("glGet", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC
("glGet", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614
("glGet", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620
("glGet", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621
("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622
("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623
("glGet", X, 1, "GL_INVERSE_NV"), # 0x862B
("glGet", X, 1, "GL_TRANSPOSE_NV"), # 0x862C
("glGet", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
- ("glGet", X, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E
+ ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F
("glGet", X, 1, "GL_MATRIX0_NV"), # 0x8630
("glGet", X, 1, "GL_MATRIX1_NV"), # 0x8631
("glGet", X, 1, "GL_MATRIX2_NV"), # 0x8632
("glGet", X, 1, "GL_MATRIX7_NV"), # 0x8637
("glGet", X, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640
("glGet", X, 1, "GL_CURRENT_MATRIX_ARB"), # 0x8641
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
- ("glGet", X, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642
+ ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643
("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644
("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645
("glGet", X, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646
("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871
("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872
("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873
- ("glGet", X, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
+ ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874
("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875
("glGet", X, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876
("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878