F,        3,      "GL_SPRITE_TRANSLATION_SGIX"),  # 0x814B
+    (X,        1,      "GL_SPRITE_AXIAL_SGIX"),        # 0x814C
+    (X,        1,      "GL_SPRITE_OBJECT_ALIGNED_SGIX"),       # 0x814D
+    (X,        1,      "GL_SPRITE_EYE_ALIGNED_SGIX"),  # 0x814E
+    (I,        1,      "GL_TEXTURE_4D_BINDING_SGIS"),  # 0x814F
+    (X,        1,      "GL_IGNORE_BORDER_HP"), # 0x8150
+    (X,        1,      "GL_CONSTANT_BORDER"),  # 0x8151
+    (X,        1,      "GL_CONSTANT_BORDER_HP"),       # 0x8151
+    (X,        1,      "GL_REPLICATE_BORDER"), # 0x8153
+    (X,        1,      "GL_REPLICATE_BORDER_HP"),      # 0x8153
+    (X,        1,      "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154
+    (X,        1,      "GL_CONVOLUTION_BORDER_COLOR_HP"),      # 0x8154
+    (X,        1,      "GL_IMAGE_SCALE_X_HP"), # 0x8155
+    (X,        1,      "GL_IMAGE_SCALE_Y_HP"), # 0x8156
+    (X,        1,      "GL_IMAGE_TRANSLATE_X_HP"),     # 0x8157
+    (X,        1,      "GL_IMAGE_TRANSLATE_Y_HP"),     # 0x8158
+    (X,        1,      "GL_IMAGE_ROTATE_ANGLE_HP"),    # 0x8159
+    (X,        1,      "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A
+    (X,        1,      "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B
+    (X,        1,      "GL_IMAGE_MAG_FILTER_HP"),      # 0x815C
+    (X,        1,      "GL_IMAGE_MIN_FILTER_HP"),      # 0x815D
+    (X,        1,      "GL_IMAGE_CUBIC_WEIGHT_HP"),    # 0x815E
+    (X,        1,      "GL_CUBIC_HP"), # 0x815F
+    (X,        1,      "GL_AVERAGE_HP"),       # 0x8160
+    (X,        1,      "GL_IMAGE_TRANSFORM_2D_HP"),    # 0x8161
+    (X,        1,      "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),      # 0x8162
+    (X,        1,      "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"),        # 0x8163
+    (X,        1,      "GL_OCCLUSION_TEST_HP"),        # 0x8165
+    (X,        1,      "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166
+    (X,        1,      "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167
+    (X,        1,      "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168
+    (X,        1,      "GL_TEXTURE_PRE_SPECULAR_HP"),  # 0x8169
+    (X,        1,      "GL_LINEAR_CLIPMAP_LINEAR_SGIX"),       # 0x8170
+    (X,        1,      "GL_TEXTURE_CLIPMAP_CENTER_SGIX"),      # 0x8171
+    (X,        1,      "GL_TEXTURE_CLIPMAP_FRAME_SGIX"),       # 0x8172
+    (X,        1,      "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"),      # 0x8173
+    (X,        1,      "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"),       # 0x8174
+    (X,        1,      "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"),  # 0x8175
+    (X,        1,      "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"),       # 0x8176
+    (I,        1,      "GL_MAX_CLIPMAP_DEPTH_SGIX"),   # 0x8177
+    (I,        1,      "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"),   # 0x8178
+    (X,        1,      "GL_POST_TEXTURE_FILTER_BIAS_SGIX"),    # 0x8179
+    (X,        1,      "GL_POST_TEXTURE_FILTER_SCALE_SGIX"),   # 0x817A
+    (F,        2,      "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"),      # 0x817B
+    (F,        2,      "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"),     # 0x817C
+    (I,        1,      "GL_REFERENCE_PLANE_SGIX"),     # 0x817D
+    (F,        4,      "GL_REFERENCE_PLANE_EQUATION_SGIX"),    # 0x817E
+    (I,        1,      "GL_IR_INSTRUMENT1_SGIX"),      # 0x817F
+    (X,        1,      "GL_INSTRUMENT_BUFFER_POINTER_SGIX"),   # 0x8180
+    (I,        1,      "GL_INSTRUMENT_MEASUREMENTS_SGIX"),     # 0x8181
+    (X,        1,      "GL_LIST_PRIORITY_SGIX"),       # 0x8182
+    (I,        1,      "GL_CALLIGRAPHIC_FRAGMENT_SGIX"),       # 0x8183
+    (X,        1,      "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"),     # 0x8184
+    (X,        1,      "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"),       # 0x8185
+    (X,        1,      "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"),       # 0x8186
+    (X,        1,      "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187
+    (X,        1,      "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"),      # 0x8188
+    (X,        1,      "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"),      # 0x8189
+    (X,        1,      "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"),      # 0x818A
+    (I,        1,      "GL_FRAMEZOOM_SGIX"),   # 0x818B
+    (I,        1,      "GL_FRAMEZOOM_FACTOR_SGIX"),    # 0x818C
+    (I,        1,      "GL_MAX_FRAMEZOOM_FACTOR_SGIX"),        # 0x818D
+    (X,        1,      "GL_TEXTURE_LOD_BIAS_S_SGIX"),  # 0x818E
+    (X,        1,      "GL_TEXTURE_LOD_BIAS_T_SGIX"),  # 0x818F
+    (X,        1,      "GL_TEXTURE_LOD_BIAS_R_SGIX"),  # 0x8190
+    (X,        1,      "GL_GENERATE_MIPMAP"),  # 0x8191
+    (X,        1,      "GL_GENERATE_MIPMAP_SGIS"),     # 0x8191
+    (I,        1,      "GL_GENERATE_MIPMAP_HINT"),     # 0x8192
+    (I,        1,      "GL_GENERATE_MIPMAP_HINT_SGIS"),        # 0x8192
+    (X,        1,      "GL_GEOMETRY_DEFORMATION_SGIX"),        # 0x8194
+    (X,        1,      "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195
+    (I,        1,      "GL_DEFORMATIONS_MASK_SGIX"),   # 0x8196
+    (X,        1,      "GL_MAX_DEFORMATION_ORDER_SGIX"),       # 0x8197
+    (I,        1,      "GL_FOG_OFFSET_SGIX"),  # 0x8198
+    (F,        4,      "GL_FOG_OFFSET_VALUE_SGIX"),    # 0x8199
+    (X,        1,      "GL_TEXTURE_COMPARE_SGIX"),     # 0x819A
+    (X,        1,      "GL_TEXTURE_COMPARE_OPERATOR_SGIX"),    # 0x819B
+    (X,        1,      "GL_TEXTURE_LEQUAL_R_SGIX"),    # 0x819C
+    (X,        1,      "GL_TEXTURE_GEQUAL_R_SGIX"),    # 0x819D
+    (X,        1,      "GL_DEPTH_COMPONENT16"),        # 0x81A5
+    (X,        1,      "GL_DEPTH_COMPONENT16_ARB"),    # 0x81A5
+    (X,        1,      "GL_DEPTH_COMPONENT16_SGIX"),   # 0x81A5
+    (X,        1,      "GL_DEPTH_COMPONENT24"),        # 0x81A6
+    (X,        1,      "GL_DEPTH_COMPONENT24_ARB"),    # 0x81A6
+    (X,        1,      "GL_DEPTH_COMPONENT24_SGIX"),   # 0x81A6
+    (X,        1,      "GL_DEPTH_COMPONENT32"),        # 0x81A7
+    (X,        1,      "GL_DEPTH_COMPONENT32_ARB"),    # 0x81A7
+    (X,        1,      "GL_DEPTH_COMPONENT32_SGIX"),   # 0x81A7
+    (X,        1,      "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"),     # 0x81A8
+    (X,        1,      "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"),     # 0x81A9
+    (X,        1,      "GL_CULL_VERTEX_EXT"),  # 0x81AA
+    (X,        1,      "GL_CULL_VERTEX_EYE_POSITION_EXT"),     # 0x81AB
+    (X,        1,      "GL_CULL_VERTEX_OBJECT_POSITION_EXT"),  # 0x81AC
+    (X,        1,      "GL_IUI_V2F_EXT"),      # 0x81AD
+    (X,        1,      "GL_IUI_V3F_EXT"),      # 0x81AE
+    (X,        1,      "GL_IUI_N3F_V2F_EXT"),  # 0x81AF
+    (X,        1,      "GL_IUI_N3F_V3F_EXT"),  # 0x81B0
+    (X,        1,      "GL_T2F_IUI_V2F_EXT"),  # 0x81B1
+    (X,        1,      "GL_T2F_IUI_V3F_EXT"),  # 0x81B2
+    (X,        1,      "GL_T2F_IUI_N3F_V2F_EXT"),      # 0x81B3
+    (X,        1,      "GL_T2F_IUI_N3F_V3F_EXT"),      # 0x81B4
+    (X,        1,      "GL_INDEX_TEST_EXT"),   # 0x81B5
+    (X,        1,      "GL_INDEX_TEST_FUNC_EXT"),      # 0x81B6
+    (X,        1,      "GL_INDEX_TEST_REF_EXT"),       # 0x81B7
+    (X,        1,      "GL_INDEX_MATERIAL_EXT"),       # 0x81B8
+    (X,        1,      "GL_INDEX_MATERIAL_PARAMETER_EXT"),     # 0x81B9
+    (X,        1,      "GL_INDEX_MATERIAL_FACE_EXT"),  # 0x81BA
+    (X,        1,      "GL_YCRCB_422_SGIX"),   # 0x81BB
+    (X,        1,      "GL_YCRCB_444_SGIX"),   # 0x81BC
+    (X,        1,      "GL_WRAP_BORDER_SUN"),  # 0x81D4
+    (X,        1,      "GL_UNPACK_CONSTANT_DATA_SUNX"),        # 0x81D5
+    (X,        1,      "GL_TEXTURE_CONSTANT_DATA_SUNX"),       # 0x81D6
+    (X,        1,      "GL_TRIANGLE_LIST_SUN"),        # 0x81D7
+    (X,        1,      "GL_REPLACEMENT_CODE_SUN"),     # 0x81D8
+    (X,        1,      "GL_GLOBAL_ALPHA_SUN"), # 0x81D9
+    (X,        1,      "GL_GLOBAL_ALPHA_FACTOR_SUN"),  # 0x81DA
+    (X,        1,      "GL_TEXTURE_COLOR_WRITEMASK_SGIS"),     # 0x81EF
+    (X,        1,      "GL_EYE_DISTANCE_TO_POINT_SGIS"),       # 0x81F0
+    (X,        1,      "GL_OBJECT_DISTANCE_TO_POINT_SGIS"),    # 0x81F1
+    (X,        1,      "GL_EYE_DISTANCE_TO_LINE_SGIS"),        # 0x81F2
+    (X,        1,      "GL_OBJECT_DISTANCE_TO_LINE_SGIS"),     # 0x81F3
+    (X,        1,      "GL_EYE_POINT_SGIS"),   # 0x81F4
+    (X,        1,      "GL_OBJECT_POINT_SGIS"),        # 0x81F5
+    (X,        1,      "GL_EYE_LINE_SGIS"),    # 0x81F6
+    (X,        1,      "GL_OBJECT_LINE_SGIS"), # 0x81F7
+    (I,        1,      "GL_LIGHT_MODEL_COLOR_CONTROL"),        # 0x81F8
+    (X,        1,      "GL_LIGHT_MODEL_COLOR_CONTROL_EXT"),    # 0x81F8
+    (X,        1,      "GL_SINGLE_COLOR"),     # 0x81F9
+    (X,        1,      "GL_SINGLE_COLOR_EXT"), # 0x81F9
+    (X,        1,      "GL_SEPARATE_SPECULAR_COLOR"),  # 0x81FA
+    (X,        1,      "GL_SEPARATE_SPECULAR_COLOR_EXT"),      # 0x81FA
+    (X,        1,      "GL_SHARED_TEXTURE_PALETTE_EXT"),       # 0x81FB
+    (X,        1,      "GL_FOG_SCALE_SGIX"),   # 0x81FC
+    (X,        1,      "GL_FOG_SCALE_VALUE_SGIX"),     # 0x81FD
+    (X,        1,      "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"),    # 0x8210
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"),    # 0x8211
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"),  # 0x8212
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"),        # 0x8213
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"),        # 0x8215
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"),        # 0x8216
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"),      # 0x8217
+    (X,        1,      "GL_FRAMEBUFFER_DEFAULT"),      # 0x8218
+    (X,        1,      "GL_FRAMEBUFFER_UNDEFINED"),    # 0x8219
+    (X,        1,      "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A
+    (X,        1,      "GL_MAJOR_VERSION"),    # 0x821B
+    (X,        1,      "GL_MINOR_VERSION"),    # 0x821C
+    (X,        1,      "GL_NUM_EXTENSIONS"),   # 0x821D
+    (X,        1,      "GL_CONTEXT_FLAGS"),    # 0x821E
+    (X,        1,      "GL_INDEX"),    # 0x8222
+    (X,        1,      "GL_DEPTH_BUFFER"),     # 0x8223
+    (X,        1,      "GL_STENCIL_BUFFER"),   # 0x8224
+    (X,        1,      "GL_COMPRESSED_RED"),   # 0x8225
+    (X,        1,      "GL_COMPRESSED_RG"),    # 0x8226
+    (X,        1,      "GL_RG"),       # 0x8227
+    (X,        1,      "GL_RG_INTEGER"),       # 0x8228
+    (X,        1,      "GL_R8"),       # 0x8229
+    (X,        1,      "GL_R16"),      # 0x822A
+    (X,        1,      "GL_RG8"),      # 0x822B
+    (X,        1,      "GL_RG16"),     # 0x822C
+    (X,        1,      "GL_R16F"),     # 0x822D
+    (X,        1,      "GL_R32F"),     # 0x822E
+    (X,        1,      "GL_RG16F"),    # 0x822F
+    (X,        1,      "GL_RG32F"),    # 0x8230
+    (X,        1,      "GL_R8I"),      # 0x8231
+    (X,        1,      "GL_R8UI"),     # 0x8232
+    (X,        1,      "GL_R16I"),     # 0x8233
+    (X,        1,      "GL_R16UI"),    # 0x8234
+    (X,        1,      "GL_R32I"),     # 0x8235
+    (X,        1,      "GL_R32UI"),    # 0x8236
+    (X,        1,      "GL_RG8I"),     # 0x8237
+    (X,        1,      "GL_RG8UI"),    # 0x8238
+    (X,        1,      "GL_RG16I"),    # 0x8239
+    (X,        1,      "GL_RG16UI"),   # 0x823A
+    (X,        1,      "GL_RG32I"),    # 0x823B
+    (X,        1,      "GL_RG32UI"),   # 0x823C
+    (X,        1,      "GL_SYNC_CL_EVENT_ARB"),        # 0x8240
+    (X,        1,      "GL_SYNC_CL_EVENT_COMPLETE_ARB"),       # 0x8241
+    (X,        1,      "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"),     # 0x8242
+    (X,        1,      "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"),     # 0x8243
+    (X,        1,      "GL_DEBUG_CALLBACK_FUNCTION_ARB"),      # 0x8244
+    (X,        1,      "GL_DEBUG_CALLBACK_USER_PARAM_ARB"),    # 0x8245
+    (X,        1,      "GL_DEBUG_SOURCE_API_ARB"),     # 0x8246
+    (X,        1,      "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"),   # 0x8247
+    (X,        1,      "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248
+    (X,        1,      "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"),     # 0x8249
+    (X,        1,      "GL_DEBUG_SOURCE_APPLICATION_ARB"),     # 0x824A
+    (X,        1,      "GL_DEBUG_SOURCE_OTHER_ARB"),   # 0x824B
+    (X,        1,      "GL_DEBUG_TYPE_ERROR_ARB"),     # 0x824C
+    (X,        1,      "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"),       # 0x824D
+    (X,        1,      "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"),        # 0x824E
+    (X,        1,      "GL_DEBUG_TYPE_PORTABILITY_ARB"),       # 0x824F
+    (X,        1,      "GL_DEBUG_TYPE_PERFORMANCE_ARB"),       # 0x8250
+    (X,        1,      "GL_DEBUG_TYPE_OTHER_ARB"),     # 0x8251
+    (X,        1,      "GL_LOSE_CONTEXT_ON_RESET_ARB"),        # 0x8252
+    (X,        1,      "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253
+    (X,        1,      "GL_INNOCENT_CONTEXT_RESET_ARB"),       # 0x8254
+    (X,        1,      "GL_UNKNOWN_CONTEXT_RESET_ARB"),        # 0x8255
+    (X,        1,      "GL_RESET_NOTIFICATION_STRATEGY_ARB"),  # 0x8256
+    (X,        1,      "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"),  # 0x8257
+    (X,        1,      "GL_PROGRAM_SEPARABLE"),        # 0x8258
+    (X,        1,      "GL_ACTIVE_PROGRAM"),   # 0x8259
+    (I,        1,      "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A
+    (X,        1,      "GL_MAX_VIEWPORTS"),    # 0x825B
+    (X,        1,      "GL_VIEWPORT_SUBPIXEL_BITS"),   # 0x825C
+    (X,        1,      "GL_VIEWPORT_BOUNDS_RANGE"),    # 0x825D
+    (X,        1,      "GL_LAYER_PROVOKING_VERTEX"),   # 0x825E
+    (X,        1,      "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"),  # 0x825F
+    (X,        1,      "GL_UNDEFINED_VERTEX"), # 0x8260
+    (X,        1,      "GL_NO_RESET_NOTIFICATION_ARB"),        # 0x8261
+    (X,        1,      "GL_DEPTH_PASS_INSTRUMENT_SGIX"),       # 0x8310
+    (X,        1,      "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"),      # 0x8311
+    (X,        1,      "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"),   # 0x8312
+    (I,        1,      "GL_CONVOLUTION_HINT_SGIX"),    # 0x8316
+    (X,        1,      "GL_YCRCB_SGIX"),       # 0x8318
+    (X,        1,      "GL_YCRCBA_SGIX"),      # 0x8319
+    (X,        1,      "GL_ALPHA_MIN_SGIX"),   # 0x8320
+    (X,        1,      "GL_ALPHA_MAX_SGIX"),   # 0x8321
+    (X,        1,      "GL_SCALEBIAS_HINT_SGIX"),      # 0x8322
+    (X,        1,      "GL_ASYNC_MARKER_SGIX"),        # 0x8329
+    (I,        1,      "GL_PIXEL_TEX_GEN_MODE_SGIX"),  # 0x832B
+    (X,        1,      "GL_ASYNC_HISTOGRAM_SGIX"),     # 0x832C
+    (X,        1,      "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D
+    (X,        1,      "GL_PIXEL_TRANSFORM_2D_EXT"),   # 0x8330
+    (X,        1,      "GL_PIXEL_MAG_FILTER_EXT"),     # 0x8331
+    (X,        1,      "GL_PIXEL_MIN_FILTER_EXT"),     # 0x8332
+    (X,        1,      "GL_PIXEL_CUBIC_WEIGHT_EXT"),   # 0x8333
+    (X,        1,      "GL_CUBIC_EXT"),        # 0x8334
+    (X,        1,      "GL_AVERAGE_EXT"),      # 0x8335
+    (X,        1,      "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),       # 0x8336
+    (X,        1,      "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"),   # 0x8337
+    (X,        1,      "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"),    # 0x8338
+    (X,        1,      "GL_FRAGMENT_MATERIAL_EXT"),    # 0x8349
+    (X,        1,      "GL_FRAGMENT_NORMAL_EXT"),      # 0x834A
+    (X,        1,      "GL_FRAGMENT_COLOR_EXT"),       # 0x834C
+    (X,        1,      "GL_ATTENUATION_EXT"),  # 0x834D
+    (X,        1,      "GL_SHADOW_ATTENUATION_EXT"),   # 0x834E
+    (I,        1,      "GL_TEXTURE_APPLICATION_MODE_EXT"),     # 0x834F
+    (I,        1,      "GL_TEXTURE_LIGHT_EXT"),        # 0x8350
+    (I,        1,      "GL_TEXTURE_MATERIAL_FACE_EXT"),        # 0x8351
+    (I,        1,      "GL_TEXTURE_MATERIAL_PARAMETER_EXT"),   # 0x8352
+    (I,        1,      "GL_PIXEL_TEXTURE_SGIS"),       # 0x8353
+    (I,        1,      "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"),   # 0x8354
+    (I,        1,      "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355
+    (I,        1,      "GL_PIXEL_GROUP_COLOR_SGIS"),   # 0x8356
+    (X,        1,      "GL_ASYNC_TEX_IMAGE_SGIX"),     # 0x835C
+    (X,        1,      "GL_ASYNC_DRAW_PIXELS_SGIX"),   # 0x835D
+    (X,        1,      "GL_ASYNC_READ_PIXELS_SGIX"),   # 0x835E
+    (X,        1,      "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F
+    (X,        1,      "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"),       # 0x8360
+    (X,        1,      "GL_MAX_ASYNC_READ_PIXELS_SGIX"),       # 0x8361
+    (X,        1,      "GL_UNSIGNED_BYTE_2_3_3_REV"),  # 0x8362
+    (X,        1,      "GL_UNSIGNED_SHORT_5_6_5"),     # 0x8363
+    (X,        1,      "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364
+    (X,        1,      "GL_UNSIGNED_SHORT_4_4_4_4_REV"),       # 0x8365
+    (X,        1,      "GL_UNSIGNED_SHORT_1_5_5_5_REV"),       # 0x8366
+    (X,        1,      "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367
+    (X,        1,      "GL_UNSIGNED_INT_2_10_10_10_REV"),      # 0x8368
+    (X,        1,      "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369
+    (X,        1,      "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A
+    (X,        1,      "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B
+    (X,        1,      "GL_MIRRORED_REPEAT"),  # 0x8370
+    (X,        1,      "GL_MIRRORED_REPEAT_ARB"),      # 0x8370
+    (X,        1,      "GL_MIRRORED_REPEAT_IBM"),      # 0x8370
+    (X,        1,      "GL_RGB_S3TC"), # 0x83A0
+    (X,        1,      "GL_RGB4_S3TC"),        # 0x83A1
+    (X,        1,      "GL_RGBA_S3TC"),        # 0x83A2
+    (X,        1,      "GL_RGBA4_S3TC"),       # 0x83A3
+    (X,        1,      "GL_VERTEX_PRECLIP_SGIX"),      # 0x83EE
+    (X,        1,      "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF
+    (X,        1,      "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"),     # 0x83F0
+    (X,        1,      "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"),    # 0x83F1
+    (X,        1,      "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"),    # 0x83F2
+    (X,        1,      "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"),    # 0x83F3
+    (X,        1,      "GL_PARALLEL_ARRAYS_INTEL"),    # 0x83F4
+    (X,        1,      "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F5
+    (X,        1,      "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"),     # 0x83F6
+    (X,        1,      "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F7
+    (X,        1,      "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"),      # 0x83F8
+    (I,        1,      "GL_FRAGMENT_LIGHTING_SGIX"),   # 0x8400
+    (I,        1,      "GL_FRAGMENT_COLOR_MATERIAL_SGIX"),     # 0x8401
+    (I,        1,      "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"),        # 0x8402
+    (I,        1,      "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"),   # 0x8403
+    (I,        1,      "GL_MAX_FRAGMENT_LIGHTS_SGIX"), # 0x8404
+    (I,        1,      "GL_MAX_ACTIVE_LIGHTS_SGIX"),   # 0x8405
+    (I,        1,      "GL_CURRENT_RASTER_NORMAL_SGIX"),       # 0x8406
+    (I,        1,      "GL_LIGHT_ENV_MODE_SGIX"),      # 0x8407
+    (I,        1,      "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"),   # 0x8408
+    (I,        1,      "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"),       # 0x8409
+    (F,        4,      "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"),        # 0x840A
+    (I,        1,      "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"),   # 0x840B
+    (I,        1,      "GL_FRAGMENT_LIGHT0_SGIX"),     # 0x840C
+    (X,        1,      "GL_FRAGMENT_LIGHT1_SGIX"),     # 0x840D
+    (X,        1,      "GL_FRAGMENT_LIGHT2_SGIX"),     # 0x840E
+    (X,        1,      "GL_FRAGMENT_LIGHT3_SGIX"),     # 0x840F
+    (X,        1,      "GL_FRAGMENT_LIGHT4_SGIX"),     # 0x8410
+    (X,        1,      "GL_FRAGMENT_LIGHT5_SGIX"),     # 0x8411
+    (X,        1,      "GL_FRAGMENT_LIGHT6_SGIX"),     # 0x8412
+    (X,        1,      "GL_FRAGMENT_LIGHT7_SGIX"),     # 0x8413
+    (X,        1,      "GL_PACK_RESAMPLE_SGIX"),       # 0x842C
+    (X,        1,      "GL_UNPACK_RESAMPLE_SGIX"),     # 0x842D
+    (X,        1,      "GL_RESAMPLE_REPLICATE_SGIX"),  # 0x842E
+    (X,        1,      "GL_RESAMPLE_ZERO_FILL_SGIX"),  # 0x842F
+    (X,        1,      "GL_RESAMPLE_DECIMATE_SGIX"),   # 0x8430
+    (X,        1,      "GL_TANGENT_ARRAY_EXT"),        # 0x8439
+    (X,        1,      "GL_BINORMAL_ARRAY_EXT"),       # 0x843A
+    (X,        1,      "GL_CURRENT_TANGENT_EXT"),      # 0x843B
+    (X,        1,      "GL_CURRENT_BINORMAL_EXT"),     # 0x843C
+    (X,        1,      "GL_TANGENT_ARRAY_TYPE_EXT"),   # 0x843E
+    (X,        1,      "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F
+    (X,        1,      "GL_BINORMAL_ARRAY_TYPE_EXT"),  # 0x8440
+    (X,        1,      "GL_BINORMAL_ARRAY_STRIDE_EXT"),        # 0x8441
