# GL_VERSION_1_1
GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices")]),
+ GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
# GL_VERSION_1_2
GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
- GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices")]),
+ GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLenum_int, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexImage3D_size(format, type, width, height, depth)"), "pixels")]),
GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__glTexSubImage3D_size(format, type, width, height, depth)"), "pixels")]),
GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
GlFunction(String("const GLubyte *"), "glGetStringi", [(GLenum, "name"), (GLuint, "index")], sideeffects=False),
# GL_VERSION_3_1
- GlFunction(Void, "glDrawArraysInstanced", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstanced", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawElementsInstanced_size(count, type)")), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawArraysInstanced", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstanced", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
GlFunction(Void, "glTexBuffer", [(GLenum, "target"), (GLenum, "internalformat"), (GLuint, "buffer")]),
GlFunction(Void, "glPrimitiveRestartIndex", [(GLuint, "index")]),
GlFunction(Void, "glClampColorARB", [(GLenum, "target"), (GLenum, "clamp")]),
# GL_ARB_draw_instanced
- GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawArraysInstancedARB", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedARB", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
# GL_ARB_framebuffer_object
GlFunction(GLboolean, "glIsRenderbuffer", [(GLrenderbuffer, "renderbuffer")], sideeffects=False),
GlFunction(Void, "glCopyBufferSubData", [(GLenum, "readTarget"), (GLenum, "writeTarget"), (GLintptr, "readOffset"), (GLintptr, "writeOffset"), (GLsizeiptr, "size")]),
# GL_ARB_draw_elements_base_vertex
- GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueArray(GLvoid, "__glDrawElementsBaseVertex_size(count, type)")), "indices"), (GLint, "basevertex")]),
- GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueArray(GLvoid, "__glDrawRangeElementsBaseVertex_size(count, type)")), "indices"), (GLint, "basevertex")]),
- GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawElementsInstancedBaseVertex_size(count, type)")), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]),
- GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount"), (Const(Array(GLint, "primcount")), "basevertex")]),
+ GlFunction(Void, "glDrawElementsBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawRangeElementsBaseVertex", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLint, "basevertex")]),
+ GlFunction(Void, "glDrawElementsInstancedBaseVertex", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount"), (GLint, "basevertex")]),
+ GlFunction(Void, "glMultiDrawElementsBaseVertex", [(GLenum_mode, "mode"), (Const(Array(GLsizei, "primcount")), "count"), (GLenum, "type"), (Array(Opaque("const GLvoid *"), "primcount"), "indices"), (GLsizei, "primcount"), (Const(Array(GLint, "primcount")), "basevertex")]),
# GL_ARB_provoking_vertex
GlFunction(Void, "glProvokingVertex", [(GLenum, "mode")]),
GlFunction(Void, "glVertexAttribP4uiv", [(GLuint, "index"), (GLenum, "type"), (GLboolean, "normalized"), (Const(Pointer(GLuint)), "value")]),
# GL_ARB_draw_indirect
- GlFunction(Void, "glDrawArraysIndirect", [(GLenum, "mode"), (Const(OpaquePointer(GLvoid)), "indirect")]),
- GlFunction(Void, "glDrawElementsIndirect", [(GLenum, "mode"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indirect")]),
+ GlFunction(Void, "glDrawArraysIndirect", [(GLenum_mode, "mode"), (Const(OpaquePointer(GLvoid)), "indirect")]),
+ GlFunction(Void, "glDrawElementsIndirect", [(GLenum_mode, "mode"), (GLenum, "type"), (Const(OpaquePointer(GLvoid)), "indirect")]),
# GL_ARB_gpu_shader_fp64
GlFunction(Void, "glUniform1d", [(GLlocation, "location"), (GLdouble, "x")]),
# GL_EXT_vertex_array
GlFunction(Void, "glArrayElementEXT", [(GLint, "i")]),
GlFunction(Void, "glColorPointerEXT", [(GLint, "size"), (GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
- GlFunction(Void, "glDrawArraysEXT", [(GLenum, "mode"), (GLint, "first"), (GLsizei, "count")]),
+ GlFunction(Void, "glDrawArraysEXT", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
GlFunction(Void, "glEdgeFlagPointerEXT", [(GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLboolean)), "pointer")]),
GlFunction(Void, "glGetPointervEXT", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
GlFunction(Void, "glIndexPointerEXT", [(GLenum, "type"), (GLsizei, "stride"), (GLsizei, "count"), (Const(OpaquePointer(GLvoid)), "pointer")]),
