]> git.cworth.org Git - apitrace/commitdiff
Cover all defines from glext.h
authorJosé Fonseca <jfonseca@vmware.com>
Mon, 4 May 2009 18:30:08 +0000 (19:30 +0100)
committerJosé Fonseca <jfonseca@vmware.com>
Mon, 4 May 2009 18:30:08 +0000 (19:30 +0100)
gl.py

diff --git a/gl.py b/gl.py
index 3711cb7f484eadcfad32c156cc5fa7428671c832..ea845aea008424888c5d7068b945a25d0c1b184e 100644 (file)
--- a/gl.py
+++ b/gl.py
@@ -35,750 +35,2431 @@ GLclampd = Alias("GLclampd", Double)
 GLbitfield = Alias("GLbitfield", UInt)
 
 GLenum = Enum("GLenum", [
+    #"GL_NO_ERROR",                       # 0x0
+    #"GL_NONE",                           # 0x0
+    "GL_ZERO",                           # 0x0
+    "GL_ONE",                            # 0x1
 
-    "GL_BYTE", # 0x1400
-    "GL_UNSIGNED_BYTE", # 0x1401
-    "GL_SHORT", # 0x1402
-    "GL_UNSIGNED_SHORT", # 0x1403
-    "GL_INT", # 0x1404
-    "GL_UNSIGNED_INT", # 0x1405
-    "GL_FLOAT", # 0x1406
-    "GL_2_BYTES", # 0x1407
-    "GL_3_BYTES", # 0x1408
-    "GL_4_BYTES", # 0x1409
-    "GL_DOUBLE", # 0x140A
-
-    "GL_VERTEX_ARRAY", # 0x8074
-    "GL_NORMAL_ARRAY", # 0x8075
-    "GL_COLOR_ARRAY", # 0x8076
-    "GL_INDEX_ARRAY", # 0x8077
-    "GL_TEXTURE_COORD_ARRAY", # 0x8078
-    "GL_EDGE_FLAG_ARRAY", # 0x8079
-    "GL_VERTEX_ARRAY_SIZE", # 0x807A
-    "GL_VERTEX_ARRAY_TYPE", # 0x807B
-    "GL_VERTEX_ARRAY_STRIDE", # 0x807C
-    "GL_NORMAL_ARRAY_TYPE", # 0x807E
-    "GL_NORMAL_ARRAY_STRIDE", # 0x807F
-    "GL_COLOR_ARRAY_SIZE", # 0x8081
-    "GL_COLOR_ARRAY_TYPE", # 0x8082
-    "GL_COLOR_ARRAY_STRIDE", # 0x8083
-    "GL_INDEX_ARRAY_TYPE", # 0x8085
-    "GL_INDEX_ARRAY_STRIDE", # 0x8086
-    "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
-    "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
-    "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
-    "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
-    "GL_VERTEX_ARRAY_POINTER", # 0x808E
-    "GL_NORMAL_ARRAY_POINTER", # 0x808F
-    "GL_COLOR_ARRAY_POINTER", # 0x8090
-    "GL_INDEX_ARRAY_POINTER", # 0x8091
-    "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
-    "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
-    "GL_V2F", # 0x2A20
-    "GL_V3F", # 0x2A21
-    "GL_C4UB_V2F", # 0x2A22
-    "GL_C4UB_V3F", # 0x2A23
-    "GL_C3F_V3F", # 0x2A24
-    "GL_N3F_V3F", # 0x2A25
-    "GL_C4F_N3F_V3F", # 0x2A26
-    "GL_T2F_V3F", # 0x2A27
-    "GL_T4F_V4F", # 0x2A28
-    "GL_T2F_C4UB_V3F", # 0x2A29
-    "GL_T2F_C3F_V3F", # 0x2A2A
-    "GL_T2F_N3F_V3F", # 0x2A2B
-    "GL_T2F_C4F_N3F_V3F", # 0x2A2C
-    "GL_T4F_C4F_N3F_V4F", # 0x2A2D
-
-    "GL_MATRIX_MODE", # 0x0BA0
-    "GL_MODELVIEW", # 0x1700
-    "GL_PROJECTION", # 0x1701
-    "GL_TEXTURE", # 0x1702
-
-    "GL_POINT_SMOOTH", # 0x0B10
-    "GL_POINT_SIZE", # 0x0B11
-    "GL_POINT_SIZE_GRANULARITY", # 0x0B13
-    "GL_POINT_SIZE_RANGE", # 0x0B12
-
-    "GL_LINE_SMOOTH", # 0x0B20
-    "GL_LINE_STIPPLE", # 0x0B24
-    "GL_LINE_STIPPLE_PATTERN", # 0x0B25
-    "GL_LINE_STIPPLE_REPEAT", # 0x0B26
-    "GL_LINE_WIDTH", # 0x0B21
-    "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
-    "GL_LINE_WIDTH_RANGE", # 0x0B22
-
-    "GL_POINT", # 0x1B00
-    "GL_LINE", # 0x1B01
-    "GL_FILL", # 0x1B02
-    "GL_CW", # 0x0900
-    "GL_CCW", # 0x0901
-    "GL_POLYGON_MODE", # 0x0B40
-    "GL_POLYGON_SMOOTH", # 0x0B41
-    "GL_POLYGON_STIPPLE", # 0x0B42
-    "GL_EDGE_FLAG", # 0x0B43
-    "GL_CULL_FACE", # 0x0B44
-    "GL_CULL_FACE_MODE", # 0x0B45
-    "GL_FRONT_FACE", # 0x0B46
-    "GL_POLYGON_OFFSET_FACTOR", # 0x8038
-    "GL_POLYGON_OFFSET_UNITS", # 0x2A00
-    "GL_POLYGON_OFFSET_POINT", # 0x2A01
-    "GL_POLYGON_OFFSET_LINE", # 0x2A02
-    "GL_POLYGON_OFFSET_FILL", # 0x8037
-
-    "GL_COMPILE", # 0x1300
-    "GL_COMPILE_AND_EXECUTE", # 0x1301
-    "GL_LIST_BASE", # 0x0B32
-    "GL_LIST_INDEX", # 0x0B33
-    "GL_LIST_MODE", # 0x0B30
-
-    "GL_NEVER", # 0x0200
-    "GL_LESS", # 0x0201
-    "GL_EQUAL", # 0x0202
-    "GL_LEQUAL", # 0x0203
-    "GL_GREATER", # 0x0204
-    "GL_NOTEQUAL", # 0x0205
-    "GL_GEQUAL", # 0x0206
-    "GL_ALWAYS", # 0x0207
-    "GL_DEPTH_TEST", # 0x0B71
-    "GL_DEPTH_BITS", # 0x0D56
-    "GL_DEPTH_CLEAR_VALUE", # 0x0B73
-    "GL_DEPTH_FUNC", # 0x0B74
-    "GL_DEPTH_RANGE", # 0x0B70
-    "GL_DEPTH_WRITEMASK", # 0x0B72
-    "GL_DEPTH_COMPONENT", # 0x1902
-
-    "GL_LIGHTING", # 0x0B50
-    "GL_LIGHT0", # 0x4000
-    "GL_LIGHT1", # 0x4001
-    "GL_LIGHT2", # 0x4002
-    "GL_LIGHT3", # 0x4003
-    "GL_LIGHT4", # 0x4004
-    "GL_LIGHT5", # 0x4005
-    "GL_LIGHT6", # 0x4006
-    "GL_LIGHT7", # 0x4007
-    "GL_SPOT_EXPONENT", # 0x1205
-    "GL_SPOT_CUTOFF", # 0x1206
-    "GL_CONSTANT_ATTENUATION", # 0x1207
-    "GL_LINEAR_ATTENUATION", # 0x1208
-    "GL_QUADRATIC_ATTENUATION", # 0x1209
-    "GL_AMBIENT", # 0x1200
-    "GL_DIFFUSE", # 0x1201
-    "GL_SPECULAR", # 0x1202
-    "GL_SHININESS", # 0x1601
-    "GL_EMISSION", # 0x1600
-    "GL_POSITION", # 0x1203
-    "GL_SPOT_DIRECTION", # 0x1204
-    "GL_AMBIENT_AND_DIFFUSE", # 0x1602
-    "GL_COLOR_INDEXES", # 0x1603
-    "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
-    "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
-    "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
-    "GL_SHADE_MODEL", # 0x0B54
-    "GL_FLAT", # 0x1D00
-    "GL_SMOOTH", # 0x1D01
-    "GL_COLOR_MATERIAL", # 0x0B57
-    "GL_COLOR_MATERIAL_FACE", # 0x0B55
-    "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
-    "GL_NORMALIZE", # 0x0BA1
-
-    "GL_CLIP_PLANE0", # 0x3000
-    "GL_CLIP_PLANE1", # 0x3001
-    "GL_CLIP_PLANE2", # 0x3002
-    "GL_CLIP_PLANE3", # 0x3003
-    "GL_CLIP_PLANE4", # 0x3004
-    "GL_CLIP_PLANE5", # 0x3005
-
-    "GL_ACCUM_RED_BITS", # 0x0D58
-    "GL_ACCUM_GREEN_BITS", # 0x0D59
-    "GL_ACCUM_BLUE_BITS", # 0x0D5A
-    "GL_ACCUM_ALPHA_BITS", # 0x0D5B
-    "GL_ACCUM_CLEAR_VALUE", # 0x0B80
-    "GL_ACCUM", # 0x0100
-    "GL_ADD", # 0x0104
-    "GL_LOAD", # 0x0101
-    "GL_MULT", # 0x0103
-    "GL_RETURN", # 0x0102
-
-    "GL_ALPHA_TEST", # 0x0BC0