+    (P,        1,      "GL_TANGENT_ARRAY_POINTER_EXT"),        # 0x8442
+    (P,        1,      "GL_BINORMAL_ARRAY_POINTER_EXT"),       # 0x8443
+    (X,        1,      "GL_MAP1_TANGENT_EXT"), # 0x8444
+    (X,        1,      "GL_MAP2_TANGENT_EXT"), # 0x8445
+    (X,        1,      "GL_MAP1_BINORMAL_EXT"),        # 0x8446
+    (X,        1,      "GL_MAP2_BINORMAL_EXT"),        # 0x8447
+    (X,        1,      "GL_NEAREST_CLIPMAP_NEAREST_SGIX"),     # 0x844D
+    (X,        1,      "GL_NEAREST_CLIPMAP_LINEAR_SGIX"),      # 0x844E
+    (X,        1,      "GL_LINEAR_CLIPMAP_NEAREST_SGIX"),      # 0x844F
+    (X,        1,      "GL_FOG_COORD_SRC"),    # 0x8450
+    (X,        1,      "GL_FOG_COORD"),        # 0x8451
+    (X,        1,      "GL_FRAGMENT_DEPTH"),   # 0x8452
+    (F,        1,      "GL_CURRENT_FOG_COORD"),        # 0x8453
+    (I,        1,      "GL_FOG_COORD_ARRAY_TYPE"),     # 0x8454
+    (I,        1,      "GL_FOG_COORD_ARRAY_STRIDE"),   # 0x8455
+    (X,        1,      "GL_FOG_COORD_ARRAY_POINTER"),  # 0x8456
+    (B,        1,      "GL_FOG_COORD_ARRAY"),  # 0x8457
+    (I,        1,      "GL_COLOR_SUM"),        # 0x8458
+    (F,        3,      "GL_CURRENT_SECONDARY_COLOR"),  # 0x8459
+    (I,        1,      "GL_SECONDARY_COLOR_ARRAY_SIZE"),       # 0x845A
+    (I,        1,      "GL_SECONDARY_COLOR_ARRAY_TYPE"),       # 0x845B
+    (I,        1,      "GL_SECONDARY_COLOR_ARRAY_STRIDE"),     # 0x845C
+    (X,        1,      "GL_SECONDARY_COLOR_ARRAY_POINTER"),    # 0x845D
+    (B,        1,      "GL_SECONDARY_COLOR_ARRAY"),    # 0x845E
+    (X,        1,      "GL_CURRENT_RASTER_SECONDARY_COLOR"),   # 0x845F
+    (F,        2,      "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D
+    (F,        2,      "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E
+    (X,        1,      "GL_SCREEN_COORDINATES_REND"),  # 0x8490
+    (X,        1,      "GL_INVERTED_SCREEN_W_REND"),   # 0x8491
+    (X,        1,      "GL_TEXTURE0"), # 0x84C0
+    (X,        1,      "GL_TEXTURE1"), # 0x84C1
+    (X,        1,      "GL_TEXTURE2"), # 0x84C2
+    (X,        1,      "GL_TEXTURE3"), # 0x84C3
+    (X,        1,      "GL_TEXTURE4"), # 0x84C4
+    (X,        1,      "GL_TEXTURE5"), # 0x84C5
+    (X,        1,      "GL_TEXTURE6"), # 0x84C6
+    (X,        1,      "GL_TEXTURE7"), # 0x84C7
+    (X,        1,      "GL_TEXTURE8"), # 0x84C8
+    (X,        1,      "GL_TEXTURE9"), # 0x84C9
+    (X,        1,      "GL_TEXTURE10"),        # 0x84CA
+    (X,        1,      "GL_TEXTURE11"),        # 0x84CB
+    (X,        1,      "GL_TEXTURE12"),        # 0x84CC
+    (X,        1,      "GL_TEXTURE13"),        # 0x84CD
+    (X,        1,      "GL_TEXTURE14"),        # 0x84CE
+    (X,        1,      "GL_TEXTURE15"),        # 0x84CF
+    (X,        1,      "GL_TEXTURE16"),        # 0x84D0
+    (X,        1,      "GL_TEXTURE17"),        # 0x84D1
+    (X,        1,      "GL_TEXTURE18"),        # 0x84D2
+    (X,        1,      "GL_TEXTURE19"),        # 0x84D3
+    (X,        1,      "GL_TEXTURE20"),        # 0x84D4
+    (X,        1,      "GL_TEXTURE21"),        # 0x84D5
+    (X,        1,      "GL_TEXTURE22"),        # 0x84D6
+    (X,        1,      "GL_TEXTURE23"),        # 0x84D7
+    (X,        1,      "GL_TEXTURE24"),        # 0x84D8
+    (X,        1,      "GL_TEXTURE25"),        # 0x84D9
+    (X,        1,      "GL_TEXTURE26"),        # 0x84DA
+    (X,        1,      "GL_TEXTURE27"),        # 0x84DB
+    (X,        1,      "GL_TEXTURE28"),        # 0x84DC
+    (X,        1,      "GL_TEXTURE29"),        # 0x84DD
+    (X,        1,      "GL_TEXTURE30"),        # 0x84DE
+    (X,        1,      "GL_TEXTURE31"),        # 0x84DF
+    (I,        1,      "GL_ACTIVE_TEXTURE"),   # 0x84E0
+    (I,        1,      "GL_CLIENT_ACTIVE_TEXTURE"),    # 0x84E1
+    (I,        1,      "GL_MAX_TEXTURE_UNITS"),        # 0x84E2
+    (F,        16,     "GL_TRANSPOSE_MODELVIEW_MATRIX"),       # 0x84E3
+    (F,        16,     "GL_TRANSPOSE_PROJECTION_MATRIX"),      # 0x84E4
+    (F,        16,     "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5
+    (F,        16,     "GL_TRANSPOSE_COLOR_MATRIX"),   # 0x84E6
+    (X,        1,      "GL_SUBTRACT"), # 0x84E7
+    (X,        1,      "GL_SUBTRACT_ARB"),     # 0x84E7
+    (X,        1,      "GL_MAX_RENDERBUFFER_SIZE"),    # 0x84E8
+    (X,        1,      "GL_MAX_RENDERBUFFER_SIZE_EXT"),        # 0x84E8
+    (X,        1,      "GL_COMPRESSED_ALPHA"), # 0x84E9
+    (X,        1,      "GL_COMPRESSED_ALPHA_ARB"),     # 0x84E9
+    (X,        1,      "GL_COMPRESSED_LUMINANCE"),     # 0x84EA
+    (X,        1,      "GL_COMPRESSED_LUMINANCE_ARB"), # 0x84EA
+    (X,        1,      "GL_COMPRESSED_LUMINANCE_ALPHA"),       # 0x84EB
+    (X,        1,      "GL_COMPRESSED_LUMINANCE_ALPHA_ARB"),   # 0x84EB
+    (X,        1,      "GL_COMPRESSED_INTENSITY"),     # 0x84EC
+    (X,        1,      "GL_COMPRESSED_INTENSITY_ARB"), # 0x84EC
+    (X,        1,      "GL_COMPRESSED_RGB"),   # 0x84ED
+    (X,        1,      "GL_COMPRESSED_RGB_ARB"),       # 0x84ED
+    (X,        1,      "GL_COMPRESSED_RGBA"),  # 0x84EE
+    (X,        1,      "GL_COMPRESSED_RGBA_ARB"),      # 0x84EE
+    (X,        1,      "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF
+    (X,        1,      "GL_TEXTURE_COMPRESSION_HINT_ARB"),     # 0x84EF
+    (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"),  # 0x84F0
+    (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"),       # 0x84F1
+    (X,        1,      "GL_ALL_COMPLETED_NV"), # 0x84F2
+    (X,        1,      "GL_FENCE_STATUS_NV"),  # 0x84F3
+    (X,        1,      "GL_FENCE_CONDITION_NV"),       # 0x84F4
+    (X,        1,      "GL_TEXTURE_RECTANGLE"),        # 0x84F5
+    (X,        1,      "GL_TEXTURE_RECTANGLE_ARB"),    # 0x84F5
+    (X,        1,      "GL_TEXTURE_RECTANGLE_NV"),     # 0x84F5
+    (X,        1,      "GL_TEXTURE_BINDING_RECTANGLE"),        # 0x84F6
+    (X,        1,      "GL_PROXY_TEXTURE_RECTANGLE"),  # 0x84F7
+    (X,        1,      "GL_MAX_RECTANGLE_TEXTURE_SIZE"),       # 0x84F8
+    (X,        1,      "GL_DEPTH_STENCIL"),    # 0x84F9
+    (X,        1,      "GL_UNSIGNED_INT_24_8"),        # 0x84FA
+    (X,        1,      "GL_MAX_TEXTURE_LOD_BIAS"),     # 0x84FD
+    (X,        1,      "GL_TEXTURE_MAX_ANISOTROPY_EXT"),       # 0x84FE
+    (X,        1,      "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"),   # 0x84FF
+    (X,        1,      "GL_TEXTURE_FILTER_CONTROL"),   # 0x8500
+    (X,        1,      "GL_TEXTURE_LOD_BIAS"), # 0x8501
+    (X,        1,      "GL_TEXTURE_LOD_BIAS_EXT"),     # 0x8501
+    (X,        1,      "GL_MODELVIEW1_STACK_DEPTH_EXT"),       # 0x8502
+    (X,        1,      "GL_COMBINE4_NV"),      # 0x8503
+    (X,        1,      "GL_MAX_SHININESS_NV"), # 0x8504
+    (X,        1,      "GL_MAX_SPOT_EXPONENT_NV"),     # 0x8505
+    (X,        1,      "GL_MODELVIEW1_MATRIX_EXT"),    # 0x8506
+    (X,        1,      "GL_INCR_WRAP"),        # 0x8507
+    (X,        1,      "GL_INCR_WRAP_EXT"),    # 0x8507
+    (X,        1,      "GL_DECR_WRAP"),        # 0x8508
+    (X,        1,      "GL_DECR_WRAP_EXT"),    # 0x8508
+    (X,        1,      "GL_VERTEX_WEIGHTING_EXT"),     # 0x8509
+    (X,        1,      "GL_MODELVIEW1_ARB"),   # 0x850A
+    (X,        1,      "GL_MODELVIEW1_EXT"),   # 0x850A
+    (X,        1,      "GL_CURRENT_VERTEX_WEIGHT_EXT"),        # 0x850B
+    (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_EXT"),  # 0x850C
+    (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"),     # 0x850D
+    (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"),     # 0x850E
+    (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"),   # 0x850F
+    (X,        1,      "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"),  # 0x8510
+    (X,        1,      "GL_NORMAL_MAP"),       # 0x8511
+    (X,        1,      "GL_NORMAL_MAP_ARB"),   # 0x8511
+    (X,        1,      "GL_NORMAL_MAP_EXT"),   # 0x8511
+    (X,        1,      "GL_NORMAL_MAP_NV"),    # 0x8511
+    (X,        1,      "GL_REFLECTION_MAP"),   # 0x8512
+    (X,        1,      "GL_REFLECTION_MAP_ARB"),       # 0x8512
+    (X,        1,      "GL_REFLECTION_MAP_EXT"),       # 0x8512
+    (X,        1,      "GL_REFLECTION_MAP_NV"),        # 0x8512
+    (X,        1,      "GL_TEXTURE_CUBE_MAP"), # 0x8513
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_ARB"),     # 0x8513
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_EXT"),     # 0x8513
+    (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X"),      # 0x8515
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"),  # 0x8515
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"),  # 0x8515
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"),      # 0x8516
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"),  # 0x8516
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"),  # 0x8516
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"),      # 0x8517
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"),  # 0x8517
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"),  # 0x8517
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"),      # 0x8518
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"),  # 0x8518
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"),  # 0x8518
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"),      # 0x8519
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"),  # 0x8519
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"),  # 0x8519
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"),      # 0x851A
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"),  # 0x851A
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"),  # 0x851A
+    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP"),   # 0x851B
+    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARB"),       # 0x851B
+    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_EXT"),       # 0x851B
+    (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE"),        # 0x851C
+    (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"),    # 0x851C
+    (X,        1,      "GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"),    # 0x851C
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_APPLE"), # 0x851D
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_NV"),    # 0x851D
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"),  # 0x851E
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"),     # 0x851E
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_VALID_NV"),      # 0x851F
+    (X,        1,      "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"),  # 0x851F
+    (X,        1,      "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"),        # 0x8520
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"), # 0x8521
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_POINTER_NV"),    # 0x8521
+    (X,        1,      "GL_REGISTER_COMBINERS_NV"),    # 0x8522
+    (X,        1,      "GL_VARIABLE_A_NV"),    # 0x8523
+    (X,        1,      "GL_VARIABLE_B_NV"),    # 0x8524
+    (X,        1,      "GL_VARIABLE_C_NV"),    # 0x8525
+    (X,        1,      "GL_VARIABLE_D_NV"),    # 0x8526
+    (X,        1,      "GL_VARIABLE_E_NV"),    # 0x8527
+    (X,        1,      "GL_VARIABLE_F_NV"),    # 0x8528
+    (X,        1,      "GL_VARIABLE_G_NV"),    # 0x8529
+    (X,        1,      "GL_CONSTANT_COLOR0_NV"),       # 0x852A
+    (X,        1,      "GL_CONSTANT_COLOR1_NV"),       # 0x852B
+    (X,        1,      "GL_PRIMARY_COLOR_NV"), # 0x852C
+    (X,        1,      "GL_SECONDARY_COLOR_NV"),       # 0x852D
+    (X,        1,      "GL_SPARE0_NV"),        # 0x852E
+    (X,        1,      "GL_SPARE1_NV"),        # 0x852F
+    (X,        1,      "GL_DISCARD_NV"),       # 0x8530
+    (X,        1,      "GL_E_TIMES_F_NV"),     # 0x8531
+    (X,        1,      "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"),   # 0x8532
+    (X,        1,      "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"),      # 0x8533
+    (X,        1,      "GL_MULTISAMPLE_FILTER_HINT_NV"),       # 0x8534
+    (X,        1,      "GL_PER_STAGE_CONSTANTS_NV"),   # 0x8535
+    (X,        1,      "GL_UNSIGNED_IDENTITY_NV"),     # 0x8536
+    (X,        1,      "GL_UNSIGNED_INVERT_NV"),       # 0x8537
+    (X,        1,      "GL_EXPAND_NORMAL_NV"), # 0x8538
+    (X,        1,      "GL_EXPAND_NEGATE_NV"), # 0x8539
+    (X,        1,      "GL_HALF_BIAS_NORMAL_NV"),      # 0x853A
+    (X,        1,      "GL_HALF_BIAS_NEGATE_NV"),      # 0x853B
+    (X,        1,      "GL_SIGNED_IDENTITY_NV"),       # 0x853C
+    (X,        1,      "GL_SIGNED_NEGATE_NV"), # 0x853D
+    (X,        1,      "GL_SCALE_BY_TWO_NV"),  # 0x853E
+    (X,        1,      "GL_SCALE_BY_FOUR_NV"), # 0x853F
+    (X,        1,      "GL_SCALE_BY_ONE_HALF_NV"),     # 0x8540
+    (X,        1,      "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"),     # 0x8541
+    (X,        1,      "GL_COMBINER_INPUT_NV"),        # 0x8542
+    (X,        1,      "GL_COMBINER_MAPPING_NV"),      # 0x8543
+    (X,        1,      "GL_COMBINER_COMPONENT_USAGE_NV"),      # 0x8544
+    (X,        1,      "GL_COMBINER_AB_DOT_PRODUCT_NV"),       # 0x8545
+    (X,        1,      "GL_COMBINER_CD_DOT_PRODUCT_NV"),       # 0x8546
+    (X,        1,      "GL_COMBINER_MUX_SUM_NV"),      # 0x8547
+    (X,        1,      "GL_COMBINER_SCALE_NV"),        # 0x8548
+    (X,        1,      "GL_COMBINER_BIAS_NV"), # 0x8549
+    (X,        1,      "GL_COMBINER_AB_OUTPUT_NV"),    # 0x854A
+    (X,        1,      "GL_COMBINER_CD_OUTPUT_NV"),    # 0x854B
+    (X,        1,      "GL_COMBINER_SUM_OUTPUT_NV"),   # 0x854C
+    (X,        1,      "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D
+    (X,        1,      "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E
+    (X,        1,      "GL_COLOR_SUM_CLAMP_NV"),       # 0x854F
+    (X,        1,      "GL_COMBINER0_NV"),     # 0x8550
+    (X,        1,      "GL_COMBINER1_NV"),     # 0x8551
+    (X,        1,      "GL_COMBINER2_NV"),     # 0x8552
+    (X,        1,      "GL_COMBINER3_NV"),     # 0x8553
+    (X,        1,      "GL_COMBINER4_NV"),     # 0x8554
+    (X,        1,      "GL_COMBINER5_NV"),     # 0x8555
+    (X,        1,      "GL_COMBINER6_NV"),     # 0x8556
+    (X,        1,      "GL_COMBINER7_NV"),     # 0x8557
+    (X,        1,      "GL_PRIMITIVE_RESTART_NV"),     # 0x8558
+    (X,        1,      "GL_PRIMITIVE_RESTART_INDEX_NV"),       # 0x8559
+    (X,        1,      "GL_FOG_DISTANCE_MODE_NV"),     # 0x855A
+    (X,        1,      "GL_EYE_RADIAL_NV"),    # 0x855B
+    (X,        1,      "GL_EYE_PLANE_ABSOLUTE_NV"),    # 0x855C
+    (X,        1,      "GL_EMBOSS_LIGHT_NV"),  # 0x855D
+    (X,        1,      "GL_EMBOSS_CONSTANT_NV"),       # 0x855E
+    (X,        1,      "GL_EMBOSS_MAP_NV"),    # 0x855F
+    (X,        1,      "GL_RED_MIN_CLAMP_INGR"),       # 0x8560
+    (X,        1,      "GL_GREEN_MIN_CLAMP_INGR"),     # 0x8561
+    (X,        1,      "GL_BLUE_MIN_CLAMP_INGR"),      # 0x8562
+    (X,        1,      "GL_ALPHA_MIN_CLAMP_INGR"),     # 0x8563
+    (X,        1,      "GL_RED_MAX_CLAMP_INGR"),       # 0x8564
+    (X,        1,      "GL_GREEN_MAX_CLAMP_INGR"),     # 0x8565
+    (X,        1,      "GL_BLUE_MAX_CLAMP_INGR"),      # 0x8566
+    (X,        1,      "GL_ALPHA_MAX_CLAMP_INGR"),     # 0x8567
+    (X,        1,      "GL_INTERLACE_READ_INGR"),      # 0x8568
+    (X,        1,      "GL_COMBINE"),  # 0x8570
+    (X,        1,      "GL_COMBINE_ARB"),      # 0x8570
+    (X,        1,      "GL_COMBINE_EXT"),      # 0x8570
+    (X,        1,      "GL_COMBINE_RGB"),      # 0x8571
+    (X,        1,      "GL_COMBINE_RGB_ARB"),  # 0x8571
+    (X,        1,      "GL_COMBINE_RGB_EXT"),  # 0x8571
+    (X,        1,      "GL_COMBINE_ALPHA"),    # 0x8572
+    (X,        1,      "GL_COMBINE_ALPHA_ARB"),        # 0x8572
+    (X,        1,      "GL_COMBINE_ALPHA_EXT"),        # 0x8572
+    (X,        1,      "GL_RGB_SCALE"),        # 0x8573
+    (X,        1,      "GL_RGB_SCALE_ARB"),    # 0x8573
+    (X,        1,      "GL_RGB_SCALE_EXT"),    # 0x8573
+    (X,        1,      "GL_ADD_SIGNED"),       # 0x8574
+    (X,        1,      "GL_ADD_SIGNED_ARB"),   # 0x8574
+    (X,        1,      "GL_ADD_SIGNED_EXT"),   # 0x8574
+    (X,        1,      "GL_INTERPOLATE"),      # 0x8575
+    (X,        1,      "GL_INTERPOLATE_ARB"),  # 0x8575
+    (X,        1,      "GL_INTERPOLATE_EXT"),  # 0x8575
+    (X,        1,      "GL_CONSTANT"), # 0x8576
+    (X,        1,      "GL_CONSTANT_ARB"),     # 0x8576
+    (X,        1,      "GL_CONSTANT_EXT"),     # 0x8576
+    (X,        1,      "GL_PRIMARY_COLOR"),    # 0x8577
+    (X,        1,      "GL_PRIMARY_COLOR_ARB"),        # 0x8577
+    (X,        1,      "GL_PRIMARY_COLOR_EXT"),        # 0x8577
+    (X,        1,      "GL_PREVIOUS"), # 0x8578
+    (X,        1,      "GL_PREVIOUS_ARB"),     # 0x8578
+    (X,        1,      "GL_PREVIOUS_EXT"),     # 0x8578
+    (X,        1,      "GL_SOURCE0_RGB"),      # 0x8580
+    (X,        1,      "GL_SOURCE0_RGB_ARB"),  # 0x8580
+    (X,        1,      "GL_SOURCE0_RGB_EXT"),  # 0x8580
+    (X,        1,      "GL_SRC0_RGB"), # 0x8580
+    (X,        1,      "GL_SOURCE1_RGB"),      # 0x8581
+    (X,        1,      "GL_SOURCE1_RGB_ARB"),  # 0x8581
+    (X,        1,      "GL_SOURCE1_RGB_EXT"),  # 0x8581
+    (X,        1,      "GL_SRC1_RGB"), # 0x8581
+    (X,        1,      "GL_SOURCE2_RGB"),      # 0x8582
+    (X,        1,      "GL_SOURCE2_RGB_ARB"),  # 0x8582
+    (X,        1,      "GL_SOURCE2_RGB_EXT"),  # 0x8582
+    (X,        1,      "GL_SRC2_RGB"), # 0x8582
+    (X,        1,      "GL_SOURCE3_RGB_NV"),   # 0x8583
+    (X,        1,      "GL_SOURCE0_ALPHA"),    # 0x8588
+    (X,        1,      "GL_SOURCE0_ALPHA_ARB"),        # 0x8588
+    (X,        1,      "GL_SOURCE0_ALPHA_EXT"),        # 0x8588
+    (X,        1,      "GL_SRC0_ALPHA"),       # 0x8588
+    (X,        1,      "GL_SOURCE1_ALPHA"),    # 0x8589
+    (X,        1,      "GL_SOURCE1_ALPHA_ARB"),        # 0x8589
+    (X,        1,      "GL_SOURCE1_ALPHA_EXT"),        # 0x8589
+    (X,        1,      "GL_SRC1_ALPHA"),       # 0x8589
+    (X,        1,      "GL_SOURCE2_ALPHA"),    # 0x858A
+    (X,        1,      "GL_SOURCE2_ALPHA_ARB"),        # 0x858A
+    (X,        1,      "GL_SOURCE2_ALPHA_EXT"),        # 0x858A
+    (X,        1,      "GL_SRC2_ALPHA"),       # 0x858A
+    (X,        1,      "GL_SOURCE3_ALPHA_NV"), # 0x858B
+    (X,        1,      "GL_OPERAND0_RGB"),     # 0x8590
+    (X,        1,      "GL_OPERAND0_RGB_ARB"), # 0x8590
+    (X,        1,      "GL_OPERAND0_RGB_EXT"), # 0x8590
+    (X,        1,      "GL_OPERAND1_RGB"),     # 0x8591
+    (X,        1,      "GL_OPERAND1_RGB_ARB"), # 0x8591
+    (X,        1,      "GL_OPERAND1_RGB_EXT"), # 0x8591
+    (X,        1,      "GL_OPERAND2_RGB"),     # 0x8592
+    (X,        1,      "GL_OPERAND2_RGB_ARB"), # 0x8592
+    (X,        1,      "GL_OPERAND2_RGB_EXT"), # 0x8592
+    (X,        1,      "GL_OPERAND3_RGB_NV"),  # 0x8593
+    (X,        1,      "GL_OPERAND0_ALPHA"),   # 0x8598
+    (X,        1,      "GL_OPERAND0_ALPHA_ARB"),       # 0x8598
+    (X,        1,      "GL_OPERAND0_ALPHA_EXT"),       # 0x8598
+    (X,        1,      "GL_OPERAND1_ALPHA"),   # 0x8599
+    (X,        1,      "GL_OPERAND1_ALPHA_ARB"),       # 0x8599
+    (X,        1,      "GL_OPERAND1_ALPHA_EXT"),       # 0x8599
+    (X,        1,      "GL_OPERAND2_ALPHA"),   # 0x859A
+    (X,        1,      "GL_OPERAND2_ALPHA_ARB"),       # 0x859A
+    (X,        1,      "GL_OPERAND2_ALPHA_EXT"),       # 0x859A
+    (X,        1,      "GL_OPERAND3_ALPHA_NV"),        # 0x859B
+    (X,        1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
+    (X,        1,      "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0
+    (X,        1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
+    (X,        1,      "GL_UNPACK_SUBSAMPLE_RATE_SGIX"),       # 0x85A1
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_4444_SGIX"),        # 0x85A2
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_2424_SGIX"),        # 0x85A3
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
+    (X,        1,      "GL_PIXEL_SUBSAMPLE_4242_SGIX"),        # 0x85A4
+    (X,        1,      "GL_PERTURB_EXT"),      # 0x85AE
+    (X,        1,      "GL_TEXTURE_NORMAL_EXT"),       # 0x85AF
+    (X,        1,      "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"),        # 0x85B0
+    (X,        1,      "GL_TRANSFORM_HINT_APPLE"),     # 0x85B1
+    (X,        1,      "GL_UNPACK_CLIENT_STORAGE_APPLE"),      # 0x85B2
+    (X,        1,      "GL_BUFFER_OBJECT_APPLE"),      # 0x85B3
+    (X,        1,      "GL_STORAGE_CLIENT_APPLE"),     # 0x85B4
+    (I,        1,      "GL_VERTEX_ARRAY_BINDING"),     # 0x85B5
+    (X,        1,      "GL_TEXTURE_RANGE_LENGTH_APPLE"),       # 0x85B7
+    (X,        1,      "GL_TEXTURE_RANGE_POINTER_APPLE"),      # 0x85B8
+    (X,        1,      "GL_YCBCR_422_APPLE"),  # 0x85B9
+    (X,        1,      "GL_UNSIGNED_SHORT_8_8_APPLE"), # 0x85BA
+    (X,        1,      "GL_UNSIGNED_SHORT_8_8_MESA"),  # 0x85BA
+    (X,        1,      "GL_UNSIGNED_SHORT_8_8_REV_APPLE"),     # 0x85BB
+    (X,        1,      "GL_UNSIGNED_SHORT_8_8_REV_MESA"),      # 0x85BB
+    (X,        1,      "GL_TEXTURE_STORAGE_HINT_APPLE"),       # 0x85BC
+    (X,        1,      "GL_STORAGE_PRIVATE_APPLE"),    # 0x85BD
+    (X,        1,      "GL_STORAGE_CACHED_APPLE"),     # 0x85BE
+    (X,        1,      "GL_STORAGE_SHARED_APPLE"),     # 0x85BF
+    (X,        1,      "GL_REPLACEMENT_CODE_ARRAY_SUN"),       # 0x85C0