GlFunction(Void, "glCullParameterfvEXT", [(GLenum, "pname"), (Array(GLfloat, "4"), "params")]),
# GL_EXT_draw_range_elements
- GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawRangeElementsEXT_size(count, type)")), "indices")]),
+ GlFunction(Void, "glDrawRangeElementsEXT", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices")]),
# GL_EXT_light_texture
GlFunction(Void, "glApplyTextureEXT", [(GLenum, "mode")]),
GlFunction(Void, "glUniform4uivEXT", [(GLint, "location"), (GLsizei, "count"), (Const(Array(GLuint, "count*4")), "value")]),
# GL_EXT_draw_instanced
- GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]),
- GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum, "mode"), (GLsizei, "count"), (GLenum, "type"), (Const(OpaqueBlob(GLvoid, "__glDrawElementsInstancedEXT_size(count, type)")), "indices"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawArraysInstancedEXT", [(GLenum_mode, "mode"), (GLint, "start"), (GLsizei, "count"), (GLsizei, "primcount")]),
+ GlFunction(Void, "glDrawElementsInstancedEXT", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (OpaquePointer(Const(GLvoid)), "indices"), (GLsizei, "primcount")]),
# GL_EXT_texture_buffer_object
GlFunction(Void, "glTexBufferEXT", [(GLenum, "target"), (GLenum, "internalformat"), (GLuint, "buffer")]),
#define __glDrawArraysEXT_maxindex __glDrawArrays_maxindex
static inline GLuint
-__glDrawElements_maxindex(GLsizei count, GLenum type, const GLvoid *indices)
+__glDrawElementsBaseVertex_maxindex(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
GLvoid *temp = 0;
GLint __element_array_buffer = 0;
free(temp);
}
+ maxindex += basevertex;
+
return maxindex;
}
+#define __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+
+#define __glDrawElements_maxindex(count, type, indices) __glDrawElementsBaseVertex_maxindex(count, type, indices, 0);
+#define __glDrawRangeElements_maxindex(start, end, count, type, indices) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+
+#define __glDrawArraysInstanced_maxindex(first, count, primcount) __glDrawArrays_maxindex(first, count)
+#define __glDrawElementsInstanced_maxindex(count, type, indices, primcount) __glDrawElements_maxindex(count, type, indices)
+#define __glDrawElementsInstancedBaseVertex_maxindex(count, type, indices, primcount, basevertex) __glDrawElementsBaseVertex_maxindex(count, type, indices, basevertex)
+#define __glDrawRangeElementsInstanced_maxindex(start, end, count, type, indices, primcount) __glDrawRangeElements_maxindex(start, end, count, type, indices)
+#define __glDrawRangeElementsInstancedBaseVertex_maxindex(start, end, count, type, indices, primcount, basevertex) __glDrawRangeElementsBaseVertex_maxindex(start, end, count, type, indices, basevertex)
+
+#define __glDrawArraysInstancedARB_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedARB_maxindex __glDrawElementsInstanced_maxindex
+#define __glDrawArraysInstancedEXT_maxindex __glDrawArraysInstanced_maxindex
+#define __glDrawElementsInstancedEXT_maxindex __glDrawElementsInstanced_maxindex
+
static inline GLuint
-__glDrawRangeElements_maxindex(GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
-{
- (void)start;
- (void)end;
- return __glDrawElements_maxindex(count, type, indices);
+__glDrawArraysIndirect_maxindex(const GLvoid *indirect) {
+ OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
}
-#define __glDrawRangeElementsEXT_maxindex __glDrawRangeElements_maxindex
+static inline GLuint
+__glDrawElementsIndirect_maxindex(GLenum type, const GLvoid *indirect) {
+ OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glMultiDrawArrays_maxindex(const GLint *first, const GLsizei *count, GLsizei primcount) {
+ OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glMultiDrawElements_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
+ OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+static inline GLuint
+__glMultiDrawElementsBaseVertex_maxindex(const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, const GLint * basevertex) {
+ OS::DebugMessage("warning: %s: unsupported\n", __FUNCTION__);
+ return 0;
+}
+
+#define __glMultiDrawArraysEXT_maxindex __glMultiDrawArrays_maxindex
+#define __glMultiDrawElementsEXT_maxindex __glMultiDrawElements_maxindex
+
+#define __glMultiModeDrawArraysIBM_maxindex(first, count, primcount, modestride) __glMultiDrawArrays_maxindex(first, count, primcount)
+#define __glMultiModeDrawElementsIBM_maxindex(count, type, indices, primcount, modestride) __glMultiDrawElements_maxindex(count, type, (const GLvoid **)indices, primcount)
+
static inline size_t
__glCallLists_size(GLsizei n, GLenum type)