-    "GL_ALPHA_TEST_REF", # 0x0BC2
-    "GL_ALPHA_TEST_FUNC", # 0x0BC1
-
-    "GL_BLEND", # 0x0BE2
-    "GL_BLEND_SRC", # 0x0BE1
-    "GL_BLEND_DST", # 0x0BE0
-    "GL_ZERO", # 0x0
-    "GL_ONE", # 0x1
-    "GL_SRC_COLOR", # 0x0300
-    "GL_ONE_MINUS_SRC_COLOR", # 0x0301
-    "GL_SRC_ALPHA", # 0x0302
-    "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
-    "GL_DST_ALPHA", # 0x0304
-    "GL_ONE_MINUS_DST_ALPHA", # 0x0305
-    "GL_DST_COLOR", # 0x0306
-    "GL_ONE_MINUS_DST_COLOR", # 0x0307
-    "GL_SRC_ALPHA_SATURATE", # 0x0308
-
-    "GL_FEEDBACK", # 0x1C01
-    "GL_RENDER", # 0x1C00
-    "GL_SELECT", # 0x1C02
-
-    "GL_2D", # 0x0600
-    "GL_3D", # 0x0601
-    "GL_3D_COLOR", # 0x0602
-    "GL_3D_COLOR_TEXTURE", # 0x0603
-    "GL_4D_COLOR_TEXTURE", # 0x0604
-    "GL_POINT_TOKEN", # 0x0701
-    "GL_LINE_TOKEN", # 0x0702
-    "GL_LINE_RESET_TOKEN", # 0x0707
-    "GL_POLYGON_TOKEN", # 0x0703
-    "GL_BITMAP_TOKEN", # 0x0704
-    "GL_DRAW_PIXEL_TOKEN", # 0x0705
-    "GL_COPY_PIXEL_TOKEN", # 0x0706
-    "GL_PASS_THROUGH_TOKEN", # 0x0700
-    "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
-    "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
-    "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
-
-    "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
-    "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
-
-    "GL_FOG", # 0x0B60
-    "GL_FOG_MODE", # 0x0B65
-    "GL_FOG_DENSITY", # 0x0B62
-    "GL_FOG_COLOR", # 0x0B66
-    "GL_FOG_INDEX", # 0x0B61
-    "GL_FOG_START", # 0x0B63
-    "GL_FOG_END", # 0x0B64
-    "GL_LINEAR", # 0x2601
-    "GL_EXP", # 0x0800
-    "GL_EXP2", # 0x0801
-
-    "GL_INDEX_LOGIC_OP", # 0x0BF1
-    "GL_COLOR_LOGIC_OP", # 0x0BF2
-    "GL_LOGIC_OP_MODE", # 0x0BF0
-    "GL_CLEAR", # 0x1500
-    "GL_SET", # 0x150F
-    "GL_COPY", # 0x1503
-    "GL_COPY_INVERTED", # 0x150C
-    "GL_NOOP", # 0x1505
-    "GL_INVERT", # 0x150A
-    "GL_AND", # 0x1501
-    "GL_NAND", # 0x150E
-    "GL_OR", # 0x1507
-    "GL_NOR", # 0x1508
-    "GL_XOR", # 0x1506
-    "GL_EQUIV", # 0x1509
-    "GL_AND_REVERSE", # 0x1502
-    "GL_AND_INVERTED", # 0x1504
-    "GL_OR_REVERSE", # 0x150B
-    "GL_OR_INVERTED", # 0x150D
-
-    "GL_STENCIL_BITS", # 0x0D57
-    "GL_STENCIL_TEST", # 0x0B90
-    "GL_STENCIL_CLEAR_VALUE", # 0x0B91
-    "GL_STENCIL_FUNC", # 0x0B92
-    "GL_STENCIL_VALUE_MASK", # 0x0B93
-    "GL_STENCIL_FAIL", # 0x0B94
-    "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
-    "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
-    "GL_STENCIL_REF", # 0x0B97
-    "GL_STENCIL_WRITEMASK", # 0x0B98
-    "GL_STENCIL_INDEX", # 0x1901
-    "GL_KEEP", # 0x1E00
-    "GL_REPLACE", # 0x1E01
-    "GL_INCR", # 0x1E02
-    "GL_DECR", # 0x1E03
-
-    #"GL_NONE", # 0x0
-    "GL_LEFT", # 0x0406
-    "GL_RIGHT", # 0x0407
-    "GL_FRONT", # 0x0404
-    "GL_BACK", # 0x0405
-    "GL_FRONT_AND_BACK", # 0x0408
-    "GL_FRONT_LEFT", # 0x0400
-    "GL_FRONT_RIGHT", # 0x0401
-    "GL_BACK_LEFT", # 0x0402
-    "GL_BACK_RIGHT", # 0x0403
-    "GL_AUX0", # 0x0409
-    "GL_AUX1", # 0x040A
-    "GL_AUX2", # 0x040B
-    "GL_AUX3", # 0x040C
-    "GL_COLOR_INDEX", # 0x1900
-    "GL_RED", # 0x1903
-    "GL_GREEN", # 0x1904
-    "GL_BLUE", # 0x1905
-    "GL_ALPHA", # 0x1906
-    "GL_LUMINANCE", # 0x1909
-    "GL_LUMINANCE_ALPHA", # 0x190A
-    "GL_ALPHA_BITS", # 0x0D55
-    "GL_RED_BITS", # 0x0D52
-    "GL_GREEN_BITS", # 0x0D53
-    "GL_BLUE_BITS", # 0x0D54
-    "GL_INDEX_BITS", # 0x0D51
-    "GL_SUBPIXEL_BITS", # 0x0D50
-    "GL_AUX_BUFFERS", # 0x0C00
-    "GL_READ_BUFFER", # 0x0C02
-    "GL_DRAW_BUFFER", # 0x0C01
-    "GL_DOUBLEBUFFER", # 0x0C32
-    "GL_STEREO", # 0x0C33
-    "GL_BITMAP", # 0x1A00
-    "GL_COLOR", # 0x1800
-    "GL_DEPTH", # 0x1801
-    "GL_STENCIL", # 0x1802
-    "GL_DITHER", # 0x0BD0
-    "GL_RGB", # 0x1907
-    "GL_RGBA", # 0x1908
-
-    "GL_MAX_LIST_NESTING", # 0x0B31
-    "GL_MAX_EVAL_ORDER", # 0x0D30
-    "GL_MAX_LIGHTS", # 0x0D31
-    "GL_MAX_CLIP_PLANES", # 0x0D32
-    "GL_MAX_TEXTURE_SIZE", # 0x0D33
-    "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
-    "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
-    "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
-    "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
-    "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
-    "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
-    "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
-    "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
-
-    "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
-    "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
-    "GL_COLOR_CLEAR_VALUE", # 0x0C22
-    "GL_COLOR_WRITEMASK", # 0x0C23
-    "GL_CURRENT_INDEX", # 0x0B01
-    "GL_CURRENT_COLOR", # 0x0B00
-    "GL_CURRENT_NORMAL", # 0x0B02
-    "GL_CURRENT_RASTER_COLOR", # 0x0B04
-    "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
-    "GL_CURRENT_RASTER_INDEX", # 0x0B05
-    "GL_CURRENT_RASTER_POSITION", # 0x0B07
-    "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
-    "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
-    "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
-    "GL_INDEX_CLEAR_VALUE", # 0x0C20
-    "GL_INDEX_MODE", # 0x0C30
-    "GL_INDEX_WRITEMASK", # 0x0C21
-    "GL_MODELVIEW_MATRIX", # 0x0BA6
-    "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
-    "GL_NAME_STACK_DEPTH", # 0x0D70
-    "GL_PROJECTION_MATRIX", # 0x0BA7
-    "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
-    "GL_RENDER_MODE", # 0x0C40
-    "GL_RGBA_MODE", # 0x0C31
-    "GL_TEXTURE_MATRIX", # 0x0BA8
-    "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
-    "GL_VIEWPORT", # 0x0BA2
-
-    "GL_AUTO_NORMAL", # 0x0D80
-    "GL_MAP1_COLOR_4", # 0x0D90
-    "GL_MAP1_INDEX", # 0x0D91
-    "GL_MAP1_NORMAL", # 0x0D92
-    "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
-    "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
-    "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
