("",       X,      1,      "GL_VIEW_CLASS_RGTC2_RG"),      # 0x82D1
     ("",       X,      1,      "GL_VIEW_CLASS_BPTC_UNORM"),    # 0x82D2
     ("",       X,      1,      "GL_VIEW_CLASS_BPTC_FLOAT"),    # 0x82D3
-    ("",       I,      1,      "GL_VERTEX_ATTRIB_BINDING"),    # 0x82D4
-    ("",       I,      1,      "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"),    # 0x82D5
+    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_BINDING"),    # 0x82D4
+    ("glGetVertexAttrib",      I,      1,      "GL_VERTEX_ATTRIB_RELATIVE_OFFSET"),    # 0x82D5
     ("",       I,      1,      "GL_VERTEX_BINDING_DIVISOR"),   # 0x82D6
     ("",       I,      1,      "GL_VERTEX_BINDING_OFFSET"),    # 0x82D7
     ("",       I,      1,      "GL_VERTEX_BINDING_STRIDE"),    # 0x82D8
-    ("",       I,      1,      "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"),        # 0x82D9
-    ("",       I,      1,      "GL_MAX_VERTEX_ATTRIB_BINDINGS"),       # 0x82DA
+    ("glGet",  I,      1,      "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"),        # 0x82D9
+    ("glGet",  I,      1,      "GL_MAX_VERTEX_ATTRIB_BINDINGS"),       # 0x82DA
     ("glGetTexParameter",      I,      1,      "GL_TEXTURE_VIEW_MIN_LEVEL"),   # 0x82DB
     ("glGetTexParameter",      I,      1,      "GL_TEXTURE_VIEW_NUM_LEVELS"),  # 0x82DC
     ("glGetTexParameter",      I,      1,      "GL_TEXTURE_VIEW_MIN_LAYER"),   # 0x82DD