+    (X,        1,      "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"),  # 0x85C1
+    (X,        1,      "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"),        # 0x85C2
+    (X,        1,      "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"),       # 0x85C3
+    (X,        1,      "GL_R1UI_V3F_SUN"),     # 0x85C4
+    (X,        1,      "GL_R1UI_C4UB_V3F_SUN"),        # 0x85C5
+    (X,        1,      "GL_R1UI_C3F_V3F_SUN"), # 0x85C6
+    (X,        1,      "GL_R1UI_N3F_V3F_SUN"), # 0x85C7
+    (X,        1,      "GL_R1UI_C4F_N3F_V3F_SUN"),     # 0x85C8
+    (X,        1,      "GL_R1UI_T2F_V3F_SUN"), # 0x85C9
+    (X,        1,      "GL_R1UI_T2F_N3F_V3F_SUN"),     # 0x85CA
+    (X,        1,      "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB
+    (X,        1,      "GL_SLICE_ACCUM_SUN"),  # 0x85CC
+    (X,        1,      "GL_QUAD_MESH_SUN"),    # 0x8614
+    (X,        1,      "GL_TRIANGLE_MESH_SUN"),        # 0x8615
+    (X,        1,      "GL_VERTEX_PROGRAM_ARB"),       # 0x8620
+    (X,        1,      "GL_VERTEX_PROGRAM_NV"),        # 0x8620
+    (X,        1,      "GL_VERTEX_STATE_PROGRAM_NV"),  # 0x8621
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED"),      # 0x8622
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"),  # 0x8622
+    (X,        1,      "GL_ATTRIB_ARRAY_SIZE_NV"),     # 0x8623
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"),     # 0x8623
+    (X,        1,      "GL_ATTRIB_ARRAY_STRIDE_NV"),   # 0x8624
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE"),       # 0x8624
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"),   # 0x8624
+    (X,        1,      "GL_ATTRIB_ARRAY_TYPE_NV"),     # 0x8625
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE"), # 0x8625
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"),     # 0x8625
+    (X,        1,      "GL_CURRENT_ATTRIB_NV"),        # 0x8626
+    (X,        1,      "GL_CURRENT_VERTEX_ATTRIB"),    # 0x8626
+    (X,        1,      "GL_CURRENT_VERTEX_ATTRIB_ARB"),        # 0x8626
+    (X,        1,      "GL_PROGRAM_LENGTH_ARB"),       # 0x8627
+    (X,        1,      "GL_PROGRAM_LENGTH_NV"),        # 0x8627
+    (X,        1,      "GL_PROGRAM_STRING_ARB"),       # 0x8628
+    (X,        1,      "GL_PROGRAM_STRING_NV"),        # 0x8628
+    (X,        1,      "GL_MODELVIEW_PROJECTION_NV"),  # 0x8629
+    (X,        1,      "GL_IDENTITY_NV"),      # 0x862A
+    (X,        1,      "GL_INVERSE_NV"),       # 0x862B
+    (X,        1,      "GL_TRANSPOSE_NV"),     # 0x862C
+    (X,        1,      "GL_INVERSE_TRANSPOSE_NV"),     # 0x862D
+    (X,        1,      "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"),       # 0x862E
+    (X,        1,      "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"),  # 0x862E
+    (X,        1,      "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+    (X,        1,      "GL_MAX_TRACK_MATRICES_NV"),    # 0x862F
+    (X,        1,      "GL_MATRIX0_NV"),       # 0x8630
+    (X,        1,      "GL_MATRIX1_NV"),       # 0x8631
+    (X,        1,      "GL_MATRIX2_NV"),       # 0x8632
+    (X,        1,      "GL_MATRIX3_NV"),       # 0x8633
+    (X,        1,      "GL_MATRIX4_NV"),       # 0x8634
+    (X,        1,      "GL_MATRIX5_NV"),       # 0x8635
+    (X,        1,      "GL_MATRIX6_NV"),       # 0x8636
+    (X,        1,      "GL_MATRIX7_NV"),       # 0x8637
+    (X,        1,      "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"),   # 0x8640
+    (X,        1,      "GL_CURRENT_MATRIX_STACK_DEPTH_NV"),    # 0x8640
+    (X,        1,      "GL_CURRENT_MATRIX_ARB"),       # 0x8641
+    (X,        1,      "GL_CURRENT_MATRIX_NV"),        # 0x8641
+    (X,        1,      "GL_PROGRAM_POINT_SIZE"),       # 0x8642
+    (X,        1,      "GL_PROGRAM_POINT_SIZE_ARB"),   # 0x8642
+    (X,        1,      "GL_PROGRAM_POINT_SIZE_EXT"),   # 0x8642
+    (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE"),        # 0x8642
+    (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE_ARB"),    # 0x8642
+    (X,        1,      "GL_VERTEX_PROGRAM_POINT_SIZE_NV"),     # 0x8642
+    (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE"),  # 0x8643
+    (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE_ARB"),      # 0x8643
+    (X,        1,      "GL_VERTEX_PROGRAM_TWO_SIDE_NV"),       # 0x8643
+    (X,        1,      "GL_PROGRAM_PARAMETER_NV"),     # 0x8644
+    (X,        1,      "GL_ATTRIB_ARRAY_POINTER_NV"),  # 0x8645
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER"),      # 0x8645
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"),  # 0x8645
+    (X,        1,      "GL_PROGRAM_TARGET_NV"),        # 0x8646
+    (X,        1,      "GL_PROGRAM_RESIDENT_NV"),      # 0x8647
+    (X,        1,      "GL_TRACK_MATRIX_NV"),  # 0x8648
+    (X,        1,      "GL_TRACK_MATRIX_TRANSFORM_NV"),        # 0x8649
+    (I,        1,      "GL_VERTEX_PROGRAM_BINDING_NV"),        # 0x864A
+    (X,        1,      "GL_PROGRAM_ERROR_POSITION_ARB"),       # 0x864B
+    (X,        1,      "GL_PROGRAM_ERROR_POSITION_NV"),        # 0x864B
+    (X,        1,      "GL_OFFSET_TEXTURE_RECTANGLE_NV"),      # 0x864C
+    (X,        1,      "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"),        # 0x864D
+    (X,        1,      "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E
+    (X,        1,      "GL_DEPTH_CLAMP"),      # 0x864F
+    (X,        1,      "GL_DEPTH_CLAMP_NV"),   # 0x864F
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY0_NV"),  # 0x8650
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY1_NV"),  # 0x8651
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY2_NV"),  # 0x8652
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY3_NV"),  # 0x8653
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY4_NV"),  # 0x8654
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY5_NV"),  # 0x8655
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY6_NV"),  # 0x8656
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY7_NV"),  # 0x8657
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY8_NV"),  # 0x8658
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY9_NV"),  # 0x8659
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB10_4_NV"),        # 0x866A
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB11_4_NV"),        # 0x866B
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB12_4_NV"),        # 0x866C
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB13_4_NV"),        # 0x866D
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB14_4_NV"),        # 0x866E
+    (X,        1,      "GL_MAP1_VERTEX_ATTRIB15_4_NV"),        # 0x866F
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676
+    (I,        1,      "GL_PROGRAM_BINDING_ARB"),      # 0x8677
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB7_4_NV"), # 0x8677
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB10_4_NV"),        # 0x867A
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB11_4_NV"),        # 0x867B
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB12_4_NV"),        # 0x867C
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB13_4_NV"),        # 0x867D
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB14_4_NV"),        # 0x867E
+    (X,        1,      "GL_MAP2_VERTEX_ATTRIB15_4_NV"),        # 0x867F
+    (X,        1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"),    # 0x86A0
+    (X,        1,      "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"),        # 0x86A0
+    (X,        1,      "GL_TEXTURE_COMPRESSED"),       # 0x86A1
+    (X,        1,      "GL_TEXTURE_COMPRESSED_ARB"),   # 0x86A1
+    (X,        1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS"),   # 0x86A2
+    (X,        1,      "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"),       # 0x86A2
+    (X,        1,      "GL_COMPRESSED_TEXTURE_FORMATS"),       # 0x86A3
+    (X,        1,      "GL_COMPRESSED_TEXTURE_FORMATS_ARB"),   # 0x86A3
+    (X,        1,      "GL_MAX_VERTEX_UNITS_ARB"),     # 0x86A4
+    (X,        1,      "GL_ACTIVE_VERTEX_UNITS_ARB"),  # 0x86A5
+    (X,        1,      "GL_WEIGHT_SUM_UNITY_ARB"),     # 0x86A6
+    (X,        1,      "GL_VERTEX_BLEND_ARB"), # 0x86A7
+    (X,        1,      "GL_CURRENT_WEIGHT_ARB"),       # 0x86A8
+    (X,        1,      "GL_WEIGHT_ARRAY_TYPE_ARB"),    # 0x86A9
+    (X,        1,      "GL_WEIGHT_ARRAY_STRIDE_ARB"),  # 0x86AA
+    (X,        1,      "GL_WEIGHT_ARRAY_SIZE_ARB"),    # 0x86AB
+    (X,        1,      "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC
+    (X,        1,      "GL_WEIGHT_ARRAY_ARB"), # 0x86AD
+    (X,        1,      "GL_DOT3_RGB"), # 0x86AE
+    (X,        1,      "GL_DOT3_RGB_ARB"),     # 0x86AE
+    (X,        1,      "GL_DOT3_RGBA"),        # 0x86AF
+    (X,        1,      "GL_DOT3_RGBA_ARB"),    # 0x86AF
+    (X,        1,      "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0
+    (X,        1,      "GL_COMPRESSED_RGBA_FXT1_3DFX"),        # 0x86B1
+    (X,        1,      "GL_MULTISAMPLE_3DFX"), # 0x86B2
+    (X,        1,      "GL_SAMPLE_BUFFERS_3DFX"),      # 0x86B3
+    (X,        1,      "GL_SAMPLES_3DFX"),     # 0x86B4
+    (X,        1,      "GL_EVAL_2D_NV"),       # 0x86C0
+    (X,        1,      "GL_EVAL_TRIANGULAR_2D_NV"),    # 0x86C1
+    (X,        1,      "GL_MAP_TESSELLATION_NV"),      # 0x86C2
+    (X,        1,      "GL_MAP_ATTRIB_U_ORDER_NV"),    # 0x86C3
+    (X,        1,      "GL_MAP_ATTRIB_V_ORDER_NV"),    # 0x86C4
+    (X,        1,      "GL_EVAL_FRACTIONAL_TESSELLATION_NV"),  # 0x86C5
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB0_NV"),   # 0x86C6
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB1_NV"),   # 0x86C7
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB2_NV"),   # 0x86C8
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB3_NV"),   # 0x86C9
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB4_NV"),   # 0x86CA
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB5_NV"),   # 0x86CB
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB6_NV"),   # 0x86CC
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB7_NV"),   # 0x86CD
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB8_NV"),   # 0x86CE
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB9_NV"),   # 0x86CF
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB10_NV"),  # 0x86D0
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB11_NV"),  # 0x86D1
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB12_NV"),  # 0x86D2
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB13_NV"),  # 0x86D3
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB14_NV"),  # 0x86D4
+    (X,        1,      "GL_EVAL_VERTEX_ATTRIB15_NV"),  # 0x86D5
+    (X,        1,      "GL_MAX_MAP_TESSELLATION_NV"),  # 0x86D6
+    (X,        1,      "GL_MAX_RATIONAL_EVAL_ORDER_NV"),       # 0x86D7
+    (X,        1,      "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"),     # 0x86D8
+    (X,        1,      "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"),     # 0x86D9
+    (X,        1,      "GL_UNSIGNED_INT_S8_S8_8_8_NV"),        # 0x86DA
+    (X,        1,      "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"),    # 0x86DB
+    (X,        1,      "GL_DSDT_MAG_INTENSITY_NV"),    # 0x86DC
+    (X,        1,      "GL_SHADER_CONSISTENT_NV"),     # 0x86DD
+    (X,        1,      "GL_TEXTURE_SHADER_NV"),        # 0x86DE
+    (X,        1,      "GL_SHADER_OPERATION_NV"),      # 0x86DF
+    (X,        1,      "GL_CULL_MODES_NV"),    # 0x86E0
+    (X,        1,      "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1
+    (X,        1,      "GL_OFFSET_TEXTURE_SCALE_NV"),  # 0x86E2
+    (X,        1,      "GL_OFFSET_TEXTURE_BIAS_NV"),   # 0x86E3
+    (X,        1,      "GL_PREVIOUS_TEXTURE_INPUT_NV"),        # 0x86E4
+    (X,        1,      "GL_CONST_EYE_NV"),     # 0x86E5
+    (X,        1,      "GL_PASS_THROUGH_NV"),  # 0x86E6
+    (X,        1,      "GL_CULL_FRAGMENT_NV"), # 0x86E7
+    (X,        1,      "GL_OFFSET_TEXTURE_2D_NV"),     # 0x86E8
+    (X,        1,      "GL_DEPENDENT_AR_TEXTURE_2D_NV"),       # 0x86E9
+    (X,        1,      "GL_DEPENDENT_GB_TEXTURE_2D_NV"),       # 0x86EA
+    (X,        1,      "GL_SURFACE_STATE_NV"), # 0x86EB
+    (X,        1,      "GL_DOT_PRODUCT_NV"),   # 0x86EC
+    (X,        1,      "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"),     # 0x86ED
+    (X,        1,      "GL_DOT_PRODUCT_TEXTURE_2D_NV"),        # 0x86EE
+    (X,        1,      "GL_DOT_PRODUCT_TEXTURE_3D_NV"),        # 0x86EF
+    (X,        1,      "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"),  # 0x86F0
+    (X,        1,      "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"),  # 0x86F1
+    (X,        1,      "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"),  # 0x86F2
+    (X,        1,      "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"),        # 0x86F3
+    (X,        1,      "GL_HILO_NV"),  # 0x86F4
+    (X,        1,      "GL_DSDT_NV"),  # 0x86F5
+    (X,        1,      "GL_DSDT_MAG_NV"),      # 0x86F6
+    (X,        1,      "GL_DSDT_MAG_VIB_NV"),  # 0x86F7
+    (X,        1,      "GL_HILO16_NV"),        # 0x86F8
+    (X,        1,      "GL_SIGNED_HILO_NV"),   # 0x86F9
+    (X,        1,      "GL_SIGNED_HILO16_NV"), # 0x86FA
+    (X,        1,      "GL_SIGNED_RGBA_NV"),   # 0x86FB
+    (X,        1,      "GL_SIGNED_RGBA8_NV"),  # 0x86FC
+    (X,        1,      "GL_SURFACE_REGISTERED_NV"),    # 0x86FD
+    (X,        1,      "GL_SIGNED_RGB_NV"),    # 0x86FE
+    (X,        1,      "GL_SIGNED_RGB8_NV"),   # 0x86FF
+    (X,        1,      "GL_SURFACE_MAPPED_NV"),        # 0x8700
+    (X,        1,      "GL_SIGNED_LUMINANCE_NV"),      # 0x8701
+    (X,        1,      "GL_SIGNED_LUMINANCE8_NV"),     # 0x8702
+    (X,        1,      "GL_SIGNED_LUMINANCE_ALPHA_NV"),        # 0x8703
+    (X,        1,      "GL_SIGNED_LUMINANCE8_ALPHA8_NV"),      # 0x8704
+    (X,        1,      "GL_SIGNED_ALPHA_NV"),  # 0x8705
+    (X,        1,      "GL_SIGNED_ALPHA8_NV"), # 0x8706
+    (X,        1,      "GL_SIGNED_INTENSITY_NV"),      # 0x8707
+    (X,        1,      "GL_SIGNED_INTENSITY8_NV"),     # 0x8708
+    (X,        1,      "GL_DSDT8_NV"), # 0x8709
+    (X,        1,      "GL_DSDT8_MAG8_NV"),    # 0x870A
+    (X,        1,      "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B
+    (X,        1,      "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"),     # 0x870C
+    (X,        1,      "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"),   # 0x870D
+    (X,        1,      "GL_HI_SCALE_NV"),      # 0x870E
+    (X,        1,      "GL_LO_SCALE_NV"),      # 0x870F
+    (X,        1,      "GL_DS_SCALE_NV"),      # 0x8710
+    (X,        1,      "GL_DT_SCALE_NV"),      # 0x8711
+    (X,        1,      "GL_MAGNITUDE_SCALE_NV"),       # 0x8712
+    (X,        1,      "GL_VIBRANCE_SCALE_NV"),        # 0x8713
+    (X,        1,      "GL_HI_BIAS_NV"),       # 0x8714
+    (X,        1,      "GL_LO_BIAS_NV"),       # 0x8715
+    (X,        1,      "GL_DS_BIAS_NV"),       # 0x8716
+    (X,        1,      "GL_DT_BIAS_NV"),       # 0x8717
+    (X,        1,      "GL_MAGNITUDE_BIAS_NV"),        # 0x8718
+    (X,        1,      "GL_VIBRANCE_BIAS_NV"), # 0x8719
+    (X,        1,      "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A
+    (X,        1,      "GL_TEXTURE_HI_SIZE_NV"),       # 0x871B
+    (X,        1,      "GL_TEXTURE_LO_SIZE_NV"),       # 0x871C
+    (X,        1,      "GL_TEXTURE_DS_SIZE_NV"),       # 0x871D
+    (X,        1,      "GL_TEXTURE_DT_SIZE_NV"),       # 0x871E
+    (X,        1,      "GL_TEXTURE_MAG_SIZE_NV"),      # 0x871F
+    (X,        1,      "GL_MODELVIEW2_ARB"),   # 0x8722
+    (X,        1,      "GL_MODELVIEW3_ARB"),   # 0x8723
+    (X,        1,      "GL_MODELVIEW4_ARB"),   # 0x8724
+    (X,        1,      "GL_MODELVIEW5_ARB"),   # 0x8725
+    (X,        1,      "GL_MODELVIEW6_ARB"),   # 0x8726
+    (X,        1,      "GL_MODELVIEW7_ARB"),   # 0x8727
+    (X,        1,      "GL_MODELVIEW8_ARB"),   # 0x8728
+    (X,        1,      "GL_MODELVIEW9_ARB"),   # 0x8729
+    (X,        1,      "GL_MODELVIEW10_ARB"),  # 0x872A
+    (X,        1,      "GL_MODELVIEW11_ARB"),  # 0x872B
+    (X,        1,      "GL_MODELVIEW12_ARB"),  # 0x872C
+    (X,        1,      "GL_MODELVIEW13_ARB"),  # 0x872D
+    (X,        1,      "GL_MODELVIEW14_ARB"),  # 0x872E
+    (X,        1,      "GL_MODELVIEW15_ARB"),  # 0x872F
+    (X,        1,      "GL_MODELVIEW16_ARB"),  # 0x8730
+    (X,        1,      "GL_MODELVIEW17_ARB"),  # 0x8731
+    (X,        1,      "GL_MODELVIEW18_ARB"),  # 0x8732
+    (X,        1,      "GL_MODELVIEW19_ARB"),  # 0x8733
+    (X,        1,      "GL_MODELVIEW20_ARB"),  # 0x8734
+    (X,        1,      "GL_MODELVIEW21_ARB"),  # 0x8735
+    (X,        1,      "GL_MODELVIEW22_ARB"),  # 0x8736
+    (X,        1,      "GL_MODELVIEW23_ARB"),  # 0x8737
+    (X,        1,      "GL_MODELVIEW24_ARB"),  # 0x8738
+    (X,        1,      "GL_MODELVIEW25_ARB"),  # 0x8739
+    (X,        1,      "GL_MODELVIEW26_ARB"),  # 0x873A
+    (X,        1,      "GL_MODELVIEW27_ARB"),  # 0x873B
+    (X,        1,      "GL_MODELVIEW28_ARB"),  # 0x873C
+    (X,        1,      "GL_MODELVIEW29_ARB"),  # 0x873D
+    (X,        1,      "GL_MODELVIEW30_ARB"),  # 0x873E
+    (X,        1,      "GL_MODELVIEW31_ARB"),  # 0x873F
+    (X,        1,      "GL_DOT3_RGB_EXT"),     # 0x8740
+    (X,        1,      "GL_DOT3_RGBA_EXT"),    # 0x8741
+    (X,        1,      "GL_PROGRAM_BINARY_LENGTH"),    # 0x8741
+    (X,        1,      "GL_MIRROR_CLAMP_ATI"), # 0x8742
+    (X,        1,      "GL_MIRROR_CLAMP_EXT"), # 0x8742
+    (X,        1,      "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743
+    (X,        1,      "GL_MIRROR_CLAMP_TO_EDGE_EXT"), # 0x8743
+    (X,        1,      "GL_MODULATE_ADD_ATI"), # 0x8744
+    (X,        1,      "GL_MODULATE_SIGNED_ADD_ATI"),  # 0x8745
+    (X,        1,      "GL_MODULATE_SUBTRACT_ATI"),    # 0x8746
+    (X,        1,      "GL_YCBCR_MESA"),       # 0x8757
+    (X,        1,      "GL_PACK_INVERT_MESA"), # 0x8758
+    (X,        1,      "GL_TEXTURE_1D_STACK_MESAX"),   # 0x8759
+    (X,        1,      "GL_TEXTURE_2D_STACK_MESAX"),   # 0x875A
+    (X,        1,      "GL_PROXY_TEXTURE_1D_STACK_MESAX"),     # 0x875B
+    (X,        1,      "GL_PROXY_TEXTURE_2D_STACK_MESAX"),     # 0x875C
+    (X,        1,      "GL_TEXTURE_1D_STACK_BINDING_MESAX"),   # 0x875D
+    (X,        1,      "GL_TEXTURE_2D_STACK_BINDING_MESAX"),   # 0x875E
+    (X,        1,      "GL_STATIC_ATI"),       # 0x8760
+    (X,        1,      "GL_DYNAMIC_ATI"),      # 0x8761
+    (X,        1,      "GL_PRESERVE_ATI"),     # 0x8762
+    (X,        1,      "GL_DISCARD_ATI"),      # 0x8763
+    (X,        1,      "GL_BUFFER_SIZE"),      # 0x8764
+    (X,        1,      "GL_BUFFER_SIZE_ARB"),  # 0x8764
+    (X,        1,      "GL_OBJECT_BUFFER_SIZE_ATI"),   # 0x8764
+    (X,        1,      "GL_BUFFER_USAGE"),     # 0x8765
+    (X,        1,      "GL_BUFFER_USAGE_ARB"), # 0x8765
+    (X,        1,      "GL_OBJECT_BUFFER_USAGE_ATI"),  # 0x8765
+    (X,        1,      "GL_ARRAY_OBJECT_BUFFER_ATI"),  # 0x8766
+    (X,        1,      "GL_ARRAY_OBJECT_OFFSET_ATI"),  # 0x8767
+    (X,        1,      "GL_ELEMENT_ARRAY_ATI"),        # 0x8768
+    (X,        1,      "GL_ELEMENT_ARRAY_TYPE_ATI"),   # 0x8769
+    (X,        1,      "GL_ELEMENT_ARRAY_POINTER_ATI"),        # 0x876A
+    (X,        1,      "GL_MAX_VERTEX_STREAMS_ATI"),   # 0x876B
+    (X,        1,      "GL_VERTEX_STREAM0_ATI"),       # 0x876C
+    (X,        1,      "GL_VERTEX_STREAM1_ATI"),       # 0x876D
+    (X,        1,      "GL_VERTEX_STREAM2_ATI"),       # 0x876E
+    (X,        1,      "GL_VERTEX_STREAM3_ATI"),       # 0x876F
+    (X,        1,      "GL_VERTEX_STREAM4_ATI"),       # 0x8770
+    (X,        1,      "GL_VERTEX_STREAM5_ATI"),       # 0x8771
+    (X,        1,      "GL_VERTEX_STREAM6_ATI"),       # 0x8772
+    (X,        1,      "GL_VERTEX_STREAM7_ATI"),       # 0x8773
+    (X,        1,      "GL_VERTEX_SOURCE_ATI"),        # 0x8774
+    (X,        1,      "GL_BUMP_ROT_MATRIX_ATI"),      # 0x8775
+    (X,        1,      "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776
+    (X,        1,      "GL_BUMP_NUM_TEX_UNITS_ATI"),   # 0x8777
+    (X,        1,      "GL_BUMP_TEX_UNITS_ATI"),       # 0x8778
+    (X,        1,      "GL_DUDV_ATI"), # 0x8779
+    (X,        1,      "GL_DU8DV8_ATI"),       # 0x877A
+    (X,        1,      "GL_BUMP_ENVMAP_ATI"),  # 0x877B
+    (X,        1,      "GL_BUMP_TARGET_ATI"),  # 0x877C
+    (X,        1,      "GL_VERTEX_SHADER_EXT"),        # 0x8780
+    (I,        1,      "GL_VERTEX_SHADER_BINDING_EXT"),        # 0x8781
+    (X,        1,      "GL_OP_INDEX_EXT"),     # 0x8782
+    (X,        1,      "GL_OP_NEGATE_EXT"),    # 0x8783
+    (X,        1,      "GL_OP_DOT3_EXT"),      # 0x8784
+    (X,        1,      "GL_OP_DOT4_EXT"),      # 0x8785
+    (X,        1,      "GL_OP_MUL_EXT"),       # 0x8786
+    (X,        1,      "GL_OP_ADD_EXT"),       # 0x8787
+    (X,        1,      "GL_OP_MADD_EXT"),      # 0x8788
+    (X,        1,      "GL_OP_FRAC_EXT"),      # 0x8789
+    (X,        1,      "GL_OP_MAX_EXT"),       # 0x878A
+    (X,        1,      "GL_OP_MIN_EXT"),       # 0x878B
+    (X,        1,      "GL_OP_SET_GE_EXT"),    # 0x878C
+    (X,        1,      "GL_OP_SET_LT_EXT"),    # 0x878D
+    (X,        1,      "GL_OP_CLAMP_EXT"),     # 0x878E
+    (X,        1,      "GL_OP_FLOOR_EXT"),     # 0x878F
+    (X,        1,      "GL_OP_ROUND_EXT"),     # 0x8790
+    (X,        1,      "GL_OP_EXP_BASE_2_EXT"),        # 0x8791