-    "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
-    "GL_MAP1_VERTEX_3", # 0x0D97
-    "GL_MAP1_VERTEX_4", # 0x0D98
-    "GL_MAP2_COLOR_4", # 0x0DB0
-    "GL_MAP2_INDEX", # 0x0DB1
-    "GL_MAP2_NORMAL", # 0x0DB2
-    "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
-    "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
-    "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
-    "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
-    "GL_MAP2_VERTEX_3", # 0x0DB7
-    "GL_MAP2_VERTEX_4", # 0x0DB8
-    "GL_MAP1_GRID_DOMAIN", # 0x0DD0
-    "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
-    "GL_MAP2_GRID_DOMAIN", # 0x0DD2
-    "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
-    "GL_COEFF", # 0x0A00
-    "GL_ORDER", # 0x0A01
-    "GL_DOMAIN", # 0x0A02
-
-    "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
-    "GL_POINT_SMOOTH_HINT", # 0x0C51
-    "GL_LINE_SMOOTH_HINT", # 0x0C52
-    "GL_POLYGON_SMOOTH_HINT", # 0x0C53
-    "GL_FOG_HINT", # 0x0C54
-    "GL_DONT_CARE", # 0x1100
-    "GL_FASTEST", # 0x1101
-    "GL_NICEST", # 0x1102
-
-    "GL_SCISSOR_BOX", # 0x0C10
-    "GL_SCISSOR_TEST", # 0x0C11
-
-    "GL_MAP_COLOR", # 0x0D10
-    "GL_MAP_STENCIL", # 0x0D11
-    "GL_INDEX_SHIFT", # 0x0D12
-    "GL_INDEX_OFFSET", # 0x0D13
-    "GL_RED_SCALE", # 0x0D14
-    "GL_RED_BIAS", # 0x0D15
-    "GL_GREEN_SCALE", # 0x0D18
-    "GL_GREEN_BIAS", # 0x0D19
-    "GL_BLUE_SCALE", # 0x0D1A
-    "GL_BLUE_BIAS", # 0x0D1B
-    "GL_ALPHA_SCALE", # 0x0D1C
-    "GL_ALPHA_BIAS", # 0x0D1D
-    "GL_DEPTH_SCALE", # 0x0D1E
-    "GL_DEPTH_BIAS", # 0x0D1F
-    "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
-    "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
-    "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
-    "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
-    "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
-    "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
-    "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
-    "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
-    "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
-    "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
-    "GL_PIXEL_MAP_S_TO_S", # 0x0C71
-    "GL_PIXEL_MAP_I_TO_I", # 0x0C70
-    "GL_PIXEL_MAP_I_TO_R", # 0x0C72
-    "GL_PIXEL_MAP_I_TO_G", # 0x0C73
-    "GL_PIXEL_MAP_I_TO_B", # 0x0C74
-    "GL_PIXEL_MAP_I_TO_A", # 0x0C75
-    "GL_PIXEL_MAP_R_TO_R", # 0x0C76
-    "GL_PIXEL_MAP_G_TO_G", # 0x0C77
-    "GL_PIXEL_MAP_B_TO_B", # 0x0C78
-    "GL_PIXEL_MAP_A_TO_A", # 0x0C79
-    "GL_PACK_ALIGNMENT", # 0x0D05
-    "GL_PACK_LSB_FIRST", # 0x0D01
-    "GL_PACK_ROW_LENGTH", # 0x0D02
-    "GL_PACK_SKIP_PIXELS", # 0x0D04
-    "GL_PACK_SKIP_ROWS", # 0x0D03
-    "GL_PACK_SWAP_BYTES", # 0x0D00
-    "GL_UNPACK_ALIGNMENT", # 0x0CF5
-    "GL_UNPACK_LSB_FIRST", # 0x0CF1
-    "GL_UNPACK_ROW_LENGTH", # 0x0CF2
-    "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
-    "GL_UNPACK_SKIP_ROWS", # 0x0CF3
-    "GL_UNPACK_SWAP_BYTES", # 0x0CF0
-    "GL_ZOOM_X", # 0x0D16
-    "GL_ZOOM_Y", # 0x0D17
-
-    "GL_TEXTURE_ENV", # 0x2300
-    "GL_TEXTURE_ENV_MODE", # 0x2200
-    "GL_TEXTURE_1D", # 0x0DE0
-    "GL_TEXTURE_2D", # 0x0DE1
-    "GL_TEXTURE_WRAP_S", # 0x2802
-    "GL_TEXTURE_WRAP_T", # 0x2803
-    "GL_TEXTURE_MAG_FILTER", # 0x2800
-    "GL_TEXTURE_MIN_FILTER", # 0x2801
-    "GL_TEXTURE_ENV_COLOR", # 0x2201
-    "GL_TEXTURE_GEN_S", # 0x0C60
-    "GL_TEXTURE_GEN_T", # 0x0C61
-    "GL_TEXTURE_GEN_MODE", # 0x2500
-    "GL_TEXTURE_BORDER_COLOR", # 0x1004
-    "GL_TEXTURE_WIDTH", # 0x1000
-    "GL_TEXTURE_HEIGHT", # 0x1001
-    "GL_TEXTURE_BORDER", # 0x1005
-    "GL_TEXTURE_COMPONENTS", # 0x1003
-    "GL_TEXTURE_RED_SIZE", # 0x805C
-    "GL_TEXTURE_GREEN_SIZE", # 0x805D
-    "GL_TEXTURE_BLUE_SIZE", # 0x805E
-    "GL_TEXTURE_ALPHA_SIZE", # 0x805F
-    "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
-    "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
-    "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
-    "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
-    "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
-    "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
-    "GL_OBJECT_LINEAR", # 0x2401
-    "GL_OBJECT_PLANE", # 0x2501
-    "GL_EYE_LINEAR", # 0x2400
-    "GL_EYE_PLANE", # 0x2502
-    "GL_SPHERE_MAP", # 0x2402
-    "GL_DECAL", # 0x2101
-    "GL_MODULATE", # 0x2100
-    "GL_NEAREST", # 0x2600
-    "GL_REPEAT", # 0x2901
-    "GL_CLAMP", # 0x2900
-    "GL_S", # 0x2000
-    "GL_T", # 0x2001
-    "GL_R", # 0x2002
-    "GL_Q", # 0x2003
-    "GL_TEXTURE_GEN_R", # 0x0C62
-    "GL_TEXTURE_GEN_Q", # 0x0C63
-
-    "GL_VENDOR", # 0x1F00
-    "GL_RENDERER", # 0x1F01
-    "GL_VERSION", # 0x1F02
-    "GL_EXTENSIONS", # 0x1F03
-
-    #"GL_NO_ERROR", # 0x0
-    "GL_INVALID_ENUM", # 0x0500
-    "GL_INVALID_VALUE", # 0x0501
-    "GL_INVALID_OPERATION", # 0x0502
-    "GL_STACK_OVERFLOW", # 0x0503
-    "GL_STACK_UNDERFLOW", # 0x0504
-    "GL_OUT_OF_MEMORY", # 0x0505
-
-    "GL_PROXY_TEXTURE_1D", # 0x8063
-    "GL_PROXY_TEXTURE_2D", # 0x8064
-    "GL_TEXTURE_PRIORITY", # 0x8066
-    "GL_TEXTURE_RESIDENT", # 0x8067
-    "GL_TEXTURE_BINDING_1D", # 0x8068
-    "GL_TEXTURE_BINDING_2D", # 0x8069
-    #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
-    "GL_ALPHA4", # 0x803B
-    "GL_ALPHA8", # 0x803C
-    "GL_ALPHA12", # 0x803D
-    "GL_ALPHA16", # 0x803E
-    "GL_LUMINANCE4", # 0x803F
-    "GL_LUMINANCE8", # 0x8040
-    "GL_LUMINANCE12", # 0x8041
-    "GL_LUMINANCE16", # 0x8042
-    "GL_LUMINANCE4_ALPHA4", # 0x8043
-    "GL_LUMINANCE6_ALPHA2", # 0x8044
-    "GL_LUMINANCE8_ALPHA8", # 0x8045
-    "GL_LUMINANCE12_ALPHA4", # 0x8046
-    "GL_LUMINANCE12_ALPHA12", # 0x8047
-    "GL_LUMINANCE16_ALPHA16", # 0x8048
-    "GL_INTENSITY", # 0x8049
-    "GL_INTENSITY4", # 0x804A
-    "GL_INTENSITY8", # 0x804B
-    "GL_INTENSITY12", # 0x804C
-    "GL_INTENSITY16", # 0x804D
-    "GL_R3_G3_B2", # 0x2A10
-    "GL_RGB4", # 0x804F
-    "GL_RGB5", # 0x8050
