print '// Whether user arrays were used'
print 'static bool __user_arrays = false;'
+ print 'static bool __user_arrays_arb = false;'
+ print 'static bool __user_arrays_nv = false;'
print
+
+ # Which glVertexAttrib* variant to use
+ print 'enum vertex_attrib {'
+ print ' VERTEX_ATTRIB,'
+ print ' VERTEX_ATTRIB_ARB,'
+ print ' VERTEX_ATTRIB_NV,'
+ print '};'
+ print
+ print 'static vertex_attrib __get_vertex_attrib(void) {'
+ print ' if (__user_arrays_arb) {'
+ print ' GLboolean __vertex_program = GL_FALSE;'
+ print ' __glGetBooleanv(GL_VERTEX_PROGRAM_ARB, &__vertex_program);'
+ print ' if (__vertex_program) {'
+ print ' if (__user_arrays_nv) {'
+ print ' GLint __vertex_program_binding_nv = 0;'
+ print ' __glGetIntegerv(GL_VERTEX_PROGRAM_BINDING_NV, &__vertex_program_binding_nv);'
+ print ' if (__vertex_program_binding_nv) {'
+ print ' return VERTEX_ATTRIB_NV;'
+ print ' }'
+ print ' }'
+ print ' return VERTEX_ATTRIB_ARB;'
+ print ' }'
+ print ' }'
+ print ' return VERTEX_ATTRIB;'
+ print '}'
+ print
+
# Whether we need user arrays
print 'static inline bool __need_user_arrays(void)'
print '{'
self.array_epilog(api, uppercase_name)
print
- print ' GLboolean __vertex_program = GL_FALSE;'
- print ' __glGetBooleanv(GL_VERTEX_PROGRAM_ARB, &__vertex_program);'
- print ' if (__vertex_program) {'
- print ' // glVertexAttribPointerARB'
+ print ' vertex_attrib __vertex_attrib = __get_vertex_attrib();'
+ print
+ print ' // glVertexAttribPointer'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB) {'
print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &__max_vertex_attribs);'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &__enabled);'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
print ' if (__enabled) {'
print ' GLint __binding = 0;'
- print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &__binding);'
+ print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
print ' if (!__binding) {'
print ' return true;'
print ' }'
print ' }'
print ' }'
- print ' } else {'
- print ' // glVertexAttribPointer'
+ print ' }'
+ print
+ print ' // glVertexAttribPointerARB'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB_ARB) {'
print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &__max_vertex_attribs);'
print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &__enabled);'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, &__enabled);'
print ' if (__enabled) {'
print ' GLint __binding = 0;'
- print ' __glGetVertexAttribiv(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, &__binding);'
+ print ' __glGetVertexAttribivARB(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, &__binding);'
print ' if (!__binding) {'
print ' return true;'
print ' }'
print ' }'
print ' }'
print
+ print ' // glVertexAttribPointerNV'
+ print ' if (__vertex_attrib == VERTEX_ATTRIB_NV) {'
+ print ' for (GLint index = 0; index < 16; ++index) {'
+ print ' GLint __enabled = 0;'
+ print ' __glGetIntegerv(GL_VERTEX_ATTRIB_ARRAY0_NV + index, &__enabled);'
+ print ' if (__enabled) {'
+ print ' return true;'
+ print ' }'
+ print ' }'
+ print ' }'
+ print
print ' return false;'
print '}'
print ' __glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &__array_buffer);'
print ' if (!__array_buffer) {'
print ' __user_arrays = true;'
+ if function.name == "glVertexAttribPointerARB":
+ print ' __user_arrays_arb = true;'
+ if function.name == "glVertexAttribPointerNV":
+ print ' __user_arrays_nv = true;'
self.dispatch_function(function)
# And also break down glInterleavedArrays into the individual calls
# This means that the implementations of these functions do not always
# alias, and they need to be considered independently.
#
- print ' GLboolean __vertex_program = GL_FALSE;'
- print ' __glGetBooleanv(GL_VERTEX_PROGRAM_ARB, &__vertex_program);'
- for suffix in ['', 'ARB']:
- if suffix == 'ARB':
+ print ' vertex_attrib __vertex_attrib = __get_vertex_attrib();'
+ print
+ for suffix in ['', 'ARB', 'NV']:
+ if suffix:
SUFFIX = '_' + suffix
- logic_op = ''
else:
- SUFFIX = ''
- logic_op = '!'