+    (X,        1,      "GL_OP_LOG_BASE_2_EXT"),        # 0x8792
+    (X,        1,      "GL_OP_POWER_EXT"),     # 0x8793
+    (X,        1,      "GL_OP_RECIP_EXT"),     # 0x8794
+    (X,        1,      "GL_OP_RECIP_SQRT_EXT"),        # 0x8795
+    (X,        1,      "GL_OP_SUB_EXT"),       # 0x8796
+    (X,        1,      "GL_OP_CROSS_PRODUCT_EXT"),     # 0x8797
+    (X,        1,      "GL_OP_MULTIPLY_MATRIX_EXT"),   # 0x8798
+    (X,        1,      "GL_OP_MOV_EXT"),       # 0x8799
+    (X,        1,      "GL_OUTPUT_VERTEX_EXT"),        # 0x879A
+    (X,        1,      "GL_OUTPUT_COLOR0_EXT"),        # 0x879B
+    (X,        1,      "GL_OUTPUT_COLOR1_EXT"),        # 0x879C
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD0_EXT"),        # 0x879D
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD1_EXT"),        # 0x879E
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD2_EXT"),        # 0x879F
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD3_EXT"),        # 0x87A0
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD4_EXT"),        # 0x87A1
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD5_EXT"),        # 0x87A2
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD6_EXT"),        # 0x87A3
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD7_EXT"),        # 0x87A4
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD8_EXT"),        # 0x87A5
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD9_EXT"),        # 0x87A6
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD10_EXT"),       # 0x87A7
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD11_EXT"),       # 0x87A8
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD12_EXT"),       # 0x87A9
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD13_EXT"),       # 0x87AA
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD14_EXT"),       # 0x87AB
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD15_EXT"),       # 0x87AC
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD16_EXT"),       # 0x87AD
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD17_EXT"),       # 0x87AE
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD18_EXT"),       # 0x87AF
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD19_EXT"),       # 0x87B0
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD20_EXT"),       # 0x87B1
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD21_EXT"),       # 0x87B2
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD22_EXT"),       # 0x87B3
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD23_EXT"),       # 0x87B4
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD24_EXT"),       # 0x87B5
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD25_EXT"),       # 0x87B6
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD26_EXT"),       # 0x87B7
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD27_EXT"),       # 0x87B8
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD28_EXT"),       # 0x87B9
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD29_EXT"),       # 0x87BA
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD30_EXT"),       # 0x87BB
+    (X,        1,      "GL_OUTPUT_TEXTURE_COORD31_EXT"),       # 0x87BC
+    (X,        1,      "GL_OUTPUT_FOG_EXT"),   # 0x87BD
+    (X,        1,      "GL_SCALAR_EXT"),       # 0x87BE
+    (X,        1,      "GL_VECTOR_EXT"),       # 0x87BF
+    (X,        1,      "GL_MATRIX_EXT"),       # 0x87C0
+    (X,        1,      "GL_VARIANT_EXT"),      # 0x87C1
+    (X,        1,      "GL_INVARIANT_EXT"),    # 0x87C2
+    (X,        1,      "GL_LOCAL_CONSTANT_EXT"),       # 0x87C3
+    (X,        1,      "GL_LOCAL_EXT"),        # 0x87C4
+    (X,        1,      "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"),       # 0x87C5
+    (X,        1,      "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"),   # 0x87C6
+    (X,        1,      "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7
+    (X,        1,      "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),    # 0x87C8
+    (X,        1,      "GL_MAX_VERTEX_SHADER_LOCALS_EXT"),     # 0x87C9
+    (X,        1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"),     # 0x87CA
+    (X,        1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB
+    (X,        1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),  # 0x87CC
+    (X,        1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"),       # 0x87CD
+    (X,        1,      "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"),   # 0x87CE
+    (X,        1,      "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"),   # 0x87CF
+    (X,        1,      "GL_VERTEX_SHADER_VARIANTS_EXT"),       # 0x87D0
+    (X,        1,      "GL_VERTEX_SHADER_INVARIANTS_EXT"),     # 0x87D1
+    (X,        1,      "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"),        # 0x87D2
+    (X,        1,      "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3
+    (X,        1,      "GL_VERTEX_SHADER_OPTIMIZED_EXT"),      # 0x87D4
+    (X,        1,      "GL_X_EXT"),    # 0x87D5
+    (X,        1,      "GL_Y_EXT"),    # 0x87D6
+    (X,        1,      "GL_Z_EXT"),    # 0x87D7
+    (X,        1,      "GL_W_EXT"),    # 0x87D8
+    (X,        1,      "GL_NEGATIVE_X_EXT"),   # 0x87D9
+    (X,        1,      "GL_NEGATIVE_Y_EXT"),   # 0x87DA
+    (X,        1,      "GL_NEGATIVE_Z_EXT"),   # 0x87DB
+    (X,        1,      "GL_NEGATIVE_W_EXT"),   # 0x87DC
+    (X,        1,      "GL_ZERO_EXT"), # 0x87DD
+    (X,        1,      "GL_ONE_EXT"),  # 0x87DE
+    (X,        1,      "GL_NEGATIVE_ONE_EXT"), # 0x87DF
+    (X,        1,      "GL_NORMALIZED_RANGE_EXT"),     # 0x87E0
+    (X,        1,      "GL_FULL_RANGE_EXT"),   # 0x87E1
+    (X,        1,      "GL_CURRENT_VERTEX_EXT"),       # 0x87E2
+    (X,        1,      "GL_MVP_MATRIX_EXT"),   # 0x87E3
+    (X,        1,      "GL_VARIANT_VALUE_EXT"),        # 0x87E4
+    (X,        1,      "GL_VARIANT_DATATYPE_EXT"),     # 0x87E5
+    (X,        1,      "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6
+    (X,        1,      "GL_VARIANT_ARRAY_TYPE_EXT"),   # 0x87E7
+    (X,        1,      "GL_VARIANT_ARRAY_EXT"),        # 0x87E8
+    (X,        1,      "GL_VARIANT_ARRAY_POINTER_EXT"),        # 0x87E9
+    (X,        1,      "GL_INVARIANT_VALUE_EXT"),      # 0x87EA
+    (X,        1,      "GL_INVARIANT_DATATYPE_EXT"),   # 0x87EB
+    (X,        1,      "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC
+    (X,        1,      "GL_LOCAL_CONSTANT_DATATYPE_EXT"),      # 0x87ED
+    (X,        1,      "GL_PN_TRIANGLES_ATI"), # 0x87F0
+    (X,        1,      "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),   # 0x87F1
+    (X,        1,      "GL_PN_TRIANGLES_POINT_MODE_ATI"),      # 0x87F2
+    (X,        1,      "GL_PN_TRIANGLES_NORMAL_MODE_ATI"),     # 0x87F3
+    (X,        1,      "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"),       # 0x87F4
+    (X,        1,      "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"),       # 0x87F5
+    (X,        1,      "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"),        # 0x87F6
+    (X,        1,      "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"),      # 0x87F7
+    (X,        1,      "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"),   # 0x87F8
+    (X,        1,      "GL_VBO_FREE_MEMORY_ATI"),      # 0x87FB
+    (X,        1,      "GL_TEXTURE_FREE_MEMORY_ATI"),  # 0x87FC
+    (X,        1,      "GL_RENDERBUFFER_FREE_MEMORY_ATI"),     # 0x87FD
+    (X,        1,      "GL_NUM_PROGRAM_BINARY_FORMATS"),       # 0x87FE
+    (X,        1,      "GL_PROGRAM_BINARY_FORMATS"),   # 0x87FF
+    (X,        1,      "GL_STENCIL_BACK_FUNC"),        # 0x8800
+    (X,        1,      "GL_STENCIL_BACK_FUNC_ATI"),    # 0x8800
+    (X,        1,      "GL_STENCIL_BACK_FAIL"),        # 0x8801
+    (X,        1,      "GL_STENCIL_BACK_FAIL_ATI"),    # 0x8801
+    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL"),     # 0x8802
+    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"), # 0x8802
+    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS"),     # 0x8803
+    (X,        1,      "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"), # 0x8803
+    (X,        1,      "GL_FRAGMENT_PROGRAM_ARB"),     # 0x8804
+    (X,        1,      "GL_PROGRAM_ALU_INSTRUCTIONS_ARB"),     # 0x8805
+    (X,        1,      "GL_PROGRAM_TEX_INSTRUCTIONS_ARB"),     # 0x8806
+    (X,        1,      "GL_PROGRAM_TEX_INDIRECTIONS_ARB"),     # 0x8807
+    (X,        1,      "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),      # 0x8808
+    (X,        1,      "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),      # 0x8809
+    (X,        1,      "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),      # 0x880A
+    (X,        1,      "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"), # 0x880B
+    (X,        1,      "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"), # 0x880C
+    (X,        1,      "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"), # 0x880D
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"),  # 0x880E
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"),  # 0x880F
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"),  # 0x8810
+    (X,        1,      "GL_RGBA32F"),  # 0x8814
+    (X,        1,      "GL_RGBA32F_ARB"),      # 0x8814
+    (X,        1,      "GL_RGBA_FLOAT32_APPLE"),       # 0x8814
+    (X,        1,      "GL_RGBA_FLOAT32_ATI"), # 0x8814
+    (X,        1,      "GL_RGB32F"),   # 0x8815
+    (X,        1,      "GL_RGB32F_ARB"),       # 0x8815
+    (X,        1,      "GL_RGB_FLOAT32_APPLE"),        # 0x8815
+    (X,        1,      "GL_RGB_FLOAT32_ATI"),  # 0x8815
+    (X,        1,      "GL_ALPHA32F_ARB"),     # 0x8816
+    (X,        1,      "GL_ALPHA_FLOAT32_APPLE"),      # 0x8816
+    (X,        1,      "GL_ALPHA_FLOAT32_ATI"),        # 0x8816
+    (X,        1,      "GL_INTENSITY32F_ARB"), # 0x8817
+    (X,        1,      "GL_INTENSITY_FLOAT32_APPLE"),  # 0x8817
+    (X,        1,      "GL_INTENSITY_FLOAT32_ATI"),    # 0x8817
+    (X,        1,      "GL_LUMINANCE32F_ARB"), # 0x8818
+    (X,        1,      "GL_LUMINANCE_FLOAT32_APPLE"),  # 0x8818
+    (X,        1,      "GL_LUMINANCE_FLOAT32_ATI"),    # 0x8818
+    (X,        1,      "GL_LUMINANCE_ALPHA32F_ARB"),   # 0x8819
+    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT32_APPLE"),    # 0x8819
+    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT32_ATI"),      # 0x8819
+    (X,        1,      "GL_RGBA16F"),  # 0x881A
+    (X,        1,      "GL_RGBA16F_ARB"),      # 0x881A
+    (X,        1,      "GL_RGBA_FLOAT16_APPLE"),       # 0x881A
+    (X,        1,      "GL_RGBA_FLOAT16_ATI"), # 0x881A
+    (X,        1,      "GL_RGB16F"),   # 0x881B
+    (X,        1,      "GL_RGB16F_ARB"),       # 0x881B
+    (X,        1,      "GL_RGB_FLOAT16_APPLE"),        # 0x881B
+    (X,        1,      "GL_RGB_FLOAT16_ATI"),  # 0x881B
+    (X,        1,      "GL_ALPHA16F_ARB"),     # 0x881C
+    (X,        1,      "GL_ALPHA_FLOAT16_APPLE"),      # 0x881C
+    (X,        1,      "GL_ALPHA_FLOAT16_ATI"),        # 0x881C
+    (X,        1,      "GL_INTENSITY16F_ARB"), # 0x881D
+    (X,        1,      "GL_INTENSITY_FLOAT16_APPLE"),  # 0x881D
+    (X,        1,      "GL_INTENSITY_FLOAT16_ATI"),    # 0x881D
+    (X,        1,      "GL_LUMINANCE16F_ARB"), # 0x881E
+    (X,        1,      "GL_LUMINANCE_FLOAT16_APPLE"),  # 0x881E
+    (X,        1,      "GL_LUMINANCE_FLOAT16_ATI"),    # 0x881E
+    (X,        1,      "GL_LUMINANCE_ALPHA16F_ARB"),   # 0x881F
+    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT16_APPLE"),    # 0x881F
+    (X,        1,      "GL_LUMINANCE_ALPHA_FLOAT16_ATI"),      # 0x881F
+    (X,        1,      "GL_RGBA_FLOAT_MODE_ARB"),      # 0x8820
+    (X,        1,      "GL_TYPE_RGBA_FLOAT_ATI"),      # 0x8820
+    (X,        1,      "GL_MAX_DRAW_BUFFERS"), # 0x8824
+    (X,        1,      "GL_MAX_DRAW_BUFFERS_ARB"),     # 0x8824
+    (X,        1,      "GL_MAX_DRAW_BUFFERS_ATI"),     # 0x8824
+    (X,        1,      "GL_DRAW_BUFFER0"),     # 0x8825
+    (X,        1,      "GL_DRAW_BUFFER0_ARB"), # 0x8825
+    (X,        1,      "GL_DRAW_BUFFER0_ATI"), # 0x8825
+    (X,        1,      "GL_DRAW_BUFFER1"),     # 0x8826
+    (X,        1,      "GL_DRAW_BUFFER1_ARB"), # 0x8826
+    (X,        1,      "GL_DRAW_BUFFER1_ATI"), # 0x8826
+    (X,        1,      "GL_DRAW_BUFFER2"),     # 0x8827
+    (X,        1,      "GL_DRAW_BUFFER2_ARB"), # 0x8827
+    (X,        1,      "GL_DRAW_BUFFER2_ATI"), # 0x8827
+    (X,        1,      "GL_DRAW_BUFFER3"),     # 0x8828
+    (X,        1,      "GL_DRAW_BUFFER3_ARB"), # 0x8828
+    (X,        1,      "GL_DRAW_BUFFER3_ATI"), # 0x8828
+    (X,        1,      "GL_DRAW_BUFFER4"),     # 0x8829
+    (X,        1,      "GL_DRAW_BUFFER4_ARB"), # 0x8829
+    (X,        1,      "GL_DRAW_BUFFER4_ATI"), # 0x8829
+    (X,        1,      "GL_DRAW_BUFFER5"),     # 0x882A
+    (X,        1,      "GL_DRAW_BUFFER5_ARB"), # 0x882A
+    (X,        1,      "GL_DRAW_BUFFER5_ATI"), # 0x882A
+    (X,        1,      "GL_DRAW_BUFFER6"),     # 0x882B
+    (X,        1,      "GL_DRAW_BUFFER6_ARB"), # 0x882B
+    (X,        1,      "GL_DRAW_BUFFER6_ATI"), # 0x882B
+    (X,        1,      "GL_DRAW_BUFFER7"),     # 0x882C
+    (X,        1,      "GL_DRAW_BUFFER7_ARB"), # 0x882C
+    (X,        1,      "GL_DRAW_BUFFER7_ATI"), # 0x882C
+    (X,        1,      "GL_DRAW_BUFFER8"),     # 0x882D
+    (X,        1,      "GL_DRAW_BUFFER8_ARB"), # 0x882D
+    (X,        1,      "GL_DRAW_BUFFER8_ATI"), # 0x882D
+    (X,        1,      "GL_DRAW_BUFFER9"),     # 0x882E
+    (X,        1,      "GL_DRAW_BUFFER9_ARB"), # 0x882E
+    (X,        1,      "GL_DRAW_BUFFER9_ATI"), # 0x882E
+    (X,        1,      "GL_DRAW_BUFFER10"),    # 0x882F
+    (X,        1,      "GL_DRAW_BUFFER10_ARB"),        # 0x882F
+    (X,        1,      "GL_DRAW_BUFFER10_ATI"),        # 0x882F
+    (X,        1,      "GL_DRAW_BUFFER11"),    # 0x8830
+    (X,        1,      "GL_DRAW_BUFFER11_ARB"),        # 0x8830
+    (X,        1,      "GL_DRAW_BUFFER11_ATI"),        # 0x8830
+    (X,        1,      "GL_DRAW_BUFFER12"),    # 0x8831
+    (X,        1,      "GL_DRAW_BUFFER12_ARB"),        # 0x8831
+    (X,        1,      "GL_DRAW_BUFFER12_ATI"),        # 0x8831
+    (X,        1,      "GL_DRAW_BUFFER13"),    # 0x8832
+    (X,        1,      "GL_DRAW_BUFFER13_ARB"),        # 0x8832
+    (X,        1,      "GL_DRAW_BUFFER13_ATI"),        # 0x8832
+    (X,        1,      "GL_DRAW_BUFFER14"),    # 0x8833
+    (X,        1,      "GL_DRAW_BUFFER14_ARB"),        # 0x8833
+    (X,        1,      "GL_DRAW_BUFFER14_ATI"),        # 0x8833
+    (X,        1,      "GL_DRAW_BUFFER15"),    # 0x8834
+    (X,        1,      "GL_DRAW_BUFFER15_ARB"),        # 0x8834
+    (X,        1,      "GL_DRAW_BUFFER15_ATI"),        # 0x8834
+    (X,        1,      "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"),  # 0x8835
+    (X,        1,      "GL_BLEND_EQUATION_ALPHA"),     # 0x883D
+    (X,        1,      "GL_BLEND_EQUATION_ALPHA_EXT"), # 0x883D
+    (X,        1,      "GL_MATRIX_PALETTE_ARB"),       # 0x8840
+    (X,        1,      "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"),       # 0x8841
+    (X,        1,      "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842
+    (X,        1,      "GL_CURRENT_PALETTE_MATRIX_ARB"),       # 0x8843
+    (X,        1,      "GL_MATRIX_INDEX_ARRAY_ARB"),   # 0x8844
+    (X,        1,      "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845
+    (X,        1,      "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"),      # 0x8846
+    (X,        1,      "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"),      # 0x8847
+    (X,        1,      "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"),    # 0x8848
+    (X,        1,      "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"),   # 0x8849
+    (X,        1,      "GL_TEXTURE_DEPTH_SIZE"),       # 0x884A
+    (X,        1,      "GL_TEXTURE_DEPTH_SIZE_ARB"),   # 0x884A
+    (X,        1,      "GL_DEPTH_TEXTURE_MODE"),       # 0x884B
+    (X,        1,      "GL_DEPTH_TEXTURE_MODE_ARB"),   # 0x884B
+    (X,        1,      "GL_TEXTURE_COMPARE_MODE"),     # 0x884C
+    (X,        1,      "GL_TEXTURE_COMPARE_MODE_ARB"), # 0x884C
+    (X,        1,      "GL_TEXTURE_COMPARE_FUNC"),     # 0x884D
+    (X,        1,      "GL_TEXTURE_COMPARE_FUNC_ARB"), # 0x884D
+    (X,        1,      "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"), # 0x884E
+    (X,        1,      "GL_COMPARE_REF_TO_TEXTURE"),   # 0x884E
+    (X,        1,      "GL_COMPARE_R_TO_TEXTURE"),     # 0x884E
+    (X,        1,      "GL_COMPARE_R_TO_TEXTURE_ARB"), # 0x884E
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_SEAMLESS"),        # 0x884F
+    (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"),  # 0x8850
+    (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"),    # 0x8851
+    (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"),   # 0x8852
+    (X,        1,      "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"),     # 0x8853
+    (X,        1,      "GL_OFFSET_HILO_TEXTURE_2D_NV"),        # 0x8854
+    (X,        1,      "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855
+    (X,        1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"),     # 0x8856
+    (X,        1,      "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"),      # 0x8857
+    (X,        1,      "GL_DEPENDENT_HILO_TEXTURE_2D_NV"),     # 0x8858
+    (X,        1,      "GL_DEPENDENT_RGB_TEXTURE_3D_NV"),      # 0x8859
+    (X,        1,      "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"),        # 0x885A
+    (X,        1,      "GL_DOT_PRODUCT_PASS_THROUGH_NV"),      # 0x885B
+    (X,        1,      "GL_DOT_PRODUCT_TEXTURE_1D_NV"),        # 0x885C
+    (X,        1,      "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"),      # 0x885D
+    (X,        1,      "GL_HILO8_NV"), # 0x885E
+    (X,        1,      "GL_SIGNED_HILO8_NV"),  # 0x885F
+    (X,        1,      "GL_FORCE_BLUE_TO_ONE_NV"),     # 0x8860
+    (X,        1,      "GL_POINT_SPRITE"),     # 0x8861
+    (X,        1,      "GL_POINT_SPRITE_ARB"), # 0x8861
+    (X,        1,      "GL_POINT_SPRITE_NV"),  # 0x8861
+    (X,        1,      "GL_COORD_REPLACE"),    # 0x8862
+    (X,        1,      "GL_COORD_REPLACE_ARB"),        # 0x8862
+    (X,        1,      "GL_COORD_REPLACE_NV"), # 0x8862
+    (X,        1,      "GL_POINT_SPRITE_R_MODE_NV"),   # 0x8863
+    (X,        1,      "GL_PIXEL_COUNTER_BITS_NV"),    # 0x8864
+    (X,        1,      "GL_QUERY_COUNTER_BITS"),       # 0x8864
+    (X,        1,      "GL_QUERY_COUNTER_BITS_ARB"),   # 0x8864
+    (X,        1,      "GL_CURRENT_OCCLUSION_QUERY_ID_NV"),    # 0x8865
+    (X,        1,      "GL_CURRENT_QUERY"),    # 0x8865
+    (X,        1,      "GL_CURRENT_QUERY_ARB"),        # 0x8865
+    (X,        1,      "GL_PIXEL_COUNT_NV"),   # 0x8866
+    (X,        1,      "GL_QUERY_RESULT"),     # 0x8866
+    (X,        1,      "GL_QUERY_RESULT_ARB"), # 0x8866
+    (X,        1,      "GL_PIXEL_COUNT_AVAILABLE_NV"), # 0x8867
+    (X,        1,      "GL_QUERY_RESULT_AVAILABLE"),   # 0x8867
+    (X,        1,      "GL_QUERY_RESULT_AVAILABLE_ARB"),       # 0x8867
+    (X,        1,      "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868
+    (X,        1,      "GL_MAX_VERTEX_ATTRIBS"),       # 0x8869
+    (X,        1,      "GL_MAX_VERTEX_ATTRIBS_ARB"),   # 0x8869
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"),   # 0x886A
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"),       # 0x886A
+    (X,        1,      "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"),        # 0x886C
+    (X,        1,      "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"),     # 0x886D
+    (X,        1,      "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E
+    (X,        1,      "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F
+    (X,        1,      "GL_FRAGMENT_PROGRAM_NV"),      # 0x8870
+    (X,        1,      "GL_MAX_TEXTURE_COORDS"),       # 0x8871
+    (X,        1,      "GL_MAX_TEXTURE_COORDS_ARB"),   # 0x8871
+    (X,        1,      "GL_MAX_TEXTURE_COORDS_NV"),    # 0x8871
+    (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS"),  # 0x8872
+    (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS_ARB"),      # 0x8872
+    (X,        1,      "GL_MAX_TEXTURE_IMAGE_UNITS_NV"),       # 0x8872
+    (I,        1,      "GL_FRAGMENT_PROGRAM_BINDING_NV"),      # 0x8873
+    (X,        1,      "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+    (X,        1,      "GL_PROGRAM_ERROR_STRING_NV"),  # 0x8874
+    (X,        1,      "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
+    (X,        1,      "GL_PROGRAM_FORMAT_ARB"),       # 0x8876
+    (X,        1,      "GL_WRITE_PIXEL_DATA_RANGE_NV"),        # 0x8878
+    (X,        1,      "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879
+    (X,        1,      "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A
+    (X,        1,      "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"),  # 0x887B
+    (X,        1,      "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"),        # 0x887C
+    (X,        1,      "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D
+    (X,        1,      "GL_GEOMETRY_SHADER_INVOCATIONS"),      # 0x887F
+    (X,        1,      "GL_FLOAT_R_NV"),       # 0x8880
+    (X,        1,      "GL_FLOAT_RG_NV"),      # 0x8881