-    "GL_RGB8", # 0x8051
-    "GL_RGB10", # 0x8052
-    "GL_RGB12", # 0x8053
-    "GL_RGB16", # 0x8054
-    "GL_RGBA2", # 0x8055
-    "GL_RGBA4", # 0x8056
-    "GL_RGB5_A1", # 0x8057
-    "GL_RGBA8", # 0x8058
-    "GL_RGB10_A2", # 0x8059
-    "GL_RGBA12", # 0x805A
-    "GL_RGBA16", # 0x805B
-
-    "GL_BGR", # 0x80E0
-    "GL_BGRA", # 0x80E1
-    "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
-    "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
-    "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
-    "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
-    "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
-    "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
-    "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
-    "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
-    "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
-    "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
-    "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
-    "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
-    "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
-    "GL_SINGLE_COLOR", # 0x81F9
-    "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
-    "GL_TEXTURE_MIN_LOD", # 0x813A
-    "GL_TEXTURE_MAX_LOD", # 0x813B
-    "GL_TEXTURE_BASE_LEVEL", # 0x813C
-    "GL_TEXTURE_MAX_LEVEL", # 0x813D
-    #"GL_SMOOTH_POINT_SIZE_RANGE", # 0x0B12
-    #"GL_SMOOTH_POINT_SIZE_GRANULARITY", # 0x0B13
-    #"GL_SMOOTH_LINE_WIDTH_RANGE", # 0x0B22
-    #"GL_SMOOTH_LINE_WIDTH_GRANULARITY", # 0x0B23
-    "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
-    "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
-    "GL_PACK_SKIP_IMAGES", # 0x806B
-    "GL_PACK_IMAGE_HEIGHT", # 0x806C
-    "GL_UNPACK_SKIP_IMAGES", # 0x806D
-    "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
-    "GL_TEXTURE_3D", # 0x806F
-    "GL_PROXY_TEXTURE_3D", # 0x8070
-    "GL_TEXTURE_DEPTH", # 0x8071
-    "GL_TEXTURE_WRAP_R", # 0x8072
-    "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
-    "GL_TEXTURE_BINDING_3D", # 0x806A
-
-    "GL_CONSTANT_COLOR", # 0x8001
-    "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
-    "GL_CONSTANT_ALPHA", # 0x8003
-    "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
-    "GL_COLOR_TABLE", # 0x80D0
-    "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
-    "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
-    "GL_PROXY_COLOR_TABLE", # 0x80D3
+    "GL_ACCUM",                          # 0x0100
+    "GL_LOAD",                           # 0x0101
+    "GL_RETURN",                         # 0x0102
+    "GL_MULT",                           # 0x0103
+    "GL_ADD",                            # 0x0104
+    "GL_NEVER",                          # 0x0200
+    "GL_LESS",                           # 0x0201
+    "GL_EQUAL",                          # 0x0202
+    "GL_LEQUAL",                         # 0x0203
+    "GL_GREATER",                        # 0x0204
+    "GL_NOTEQUAL",                       # 0x0205
+    "GL_GEQUAL",                         # 0x0206
+    "GL_ALWAYS",                         # 0x0207
+    "GL_SRC_COLOR",                      # 0x0300
+    "GL_ONE_MINUS_SRC_COLOR",            # 0x0301
+    "GL_SRC_ALPHA",                      # 0x0302
+    "GL_ONE_MINUS_SRC_ALPHA",            # 0x0303
+    "GL_DST_ALPHA",                      # 0x0304
+    "GL_ONE_MINUS_DST_ALPHA",            # 0x0305
+    "GL_DST_COLOR",                      # 0x0306
+    "GL_ONE_MINUS_DST_COLOR",            # 0x0307
+    "GL_SRC_ALPHA_SATURATE",             # 0x0308
+    "GL_FRONT_LEFT",                     # 0x0400
+    "GL_FRONT_RIGHT",                    # 0x0401
+    "GL_BACK_LEFT",                      # 0x0402
+    "GL_BACK_RIGHT",                     # 0x0403
+    "GL_FRONT",                          # 0x0404
+    "GL_BACK",                           # 0x0405
+    "GL_LEFT",                           # 0x0406
+    "GL_RIGHT",                          # 0x0407
+    "GL_FRONT_AND_BACK",                 # 0x0408
+    "GL_AUX0",                           # 0x0409
+    "GL_AUX1",                           # 0x040A
+    "GL_AUX2",                           # 0x040B
+    "GL_AUX3",                           # 0x040C
+    "GL_INVALID_ENUM",                   # 0x0500
+    "GL_INVALID_VALUE",                  # 0x0501
+    "GL_INVALID_OPERATION",              # 0x0502
+    "GL_STACK_OVERFLOW",                 # 0x0503
+    "GL_STACK_UNDERFLOW",                # 0x0504
+    "GL_OUT_OF_MEMORY",                  # 0x0505
+    "GL_INVALID_FRAMEBUFFER_OPERATION",  # 0x0506
+    "GL_2D",                             # 0x0600
+    "GL_3D",                             # 0x0601
+    "GL_3D_COLOR",                       # 0x0602
+    "GL_3D_COLOR_TEXTURE",               # 0x0603
+    "GL_4D_COLOR_TEXTURE",               # 0x0604
+    "GL_PASS_THROUGH_TOKEN",             # 0x0700
+    "GL_POINT_TOKEN",                    # 0x0701
+    "GL_LINE_TOKEN",                     # 0x0702
+    "GL_POLYGON_TOKEN",                  # 0x0703
+    "GL_BITMAP_TOKEN",                   # 0x0704
+    "GL_DRAW_PIXEL_TOKEN",               # 0x0705
+    "GL_COPY_PIXEL_TOKEN",               # 0x0706
+    "GL_LINE_RESET_TOKEN",               # 0x0707
+    "GL_EXP",                            # 0x0800
+    "GL_EXP2",                           # 0x0801
+    "GL_CW",                             # 0x0900
+    "GL_CCW",                            # 0x0901
+    "GL_COEFF",                          # 0x0A00
+    "GL_ORDER",                          # 0x0A01
+    "GL_DOMAIN",                         # 0x0A02
+    "GL_CURRENT_COLOR",                  # 0x0B00
+    "GL_CURRENT_INDEX",                  # 0x0B01
+    "GL_CURRENT_NORMAL",                 # 0x0B02
+    "GL_CURRENT_TEXTURE_COORDS",         # 0x0B03
+    "GL_CURRENT_RASTER_COLOR",           # 0x0B04
+    "GL_CURRENT_RASTER_INDEX",           # 0x0B05
+    "GL_CURRENT_RASTER_TEXTURE_COORDS",  # 0x0B06