- print ' if (%s__vertex_program) {' % logic_op
+ SUFFIX = suffix
function_name = 'glVertexAttribPointer' + suffix
- print ' // %s' % function_name
- print ' if (__glVertexAttribPointer%s_ptr &&' % suffix
- print ' (__glVertexAttribPointer%s_ptr != __glVertexAttribPointer_ptr)) {' % suffix
- print ' GLint __max_vertex_attribs = 0;'
- print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
- print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
- print ' GLint __enabled = 0;'
- print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED%s, &__enabled);' % (suffix, SUFFIX)
- print ' if (__enabled) {'
- print ' GLint __binding = 0;'
- print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING%s, &__binding);' % (suffix, SUFFIX)
- print ' if (!__binding) {'
+ print ' // %s' % function_name
+ print ' if (__vertex_attrib == VERTEX_ATTRIB%s) {' % SUFFIX
+ if suffix == 'NV':
+ print ' GLint __max_vertex_attribs = 16;'
+ else:
+ print ' GLint __max_vertex_attribs = 0;'
+ print ' __glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &__max_vertex_attribs);'
+ print ' for (GLint index = 0; index < __max_vertex_attribs; ++index) {'
+ print ' GLint __enabled = 0;'
+ if suffix == 'NV':
+ print ' __glGetIntegerv(GL_VERTEX_ATTRIB_ARRAY0_NV + index, &__enabled);'
+ else:
+ print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_ENABLED%s, &__enabled);' % (suffix, SUFFIX)
+ print ' if (__enabled) {'
+ print ' GLint __binding = 0;'
+ if suffix != 'NV':
+ # It doesn't seem possible to use VBOs with NV_vertex_program.
+ print ' __glGetVertexAttribiv%s(index, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING%s, &__binding);' % (suffix, SUFFIX)
+ print ' if (!__binding) {'
function = api.get_function_by_name(function_name)
# Get the arguments via glGet*
for arg in function.args[1:]:
- arg_get_enum = 'GL_VERTEX_ATTRIB_ARRAY_%s%s' % (arg.name.upper(), SUFFIX)
+ if suffix == 'NV':
+ arg_get_enum = 'GL_ATTRIB_ARRAY_%s%s' % (arg.name.upper(), SUFFIX)
+ else:
+ arg_get_enum = 'GL_VERTEX_ATTRIB_ARRAY_%s%s' % (arg.name.upper(), SUFFIX)
arg_get_function, arg_type = TypeGetter('glGetVertexAttrib', False, suffix).visit(arg.type)
- print ' %s %s = 0;' % (arg_type, arg.name)
- print ' __%s(index, %s, &%s);' % (arg_get_function, arg_get_enum, arg.name)
+ print ' %s %s = 0;' % (arg_type, arg.name)
+ print ' __%s(index, %s, &%s);' % (arg_get_function, arg_get_enum, arg.name)
arg_names = ', '.join([arg.name for arg in function.args[1:-1]])
- print ' size_t __size = __%s_size(%s, maxindex);' % (function.name, arg_names)
+ print ' size_t __size = __%s_size(%s, maxindex);' % (function.name, arg_names)
# Emit a fake function
- print ' unsigned __call = __writer.beginEnter(&__%s_sig);' % (function.name,)
+ print ' unsigned __call = __writer.beginEnter(&__%s_sig);' % (function.name,)
for arg in function.args:
assert not arg.output
- print ' __writer.beginArg(%u);' % (arg.index,)
+ print ' __writer.beginArg(%u);' % (arg.index,)
if arg.name != 'pointer':
dump_instance(arg.type, arg.name)
else:
- print ' __writer.writeBlob((const void *)%s, __size);' % (arg.name)
- print ' __writer.endArg();'
+ print ' __writer.writeBlob((const void *)%s, __size);' % (arg.name)
+ print ' __writer.endArg();'
- print ' __writer.endEnter();'
- print ' __writer.beginLeave(__call);'
- print ' __writer.endLeave();'
- print ' }'
+ print ' __writer.endEnter();'
+ print ' __writer.beginLeave(__call);'
+ print ' __writer.endLeave();'
print ' }'
print ' }'
print ' }'