+    (X,        1,      "GL_FLOAT_RGB_NV"),     # 0x8882
+    (X,        1,      "GL_FLOAT_RGBA_NV"),    # 0x8883
+    (X,        1,      "GL_FLOAT_R16_NV"),     # 0x8884
+    (X,        1,      "GL_FLOAT_R32_NV"),     # 0x8885
+    (X,        1,      "GL_FLOAT_RG16_NV"),    # 0x8886
+    (X,        1,      "GL_FLOAT_RG32_NV"),    # 0x8887
+    (X,        1,      "GL_FLOAT_RGB16_NV"),   # 0x8888
+    (X,        1,      "GL_FLOAT_RGB32_NV"),   # 0x8889
+    (X,        1,      "GL_FLOAT_RGBA16_NV"),  # 0x888A
+    (X,        1,      "GL_FLOAT_RGBA32_NV"),  # 0x888B
+    (X,        1,      "GL_TEXTURE_FLOAT_COMPONENTS_NV"),      # 0x888C
+    (X,        1,      "GL_FLOAT_CLEAR_COLOR_VALUE_NV"),       # 0x888D
+    (X,        1,      "GL_FLOAT_RGBA_MODE_NV"),       # 0x888E
+    (X,        1,      "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"),   # 0x888F
+    (X,        1,      "GL_DEPTH_BOUNDS_TEST_EXT"),    # 0x8890
+    (X,        1,      "GL_DEPTH_BOUNDS_EXT"), # 0x8891
+    (X,        1,      "GL_ARRAY_BUFFER"),     # 0x8892
+    (X,        1,      "GL_ARRAY_BUFFER_ARB"), # 0x8892
+    (X,        1,      "GL_ELEMENT_ARRAY_BUFFER"),     # 0x8893
+    (X,        1,      "GL_ELEMENT_ARRAY_BUFFER_ARB"), # 0x8893
+    (I,        1,      "GL_ARRAY_BUFFER_BINDING"),     # 0x8894
+    (I,        1,      "GL_ELEMENT_ARRAY_BUFFER_BINDING"),     # 0x8895
+    (I,        1,      "GL_VERTEX_ARRAY_BUFFER_BINDING"),      # 0x8896
+    (I,        1,      "GL_NORMAL_ARRAY_BUFFER_BINDING"),      # 0x8897
+    (I,        1,      "GL_COLOR_ARRAY_BUFFER_BINDING"),       # 0x8898
+    (I,        1,      "GL_INDEX_ARRAY_BUFFER_BINDING"),       # 0x8899
+    (I,        1,      "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"),       # 0x889A
+    (I,        1,      "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"),   # 0x889B
+    (I,        1,      "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"),     # 0x889C
+    (I,        1,      "GL_FOG_COORD_ARRAY_BUFFER_BINDING"),   # 0x889D
+    (I,        1,      "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"),      # 0x889D
+    (I,        1,      "GL_WEIGHT_ARRAY_BUFFER_BINDING"),      # 0x889E
+    (I,        1,      "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"),       # 0x889F
+    (X,        1,      "GL_PROGRAM_INSTRUCTIONS_ARB"), # 0x88A0
+    (X,        1,      "GL_MAX_PROGRAM_INSTRUCTIONS_ARB"),     # 0x88A1
+    (X,        1,      "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),  # 0x88A2
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"),      # 0x88A3
+    (X,        1,      "GL_PROGRAM_TEMPORARIES_ARB"),  # 0x88A4
+    (X,        1,      "GL_MAX_PROGRAM_TEMPORARIES_ARB"),      # 0x88A5
+    (X,        1,      "GL_PROGRAM_NATIVE_TEMPORARIES_ARB"),   # 0x88A6
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"),       # 0x88A7
+    (X,        1,      "GL_PROGRAM_PARAMETERS_ARB"),   # 0x88A8
+    (X,        1,      "GL_MAX_PROGRAM_PARAMETERS_ARB"),       # 0x88A9
+    (X,        1,      "GL_PROGRAM_NATIVE_PARAMETERS_ARB"),    # 0x88AA
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"),        # 0x88AB
+    (X,        1,      "GL_PROGRAM_ATTRIBS_ARB"),      # 0x88AC
+    (X,        1,      "GL_MAX_PROGRAM_ATTRIBS_ARB"),  # 0x88AD
+    (X,        1,      "GL_PROGRAM_NATIVE_ATTRIBS_ARB"),       # 0x88AE
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"),   # 0x88AF
+    (X,        1,      "GL_PROGRAM_ADDRESS_REGISTERS_ARB"),    # 0x88B0
+    (X,        1,      "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"),        # 0x88B1
+    (X,        1,      "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"),     # 0x88B2
+    (X,        1,      "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"), # 0x88B3
+    (X,        1,      "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"), # 0x88B4
+    (X,        1,      "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"),   # 0x88B5
+    (X,        1,      "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"),  # 0x88B6
+    (X,        1,      "GL_TRANSPOSE_CURRENT_MATRIX_ARB"),     # 0x88B7
+    (X,        1,      "GL_READ_ONLY"),        # 0x88B8
+    (X,        1,      "GL_READ_ONLY_ARB"),    # 0x88B8
+    (X,        1,      "GL_WRITE_ONLY"),       # 0x88B9
+    (X,        1,      "GL_WRITE_ONLY_ARB"),   # 0x88B9
+    (X,        1,      "GL_READ_WRITE"),       # 0x88BA
+    (X,        1,      "GL_READ_WRITE_ARB"),   # 0x88BA
+    (X,        1,      "GL_BUFFER_ACCESS"),    # 0x88BB
+    (X,        1,      "GL_BUFFER_ACCESS_ARB"),        # 0x88BB
+    (X,        1,      "GL_BUFFER_MAPPED"),    # 0x88BC
+    (X,        1,      "GL_BUFFER_MAPPED_ARB"),        # 0x88BC
+    (X,        1,      "GL_BUFFER_MAP_POINTER"),       # 0x88BD
+    (X,        1,      "GL_BUFFER_MAP_POINTER_ARB"),   # 0x88BD
+    (X,        1,      "GL_WRITE_DISCARD_NV"), # 0x88BE
+    (X,        1,      "GL_TIME_ELAPSED"),     # 0x88BF
+    (X,        1,      "GL_TIME_ELAPSED_EXT"), # 0x88BF
+    (X,        1,      "GL_MATRIX0_ARB"),      # 0x88C0
+    (X,        1,      "GL_MATRIX1_ARB"),      # 0x88C1
+    (X,        1,      "GL_MATRIX2_ARB"),      # 0x88C2
+    (X,        1,      "GL_MATRIX3_ARB"),      # 0x88C3
+    (X,        1,      "GL_MATRIX4_ARB"),      # 0x88C4
+    (X,        1,      "GL_MATRIX5_ARB"),      # 0x88C5
+    (X,        1,      "GL_MATRIX6_ARB"),      # 0x88C6
+    (X,        1,      "GL_MATRIX7_ARB"),      # 0x88C7
+    (X,        1,      "GL_MATRIX8_ARB"),      # 0x88C8
+    (X,        1,      "GL_MATRIX9_ARB"),      # 0x88C9
+    (X,        1,      "GL_MATRIX10_ARB"),     # 0x88CA
+    (X,        1,      "GL_MATRIX11_ARB"),     # 0x88CB
+    (X,        1,      "GL_MATRIX12_ARB"),     # 0x88CC
+    (X,        1,      "GL_MATRIX13_ARB"),     # 0x88CD
+    (X,        1,      "GL_MATRIX14_ARB"),     # 0x88CE
+    (X,        1,      "GL_MATRIX15_ARB"),     # 0x88CF
+    (X,        1,      "GL_MATRIX16_ARB"),     # 0x88D0
+    (X,        1,      "GL_MATRIX17_ARB"),     # 0x88D1
+    (X,        1,      "GL_MATRIX18_ARB"),     # 0x88D2
+    (X,        1,      "GL_MATRIX19_ARB"),     # 0x88D3
+    (X,        1,      "GL_MATRIX20_ARB"),     # 0x88D4
+    (X,        1,      "GL_MATRIX21_ARB"),     # 0x88D5
+    (X,        1,      "GL_MATRIX22_ARB"),     # 0x88D6
+    (X,        1,      "GL_MATRIX23_ARB"),     # 0x88D7
+    (X,        1,      "GL_MATRIX24_ARB"),     # 0x88D8
+    (X,        1,      "GL_MATRIX25_ARB"),     # 0x88D9
+    (X,        1,      "GL_MATRIX26_ARB"),     # 0x88DA
+    (X,        1,      "GL_MATRIX27_ARB"),     # 0x88DB
+    (X,        1,      "GL_MATRIX28_ARB"),     # 0x88DC
+    (X,        1,      "GL_MATRIX29_ARB"),     # 0x88DD
+    (X,        1,      "GL_MATRIX30_ARB"),     # 0x88DE
+    (X,        1,      "GL_MATRIX31_ARB"),     # 0x88DF
+    (X,        1,      "GL_STREAM_DRAW"),      # 0x88E0
+    (X,        1,      "GL_STREAM_DRAW_ARB"),  # 0x88E0
+    (X,        1,      "GL_STREAM_READ"),      # 0x88E1
+    (X,        1,      "GL_STREAM_READ_ARB"),  # 0x88E1
+    (X,        1,      "GL_STREAM_COPY"),      # 0x88E2
+    (X,        1,      "GL_STREAM_COPY_ARB"),  # 0x88E2
+    (X,        1,      "GL_STATIC_DRAW"),      # 0x88E4
+    (X,        1,      "GL_STATIC_DRAW_ARB"),  # 0x88E4
+    (X,        1,      "GL_STATIC_READ"),      # 0x88E5
+    (X,        1,      "GL_STATIC_READ_ARB"),  # 0x88E5
+    (X,        1,      "GL_STATIC_COPY"),      # 0x88E6
+    (X,        1,      "GL_STATIC_COPY_ARB"),  # 0x88E6
+    (X,        1,      "GL_DYNAMIC_DRAW"),     # 0x88E8
+    (X,        1,      "GL_DYNAMIC_DRAW_ARB"), # 0x88E8
+    (X,        1,      "GL_DYNAMIC_READ"),     # 0x88E9
+    (X,        1,      "GL_DYNAMIC_READ_ARB"), # 0x88E9
+    (X,        1,      "GL_DYNAMIC_COPY"),     # 0x88EA
+    (X,        1,      "GL_DYNAMIC_COPY_ARB"), # 0x88EA
+    (X,        1,      "GL_PIXEL_PACK_BUFFER"),        # 0x88EB
+    (X,        1,      "GL_PIXEL_PACK_BUFFER_ARB"),    # 0x88EB
+    (X,        1,      "GL_PIXEL_PACK_BUFFER_EXT"),    # 0x88EB
+    (X,        1,      "GL_PIXEL_UNPACK_BUFFER"),      # 0x88EC
+    (X,        1,      "GL_PIXEL_UNPACK_BUFFER_ARB"),  # 0x88EC
+    (X,        1,      "GL_PIXEL_UNPACK_BUFFER_EXT"),  # 0x88EC
+    (I,        1,      "GL_PIXEL_PACK_BUFFER_BINDING"),        # 0x88ED
+    (I,        1,      "GL_PIXEL_UNPACK_BUFFER_BINDING"),      # 0x88EF
+    (X,        1,      "GL_DEPTH24_STENCIL8"), # 0x88F0
+    (X,        1,      "GL_DEPTH24_STENCIL8_EXT"),     # 0x88F0
+    (X,        1,      "GL_TEXTURE_STENCIL_SIZE"),     # 0x88F1
+    (X,        1,      "GL_TEXTURE_STENCIL_SIZE_EXT"), # 0x88F1
+    (X,        1,      "GL_STENCIL_TAG_BITS_EXT"),     # 0x88F2
+    (X,        1,      "GL_STENCIL_CLEAR_TAG_VALUE_EXT"),      # 0x88F3
+    (X,        1,      "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4
+    (X,        1,      "GL_MAX_PROGRAM_CALL_DEPTH_NV"),        # 0x88F5
+    (X,        1,      "GL_MAX_PROGRAM_IF_DEPTH_NV"),  # 0x88F6
+    (X,        1,      "GL_MAX_PROGRAM_LOOP_DEPTH_NV"),        # 0x88F7
+    (X,        1,      "GL_MAX_PROGRAM_LOOP_COUNT_NV"),        # 0x88F8
+    (X,        1,      "GL_SRC1_COLOR"),       # 0x88F9
+    (X,        1,      "GL_ONE_MINUS_SRC1_COLOR"),     # 0x88FA
+    (X,        1,      "GL_ONE_MINUS_SRC1_ALPHA"),     # 0x88FB
+    (X,        1,      "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"),     # 0x88FC
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER"),      # 0x88FD
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"),   # 0x88FD
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"),      # 0x88FE
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"),  # 0x88FE
+    (X,        1,      "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF
+    (X,        1,      "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"),     # 0x88FF
+    (X,        1,      "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904
+    (X,        1,      "GL_MIN_PROGRAM_TEXEL_OFFSET_NV"),      # 0x8904
+    (X,        1,      "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905
+    (X,        1,      "GL_MAX_PROGRAM_TEXEL_OFFSET_NV"),      # 0x8905
+    (X,        1,      "GL_PROGRAM_ATTRIB_COMPONENTS_NV"),     # 0x8906
+    (X,        1,      "GL_PROGRAM_RESULT_COMPONENTS_NV"),     # 0x8907
+    (X,        1,      "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908
+    (X,        1,      "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909
+    (X,        1,      "GL_STENCIL_TEST_TWO_SIDE_EXT"),        # 0x8910
+    (X,        1,      "GL_ACTIVE_STENCIL_FACE_EXT"),  # 0x8911
+    (X,        1,      "GL_MIRROR_CLAMP_TO_BORDER_EXT"),       # 0x8912
+    (X,        1,      "GL_SAMPLES_PASSED"),   # 0x8914
+    (X,        1,      "GL_SAMPLES_PASSED_ARB"),       # 0x8914
+    (X,        1,      "GL_GEOMETRY_VERTICES_OUT"),    # 0x8916
+    (X,        1,      "GL_GEOMETRY_INPUT_TYPE"),      # 0x8917
+    (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE"),     # 0x8918
+    (I,        1,      "GL_SAMPLER_BINDING"),  # 0x8919
+    (X,        1,      "GL_CLAMP_VERTEX_COLOR"),       # 0x891A
+    (X,        1,      "GL_CLAMP_VERTEX_COLOR_ARB"),   # 0x891A
+    (X,        1,      "GL_CLAMP_FRAGMENT_COLOR"),     # 0x891B
+    (X,        1,      "GL_CLAMP_FRAGMENT_COLOR_ARB"), # 0x891B
+    (X,        1,      "GL_CLAMP_READ_COLOR"), # 0x891C
+    (X,        1,      "GL_CLAMP_READ_COLOR_ARB"),     # 0x891C
+    (X,        1,      "GL_FIXED_ONLY"),       # 0x891D
+    (X,        1,      "GL_FIXED_ONLY_ARB"),   # 0x891D
+    (X,        1,      "GL_TESS_CONTROL_PROGRAM_NV"),  # 0x891E
+    (X,        1,      "GL_TESS_EVALUATION_PROGRAM_NV"),       # 0x891F
+    (X,        1,      "GL_FRAGMENT_SHADER_ATI"),      # 0x8920
+    (X,        1,      "GL_REG_0_ATI"),        # 0x8921
+    (X,        1,      "GL_REG_1_ATI"),        # 0x8922
+    (X,        1,      "GL_REG_2_ATI"),        # 0x8923
+    (X,        1,      "GL_REG_3_ATI"),        # 0x8924
+    (X,        1,      "GL_REG_4_ATI"),        # 0x8925
+    (X,        1,      "GL_REG_5_ATI"),        # 0x8926
+    (X,        1,      "GL_REG_6_ATI"),        # 0x8927
+    (X,        1,      "GL_REG_7_ATI"),        # 0x8928
+    (X,        1,      "GL_REG_8_ATI"),        # 0x8929
+    (X,        1,      "GL_REG_9_ATI"),        # 0x892A
+    (X,        1,      "GL_REG_10_ATI"),       # 0x892B
+    (X,        1,      "GL_REG_11_ATI"),       # 0x892C
+    (X,        1,      "GL_REG_12_ATI"),       # 0x892D
+    (X,        1,      "GL_REG_13_ATI"),       # 0x892E
+    (X,        1,      "GL_REG_14_ATI"),       # 0x892F
+    (X,        1,      "GL_REG_15_ATI"),       # 0x8930
+    (X,        1,      "GL_REG_16_ATI"),       # 0x8931
+    (X,        1,      "GL_REG_17_ATI"),       # 0x8932
+    (X,        1,      "GL_REG_18_ATI"),       # 0x8933
+    (X,        1,      "GL_REG_19_ATI"),       # 0x8934
+    (X,        1,      "GL_REG_20_ATI"),       # 0x8935
+    (X,        1,      "GL_REG_21_ATI"),       # 0x8936
+    (X,        1,      "GL_REG_22_ATI"),       # 0x8937
+    (X,        1,      "GL_REG_23_ATI"),       # 0x8938
+    (X,        1,      "GL_REG_24_ATI"),       # 0x8939
+    (X,        1,      "GL_REG_25_ATI"),       # 0x893A
+    (X,        1,      "GL_REG_26_ATI"),       # 0x893B
+    (X,        1,      "GL_REG_27_ATI"),       # 0x893C
+    (X,        1,      "GL_REG_28_ATI"),       # 0x893D
+    (X,        1,      "GL_REG_29_ATI"),       # 0x893E
+    (X,        1,      "GL_REG_30_ATI"),       # 0x893F
+    (X,        1,      "GL_REG_31_ATI"),       # 0x8940
+    (X,        1,      "GL_CON_0_ATI"),        # 0x8941
+    (X,        1,      "GL_CON_1_ATI"),        # 0x8942
+    (X,        1,      "GL_CON_2_ATI"),        # 0x8943
+    (X,        1,      "GL_CON_3_ATI"),        # 0x8944
+    (X,        1,      "GL_CON_4_ATI"),        # 0x8945
+    (X,        1,      "GL_CON_5_ATI"),        # 0x8946
+    (X,        1,      "GL_CON_6_ATI"),        # 0x8947
+    (X,        1,      "GL_CON_7_ATI"),        # 0x8948
+    (X,        1,      "GL_CON_8_ATI"),        # 0x8949
+    (X,        1,      "GL_CON_9_ATI"),        # 0x894A
+    (X,        1,      "GL_CON_10_ATI"),       # 0x894B
+    (X,        1,      "GL_CON_11_ATI"),       # 0x894C
+    (X,        1,      "GL_CON_12_ATI"),       # 0x894D
+    (X,        1,      "GL_CON_13_ATI"),       # 0x894E
+    (X,        1,      "GL_CON_14_ATI"),       # 0x894F
+    (X,        1,      "GL_CON_15_ATI"),       # 0x8950
+    (X,        1,      "GL_CON_16_ATI"),       # 0x8951
+    (X,        1,      "GL_CON_17_ATI"),       # 0x8952
+    (X,        1,      "GL_CON_18_ATI"),       # 0x8953
+    (X,        1,      "GL_CON_19_ATI"),       # 0x8954
+    (X,        1,      "GL_CON_20_ATI"),       # 0x8955
+    (X,        1,      "GL_CON_21_ATI"),       # 0x8956
+    (X,        1,      "GL_CON_22_ATI"),       # 0x8957
+    (X,        1,      "GL_CON_23_ATI"),       # 0x8958
+    (X,        1,      "GL_CON_24_ATI"),       # 0x8959
+    (X,        1,      "GL_CON_25_ATI"),       # 0x895A
+    (X,        1,      "GL_CON_26_ATI"),       # 0x895B
+    (X,        1,      "GL_CON_27_ATI"),       # 0x895C
+    (X,        1,      "GL_CON_28_ATI"),       # 0x895D
+    (X,        1,      "GL_CON_29_ATI"),       # 0x895E
+    (X,        1,      "GL_CON_30_ATI"),       # 0x895F
+    (X,        1,      "GL_CON_31_ATI"),       # 0x8960
+    (X,        1,      "GL_MOV_ATI"),  # 0x8961
+    (X,        1,      "GL_ADD_ATI"),  # 0x8963
+    (X,        1,      "GL_MUL_ATI"),  # 0x8964
+    (X,        1,      "GL_SUB_ATI"),  # 0x8965
+    (X,        1,      "GL_DOT3_ATI"), # 0x8966
+    (X,        1,      "GL_DOT4_ATI"), # 0x8967
+    (X,        1,      "GL_MAD_ATI"),  # 0x8968
+    (X,        1,      "GL_LERP_ATI"), # 0x8969
+    (X,        1,      "GL_CND_ATI"),  # 0x896A
+    (X,        1,      "GL_CND0_ATI"), # 0x896B
+    (X,        1,      "GL_DOT2_ADD_ATI"),     # 0x896C
+    (X,        1,      "GL_SECONDARY_INTERPOLATOR_ATI"),       # 0x896D
+    (X,        1,      "GL_NUM_FRAGMENT_REGISTERS_ATI"),       # 0x896E
+    (X,        1,      "GL_NUM_FRAGMENT_CONSTANTS_ATI"),       # 0x896F
+    (X,        1,      "GL_NUM_PASSES_ATI"),   # 0x8970
+    (X,        1,      "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"),    # 0x8971
+    (X,        1,      "GL_NUM_INSTRUCTIONS_TOTAL_ATI"),       # 0x8972
+    (X,        1,      "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"),    # 0x8973
+    (X,        1,      "GL_NUM_LOOPBACK_COMPONENTS_ATI"),      # 0x8974
+    (X,        1,      "GL_COLOR_ALPHA_PAIRING_ATI"),  # 0x8975
+    (X,        1,      "GL_SWIZZLE_STR_ATI"),  # 0x8976
+    (X,        1,      "GL_SWIZZLE_STQ_ATI"),  # 0x8977
+    (X,        1,      "GL_SWIZZLE_STR_DR_ATI"),       # 0x8978
+    (X,        1,      "GL_SWIZZLE_STQ_DQ_ATI"),       # 0x8979
+    (X,        1,      "GL_SWIZZLE_STRQ_ATI"), # 0x897A
+    (X,        1,      "GL_SWIZZLE_STRQ_DQ_ATI"),      # 0x897B
+    (X,        1,      "GL_INTERLACE_OML"),    # 0x8980
+    (X,        1,      "GL_INTERLACE_READ_OML"),       # 0x8981
+    (X,        1,      "GL_FORMAT_SUBSAMPLE_24_24_OML"),       # 0x8982
+    (X,        1,      "GL_FORMAT_SUBSAMPLE_244_244_OML"),     # 0x8983
+    (X,        1,      "GL_PACK_RESAMPLE_OML"),        # 0x8984
+    (X,        1,      "GL_UNPACK_RESAMPLE_OML"),      # 0x8985
+    (X,        1,      "GL_RESAMPLE_REPLICATE_OML"),   # 0x8986
+    (X,        1,      "GL_RESAMPLE_ZERO_FILL_OML"),   # 0x8987
+    (X,        1,      "GL_RESAMPLE_AVERAGE_OML"),     # 0x8988
+    (X,        1,      "GL_RESAMPLE_DECIMATE_OML"),    # 0x8989
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"),    # 0x8A02
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"),   # 0x8A03
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"),   # 0x8A04
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"),  # 0x8A05
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"),    # 0x8A06
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"),   # 0x8A07
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"),   # 0x8A08
+    (X,        1,      "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"),  # 0x8A09
+    (X,        1,      "GL_DRAW_PIXELS_APPLE"),        # 0x8A0A
+    (X,        1,      "GL_FENCE_APPLE"),      # 0x8A0B
+    (X,        1,      "GL_ELEMENT_ARRAY_APPLE"),      # 0x8A0C
+    (X,        1,      "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D
+    (X,        1,      "GL_ELEMENT_ARRAY_POINTER_APPLE"),      # 0x8A0E
+    (X,        1,      "GL_COLOR_FLOAT_APPLE"),        # 0x8A0F
+    (X,        1,      "GL_UNIFORM_BUFFER"),   # 0x8A11
+    (X,        1,      "GL_BUFFER_SERIALIZED_MODIFY_APPLE"),   # 0x8A12
+    (X,        1,      "GL_BUFFER_FLUSHING_UNMAP_APPLE"),      # 0x8A13
+    (X,        1,      "GL_AUX_DEPTH_STENCIL_APPLE"),  # 0x8A14
+    (X,        1,      "GL_PACK_ROW_BYTES_APPLE"),     # 0x8A15
+    (X,        1,      "GL_UNPACK_ROW_BYTES_APPLE"),   # 0x8A16
+    (X,        1,      "GL_RELEASED_APPLE"),   # 0x8A19
+    (X,        1,      "GL_VOLATILE_APPLE"),   # 0x8A1A
+    (X,        1,      "GL_RETAINED_APPLE"),   # 0x8A1B
+    (X,        1,      "GL_UNDEFINED_APPLE"),  # 0x8A1C
+    (X,        1,      "GL_PURGEABLE_APPLE"),  # 0x8A1D
+    (X,        1,      "GL_RGB_422_APPLE"),    # 0x8A1F
+    (I,        1,      "GL_UNIFORM_BUFFER_BINDING"),   # 0x8A28
+    (X,        1,      "GL_UNIFORM_BUFFER_START"),     # 0x8A29
+    (X,        1,      "GL_UNIFORM_BUFFER_SIZE"),      # 0x8A2A
+    (X,        1,      "GL_MAX_VERTEX_UNIFORM_BLOCKS"),        # 0x8A2B
+    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"),      # 0x8A2C
+    (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"),      # 0x8A2D
+    (X,        1,      "GL_MAX_COMBINED_UNIFORM_BLOCKS"),      # 0x8A2E
+    (X,        1,      "GL_MAX_UNIFORM_BUFFER_BINDINGS"),      # 0x8A2F
+    (X,        1,      "GL_MAX_UNIFORM_BLOCK_SIZE"),   # 0x8A30
+    (X,        1,      "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"),   # 0x8A31
+    (X,        1,      "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32
+    (X,        1,      "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33
+    (X,        1,      "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"),  # 0x8A34
+    (X,        1,      "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"),     # 0x8A35
+    (X,        1,      "GL_ACTIVE_UNIFORM_BLOCKS"),    # 0x8A36
+    (X,        1,      "GL_UNIFORM_TYPE"),     # 0x8A37
+    (X,        1,      "GL_UNIFORM_SIZE"),     # 0x8A38
+    (X,        1,      "GL_UNIFORM_NAME_LENGTH"),      # 0x8A39
+    (X,        1,      "GL_UNIFORM_BLOCK_INDEX"),      # 0x8A3A
+    (X,        1,      "GL_UNIFORM_OFFSET"),   # 0x8A3B
+    (X,        1,      "GL_UNIFORM_ARRAY_STRIDE"),     # 0x8A3C
+    (X,        1,      "GL_UNIFORM_MATRIX_STRIDE"),    # 0x8A3D
+    (X,        1,      "GL_UNIFORM_IS_ROW_MAJOR"),     # 0x8A3E
+    (I,        1,      "GL_UNIFORM_BLOCK_BINDING"),    # 0x8A3F
+    (X,        1,      "GL_UNIFORM_BLOCK_DATA_SIZE"),  # 0x8A40
+    (X,        1,      "GL_UNIFORM_BLOCK_NAME_LENGTH"),        # 0x8A41
+    (X,        1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"),    # 0x8A42
+    (X,        1,      "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"),     # 0x8A43
+    (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"),        # 0x8A44
+    (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"),      # 0x8A45
+    (X,        1,      "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"),      # 0x8A46