+    "GL_CURRENT_RASTER_POSITION",        # 0x0B07
+    "GL_CURRENT_RASTER_POSITION_VALID",  # 0x0B08
+    "GL_CURRENT_RASTER_DISTANCE",        # 0x0B09
+    "GL_POINT_SMOOTH",                   # 0x0B10
+    "GL_POINT_SIZE",                     # 0x0B11
+    "GL_POINT_SIZE_RANGE",               # 0x0B12
+    "GL_POINT_SIZE_GRANULARITY",         # 0x0B13
+    "GL_LINE_SMOOTH",                    # 0x0B20
+    "GL_LINE_WIDTH",                     # 0x0B21
+    "GL_LINE_WIDTH_RANGE",               # 0x0B22
+    "GL_LINE_WIDTH_GRANULARITY",         # 0x0B23
+    "GL_LINE_STIPPLE",                   # 0x0B24
+    "GL_LINE_STIPPLE_PATTERN",           # 0x0B25
+    "GL_LINE_STIPPLE_REPEAT",            # 0x0B26
+    "GL_LIST_MODE",                      # 0x0B30
+    "GL_MAX_LIST_NESTING",               # 0x0B31
+    "GL_LIST_BASE",                      # 0x0B32
+    "GL_LIST_INDEX",                     # 0x0B33
+    "GL_POLYGON_MODE",                   # 0x0B40
+    "GL_POLYGON_SMOOTH",                 # 0x0B41
+    "GL_POLYGON_STIPPLE",                # 0x0B42
+    "GL_EDGE_FLAG",                      # 0x0B43
+    "GL_CULL_FACE",                      # 0x0B44
+    "GL_CULL_FACE_MODE",                 # 0x0B45
+    "GL_FRONT_FACE",                     # 0x0B46
+    "GL_LIGHTING",                       # 0x0B50
+    "GL_LIGHT_MODEL_LOCAL_VIEWER",       # 0x0B51
+    "GL_LIGHT_MODEL_TWO_SIDE",           # 0x0B52
+    "GL_LIGHT_MODEL_AMBIENT",            # 0x0B53
+    "GL_SHADE_MODEL",                    # 0x0B54
+    "GL_COLOR_MATERIAL_FACE",            # 0x0B55
+    "GL_COLOR_MATERIAL_PARAMETER",       # 0x0B56
+    "GL_COLOR_MATERIAL",                 # 0x0B57
+    "GL_FOG",                            # 0x0B60
+    "GL_FOG_INDEX",                      # 0x0B61
+    "GL_FOG_DENSITY",                    # 0x0B62
+    "GL_FOG_START",                      # 0x0B63
+    "GL_FOG_END",                        # 0x0B64
+    "GL_FOG_MODE",                       # 0x0B65
+    "GL_FOG_COLOR",                      # 0x0B66
+    "GL_DEPTH_RANGE",                    # 0x0B70
+    "GL_DEPTH_TEST",                     # 0x0B71
+    "GL_DEPTH_WRITEMASK",                # 0x0B72
+    "GL_DEPTH_CLEAR_VALUE",              # 0x0B73
+    "GL_DEPTH_FUNC",                     # 0x0B74
+    "GL_ACCUM_CLEAR_VALUE",              # 0x0B80
+    "GL_STENCIL_TEST",                   # 0x0B90
+    "GL_STENCIL_CLEAR_VALUE",            # 0x0B91
+    "GL_STENCIL_FUNC",                   # 0x0B92
+    "GL_STENCIL_VALUE_MASK",             # 0x0B93
+    "GL_STENCIL_FAIL",                   # 0x0B94
+    "GL_STENCIL_PASS_DEPTH_FAIL",        # 0x0B95
+    "GL_STENCIL_PASS_DEPTH_PASS",        # 0x0B96
+    "GL_STENCIL_REF",                    # 0x0B97
+    "GL_STENCIL_WRITEMASK",              # 0x0B98
+    "GL_MATRIX_MODE",                    # 0x0BA0
+    "GL_NORMALIZE",                      # 0x0BA1
+    "GL_VIEWPORT",                       # 0x0BA2
+    "GL_MODELVIEW_STACK_DEPTH",          # 0x0BA3
+    "GL_PROJECTION_STACK_DEPTH",         # 0x0BA4
+    "GL_TEXTURE_STACK_DEPTH",            # 0x0BA5
+    "GL_MODELVIEW_MATRIX",               # 0x0BA6
+    "GL_PROJECTION_MATRIX",              # 0x0BA7
+    "GL_TEXTURE_MATRIX",                 # 0x0BA8
+    "GL_ATTRIB_STACK_DEPTH",             # 0x0BB0
+    "GL_CLIENT_ATTRIB_STACK_DEPTH",      # 0x0BB1
+    "GL_ALPHA_TEST",                     # 0x0BC0
+    "GL_ALPHA_TEST_FUNC",                # 0x0BC1
+    "GL_ALPHA_TEST_REF",                 # 0x0BC2
+    "GL_DITHER",                         # 0x0BD0
+    "GL_BLEND_DST",                      # 0x0BE0
+    "GL_BLEND_SRC",                      # 0x0BE1
+    "GL_BLEND",                          # 0x0BE2
+    "GL_LOGIC_OP_MODE",                  # 0x0BF0
+    "GL_INDEX_LOGIC_OP",                 # 0x0BF1
+    "GL_COLOR_LOGIC_OP",                 # 0x0BF2
+    "GL_AUX_BUFFERS",                    # 0x0C00
+    "GL_DRAW_BUFFER",                    # 0x0C01
+    "GL_READ_BUFFER",                    # 0x0C02
+    "GL_SCISSOR_BOX",                    # 0x0C10
+    "GL_SCISSOR_TEST",                   # 0x0C11
+    "GL_INDEX_CLEAR_VALUE",              # 0x0C20
+    "GL_INDEX_WRITEMASK",                # 0x0C21
+    "GL_COLOR_CLEAR_VALUE",              # 0x0C22
+    "GL_COLOR_WRITEMASK",                # 0x0C23
+    "GL_INDEX_MODE",                     # 0x0C30
+    "GL_RGBA_MODE",                      # 0x0C31
+    "GL_DOUBLEBUFFER",                   # 0x0C32
+    "GL_STEREO",                         # 0x0C33
+    "GL_RENDER_MODE",                    # 0x0C40
+    "GL_PERSPECTIVE_CORRECTION_HINT",    # 0x0C50
+    "GL_POINT_SMOOTH_HINT",              # 0x0C51
+    "GL_LINE_SMOOTH_HINT",               # 0x0C52
+    "GL_POLYGON_SMOOTH_HINT",            # 0x0C53
+    "GL_FOG_HINT",                       # 0x0C54
+    "GL_TEXTURE_GEN_S",                  # 0x0C60
+    "GL_TEXTURE_GEN_T",                  # 0x0C61
+    "GL_TEXTURE_GEN_R",                  # 0x0C62
+    "GL_TEXTURE_GEN_Q",                  # 0x0C63
+    "GL_PIXEL_MAP_I_TO_I",               # 0x0C70
+    "GL_PIXEL_MAP_S_TO_S",               # 0x0C71
+    "GL_PIXEL_MAP_I_TO_R",               # 0x0C72
+    "GL_PIXEL_MAP_I_TO_G",               # 0x0C73
+    "GL_PIXEL_MAP_I_TO_B",               # 0x0C74
+    "GL_PIXEL_MAP_I_TO_A",               # 0x0C75
+    "GL_PIXEL_MAP_R_TO_R",               # 0x0C76
+    "GL_PIXEL_MAP_G_TO_G",               # 0x0C77
+    "GL_PIXEL_MAP_B_TO_B",               # 0x0C78
+    "GL_PIXEL_MAP_A_TO_A",               # 0x0C79
+    "GL_PIXEL_MAP_I_TO_I_SIZE",          # 0x0CB0
+    "GL_PIXEL_MAP_S_TO_S_SIZE",          # 0x0CB1
+    "GL_PIXEL_MAP_I_TO_R_SIZE",          # 0x0CB2
+    "GL_PIXEL_MAP_I_TO_G_SIZE",          # 0x0CB3
+    "GL_PIXEL_MAP_I_TO_B_SIZE",          # 0x0CB4
+    "GL_PIXEL_MAP_I_TO_A_SIZE",          # 0x0CB5
+    "GL_PIXEL_MAP_R_TO_R_SIZE",          # 0x0CB6
+    "GL_PIXEL_MAP_G_TO_G_SIZE",          # 0x0CB7
+    "GL_PIXEL_MAP_B_TO_B_SIZE",          # 0x0CB8