+    (X,        1,      "GL_TEXTURE_SRGB_DECODE_EXT"),  # 0x8A48
+    (X,        1,      "GL_DECODE_EXT"),       # 0x8A49
+    (X,        1,      "GL_SKIP_DECODE_EXT"),  # 0x8A4A
+    (X,        1,      "GL_FRAGMENT_SHADER"),  # 0x8B30
+    (X,        1,      "GL_FRAGMENT_SHADER_ARB"),      # 0x8B30
+    (X,        1,      "GL_VERTEX_SHADER"),    # 0x8B31
+    (X,        1,      "GL_VERTEX_SHADER_ARB"),        # 0x8B31
+    (X,        1,      "GL_PROGRAM_OBJECT_ARB"),       # 0x8B40
+    (X,        1,      "GL_SHADER_OBJECT_ARB"),        # 0x8B48
+    (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"),  # 0x8B49
+    (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"),      # 0x8B49
+    (X,        1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS"),    # 0x8B4A
+    (X,        1,      "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"),        # 0x8B4A
+    (X,        1,      "GL_MAX_VARYING_COMPONENTS"),   # 0x8B4B
+    (X,        1,      "GL_MAX_VARYING_COMPONENTS_EXT"),       # 0x8B4B
+    (X,        1,      "GL_MAX_VARYING_FLOATS"),       # 0x8B4B
+    (X,        1,      "GL_MAX_VARYING_FLOATS_ARB"),   # 0x8B4B
+    (X,        1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"),   # 0x8B4C
+    (X,        1,      "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"),       # 0x8B4C
+    (X,        1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D
+    (X,        1,      "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"),     # 0x8B4D
+    (X,        1,      "GL_OBJECT_TYPE_ARB"),  # 0x8B4E
+    (X,        1,      "GL_OBJECT_SUBTYPE_ARB"),       # 0x8B4F
+    (X,        1,      "GL_SHADER_TYPE"),      # 0x8B4F
+    (X,        1,      "GL_FLOAT_VEC2"),       # 0x8B50
+    (X,        1,      "GL_FLOAT_VEC2_ARB"),   # 0x8B50
+    (X,        1,      "GL_FLOAT_VEC3"),       # 0x8B51
+    (X,        1,      "GL_FLOAT_VEC3_ARB"),   # 0x8B51
+    (X,        1,      "GL_FLOAT_VEC4"),       # 0x8B52
+    (X,        1,      "GL_FLOAT_VEC4_ARB"),   # 0x8B52
+    (X,        1,      "GL_INT_VEC2"), # 0x8B53
+    (X,        1,      "GL_INT_VEC2_ARB"),     # 0x8B53
+    (X,        1,      "GL_INT_VEC3"), # 0x8B54
+    (X,        1,      "GL_INT_VEC3_ARB"),     # 0x8B54
+    (X,        1,      "GL_INT_VEC4"), # 0x8B55
+    (X,        1,      "GL_INT_VEC4_ARB"),     # 0x8B55
+    (X,        1,      "GL_BOOL"),     # 0x8B56
+    (X,        1,      "GL_BOOL_ARB"), # 0x8B56
+    (X,        1,      "GL_BOOL_VEC2"),        # 0x8B57
+    (X,        1,      "GL_BOOL_VEC2_ARB"),    # 0x8B57
+    (X,        1,      "GL_BOOL_VEC3"),        # 0x8B58
+    (X,        1,      "GL_BOOL_VEC3_ARB"),    # 0x8B58
+    (X,        1,      "GL_BOOL_VEC4"),        # 0x8B59
+    (X,        1,      "GL_BOOL_VEC4_ARB"),    # 0x8B59
+    (X,        1,      "GL_FLOAT_MAT2"),       # 0x8B5A
+    (X,        1,      "GL_FLOAT_MAT2_ARB"),   # 0x8B5A
+    (X,        1,      "GL_FLOAT_MAT3"),       # 0x8B5B
+    (X,        1,      "GL_FLOAT_MAT3_ARB"),   # 0x8B5B
+    (X,        1,      "GL_FLOAT_MAT4"),       # 0x8B5C
+    (X,        1,      "GL_FLOAT_MAT4_ARB"),   # 0x8B5C
+    (X,        1,      "GL_SAMPLER_1D"),       # 0x8B5D
+    (X,        1,      "GL_SAMPLER_1D_ARB"),   # 0x8B5D
+    (X,        1,      "GL_SAMPLER_2D"),       # 0x8B5E
+    (X,        1,      "GL_SAMPLER_2D_ARB"),   # 0x8B5E
+    (X,        1,      "GL_SAMPLER_3D"),       # 0x8B5F
+    (X,        1,      "GL_SAMPLER_3D_ARB"),   # 0x8B5F
+    (X,        1,      "GL_SAMPLER_CUBE"),     # 0x8B60
+    (X,        1,      "GL_SAMPLER_CUBE_ARB"), # 0x8B60
+    (X,        1,      "GL_SAMPLER_1D_SHADOW"),        # 0x8B61
+    (X,        1,      "GL_SAMPLER_1D_SHADOW_ARB"),    # 0x8B61
+    (X,        1,      "GL_SAMPLER_2D_SHADOW"),        # 0x8B62
+    (X,        1,      "GL_SAMPLER_2D_SHADOW_ARB"),    # 0x8B62
+    (X,        1,      "GL_SAMPLER_2D_RECT"),  # 0x8B63
+    (X,        1,      "GL_SAMPLER_2D_RECT_ARB"),      # 0x8B63
+    (X,        1,      "GL_SAMPLER_2D_RECT_SHADOW"),   # 0x8B64
+    (X,        1,      "GL_SAMPLER_2D_RECT_SHADOW_ARB"),       # 0x8B64
+    (X,        1,      "GL_FLOAT_MAT2x3"),     # 0x8B65
+    (X,        1,      "GL_FLOAT_MAT2x4"),     # 0x8B66
+    (X,        1,      "GL_FLOAT_MAT3x2"),     # 0x8B67
+    (X,        1,      "GL_FLOAT_MAT3x4"),     # 0x8B68
+    (X,        1,      "GL_FLOAT_MAT4x2"),     # 0x8B69
+    (X,        1,      "GL_FLOAT_MAT4x3"),     # 0x8B6A
+    (X,        1,      "GL_DELETE_STATUS"),    # 0x8B80
+    (X,        1,      "GL_OBJECT_DELETE_STATUS_ARB"), # 0x8B80
+    (X,        1,      "GL_COMPILE_STATUS"),   # 0x8B81
+    (X,        1,      "GL_OBJECT_COMPILE_STATUS_ARB"),        # 0x8B81
+    (X,        1,      "GL_LINK_STATUS"),      # 0x8B82
+    (X,        1,      "GL_OBJECT_LINK_STATUS_ARB"),   # 0x8B82
+    (X,        1,      "GL_OBJECT_VALIDATE_STATUS_ARB"),       # 0x8B83
+    (X,        1,      "GL_VALIDATE_STATUS"),  # 0x8B83
+    (X,        1,      "GL_INFO_LOG_LENGTH"),  # 0x8B84
+    (X,        1,      "GL_OBJECT_INFO_LOG_LENGTH_ARB"),       # 0x8B84
+    (X,        1,      "GL_ATTACHED_SHADERS"), # 0x8B85
+    (X,        1,      "GL_OBJECT_ATTACHED_OBJECTS_ARB"),      # 0x8B85
+    (X,        1,      "GL_ACTIVE_UNIFORMS"),  # 0x8B86
+    (X,        1,      "GL_OBJECT_ACTIVE_UNIFORMS_ARB"),       # 0x8B86
+    (X,        1,      "GL_ACTIVE_UNIFORM_MAX_LENGTH"),        # 0x8B87
+    (X,        1,      "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"),     # 0x8B87
+    (X,        1,      "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"),  # 0x8B88
+    (X,        1,      "GL_SHADER_SOURCE_LENGTH"),     # 0x8B88
+    (X,        1,      "GL_ACTIVE_ATTRIBUTES"),        # 0x8B89
+    (X,        1,      "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"),     # 0x8B89
+    (X,        1,      "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"),      # 0x8B8A
+    (X,        1,      "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"),   # 0x8B8A
+    (X,        1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"),  # 0x8B8B
+    (X,        1,      "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"),      # 0x8B8B
+    (X,        1,      "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C
+    (X,        1,      "GL_SHADING_LANGUAGE_VERSION_ARB"),     # 0x8B8C
+    (X,        1,      "GL_ACTIVE_PROGRAM_EXT"),       # 0x8B8D
+    (X,        1,      "GL_CURRENT_PROGRAM"),  # 0x8B8D
+    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE"),   # 0x8B9A
+    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"),       # 0x8B9A
+    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B
+    (X,        1,      "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"),     # 0x8B9B
+    (X,        1,      "GL_COUNTER_TYPE_AMD"), # 0x8BC0
+    (X,        1,      "GL_COUNTER_RANGE_AMD"),        # 0x8BC1
+    (X,        1,      "GL_UNSIGNED_INT64_AMD"),       # 0x8BC2
+    (X,        1,      "GL_PERCENTAGE_AMD"),   # 0x8BC3
+    (X,        1,      "GL_PERFMON_RESULT_AVAILABLE_AMD"),     # 0x8BC4
+    (X,        1,      "GL_PERFMON_RESULT_SIZE_AMD"),  # 0x8BC5
+    (X,        1,      "GL_PERFMON_RESULT_AMD"),       # 0x8BC6
+    (X,        1,      "GL_TEXTURE_RED_TYPE"), # 0x8C10
+    (X,        1,      "GL_TEXTURE_RED_TYPE_ARB"),     # 0x8C10
+    (X,        1,      "GL_TEXTURE_GREEN_TYPE"),       # 0x8C11
+    (X,        1,      "GL_TEXTURE_GREEN_TYPE_ARB"),   # 0x8C11
+    (X,        1,      "GL_TEXTURE_BLUE_TYPE"),        # 0x8C12
+    (X,        1,      "GL_TEXTURE_BLUE_TYPE_ARB"),    # 0x8C12
+    (X,        1,      "GL_TEXTURE_ALPHA_TYPE"),       # 0x8C13
+    (X,        1,      "GL_TEXTURE_ALPHA_TYPE_ARB"),   # 0x8C13
+    (X,        1,      "GL_TEXTURE_LUMINANCE_TYPE"),   # 0x8C14
+    (X,        1,      "GL_TEXTURE_LUMINANCE_TYPE_ARB"),       # 0x8C14
+    (X,        1,      "GL_TEXTURE_INTENSITY_TYPE"),   # 0x8C15
+    (X,        1,      "GL_TEXTURE_INTENSITY_TYPE_ARB"),       # 0x8C15
+    (X,        1,      "GL_TEXTURE_DEPTH_TYPE"),       # 0x8C16
+    (X,        1,      "GL_TEXTURE_DEPTH_TYPE_ARB"),   # 0x8C16
+    (X,        1,      "GL_UNSIGNED_NORMALIZED"),      # 0x8C17
+    (X,        1,      "GL_UNSIGNED_NORMALIZED_ARB"),  # 0x8C17
+    (X,        1,      "GL_TEXTURE_1D_ARRAY"), # 0x8C18
+    (X,        1,      "GL_TEXTURE_1D_ARRAY_EXT"),     # 0x8C18
+    (X,        1,      "GL_PROXY_TEXTURE_1D_ARRAY"),   # 0x8C19
+    (X,        1,      "GL_PROXY_TEXTURE_1D_ARRAY_EXT"),       # 0x8C19
+    (X,        1,      "GL_TEXTURE_2D_ARRAY"), # 0x8C1A
+    (X,        1,      "GL_TEXTURE_2D_ARRAY_EXT"),     # 0x8C1A
+    (X,        1,      "GL_PROXY_TEXTURE_2D_ARRAY"),   # 0x8C1B
+    (X,        1,      "GL_PROXY_TEXTURE_2D_ARRAY_EXT"),       # 0x8C1B
+    (X,        1,      "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C
+    (X,        1,      "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D
+    (X,        1,      "GL_GEOMETRY_PROGRAM_NV"),      # 0x8C26
+    (X,        1,      "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"),   # 0x8C27
+    (X,        1,      "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"),   # 0x8C28
+    (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29
+    (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"),     # 0x8C29
+    (X,        1,      "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"),     # 0x8C29
+    (X,        1,      "GL_TEXTURE_BUFFER"),   # 0x8C2A
+    (X,        1,      "GL_TEXTURE_BUFFER_ARB"),       # 0x8C2A
+    (X,        1,      "GL_TEXTURE_BUFFER_EXT"),       # 0x8C2A
+    (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE"),  # 0x8C2B
+    (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE_ARB"),      # 0x8C2B
+    (X,        1,      "GL_MAX_TEXTURE_BUFFER_SIZE_EXT"),      # 0x8C2B
+    (X,        1,      "GL_TEXTURE_BINDING_BUFFER"),   # 0x8C2C
+    (I,        1,      "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"),        # 0x8C2D
+    (X,        1,      "GL_TEXTURE_BUFFER_FORMAT"),    # 0x8C2E
+    (X,        1,      "GL_ANY_SAMPLES_PASSED"),       # 0x8C2F
+    (X,        1,      "GL_SAMPLE_SHADING"),   # 0x8C36
+    (X,        1,      "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37
+    (X,        1,      "GL_R11F_G11F_B10F"),   # 0x8C3A
+    (X,        1,      "GL_UNSIGNED_INT_10F_11F_11F_REV"),     # 0x8C3B
+    (X,        1,      "GL_RGBA_SIGNED_COMPONENTS_EXT"),       # 0x8C3C
+    (X,        1,      "GL_RGB9_E5"),  # 0x8C3D
+    (X,        1,      "GL_RGB9_E5_EXT"),      # 0x8C3D
+    (X,        1,      "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E
+    (X,        1,      "GL_UNSIGNED_INT_5_9_9_9_REV_EXT"),     # 0x8C3E
+    (X,        1,      "GL_TEXTURE_SHARED_SIZE"),      # 0x8C3F
+    (X,        1,      "GL_TEXTURE_SHARED_SIZE_EXT"),  # 0x8C3F
+    (X,        1,      "GL_SRGB"),     # 0x8C40
+    (X,        1,      "GL_SRGB_EXT"), # 0x8C40
+    (X,        1,      "GL_SRGB8"),    # 0x8C41
+    (X,        1,      "GL_SRGB8_EXT"),        # 0x8C41
+    (X,        1,      "GL_SRGB_ALPHA"),       # 0x8C42
+    (X,        1,      "GL_SRGB_ALPHA_EXT"),   # 0x8C42
+    (X,        1,      "GL_SRGB8_ALPHA8"),     # 0x8C43
+    (X,        1,      "GL_SRGB8_ALPHA8_EXT"), # 0x8C43
+    (X,        1,      "GL_SLUMINANCE_ALPHA"), # 0x8C44
+    (X,        1,      "GL_SLUMINANCE_ALPHA_EXT"),     # 0x8C44
+    (X,        1,      "GL_SLUMINANCE8_ALPHA8"),       # 0x8C45
+    (X,        1,      "GL_SLUMINANCE8_ALPHA8_EXT"),   # 0x8C45
+    (X,        1,      "GL_SLUMINANCE"),       # 0x8C46
+    (X,        1,      "GL_SLUMINANCE_EXT"),   # 0x8C46
+    (X,        1,      "GL_SLUMINANCE8"),      # 0x8C47
+    (X,        1,      "GL_SLUMINANCE8_EXT"),  # 0x8C47
+    (X,        1,      "GL_COMPRESSED_SRGB"),  # 0x8C48
+    (X,        1,      "GL_COMPRESSED_SRGB_EXT"),      # 0x8C48
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA"),    # 0x8C49
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_EXT"),        # 0x8C49
+    (X,        1,      "GL_COMPRESSED_SLUMINANCE"),    # 0x8C4A
+    (X,        1,      "GL_COMPRESSED_SLUMINANCE_EXT"),        # 0x8C4A
+    (X,        1,      "GL_COMPRESSED_SLUMINANCE_ALPHA"),      # 0x8C4B
+    (X,        1,      "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"),  # 0x8C4B
+    (X,        1,      "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"),    # 0x8C4C
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"),      # 0x8C4D
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"),      # 0x8C4E
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"),      # 0x8C4F
+    (X,        1,      "GL_COMPRESSED_LUMINANCE_LATC1_EXT"),   # 0x8C70
+    (X,        1,      "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"),    # 0x8C71
+    (X,        1,      "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"),     # 0x8C72
+    (X,        1,      "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"),      # 0x8C73
+    (X,        1,      "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74
+    (X,        1,      "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"),      # 0x8C75
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"),    # 0x8C76
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"),        # 0x8C76
+    (X,        1,      "GL_BACK_PRIMARY_COLOR_NV"),    # 0x8C77
+    (X,        1,      "GL_BACK_SECONDARY_COLOR_NV"),  # 0x8C78
+    (X,        1,      "GL_TEXTURE_COORD_NV"), # 0x8C79
+    (X,        1,      "GL_CLIP_DISTANCE_NV"), # 0x8C7A
+    (X,        1,      "GL_VERTEX_ID_NV"),     # 0x8C7B
+    (X,        1,      "GL_PRIMITIVE_ID_NV"),  # 0x8C7C
+    (X,        1,      "GL_GENERIC_ATTRIB_NV"),        # 0x8C7D
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"),    # 0x8C7E
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"),   # 0x8C7F
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"),       # 0x8C7F
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"),        # 0x8C7F
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"),       # 0x8C80
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"),   # 0x8C80
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"),    # 0x8C80
+    (X,        1,      "GL_ACTIVE_VARYINGS_NV"),       # 0x8C81
+    (X,        1,      "GL_ACTIVE_VARYING_MAX_LENGTH_NV"),     # 0x8C82
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS"),      # 0x8C83
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"),  # 0x8C83
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_VARYINGS_NV"),   # 0x8C83
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START"),  # 0x8C84
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"),      # 0x8C84
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"),       # 0x8C84
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"),   # 0x8C85
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"),       # 0x8C85
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"),        # 0x8C85
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_RECORD_NV"),     # 0x8C86
+    (X,        1,      "GL_PRIMITIVES_GENERATED"),     # 0x8C87
+    (X,        1,      "GL_PRIMITIVES_GENERATED_EXT"), # 0x8C87
+    (X,        1,      "GL_PRIMITIVES_GENERATED_NV"),  # 0x8C87
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"),    # 0x8C88
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"),        # 0x8C88
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"), # 0x8C88
+    (X,        1,      "GL_RASTERIZER_DISCARD"),       # 0x8C89
+    (X,        1,      "GL_RASTERIZER_DISCARD_EXT"),   # 0x8C89
+    (X,        1,      "GL_RASTERIZER_DISCARD_NV"),    # 0x8C89
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV"),    # 0x8C8A
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"),    # 0x8C8A
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"),        # 0x8C8A
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"),  # 0x8C8B
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"),      # 0x8C8B
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"),       # 0x8C8B
+    (X,        1,      "GL_INTERLEAVED_ATTRIBS"),      # 0x8C8C
+    (X,        1,      "GL_INTERLEAVED_ATTRIBS_EXT"),  # 0x8C8C
+    (X,        1,      "GL_INTERLEAVED_ATTRIBS_NV"),   # 0x8C8C
+    (X,        1,      "GL_SEPARATE_ATTRIBS"), # 0x8C8D
+    (X,        1,      "GL_SEPARATE_ATTRIBS_EXT"),     # 0x8C8D
+    (X,        1,      "GL_SEPARATE_ATTRIBS_NV"),      # 0x8C8D
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER"),        # 0x8C8E
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_EXT"),    # 0x8C8E
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_NV"),     # 0x8C8E
+    (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"),        # 0x8C8F
+    (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"),    # 0x8C8F
+    (I,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"),     # 0x8C8F
+    (X,        1,      "GL_POINT_SPRITE_COORD_ORIGIN"),        # 0x8CA0
+    (X,        1,      "GL_LOWER_LEFT"),       # 0x8CA1
+    (X,        1,      "GL_UPPER_LEFT"),       # 0x8CA2
+    (X,        1,      "GL_STENCIL_BACK_REF"), # 0x8CA3
+    (X,        1,      "GL_STENCIL_BACK_VALUE_MASK"),  # 0x8CA4
+    (X,        1,      "GL_STENCIL_BACK_WRITEMASK"),   # 0x8CA5
+    (I,        1,      "GL_FRAMEBUFFER_BINDING"),      # 0x8CA6
+    (I,        1,      "GL_RENDERBUFFER_BINDING"),     # 0x8CA7
+    (X,        1,      "GL_READ_FRAMEBUFFER"), # 0x8CA8
+    (X,        1,      "GL_DRAW_FRAMEBUFFER"), # 0x8CA9
+    (I,        1,      "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA
+    (X,        1,      "GL_RENDERBUFFER_SAMPLES"),     # 0x8CAB
+    (X,        1,      "GL_DEPTH_COMPONENT32F"),       # 0x8CAC
+    (X,        1,      "GL_DEPTH32F_STENCIL8"),        # 0x8CAD
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"),       # 0x8CD0
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"),       # 0x8CD1
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"),     # 0x8CD2
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"),     # 0x8CD3
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"),     # 0x8CD4
+    (X,        1,      "GL_FRAMEBUFFER_COMPLETE"),     # 0x8CD5
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"),        # 0x8CD6
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"),        # 0x8CD7
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"),    # 0x8CD9
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"),       # 0x8CDA
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"),       # 0x8CDB
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"),       # 0x8CDC
+    (X,        1,      "GL_FRAMEBUFFER_UNSUPPORTED"),  # 0x8CDD
+    (X,        1,      "GL_MAX_COLOR_ATTACHMENTS"),    # 0x8CDF
+    (X,        1,      "GL_COLOR_ATTACHMENT0"),        # 0x8CE0
+    (X,        1,      "GL_COLOR_ATTACHMENT1"),        # 0x8CE1
+    (X,        1,      "GL_COLOR_ATTACHMENT2"),        # 0x8CE2
+    (X,        1,      "GL_COLOR_ATTACHMENT3"),        # 0x8CE3
+    (X,        1,      "GL_COLOR_ATTACHMENT4"),        # 0x8CE4
+    (X,        1,      "GL_COLOR_ATTACHMENT5"),        # 0x8CE5
+    (X,        1,      "GL_COLOR_ATTACHMENT6"),        # 0x8CE6
+    (X,        1,      "GL_COLOR_ATTACHMENT7"),        # 0x8CE7
+    (X,        1,      "GL_COLOR_ATTACHMENT8"),        # 0x8CE8
+    (X,        1,      "GL_COLOR_ATTACHMENT9"),        # 0x8CE9
+    (X,        1,      "GL_COLOR_ATTACHMENT10"),       # 0x8CEA
+    (X,        1,      "GL_COLOR_ATTACHMENT11"),       # 0x8CEB
+    (X,        1,      "GL_COLOR_ATTACHMENT12"),       # 0x8CEC
+    (X,        1,      "GL_COLOR_ATTACHMENT13"),       # 0x8CED
+    (X,        1,      "GL_COLOR_ATTACHMENT14"),       # 0x8CEE
+    (X,        1,      "GL_COLOR_ATTACHMENT15"),       # 0x8CEF
+    (X,        1,      "GL_DEPTH_ATTACHMENT"), # 0x8D00
+    (X,        1,      "GL_STENCIL_ATTACHMENT"),       # 0x8D20
+    (X,        1,      "GL_FRAMEBUFFER"),      # 0x8D40
+    (X,        1,      "GL_RENDERBUFFER"),     # 0x8D41
+    (X,        1,      "GL_RENDERBUFFER_WIDTH"),       # 0x8D42
+    (X,        1,      "GL_RENDERBUFFER_HEIGHT"),      # 0x8D43
+    (X,        1,      "GL_RENDERBUFFER_INTERNAL_FORMAT"),     # 0x8D44
+    (X,        1,      "GL_STENCIL_INDEX1"),   # 0x8D46
+    (X,        1,      "GL_STENCIL_INDEX4"),   # 0x8D47
+    (X,        1,      "GL_STENCIL_INDEX8"),   # 0x8D48
+    (X,        1,      "GL_STENCIL_INDEX16"),  # 0x8D49
+    (X,        1,      "GL_RENDERBUFFER_RED_SIZE"),    # 0x8D50
+    (X,        1,      "GL_RENDERBUFFER_GREEN_SIZE"),  # 0x8D51
+    (X,        1,      "GL_RENDERBUFFER_BLUE_SIZE"),   # 0x8D52
+    (X,        1,      "GL_RENDERBUFFER_ALPHA_SIZE"),  # 0x8D53
+    (X,        1,      "GL_RENDERBUFFER_DEPTH_SIZE"),  # 0x8D54
+    (X,        1,      "GL_RENDERBUFFER_STENCIL_SIZE"),        # 0x8D55
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"),       # 0x8D56
+    (X,        1,      "GL_MAX_SAMPLES"),      # 0x8D57
+    (X,        1,      "GL_RGBA32UI"), # 0x8D70
+    (X,        1,      "GL_RGB32UI"),  # 0x8D71
+    (X,        1,      "GL_ALPHA32UI_EXT"),    # 0x8D72
+    (X,        1,      "GL_INTENSITY32UI_EXT"),        # 0x8D73
+    (X,        1,      "GL_LUMINANCE32UI_EXT"),        # 0x8D74
+    (X,        1,      "GL_LUMINANCE_ALPHA32UI_EXT"),  # 0x8D75
+    (X,        1,      "GL_RGBA16UI"), # 0x8D76
+    (X,        1,      "GL_RGB16UI"),  # 0x8D77
+    (X,        1,      "GL_ALPHA16UI_EXT"),    # 0x8D78
+    (X,        1,      "GL_INTENSITY16UI_EXT"),        # 0x8D79
+    (X,        1,      "GL_LUMINANCE16UI_EXT"),        # 0x8D7A
+    (X,        1,      "GL_LUMINANCE_ALPHA16UI_EXT"),  # 0x8D7B
+    (X,        1,      "GL_RGBA8UI"),  # 0x8D7C
+    (X,        1,      "GL_RGBA8UI_EXT"),      # 0x8D7C
+    (X,        1,      "GL_RGB8UI"),   # 0x8D7D
+    (X,        1,      "GL_RGB8UI_EXT"),       # 0x8D7D
+    (X,        1,      "GL_ALPHA8UI_EXT"),     # 0x8D7E
+    (X,        1,      "GL_INTENSITY8UI_EXT"), # 0x8D7F
+    (X,        1,      "GL_LUMINANCE8UI_EXT"), # 0x8D80
+    (X,        1,      "GL_LUMINANCE_ALPHA8UI_EXT"),   # 0x8D81
+    (X,        1,      "GL_RGBA32I"),  # 0x8D82
+    (X,        1,      "GL_RGBA32I_EXT"),      # 0x8D82
+    (X,        1,      "GL_RGB32I"),   # 0x8D83
+    (X,        1,      "GL_RGB32I_EXT"),       # 0x8D83
+    (X,        1,      "GL_ALPHA32I_EXT"),     # 0x8D84
+    (X,        1,      "GL_INTENSITY32I_EXT"), # 0x8D85
+    (X,        1,      "GL_LUMINANCE32I_EXT"), # 0x8D86
+    (X,        1,      "GL_LUMINANCE_ALPHA32I_EXT"),   # 0x8D87
+    (X,        1,      "GL_RGBA16I"),  # 0x8D88
+    (X,        1,      "GL_RGBA16I_EXT"),      # 0x8D88
+    (X,        1,      "GL_RGB16I"),   # 0x8D89
+    (X,        1,      "GL_RGB16I_EXT"),       # 0x8D89
+    (X,        1,      "GL_ALPHA16I_EXT"),     # 0x8D8A
+    (X,        1,      "GL_INTENSITY16I_EXT"), # 0x8D8B
+    (X,        1,      "GL_LUMINANCE16I_EXT"), # 0x8D8C
+    (X,        1,      "GL_LUMINANCE_ALPHA16I_EXT"),   # 0x8D8D
+    (X,        1,      "GL_RGBA8I"),   # 0x8D8E
+    (X,        1,      "GL_RGBA8I_EXT"),       # 0x8D8E
+    (X,        1,      "GL_RGB8I"),    # 0x8D8F
+    (X,        1,      "GL_RGB8I_EXT"),        # 0x8D8F
+    (X,        1,      "GL_ALPHA8I_EXT"),      # 0x8D90
+    (X,        1,      "GL_INTENSITY8I_EXT"),  # 0x8D91
+    (X,        1,      "GL_LUMINANCE8I_EXT"),  # 0x8D92
+    (X,        1,      "GL_LUMINANCE_ALPHA8I_EXT"),    # 0x8D93
+    (X,        1,      "GL_RED_INTEGER"),      # 0x8D94
+    (X,        1,      "GL_RED_INTEGER_EXT"),  # 0x8D94
+    (X,        1,      "GL_GREEN_INTEGER"),    # 0x8D95
+    (X,        1,      "GL_GREEN_INTEGER_EXT"),        # 0x8D95
+    (X,        1,      "GL_BLUE_INTEGER"),     # 0x8D96
+    (X,        1,      "GL_BLUE_INTEGER_EXT"), # 0x8D96
+    (X,        1,      "GL_ALPHA_INTEGER"),    # 0x8D97
+    (X,        1,      "GL_ALPHA_INTEGER_EXT"),        # 0x8D97
+    (X,        1,      "GL_RGB_INTEGER"),      # 0x8D98
+    (X,        1,      "GL_RGB_INTEGER_EXT"),  # 0x8D98
+    (X,        1,      "GL_RGBA_INTEGER"),     # 0x8D99
+    (X,        1,      "GL_RGBA_INTEGER_EXT"), # 0x8D99
+    (X,        1,      "GL_BGR_INTEGER"),      # 0x8D9A
+    (X,        1,      "GL_BGR_INTEGER_EXT"),  # 0x8D9A
+    (X,        1,      "GL_BGRA_INTEGER"),     # 0x8D9B
+    (X,        1,      "GL_BGRA_INTEGER_EXT"), # 0x8D9B
+    (X,        1,      "GL_LUMINANCE_INTEGER_EXT"),    # 0x8D9C
+    (X,        1,      "GL_LUMINANCE_ALPHA_INTEGER_EXT"),      # 0x8D9D
+    (X,        1,      "GL_RGBA_INTEGER_MODE_EXT"),    # 0x8D9E
+    (X,        1,      "GL_INT_2_10_10_10_REV"),       # 0x8D9F
+    (X,        1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0
+    (X,        1,      "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"),     # 0x8DA1
+    (X,        1,      "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"),       # 0x8DA2
+    (X,        1,      "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA3
+    (X,        1,      "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"),     # 0x8DA4
+    (X,        1,      "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"),   # 0x8DA5
+    (X,        1,      "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"),   # 0x8DA6
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"),   # 0x8DA7
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"),       # 0x8DA7
+    (X,        1,      "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"),       # 0x8DA7
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"),     # 0x8DA8
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"), # 0x8DA8
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"), # 0x8DA8
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"),   # 0x8DA9
+    (X,        1,      "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"),   # 0x8DA9
+    (X,        1,      "GL_LAYER_NV"), # 0x8DAA
+    (X,        1,      "GL_DEPTH_COMPONENT32F_NV"),    # 0x8DAB
+    (X,        1,      "GL_DEPTH32F_STENCIL8_NV"),     # 0x8DAC
+    (X,        1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"),   # 0x8DAD
+    (X,        1,      "GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"),        # 0x8DAD
+    (X,        1,      "GL_SHADER_INCLUDE_ARB"),       # 0x8DAE
+    (X,        1,      "GL_DEPTH_BUFFER_FLOAT_MODE_NV"),       # 0x8DAF
+    (X,        1,      "GL_FRAMEBUFFER_SRGB"), # 0x8DB9
+    (X,        1,      "GL_FRAMEBUFFER_SRGB_EXT"),     # 0x8DB9
+    (X,        1,      "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"),     # 0x8DBA
+    (X,        1,      "GL_COMPRESSED_RED_RGTC1"),     # 0x8DBB
+    (X,        1,      "GL_COMPRESSED_RED_RGTC1_EXT"), # 0x8DBB
+    (X,        1,      "GL_COMPRESSED_SIGNED_RED_RGTC1"),      # 0x8DBC
+    (X,        1,      "GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"),  # 0x8DBC
+    (X,        1,      "GL_COMPRESSED_RED_GREEN_RGTC2_EXT"),   # 0x8DBD
+    (X,        1,      "GL_COMPRESSED_RG_RGTC2"),      # 0x8DBD
+    (X,        1,      "GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"),    # 0x8DBE
+    (X,        1,      "GL_COMPRESSED_SIGNED_RG_RGTC2"),       # 0x8DBE
+    (X,        1,      "GL_SAMPLER_1D_ARRAY"), # 0x8DC0
+    (X,        1,      "GL_SAMPLER_1D_ARRAY_EXT"),     # 0x8DC0
+    (X,        1,      "GL_SAMPLER_2D_ARRAY"), # 0x8DC1
+    (X,        1,      "GL_SAMPLER_2D_ARRAY_EXT"),     # 0x8DC1
+    (X,        1,      "GL_SAMPLER_BUFFER"),   # 0x8DC2
+    (X,        1,      "GL_SAMPLER_BUFFER_EXT"),       # 0x8DC2
+    (X,        1,      "GL_SAMPLER_1D_ARRAY_SHADOW"),  # 0x8DC3
+    (X,        1,      "GL_SAMPLER_1D_ARRAY_SHADOW_EXT"),      # 0x8DC3
+    (X,        1,      "GL_SAMPLER_2D_ARRAY_SHADOW"),  # 0x8DC4
+    (X,        1,      "GL_SAMPLER_2D_ARRAY_SHADOW_EXT"),      # 0x8DC4
+    (X,        1,      "GL_SAMPLER_CUBE_SHADOW"),      # 0x8DC5
+    (X,        1,      "GL_SAMPLER_CUBE_SHADOW_EXT"),  # 0x8DC5
+    (X,        1,      "GL_UNSIGNED_INT_VEC2"),        # 0x8DC6
+    (X,        1,      "GL_UNSIGNED_INT_VEC2_EXT"),    # 0x8DC6
+    (X,        1,      "GL_UNSIGNED_INT_VEC3"),        # 0x8DC7
+    (X,        1,      "GL_UNSIGNED_INT_VEC3_EXT"),    # 0x8DC7
+    (X,        1,      "GL_UNSIGNED_INT_VEC4"),        # 0x8DC8
+    (X,        1,      "GL_UNSIGNED_INT_VEC4_EXT"),    # 0x8DC8
+    (X,        1,      "GL_INT_SAMPLER_1D"),   # 0x8DC9
+    (X,        1,      "GL_INT_SAMPLER_1D_EXT"),       # 0x8DC9
+    (X,        1,      "GL_INT_SAMPLER_2D"),   # 0x8DCA
+    (X,        1,      "GL_INT_SAMPLER_2D_EXT"),       # 0x8DCA
+    (X,        1,      "GL_INT_SAMPLER_3D"),   # 0x8DCB
+    (X,        1,      "GL_INT_SAMPLER_3D_EXT"),       # 0x8DCB
+    (X,        1,      "GL_INT_SAMPLER_CUBE"), # 0x8DCC
+    (X,        1,      "GL_INT_SAMPLER_CUBE_EXT"),     # 0x8DCC
+    (X,        1,      "GL_INT_SAMPLER_2D_RECT"),      # 0x8DCD
+    (X,        1,      "GL_INT_SAMPLER_2D_RECT_EXT"),  # 0x8DCD
+    (X,        1,      "GL_INT_SAMPLER_1D_ARRAY"),     # 0x8DCE
+    (X,        1,      "GL_INT_SAMPLER_1D_ARRAY_EXT"), # 0x8DCE
+    (X,        1,      "GL_INT_SAMPLER_2D_ARRAY"),     # 0x8DCF
+    (X,        1,      "GL_INT_SAMPLER_2D_ARRAY_EXT"), # 0x8DCF
+    (X,        1,      "GL_INT_SAMPLER_BUFFER"),       # 0x8DD0
+    (X,        1,      "GL_INT_SAMPLER_BUFFER_EXT"),   # 0x8DD0
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D"),  # 0x8DD1
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_EXT"),      # 0x8DD1
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D"),  # 0x8DD2
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_EXT"),      # 0x8DD2
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_3D"),  # 0x8DD3
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_3D_EXT"),      # 0x8DD3
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE"),        # 0x8DD4
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"),    # 0x8DD4
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT"),     # 0x8DD5
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"), # 0x8DD5
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"),    # 0x8DD6
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"),        # 0x8DD6
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"),    # 0x8DD7
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"),        # 0x8DD7
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER"),      # 0x8DD8
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"),  # 0x8DD8
+    (X,        1,      "GL_GEOMETRY_SHADER"),  # 0x8DD9
+    (X,        1,      "GL_GEOMETRY_SHADER_ARB"),      # 0x8DD9
+    (X,        1,      "GL_GEOMETRY_SHADER_EXT"),      # 0x8DD9
+    (X,        1,      "GL_GEOMETRY_VERTICES_OUT_ARB"),        # 0x8DDA
+    (X,        1,      "GL_GEOMETRY_VERTICES_OUT_EXT"),        # 0x8DDA
+    (X,        1,      "GL_GEOMETRY_INPUT_TYPE_ARB"),  # 0x8DDB
+    (X,        1,      "GL_GEOMETRY_INPUT_TYPE_EXT"),  # 0x8DDB
+    (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC
+    (X,        1,      "GL_GEOMETRY_OUTPUT_TYPE_EXT"), # 0x8DDC
+    (X,        1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"),      # 0x8DDD
+    (X,        1,      "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"),      # 0x8DDD
+    (X,        1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"),        # 0x8DDE
+    (X,        1,      "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"),        # 0x8DDE
+    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"),  # 0x8DDF
+    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"),      # 0x8DDF
+    (X,        1,      "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"),      # 0x8DDF
+    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES"),     # 0x8DE0
+    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"), # 0x8DE0
+    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"), # 0x8DE0
+    (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"),     # 0x8DE1
+    (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"), # 0x8DE1
+    (X,        1,      "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"), # 0x8DE1
+    (X,        1,      "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2
+    (X,        1,      "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"),       # 0x8DE3
+    (X,        1,      "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"),       # 0x8DE4
+    (X,        1,      "GL_ACTIVE_SUBROUTINES"),       # 0x8DE5
+    (X,        1,      "GL_ACTIVE_SUBROUTINE_UNIFORMS"),       # 0x8DE6
+    (X,        1,      "GL_MAX_SUBROUTINES"),  # 0x8DE7
+    (X,        1,      "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8
+    (X,        1,      "GL_NAMED_STRING_LENGTH_ARB"),  # 0x8DE9
+    (X,        1,      "GL_NAMED_STRING_TYPE_ARB"),    # 0x8DEA
+    (X,        1,      "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"),    # 0x8DED
+    (X,        1,      "GL_UNIFORM_BUFFER_EXT"),       # 0x8DEE
+    (I,        1,      "GL_UNIFORM_BUFFER_BINDING_EXT"),       # 0x8DEF
+    (X,        1,      "GL_LOW_FLOAT"),        # 0x8DF0
+    (X,        1,      "GL_MEDIUM_FLOAT"),     # 0x8DF1
+    (X,        1,      "GL_HIGH_FLOAT"),       # 0x8DF2
+    (X,        1,      "GL_LOW_INT"),  # 0x8DF3
+    (X,        1,      "GL_MEDIUM_INT"),       # 0x8DF4
+    (X,        1,      "GL_HIGH_INT"), # 0x8DF5
+    (X,        1,      "GL_NUM_SHADER_BINARY_FORMATS"),        # 0x8DF9
+    (X,        1,      "GL_SHADER_COMPILER"),  # 0x8DFA
+    (X,        1,      "GL_MAX_VERTEX_UNIFORM_VECTORS"),       # 0x8DFB
+    (X,        1,      "GL_MAX_VARYING_VECTORS"),      # 0x8DFC
+    (X,        1,      "GL_MAX_FRAGMENT_UNIFORM_VECTORS"),     # 0x8DFD
+    (X,        1,      "GL_RENDERBUFFER_COLOR_SAMPLES_NV"),    # 0x8E10
+    (X,        1,      "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"),        # 0x8E11
+    (X,        1,      "GL_MULTISAMPLE_COVERAGE_MODES_NV"),    # 0x8E12
+    (X,        1,      "GL_QUERY_WAIT"),       # 0x8E13
+    (X,        1,      "GL_QUERY_WAIT_NV"),    # 0x8E13
+    (X,        1,      "GL_QUERY_NO_WAIT"),    # 0x8E14
+    (X,        1,      "GL_QUERY_NO_WAIT_NV"), # 0x8E14
+    (X,        1,      "GL_QUERY_BY_REGION_WAIT"),     # 0x8E15
+    (X,        1,      "GL_QUERY_BY_REGION_WAIT_NV"),  # 0x8E15
+    (X,        1,      "GL_QUERY_BY_REGION_NO_WAIT"),  # 0x8E16
+    (X,        1,      "GL_QUERY_BY_REGION_NO_WAIT_NV"),       # 0x8E16
+    (X,        1,      "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"),     # 0x8E1E
+    (X,        1,      "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"),  # 0x8E1F
+    (X,        1,      "GL_COLOR_SAMPLES_NV"), # 0x8E20
+    (X,        1,      "GL_TRANSFORM_FEEDBACK"),       # 0x8E22
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_NV"),    # 0x8E22
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"),      # 0x8E23
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24
+    (X,        1,      "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"),      # 0x8E24
+    (I,        1,      "GL_TRANSFORM_FEEDBACK_BINDING"),       # 0x8E25
+    (I,        1,      "GL_TRANSFORM_FEEDBACK_BINDING_NV"),    # 0x8E25
+    (X,        1,      "GL_FRAME_NV"), # 0x8E26
+    (X,        1,      "GL_FIELDS_NV"),        # 0x8E27
+    (X,        1,      "GL_CURRENT_TIME_NV"),  # 0x8E28
+    (X,        1,      "GL_TIMESTAMP"),        # 0x8E28
+    (X,        1,      "GL_NUM_FILL_STREAMS_NV"),      # 0x8E29
+    (X,        1,      "GL_PRESENT_TIME_NV"),  # 0x8E2A
+    (X,        1,      "GL_PRESENT_DURATION_NV"),      # 0x8E2B
+    (X,        1,      "GL_PROGRAM_MATRIX_EXT"),       # 0x8E2D
+    (X,        1,      "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"),     # 0x8E2E
+    (X,        1,      "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"),   # 0x8E2F
+    (X,        1,      "GL_TEXTURE_SWIZZLE_R"),        # 0x8E42
+    (X,        1,      "GL_TEXTURE_SWIZZLE_R_EXT"),    # 0x8E42
+    (X,        1,      "GL_TEXTURE_SWIZZLE_G"),        # 0x8E43
+    (X,        1,      "GL_TEXTURE_SWIZZLE_G_EXT"),    # 0x8E43
+    (X,        1,      "GL_TEXTURE_SWIZZLE_B"),        # 0x8E44
+    (X,        1,      "GL_TEXTURE_SWIZZLE_B_EXT"),    # 0x8E44
+    (X,        1,      "GL_TEXTURE_SWIZZLE_A"),        # 0x8E45
+    (X,        1,      "GL_TEXTURE_SWIZZLE_A_EXT"),    # 0x8E45
+    (X,        1,      "GL_TEXTURE_SWIZZLE_RGBA"),     # 0x8E46
+    (X,        1,      "GL_TEXTURE_SWIZZLE_RGBA_EXT"), # 0x8E46
+    (X,        1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"),      # 0x8E47
+    (X,        1,      "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"),     # 0x8E48
+    (X,        1,      "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"),     # 0x8E49
+    (X,        1,      "GL_NUM_COMPATIBLE_SUBROUTINES"),       # 0x8E4A
+    (X,        1,      "GL_COMPATIBLE_SUBROUTINES"),   # 0x8E4B
+    (X,        1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C
+    (X,        1,      "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"),     # 0x8E4C
+    (X,        1,      "GL_FIRST_VERTEX_CONVENTION"),  # 0x8E4D
+    (X,        1,      "GL_FIRST_VERTEX_CONVENTION_EXT"),      # 0x8E4D
+    (X,        1,      "GL_LAST_VERTEX_CONVENTION"),   # 0x8E4E
+    (X,        1,      "GL_LAST_VERTEX_CONVENTION_EXT"),       # 0x8E4E
+    (X,        1,      "GL_PROVOKING_VERTEX"), # 0x8E4F
+    (X,        1,      "GL_PROVOKING_VERTEX_EXT"),     # 0x8E4F
+    (X,        1,      "GL_SAMPLE_POSITION"),  # 0x8E50
+    (X,        1,      "GL_SAMPLE_POSITION_NV"),       # 0x8E50
+    (X,        1,      "GL_SAMPLE_MASK"),      # 0x8E51
+    (X,        1,      "GL_SAMPLE_MASK_NV"),   # 0x8E51
+    (X,        1,      "GL_SAMPLE_MASK_VALUE"),        # 0x8E52
+    (X,        1,      "GL_SAMPLE_MASK_VALUE_NV"),     # 0x8E52
+    (X,        1,      "GL_TEXTURE_BINDING_RENDERBUFFER_NV"),  # 0x8E53
+    (I,        1,      "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"),       # 0x8E54
+    (X,        1,      "GL_TEXTURE_RENDERBUFFER_NV"),  # 0x8E55
+    (X,        1,      "GL_SAMPLER_RENDERBUFFER_NV"),  # 0x8E56
+    (X,        1,      "GL_INT_SAMPLER_RENDERBUFFER_NV"),      # 0x8E57
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"),     # 0x8E58
+    (X,        1,      "GL_MAX_SAMPLE_MASK_WORDS"),    # 0x8E59
+    (X,        1,      "GL_MAX_SAMPLE_MASK_WORDS_NV"), # 0x8E59
+    (X,        1,      "GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"),      # 0x8E5A
+    (X,        1,      "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"),  # 0x8E5A
+    (X,        1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5B
+    (X,        1,      "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"),     # 0x8E5B
+    (X,        1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"),        # 0x8E5C
+    (X,        1,      "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"),     # 0x8E5C
+    (X,        1,      "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"),       # 0x8E5D
+    (X,        1,      "GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"),    # 0x8E5D
+    (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5E
+    (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"),    # 0x8E5E
+    (X,        1,      "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"),     # 0x8E5E
+    (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"),        # 0x8E5F
+    (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"),    # 0x8E5F
+    (X,        1,      "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"),     # 0x8E5F
+    (X,        1,      "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"),   # 0x8E70
+    (X,        1,      "GL_MAX_VERTEX_STREAMS"),       # 0x8E71
+    (X,        1,      "GL_PATCH_VERTICES"),   # 0x8E72
+    (X,        1,      "GL_PATCH_DEFAULT_INNER_LEVEL"),        # 0x8E73
+    (X,        1,      "GL_PATCH_DEFAULT_OUTER_LEVEL"),        # 0x8E74
+    (X,        1,      "GL_TESS_CONTROL_OUTPUT_VERTICES"),     # 0x8E75
+    (X,        1,      "GL_TESS_GEN_MODE"),    # 0x8E76
+    (X,        1,      "GL_TESS_GEN_SPACING"), # 0x8E77
+    (X,        1,      "GL_TESS_GEN_VERTEX_ORDER"),    # 0x8E78
+    (X,        1,      "GL_TESS_GEN_POINT_MODE"),      # 0x8E79
+    (X,        1,      "GL_ISOLINES"), # 0x8E7A
+    (X,        1,      "GL_FRACTIONAL_ODD"),   # 0x8E7B
+    (X,        1,      "GL_FRACTIONAL_EVEN"),  # 0x8E7C
+    (X,        1,      "GL_MAX_PATCH_VERTICES"),       # 0x8E7D
+    (X,        1,      "GL_MAX_TESS_GEN_LEVEL"),       # 0x8E7E
+    (X,        1,      "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"),      # 0x8E7F
+    (X,        1,      "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"),   # 0x8E80
+    (X,        1,      "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"),     # 0x8E81
+    (X,        1,      "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"),  # 0x8E82
+    (X,        1,      "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"),       # 0x8E83
+    (X,        1,      "GL_MAX_TESS_PATCH_COMPONENTS"),        # 0x8E84
+    (X,        1,      "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85
+    (X,        1,      "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"),    # 0x8E86
+    (X,        1,      "GL_TESS_EVALUATION_SHADER"),   # 0x8E87
+    (X,        1,      "GL_TESS_CONTROL_SHADER"),      # 0x8E88
+    (X,        1,      "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"),  # 0x8E89
+    (X,        1,      "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"),       # 0x8E8A
+    (X,        1,      "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"),   # 0x8E8C
+    (X,        1,      "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"),     # 0x8E8D
+    (X,        1,      "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"),     # 0x8E8E
+    (X,        1,      "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"),   # 0x8E8F
+    (X,        1,      "GL_BUFFER_GPU_ADDRESS_NV"),    # 0x8F1D
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"),   # 0x8F1E
+    (X,        1,      "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"),   # 0x8F20
+    (X,        1,      "GL_VERTEX_ARRAY_ADDRESS_NV"),  # 0x8F21
+    (X,        1,      "GL_NORMAL_ARRAY_ADDRESS_NV"),  # 0x8F22
+    (X,        1,      "GL_COLOR_ARRAY_ADDRESS_NV"),   # 0x8F23
+    (X,        1,      "GL_INDEX_ARRAY_ADDRESS_NV"),   # 0x8F24
+    (X,        1,      "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"),   # 0x8F25
+    (X,        1,      "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"),       # 0x8F26
+    (X,        1,      "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27
+    (X,        1,      "GL_FOG_COORD_ARRAY_ADDRESS_NV"),       # 0x8F28
+    (X,        1,      "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29
+    (X,        1,      "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"),    # 0x8F2A
+    (X,        1,      "GL_VERTEX_ARRAY_LENGTH_NV"),   # 0x8F2B