+    "GL_PIXEL_MAP_A_TO_A_SIZE",          # 0x0CB9
+    "GL_UNPACK_SWAP_BYTES",              # 0x0CF0
+    "GL_UNPACK_LSB_FIRST",               # 0x0CF1
+    "GL_UNPACK_ROW_LENGTH",              # 0x0CF2
+    "GL_UNPACK_SKIP_ROWS",               # 0x0CF3
+    "GL_UNPACK_SKIP_PIXELS",             # 0x0CF4
+    "GL_UNPACK_ALIGNMENT",               # 0x0CF5
+    "GL_PACK_SWAP_BYTES",                # 0x0D00
+    "GL_PACK_LSB_FIRST",                 # 0x0D01
+    "GL_PACK_ROW_LENGTH",                # 0x0D02
+    "GL_PACK_SKIP_ROWS",                 # 0x0D03
+    "GL_PACK_SKIP_PIXELS",               # 0x0D04
+    "GL_PACK_ALIGNMENT",                 # 0x0D05
+    "GL_MAP_COLOR",                      # 0x0D10
+    "GL_MAP_STENCIL",                    # 0x0D11
+    "GL_INDEX_SHIFT",                    # 0x0D12
+    "GL_INDEX_OFFSET",                   # 0x0D13
+    "GL_RED_SCALE",                      # 0x0D14
+    "GL_RED_BIAS",                       # 0x0D15
+    "GL_ZOOM_X",                         # 0x0D16
+    "GL_ZOOM_Y",                         # 0x0D17
+    "GL_GREEN_SCALE",                    # 0x0D18
+    "GL_GREEN_BIAS",                     # 0x0D19
+    "GL_BLUE_SCALE",                     # 0x0D1A
+    "GL_BLUE_BIAS",                      # 0x0D1B
+    "GL_ALPHA_SCALE",                    # 0x0D1C
+    "GL_ALPHA_BIAS",                     # 0x0D1D
+    "GL_DEPTH_SCALE",                    # 0x0D1E
+    "GL_DEPTH_BIAS",                     # 0x0D1F
+    "GL_MAX_EVAL_ORDER",                 # 0x0D30
+    "GL_MAX_LIGHTS",                     # 0x0D31
+    "GL_MAX_CLIP_PLANES",                # 0x0D32
+    "GL_MAX_TEXTURE_SIZE",               # 0x0D33
+    "GL_MAX_PIXEL_MAP_TABLE",            # 0x0D34
+    "GL_MAX_ATTRIB_STACK_DEPTH",         # 0x0D35
+    "GL_MAX_MODELVIEW_STACK_DEPTH",      # 0x0D36
+    "GL_MAX_NAME_STACK_DEPTH",           # 0x0D37
+    "GL_MAX_PROJECTION_STACK_DEPTH",     # 0x0D38
+    "GL_MAX_TEXTURE_STACK_DEPTH",        # 0x0D39
+    "GL_MAX_VIEWPORT_DIMS",              # 0x0D3A
+    "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH",  # 0x0D3B
+    "GL_SUBPIXEL_BITS",                  # 0x0D50
+    "GL_INDEX_BITS",                     # 0x0D51
+    "GL_RED_BITS",                       # 0x0D52
+    "GL_GREEN_BITS",                     # 0x0D53
+    "GL_BLUE_BITS",                      # 0x0D54
+    "GL_ALPHA_BITS",                     # 0x0D55
+    "GL_DEPTH_BITS",                     # 0x0D56
+    "GL_STENCIL_BITS",                   # 0x0D57
+    "GL_ACCUM_RED_BITS",                 # 0x0D58
+    "GL_ACCUM_GREEN_BITS",               # 0x0D59
+    "GL_ACCUM_BLUE_BITS",                # 0x0D5A
+    "GL_ACCUM_ALPHA_BITS",               # 0x0D5B
+    "GL_NAME_STACK_DEPTH",               # 0x0D70
+    "GL_AUTO_NORMAL",                    # 0x0D80
+    "GL_MAP1_COLOR_4",                   # 0x0D90
+    "GL_MAP1_INDEX",                     # 0x0D91
+    "GL_MAP1_NORMAL",                    # 0x0D92
+    "GL_MAP1_TEXTURE_COORD_1",           # 0x0D93
+    "GL_MAP1_TEXTURE_COORD_2",           # 0x0D94
+    "GL_MAP1_TEXTURE_COORD_3",           # 0x0D95
+    "GL_MAP1_TEXTURE_COORD_4",           # 0x0D96
+    "GL_MAP1_VERTEX_3",                  # 0x0D97
+    "GL_MAP1_VERTEX_4",                  # 0x0D98
+    "GL_MAP2_COLOR_4",                   # 0x0DB0
+    "GL_MAP2_INDEX",                     # 0x0DB1
+    "GL_MAP2_NORMAL",                    # 0x0DB2
+    "GL_MAP2_TEXTURE_COORD_1",           # 0x0DB3
+    "GL_MAP2_TEXTURE_COORD_2",           # 0x0DB4
+    "GL_MAP2_TEXTURE_COORD_3",           # 0x0DB5
+    "GL_MAP2_TEXTURE_COORD_4",           # 0x0DB6
+    "GL_MAP2_VERTEX_3",                  # 0x0DB7
+    "GL_MAP2_VERTEX_4",                  # 0x0DB8
+    "GL_MAP1_GRID_DOMAIN",               # 0x0DD0
+    "GL_MAP1_GRID_SEGMENTS",             # 0x0DD1
+    "GL_MAP2_GRID_DOMAIN",               # 0x0DD2
+    "GL_MAP2_GRID_SEGMENTS",             # 0x0DD3
+    "GL_TEXTURE_1D",                     # 0x0DE0
+    "GL_TEXTURE_2D",                     # 0x0DE1
+    "GL_FEEDBACK_BUFFER_POINTER",        # 0x0DF0
+    "GL_FEEDBACK_BUFFER_SIZE",           # 0x0DF1
+    "GL_FEEDBACK_BUFFER_TYPE",           # 0x0DF2
+    "GL_SELECTION_BUFFER_POINTER",       # 0x0DF3
+    "GL_SELECTION_BUFFER_SIZE",          # 0x0DF4
+    "GL_TEXTURE_WIDTH",                  # 0x1000
+    "GL_TEXTURE_HEIGHT",                 # 0x1001
+    "GL_TEXTURE_COMPONENTS",             # 0x1003
+    #"GL_TEXTURE_INTERNAL_FORMAT",       # 0x1003
+    "GL_TEXTURE_BORDER_COLOR",           # 0x1004
+    "GL_TEXTURE_BORDER",                 # 0x1005
+    "GL_DONT_CARE",                      # 0x1100
+    "GL_FASTEST",                        # 0x1101
+    "GL_NICEST",                         # 0x1102
+    "GL_AMBIENT",                        # 0x1200
+    "GL_DIFFUSE",                        # 0x1201
+    "GL_SPECULAR",                       # 0x1202
+    "GL_POSITION",                       # 0x1203
+    "GL_SPOT_DIRECTION",                 # 0x1204
+    "GL_SPOT_EXPONENT",                  # 0x1205
+    "GL_SPOT_CUTOFF",                    # 0x1206
+    "GL_CONSTANT_ATTENUATION",           # 0x1207
+    "GL_LINEAR_ATTENUATION",             # 0x1208
+    "GL_QUADRATIC_ATTENUATION",          # 0x1209
+    "GL_COMPILE",                        # 0x1300
+    "GL_COMPILE_AND_EXECUTE",            # 0x1301
+    "GL_BYTE",                           # 0x1400
+    "GL_UNSIGNED_BYTE",                  # 0x1401
+    "GL_SHORT",                          # 0x1402
+    "GL_UNSIGNED_SHORT",                 # 0x1403
+    "GL_INT",                            # 0x1404
+    "GL_UNSIGNED_INT",                   # 0x1405
+    "GL_FLOAT",                          # 0x1406
+    "GL_2_BYTES",                        # 0x1407
+    "GL_3_BYTES",                        # 0x1408
+    "GL_4_BYTES",                        # 0x1409
+    "GL_DOUBLE",                         # 0x140A
+    "GL_HALF_FLOAT",                     # 0x140B
+    "GL_CLEAR",                          # 0x1500
+    "GL_AND",                            # 0x1501
+    "GL_AND_REVERSE",                    # 0x1502
+    "GL_COPY",                           # 0x1503
+    "GL_AND_INVERTED",                   # 0x1504
+    "GL_NOOP",                           # 0x1505
+    "GL_XOR",                            # 0x1506
+    "GL_OR",                             # 0x1507
+    "GL_NOR",                            # 0x1508
+    "GL_EQUIV",                          # 0x1509
+    "GL_INVERT",                         # 0x150A
+    "GL_OR_REVERSE",                     # 0x150B
+    "GL_COPY_INVERTED",                  # 0x150C
+    "GL_OR_INVERTED",                    # 0x150D
+    "GL_NAND",                           # 0x150E
+    "GL_SET",                            # 0x150F
+    "GL_EMISSION",                       # 0x1600
+    "GL_SHININESS",                      # 0x1601
+    "GL_AMBIENT_AND_DIFFUSE",            # 0x1602
+    "GL_COLOR_INDEXES",                  # 0x1603
+    "GL_MODELVIEW",                      # 0x1700
+    "GL_PROJECTION",                     # 0x1701
+    "GL_TEXTURE",                        # 0x1702
+    "GL_COLOR",                          # 0x1800
+    "GL_DEPTH",                          # 0x1801
+    "GL_STENCIL",                        # 0x1802
+    "GL_COLOR_INDEX",                    # 0x1900
+    "GL_STENCIL_INDEX",                  # 0x1901
+    "GL_DEPTH_COMPONENT",                # 0x1902
+    "GL_RED",                            # 0x1903
+    "GL_GREEN",                          # 0x1904
+    "GL_BLUE",                           # 0x1905
+    "GL_ALPHA",                          # 0x1906
+    "GL_RGB",                            # 0x1907
+    "GL_RGBA",                           # 0x1908
+    "GL_LUMINANCE",                      # 0x1909
+    "GL_LUMINANCE_ALPHA",                # 0x190A
+    "GL_BITMAP",                         # 0x1A00
+    "GL_POINT",                          # 0x1B00
+    "GL_LINE",                           # 0x1B01
+    "GL_FILL",                           # 0x1B02
+    "GL_RENDER",                         # 0x1C00
+    "GL_FEEDBACK",                       # 0x1C01
+    "GL_SELECT",                         # 0x1C02
+    "GL_FLAT",                           # 0x1D00
+    "GL_SMOOTH",                         # 0x1D01
+    "GL_KEEP",                           # 0x1E00
+    "GL_REPLACE",                        # 0x1E01
+    "GL_INCR",                           # 0x1E02
+    "GL_DECR",                           # 0x1E03
+    "GL_VENDOR",                         # 0x1F00
+    "GL_RENDERER",                       # 0x1F01
+    "GL_VERSION",                        # 0x1F02
+    "GL_EXTENSIONS",                     # 0x1F03
+    "GL_S",                              # 0x2000
+    "GL_T",                              # 0x2001
+    "GL_R",                              # 0x2002
+    "GL_Q",                              # 0x2003
+    "GL_MODULATE",                       # 0x2100
+    "GL_DECAL",                          # 0x2101
+    "GL_TEXTURE_ENV_MODE",               # 0x2200
+    "GL_TEXTURE_ENV_COLOR",              # 0x2201
+    "GL_TEXTURE_ENV",                    # 0x2300
+    "GL_EYE_LINEAR",                     # 0x2400
+    "GL_OBJECT_LINEAR",                  # 0x2401
+    "GL_SPHERE_MAP",                     # 0x2402
+    "GL_TEXTURE_GEN_MODE",               # 0x2500
+    "GL_OBJECT_PLANE",                   # 0x2501
+    "GL_EYE_PLANE",                      # 0x2502
+    "GL_NEAREST",                        # 0x2600
+    "GL_LINEAR",                         # 0x2601
+    "GL_NEAREST_MIPMAP_NEAREST",         # 0x2700
+    "GL_LINEAR_MIPMAP_NEAREST",          # 0x2701
+    "GL_NEAREST_MIPMAP_LINEAR",          # 0x2702
+    "GL_LINEAR_MIPMAP_LINEAR",           # 0x2703
+    "GL_TEXTURE_MAG_FILTER",             # 0x2800
+    "GL_TEXTURE_MIN_FILTER",             # 0x2801
+    "GL_TEXTURE_WRAP_S",                 # 0x2802
+    "GL_TEXTURE_WRAP_T",                 # 0x2803
+    "GL_CLAMP",                          # 0x2900
+    "GL_REPEAT",                         # 0x2901
+    "GL_POLYGON_OFFSET_UNITS",           # 0x2A00
+    "GL_POLYGON_OFFSET_POINT",           # 0x2A01
+    "GL_POLYGON_OFFSET_LINE",            # 0x2A02
+    "GL_R3_G3_B2",                       # 0x2A10
+    "GL_V2F",                            # 0x2A20
+    "GL_V3F",                            # 0x2A21
+    "GL_C4UB_V2F",                       # 0x2A22
+    "GL_C4UB_V3F",                       # 0x2A23
+    "GL_C3F_V3F",                        # 0x2A24
+    "GL_N3F_V3F",                        # 0x2A25
+    "GL_C4F_N3F_V3F",                    # 0x2A26
+    "GL_T2F_V3F",                        # 0x2A27
+    "GL_T4F_V4F",                        # 0x2A28
+    "GL_T2F_C4UB_V3F",                   # 0x2A29
+    "GL_T2F_C3F_V3F",                    # 0x2A2A
+    "GL_T2F_N3F_V3F",                    # 0x2A2B
+    "GL_T2F_C4F_N3F_V3F",                # 0x2A2C
+    "GL_T4F_C4F_N3F_V4F",                # 0x2A2D
+    "GL_CLIP_PLANE0",                    # 0x3000
+    "GL_CLIP_PLANE1",                    # 0x3001
+    "GL_CLIP_PLANE2",                    # 0x3002
+    "GL_CLIP_PLANE3",                    # 0x3003
+    "GL_CLIP_PLANE4",                    # 0x3004
+    "GL_CLIP_PLANE5",                    # 0x3005
+    "GL_LIGHT0",                         # 0x4000
+    "GL_LIGHT1",                         # 0x4001
+    "GL_LIGHT2",                         # 0x4002
+    "GL_LIGHT3",                         # 0x4003
+    "GL_LIGHT4",                         # 0x4004
+    "GL_LIGHT5",                         # 0x4005
+    "GL_LIGHT6",                         # 0x4006
+    "GL_LIGHT7",                         # 0x4007
+    "GL_ABGR_EXT",                       # 0x8000
+    "GL_CONSTANT_COLOR",                 # 0x8001
+    "GL_ONE_MINUS_CONSTANT_COLOR",       # 0x8002
+    "GL_CONSTANT_ALPHA",                 # 0x8003
+    "GL_ONE_MINUS_CONSTANT_ALPHA",       # 0x8004