+    (X,        1,      "GL_NORMAL_ARRAY_LENGTH_NV"),   # 0x8F2C
+    (X,        1,      "GL_COLOR_ARRAY_LENGTH_NV"),    # 0x8F2D
+    (X,        1,      "GL_INDEX_ARRAY_LENGTH_NV"),    # 0x8F2E
+    (X,        1,      "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"),    # 0x8F2F
+    (X,        1,      "GL_EDGE_FLAG_ARRAY_LENGTH_NV"),        # 0x8F30
+    (X,        1,      "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"),  # 0x8F31
+    (X,        1,      "GL_FOG_COORD_ARRAY_LENGTH_NV"),        # 0x8F32
+    (X,        1,      "GL_ELEMENT_ARRAY_LENGTH_NV"),  # 0x8F33
+    (X,        1,      "GL_GPU_ADDRESS_NV"),   # 0x8F34
+    (X,        1,      "GL_MAX_SHADER_BUFFER_ADDRESS_NV"),     # 0x8F35
+    (X,        1,      "GL_COPY_READ_BUFFER"), # 0x8F36
+    (X,        1,      "GL_COPY_WRITE_BUFFER"),        # 0x8F37
+    (X,        1,      "GL_MAX_IMAGE_UNITS_EXT"),      # 0x8F38
+    (X,        1,      "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"),        # 0x8F39
+    (X,        1,      "GL_IMAGE_BINDING_NAME_EXT"),   # 0x8F3A
+    (X,        1,      "GL_IMAGE_BINDING_LEVEL_EXT"),  # 0x8F3B
+    (X,        1,      "GL_IMAGE_BINDING_LAYERED_EXT"),        # 0x8F3C
+    (X,        1,      "GL_IMAGE_BINDING_LAYER_EXT"),  # 0x8F3D
+    (X,        1,      "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E
+    (X,        1,      "GL_DRAW_INDIRECT_BUFFER"),     # 0x8F3F
+    (X,        1,      "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40
+    (X,        1,      "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41
+    (X,        1,      "GL_DRAW_INDIRECT_LENGTH_NV"),  # 0x8F42
+    (I,        1,      "GL_DRAW_INDIRECT_BUFFER_BINDING"),     # 0x8F43
+    (X,        1,      "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"),     # 0x8F44
+    (X,        1,      "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"),    # 0x8F45
+    (X,        1,      "GL_DOUBLE_MAT2"),      # 0x8F46
+    (X,        1,      "GL_DOUBLE_MAT2_EXT"),  # 0x8F46
+    (X,        1,      "GL_DOUBLE_MAT3"),      # 0x8F47
+    (X,        1,      "GL_DOUBLE_MAT3_EXT"),  # 0x8F47
+    (X,        1,      "GL_DOUBLE_MAT4"),      # 0x8F48
+    (X,        1,      "GL_DOUBLE_MAT4_EXT"),  # 0x8F48
+    (X,        1,      "GL_DOUBLE_MAT2x3"),    # 0x8F49
+    (X,        1,      "GL_DOUBLE_MAT2x3_EXT"),        # 0x8F49
+    (X,        1,      "GL_DOUBLE_MAT2x4"),    # 0x8F4A
+    (X,        1,      "GL_DOUBLE_MAT2x4_EXT"),        # 0x8F4A
+    (X,        1,      "GL_DOUBLE_MAT3x2"),    # 0x8F4B
+    (X,        1,      "GL_DOUBLE_MAT3x2_EXT"),        # 0x8F4B
+    (X,        1,      "GL_DOUBLE_MAT3x4"),    # 0x8F4C
+    (X,        1,      "GL_DOUBLE_MAT3x4_EXT"),        # 0x8F4C
+    (X,        1,      "GL_DOUBLE_MAT4x2"),    # 0x8F4D
+    (X,        1,      "GL_DOUBLE_MAT4x2_EXT"),        # 0x8F4D
+    (X,        1,      "GL_DOUBLE_MAT4x3"),    # 0x8F4E
+    (X,        1,      "GL_DOUBLE_MAT4x3_EXT"),        # 0x8F4E
+    (X,        1,      "GL_RED_SNORM"),        # 0x8F90
+    (X,        1,      "GL_RG_SNORM"), # 0x8F91
+    (X,        1,      "GL_RGB_SNORM"),        # 0x8F92
+    (X,        1,      "GL_RGBA_SNORM"),       # 0x8F93
+    (X,        1,      "GL_R8_SNORM"), # 0x8F94
+    (X,        1,      "GL_RG8_SNORM"),        # 0x8F95
+    (X,        1,      "GL_RGB8_SNORM"),       # 0x8F96
+    (X,        1,      "GL_RGBA8_SNORM"),      # 0x8F97
+    (X,        1,      "GL_R16_SNORM"),        # 0x8F98
+    (X,        1,      "GL_RG16_SNORM"),       # 0x8F99
+    (X,        1,      "GL_RGB16_SNORM"),      # 0x8F9A
+    (X,        1,      "GL_RGBA16_SNORM"),     # 0x8F9B
+    (X,        1,      "GL_SIGNED_NORMALIZED"),        # 0x8F9C
+    (X,        1,      "GL_PRIMITIVE_RESTART"),        # 0x8F9D
+    (X,        1,      "GL_PRIMITIVE_RESTART_INDEX"),  # 0x8F9E
+    (X,        1,      "GL_INT8_NV"),  # 0x8FE0
+    (X,        1,      "GL_INT8_VEC2_NV"),     # 0x8FE1
+    (X,        1,      "GL_INT8_VEC3_NV"),     # 0x8FE2
+    (X,        1,      "GL_INT8_VEC4_NV"),     # 0x8FE3
+    (X,        1,      "GL_INT16_NV"), # 0x8FE4
+    (X,        1,      "GL_INT16_VEC2_NV"),    # 0x8FE5
+    (X,        1,      "GL_INT16_VEC3_NV"),    # 0x8FE6
+    (X,        1,      "GL_INT16_VEC4_NV"),    # 0x8FE7
+    (X,        1,      "GL_INT64_VEC2_NV"),    # 0x8FE9
+    (X,        1,      "GL_INT64_VEC3_NV"),    # 0x8FEA
+    (X,        1,      "GL_INT64_VEC4_NV"),    # 0x8FEB
+    (X,        1,      "GL_UNSIGNED_INT8_NV"), # 0x8FEC
+    (X,        1,      "GL_UNSIGNED_INT8_VEC2_NV"),    # 0x8FED
+    (X,        1,      "GL_UNSIGNED_INT8_VEC3_NV"),    # 0x8FEE
+    (X,        1,      "GL_UNSIGNED_INT8_VEC4_NV"),    # 0x8FEF
+    (X,        1,      "GL_UNSIGNED_INT16_NV"),        # 0x8FF0
+    (X,        1,      "GL_UNSIGNED_INT16_VEC2_NV"),   # 0x8FF1
+    (X,        1,      "GL_UNSIGNED_INT16_VEC3_NV"),   # 0x8FF2
+    (X,        1,      "GL_UNSIGNED_INT16_VEC4_NV"),   # 0x8FF3
+    (X,        1,      "GL_UNSIGNED_INT64_VEC2_NV"),   # 0x8FF5
+    (X,        1,      "GL_UNSIGNED_INT64_VEC3_NV"),   # 0x8FF6
+    (X,        1,      "GL_UNSIGNED_INT64_VEC4_NV"),   # 0x8FF7
+    (X,        1,      "GL_FLOAT16_NV"),       # 0x8FF8
+    (X,        1,      "GL_FLOAT16_VEC2_NV"),  # 0x8FF9
+    (X,        1,      "GL_FLOAT16_VEC3_NV"),  # 0x8FFA
+    (X,        1,      "GL_FLOAT16_VEC4_NV"),  # 0x8FFB
+    (X,        1,      "GL_DOUBLE_VEC2"),      # 0x8FFC
+    (X,        1,      "GL_DOUBLE_VEC2_EXT"),  # 0x8FFC
+    (X,        1,      "GL_DOUBLE_VEC3"),      # 0x8FFD
+    (X,        1,      "GL_DOUBLE_VEC3_EXT"),  # 0x8FFD
+    (X,        1,      "GL_DOUBLE_VEC4"),      # 0x8FFE
+    (X,        1,      "GL_DOUBLE_VEC4_EXT"),  # 0x8FFE
+    (X,        1,      "GL_SAMPLER_BUFFER_AMD"),       # 0x9001
+    (X,        1,      "GL_INT_SAMPLER_BUFFER_AMD"),   # 0x9002
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"),  # 0x9003
+    (X,        1,      "GL_TESSELLATION_MODE_AMD"),    # 0x9004
+    (X,        1,      "GL_TESSELLATION_FACTOR_AMD"),  # 0x9005
+    (X,        1,      "GL_DISCRETE_AMD"),     # 0x9006
+    (X,        1,      "GL_CONTINUOUS_AMD"),   # 0x9007
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_ARRAY"),   # 0x9009
+    (X,        1,      "GL_TEXTURE_CUBE_MAP_ARRAY_ARB"),       # 0x9009
+    (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"),   # 0x900A
+    (X,        1,      "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"),       # 0x900A
+    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"),     # 0x900B
+    (X,        1,      "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"), # 0x900B
+    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY"),   # 0x900C
+    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_ARB"),       # 0x900C
+    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"),    # 0x900D
+    (X,        1,      "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"),        # 0x900D
+    (X,        1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY"),       # 0x900E
+    (X,        1,      "GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"),   # 0x900E
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"),      # 0x900F
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"),  # 0x900F
+    (X,        1,      "GL_ALPHA_SNORM"),      # 0x9010
+    (X,        1,      "GL_LUMINANCE_SNORM"),  # 0x9011
+    (X,        1,      "GL_LUMINANCE_ALPHA_SNORM"),    # 0x9012
+    (X,        1,      "GL_INTENSITY_SNORM"),  # 0x9013
+    (X,        1,      "GL_ALPHA8_SNORM"),     # 0x9014
+    (X,        1,      "GL_LUMINANCE8_SNORM"), # 0x9015
+    (X,        1,      "GL_LUMINANCE8_ALPHA8_SNORM"),  # 0x9016
+    (X,        1,      "GL_INTENSITY8_SNORM"), # 0x9017
+    (X,        1,      "GL_ALPHA16_SNORM"),    # 0x9018
+    (X,        1,      "GL_LUMINANCE16_SNORM"),        # 0x9019
+    (X,        1,      "GL_LUMINANCE16_ALPHA16_SNORM"),        # 0x901A
+    (X,        1,      "GL_INTENSITY16_SNORM"),        # 0x901B
+    (X,        1,      "GL_DEPTH_CLAMP_NEAR_AMD"),     # 0x901E
+    (X,        1,      "GL_DEPTH_CLAMP_FAR_AMD"),      # 0x901F
+    (X,        1,      "GL_VIDEO_BUFFER_NV"),  # 0x9020
+    (I,        1,      "GL_VIDEO_BUFFER_BINDING_NV"),  # 0x9021
+    (X,        1,      "GL_FIELD_UPPER_NV"),   # 0x9022
+    (X,        1,      "GL_FIELD_LOWER_NV"),   # 0x9023
+    (X,        1,      "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"),     # 0x9024
+    (X,        1,      "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"),      # 0x9025
+    (X,        1,      "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"),        # 0x9026
+    (X,        1,      "GL_LAST_VIDEO_CAPTURE_STATUS_NV"),     # 0x9027
+    (X,        1,      "GL_VIDEO_BUFFER_PITCH_NV"),    # 0x9028
+    (X,        1,      "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029
+    (X,        1,      "GL_VIDEO_COLOR_CONVERSION_MAX_NV"),    # 0x902A
+    (X,        1,      "GL_VIDEO_COLOR_CONVERSION_MIN_NV"),    # 0x902B
+    (X,        1,      "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C
+    (X,        1,      "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"),  # 0x902D
+    (X,        1,      "GL_PARTIAL_SUCCESS_NV"),       # 0x902E
+    (X,        1,      "GL_SUCCESS_NV"),       # 0x902F
+    (X,        1,      "GL_FAILURE_NV"),       # 0x9030
+    (X,        1,      "GL_YCBYCR8_422_NV"),   # 0x9031
+    (X,        1,      "GL_YCBAYCR8A_4224_NV"),        # 0x9032
+    (X,        1,      "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"),    # 0x9033
+    (X,        1,      "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034
+    (X,        1,      "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"),    # 0x9035
+    (X,        1,      "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036
+    (X,        1,      "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037
+    (X,        1,      "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"),     # 0x9038
+    (X,        1,      "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"),    # 0x9039
+    (X,        1,      "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"),      # 0x903A
+    (X,        1,      "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"),      # 0x903B
+    (X,        1,      "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"),  # 0x903C
+    (X,        1,      "GL_IMAGE_1D_EXT"),     # 0x904C
+    (X,        1,      "GL_IMAGE_2D_EXT"),     # 0x904D
+    (X,        1,      "GL_IMAGE_3D_EXT"),     # 0x904E
+    (X,        1,      "GL_IMAGE_2D_RECT_EXT"),        # 0x904F
+    (X,        1,      "GL_IMAGE_CUBE_EXT"),   # 0x9050
+    (X,        1,      "GL_IMAGE_BUFFER_EXT"), # 0x9051
+    (X,        1,      "GL_IMAGE_1D_ARRAY_EXT"),       # 0x9052
+    (X,        1,      "GL_IMAGE_2D_ARRAY_EXT"),       # 0x9053
+    (X,        1,      "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054
+    (X,        1,      "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055
+    (X,        1,      "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),   # 0x9056
+    (X,        1,      "GL_INT_IMAGE_1D_EXT"), # 0x9057
+    (X,        1,      "GL_INT_IMAGE_2D_EXT"), # 0x9058
+    (X,        1,      "GL_INT_IMAGE_3D_EXT"), # 0x9059
+    (X,        1,      "GL_INT_IMAGE_2D_RECT_EXT"),    # 0x905A
+    (X,        1,      "GL_INT_IMAGE_CUBE_EXT"),       # 0x905B
+    (X,        1,      "GL_INT_IMAGE_BUFFER_EXT"),     # 0x905C
+    (X,        1,      "GL_INT_IMAGE_1D_ARRAY_EXT"),   # 0x905D
+    (X,        1,      "GL_INT_IMAGE_2D_ARRAY_EXT"),   # 0x905E
+    (X,        1,      "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),     # 0x905F
+    (X,        1,      "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"),     # 0x9060
+    (X,        1,      "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),       # 0x9061
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_1D_EXT"),        # 0x9062
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_2D_EXT"),        # 0x9063
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_3D_EXT"),        # 0x9064
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"),   # 0x9065
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"),      # 0x9066
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"),    # 0x9067
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"),  # 0x9068
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"),  # 0x9069
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"),    # 0x906A
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"),    # 0x906B
+    (X,        1,      "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"),      # 0x906C
+    (X,        1,      "GL_MAX_IMAGE_SAMPLES_EXT"),    # 0x906D
+    (X,        1,      "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E
+    (X,        1,      "GL_RGB10_A2UI"),       # 0x906F
+    (X,        1,      "GL_TEXTURE_2D_MULTISAMPLE"),   # 0x9100
+    (X,        1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE"),     # 0x9101
+    (X,        1,      "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"),     # 0x9102
+    (X,        1,      "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"),       # 0x9103
+    (X,        1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE"),   # 0x9104
+    (X,        1,      "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"),     # 0x9105
+    (X,        1,      "GL_TEXTURE_SAMPLES"),  # 0x9106
+    (X,        1,      "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"),   # 0x9107
+    (X,        1,      "GL_SAMPLER_2D_MULTISAMPLE"),   # 0x9108
+    (X,        1,      "GL_INT_SAMPLER_2D_MULTISAMPLE"),       # 0x9109
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"),      # 0x910A
+    (X,        1,      "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"),     # 0x910B
+    (X,        1,      "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C
+    (X,        1,      "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"),        # 0x910D
+    (X,        1,      "GL_MAX_COLOR_TEXTURE_SAMPLES"),        # 0x910E
+    (X,        1,      "GL_MAX_DEPTH_TEXTURE_SAMPLES"),        # 0x910F
+    (X,        1,      "GL_MAX_INTEGER_SAMPLES"),      # 0x9110
+    (X,        1,      "GL_MAX_SERVER_WAIT_TIMEOUT"),  # 0x9111
+    (X,        1,      "GL_OBJECT_TYPE"),      # 0x9112
+    (X,        1,      "GL_SYNC_CONDITION"),   # 0x9113
+    (X,        1,      "GL_SYNC_STATUS"),      # 0x9114
+    (X,        1,      "GL_SYNC_FLAGS"),       # 0x9115
+    (X,        1,      "GL_SYNC_FENCE"),       # 0x9116
+    (X,        1,      "GL_SYNC_GPU_COMMANDS_COMPLETE"),       # 0x9117
+    (X,        1,      "GL_UNSIGNALED"),       # 0x9118
+    (X,        1,      "GL_SIGNALED"), # 0x9119
+    (X,        1,      "GL_ALREADY_SIGNALED"), # 0x911A
+    (X,        1,      "GL_TIMEOUT_EXPIRED"),  # 0x911B
+    (X,        1,      "GL_CONDITION_SATISFIED"),      # 0x911C
+    (X,        1,      "GL_WAIT_FAILED"),      # 0x911D
+    (X,        1,      "GL_BUFFER_ACCESS_FLAGS"),      # 0x911F
+    (X,        1,      "GL_BUFFER_MAP_LENGTH"),        # 0x9120
+    (X,        1,      "GL_BUFFER_MAP_OFFSET"),        # 0x9121
+    (X,        1,      "GL_MAX_VERTEX_OUTPUT_COMPONENTS"),     # 0x9122
+    (X,        1,      "GL_MAX_GEOMETRY_INPUT_COMPONENTS"),    # 0x9123
+    (X,        1,      "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"),   # 0x9124
+    (X,        1,      "GL_MAX_FRAGMENT_INPUT_COMPONENTS"),    # 0x9125
+    (X,        1,      "GL_CONTEXT_PROFILE_MASK"),     # 0x9126
+    (X,        1,      "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"),     # 0x9143
+    (X,        1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"),    # 0x9144
+    (X,        1,      "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"),    # 0x9144
+    (X,        1,      "GL_DEBUG_LOGGED_MESSAGES_AMD"),        # 0x9145
+    (X,        1,      "GL_DEBUG_LOGGED_MESSAGES_ARB"),        # 0x9145
+    (X,        1,      "GL_DEBUG_SEVERITY_HIGH_AMD"),  # 0x9146
+    (X,        1,      "GL_DEBUG_SEVERITY_HIGH_ARB"),  # 0x9146
+    (X,        1,      "GL_DEBUG_SEVERITY_MEDIUM_AMD"),        # 0x9147
+    (X,        1,      "GL_DEBUG_SEVERITY_MEDIUM_ARB"),        # 0x9147
+    (X,        1,      "GL_DEBUG_SEVERITY_LOW_AMD"),   # 0x9148
+    (X,        1,      "GL_DEBUG_SEVERITY_LOW_ARB"),   # 0x9148
+    (X,        1,      "GL_DEBUG_CATEGORY_API_ERROR_AMD"),     # 0x9149
+    (X,        1,      "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A
+    (X,        1,      "GL_DEBUG_CATEGORY_DEPRECATION_AMD"),   # 0x914B
+    (X,        1,      "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"),    # 0x914C
+    (X,        1,      "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"),   # 0x914D
+    (X,        1,      "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"),       # 0x914E
+    (X,        1,      "GL_DEBUG_CATEGORY_APPLICATION_AMD"),   # 0x914F
+    (X,        1,      "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150
+    (X,        1,      "GL_DATA_BUFFER_AMD"),  # 0x9151
+    (X,        1,      "GL_PERFORMANCE_MONITOR_AMD"),  # 0x9152
+    (X,        1,      "GL_QUERY_OBJECT_AMD"), # 0x9153
+    (X,        1,      "GL_VERTEX_ARRAY_OBJECT_AMD"),  # 0x9154
+    (X,        1,      "GL_SAMPLER_OBJECT_AMD"),       # 0x9155
+    (X,        1,      "GL_TIMEOUT_IGNORED"),  # 0xFFFFFFFFFFFFFFFFull
+    (X,        1,      "GL_INVALID_INDEX"),    # 0xFFFFFFFFu
 ]
 
 
+class ParamDumper(Visitor):
+    '''Dump an instance.'''
+
+    def visit_literal(self, literal, instance):
+        if literal.format == 'Bool':
+            print '    json.writeBool(%s);' % instance
+        elif literal.format in ('SInt', 'Uint', 'Float', 'Double'):
+            print '    json.writeNumber(%s);' % instance
+        else:
+            raise NotImplementedError
+
+    def visit_string(self, string, instance):
+        assert string.length is None
+        print '    json.writeString((const char *)%s);' % instance
+
+    def visit_enum(self, enum, instance):
+        raise NotImplementedError
+
+    def visit_bitmask(self, bitmask, instance):
+        raise NotImplementedError
+
+    def visit_alias(self, alias, instance):
+        self.visit(alias.type, instance)
+
+
 class StateDumper:
 
     def __init__(self):
@@ -269,6 +3445,7 @@ class StateDumper:
 
     def dump(self):
         print '#include <string.h>'
+        print '#include <iostream>'
         print
         print '#include "json.hpp"'
         print '#include "glimports.hpp"'
@@ -283,37 +3460,47 @@ class StateDumper:
         print
 
     def dump_parameters(self):
+        print '    GLboolean bparams[16];'
         print '    GLint iparams[16];'
         print '    GLfloat fparams[16];'
         print '    json.beginMember("parameters");'
         print '    json.beginObject();'
         for type, count, name in parameters:
-            print '    json.beginMember("%s");' % name
-            if type is I:
-                print '    memset(iparams, 0, %u * sizeof *iparams);' % count
-                print '    glGetIntegerv(%s, iparams);' % name
-                if count == 1:
-                    print '    json.writeNumber(iparams[0]);'
-                else:
-                    print '    json.beginArray();'
-                    for i in range(count):
-                        print '    json.writeNumber(iparams[%u]);' % i
-                    print '    json.endArray();'
+            if type is X:
+                continue
+            elif type is B:
+                buf = 'bparams'
+                getter = 'glGetBooleanv'
+                writer = 'writeBool'
+            elif type is I:
+                buf = 'iparams'
+                getter = 'glGetIntegerv'
+                writer = 'writeNumber'
+            elif type is F:
+                buf = 'fparams'
+                getter = 'glGetFloatv'
+                writer = 'writeNumber'
             else:
-                print '    memset(fparams, 0, %u * sizeof *fparams);' % count
-                print '    glGetFloatv(%s, fparams);' % name
-                if count == 1:
-                    print '    json.writeNumber(fparams[0]);'
-                else:
-                    print '    json.beginArray();'
-                    for i in range(count):
-                        print '    json.writeNumber(fparams[%u]);' % i
-                    print '    json.endArray();'
-            print '    json.endMember();'
+                raise NotImplementedError
+            print '    memset(%s, 0, %u * sizeof *%s);' % (buf, count, buf)
+            print '    %s(%s, %s);' % (getter, name, buf)
+            print '    if (glGetError() != GL_NO_ERROR) {'
+            #print '        std::cerr << "warning: %s(%s) failed\\n";' % (getter, name)
+            print '    } else {'
+            print '        json.beginMember("%s");' % name
+            if count == 1:
+                print '        json.%s(%s[0]);' % (writer, buf)
+            else:
+                print '        json.beginArray();'
+                for i in range(count):
+                    print '        json.%s(%s[%u]);' % (writer, buf, i)
+                print '        json.endArray();'
+            print '        json.endMember();'
+            print '    }'
         print '    json.endObject();'
         print '    json.endMember(); // parameters'
         print
-            
+
     def write_line(s):
         self.write('  '*self.level + s + '\n')