+    "GL_BLEND_COLOR",                    # 0x8005
+    "GL_FUNC_ADD",                       # 0x8006
+    "GL_MIN",                            # 0x8007
+    "GL_MAX",                            # 0x8008
+    "GL_BLEND_EQUATION",                 # 0x8009
+    "GL_FUNC_SUBTRACT",                  # 0x800A
+    "GL_FUNC_REVERSE_SUBTRACT",          # 0x800B
+    "GL_CMYK_EXT",                       # 0x800C
+    "GL_CMYKA_EXT",                      # 0x800D
+    "GL_PACK_CMYK_HINT_EXT",             # 0x800E
+    "GL_UNPACK_CMYK_HINT_EXT",           # 0x800F
+    "GL_CONVOLUTION_1D",                 # 0x8010
+    "GL_CONVOLUTION_2D",                 # 0x8011
+    "GL_SEPARABLE_2D",                   # 0x8012
+    "GL_CONVOLUTION_BORDER_MODE",        # 0x8013
+    "GL_CONVOLUTION_FILTER_SCALE",       # 0x8014
+    "GL_CONVOLUTION_FILTER_BIAS",        # 0x8015
+    "GL_REDUCE",                         # 0x8016
+    "GL_CONVOLUTION_FORMAT",             # 0x8017
+    "GL_CONVOLUTION_WIDTH",              # 0x8018
+    "GL_CONVOLUTION_HEIGHT",             # 0x8019
+    "GL_MAX_CONVOLUTION_WIDTH",          # 0x801A
+    "GL_MAX_CONVOLUTION_HEIGHT",         # 0x801B
+    "GL_POST_CONVOLUTION_RED_SCALE",     # 0x801C
+    "GL_POST_CONVOLUTION_GREEN_SCALE",   # 0x801D
+    "GL_POST_CONVOLUTION_BLUE_SCALE",    # 0x801E
+    "GL_POST_CONVOLUTION_ALPHA_SCALE",   # 0x801F
+    "GL_POST_CONVOLUTION_RED_BIAS",      # 0x8020
+    "GL_POST_CONVOLUTION_GREEN_BIAS",    # 0x8021
+    "GL_POST_CONVOLUTION_BLUE_BIAS",     # 0x8022
+    "GL_POST_CONVOLUTION_ALPHA_BIAS",    # 0x8023
+    "GL_HISTOGRAM",                      # 0x8024
+    "GL_PROXY_HISTOGRAM",                # 0x8025
+    "GL_HISTOGRAM_WIDTH",                # 0x8026
+    "GL_HISTOGRAM_FORMAT",               # 0x8027
+    "GL_HISTOGRAM_RED_SIZE",             # 0x8028
+    "GL_HISTOGRAM_GREEN_SIZE",           # 0x8029
+    "GL_HISTOGRAM_BLUE_SIZE",            # 0x802A
+    "GL_HISTOGRAM_ALPHA_SIZE",           # 0x802B
+    "GL_HISTOGRAM_LUMINANCE_SIZE",       # 0x802C
+    "GL_HISTOGRAM_SINK",                 # 0x802D
+    "GL_MINMAX",                         # 0x802E
+    "GL_MINMAX_FORMAT",                  # 0x802F
+    "GL_MINMAX_SINK",                    # 0x8030
+    "GL_TABLE_TOO_LARGE",                # 0x8031
+    "GL_UNSIGNED_BYTE_3_3_2",            # 0x8032
+    "GL_UNSIGNED_SHORT_4_4_4_4",         # 0x8033
+    "GL_UNSIGNED_SHORT_5_5_5_1",         # 0x8034
+    "GL_UNSIGNED_INT_8_8_8_8",           # 0x8035
+    "GL_UNSIGNED_INT_10_10_10_2",        # 0x8036
+    "GL_POLYGON_OFFSET_FILL",            # 0x8037
+    "GL_POLYGON_OFFSET_FACTOR",          # 0x8038
+    "GL_POLYGON_OFFSET_BIAS_EXT",        # 0x8039
+    "GL_RESCALE_NORMAL",                 # 0x803A
+    "GL_ALPHA4",                         # 0x803B
+    "GL_ALPHA8",                         # 0x803C
+    "GL_ALPHA12",                        # 0x803D
+    "GL_ALPHA16",                        # 0x803E
+    "GL_LUMINANCE4",                     # 0x803F
+    "GL_LUMINANCE8",                     # 0x8040
+    "GL_LUMINANCE12",                    # 0x8041
+    "GL_LUMINANCE16",                    # 0x8042
+    "GL_LUMINANCE4_ALPHA4",              # 0x8043
+    "GL_LUMINANCE6_ALPHA2",              # 0x8044
+    "GL_LUMINANCE8_ALPHA8",              # 0x8045
+    "GL_LUMINANCE12_ALPHA4",             # 0x8046
+    "GL_LUMINANCE12_ALPHA12",            # 0x8047
+    "GL_LUMINANCE16_ALPHA16",            # 0x8048
+    "GL_INTENSITY",                      # 0x8049
+    "GL_INTENSITY4",                     # 0x804A
+    "GL_INTENSITY8",                     # 0x804B
+    "GL_INTENSITY12",                    # 0x804C
+    "GL_INTENSITY16",                    # 0x804D
+    "GL_RGB2_EXT",                       # 0x804E
+    "GL_RGB4",                           # 0x804F
+    "GL_RGB5",                           # 0x8050
+    "GL_RGB8",                           # 0x8051
+    "GL_RGB10",                          # 0x8052
+    "GL_RGB12",                          # 0x8053
+    "GL_RGB16",                          # 0x8054
+    "GL_RGBA2",                          # 0x8055
+    "GL_RGBA4",                          # 0x8056
+    "GL_RGB5_A1",                        # 0x8057
+    "GL_RGBA8",                          # 0x8058
+    "GL_RGB10_A2",                       # 0x8059
+    "GL_RGBA12",                         # 0x805A
+    "GL_RGBA16",                         # 0x805B
+    "GL_TEXTURE_RED_SIZE",               # 0x805C
+    "GL_TEXTURE_GREEN_SIZE",             # 0x805D
+    "GL_TEXTURE_BLUE_SIZE",              # 0x805E
+    "GL_TEXTURE_ALPHA_SIZE",             # 0x805F
+    "GL_TEXTURE_LUMINANCE_SIZE",         # 0x8060
+    "GL_TEXTURE_INTENSITY_SIZE",         # 0x8061
+    "GL_REPLACE_EXT",                    # 0x8062
+    "GL_PROXY_TEXTURE_1D",               # 0x8063
+    "GL_PROXY_TEXTURE_2D",               # 0x8064
+    "GL_TEXTURE_TOO_LARGE_EXT",          # 0x8065
+    "GL_TEXTURE_PRIORITY",               # 0x8066
+    "GL_TEXTURE_RESIDENT",               # 0x8067
+    "GL_TEXTURE_BINDING_1D",             # 0x8068
+    "GL_TEXTURE_BINDING_2D",             # 0x8069
+    "GL_TEXTURE_BINDING_3D",             # 0x806A
+    "GL_PACK_SKIP_IMAGES",               # 0x806B
+    "GL_PACK_IMAGE_HEIGHT",              # 0x806C
+    "GL_UNPACK_SKIP_IMAGES",             # 0x806D
+    "GL_UNPACK_IMAGE_HEIGHT",            # 0x806E
+    "GL_TEXTURE_3D",                     # 0x806F
+    "GL_PROXY_TEXTURE_3D",               # 0x8070
+    "GL_TEXTURE_DEPTH",                  # 0x8071
+    "GL_TEXTURE_WRAP_R",                 # 0x8072
+    "GL_MAX_3D_TEXTURE_SIZE",            # 0x8073
+    "GL_VERTEX_ARRAY",                   # 0x8074
+    "GL_NORMAL_ARRAY",                   # 0x8075
+    "GL_COLOR_ARRAY",                    # 0x8076
+    "GL_INDEX_ARRAY",                    # 0x8077
+    "GL_TEXTURE_COORD_ARRAY",            # 0x8078
+    "GL_EDGE_FLAG_ARRAY",                # 0x8079
+    "GL_VERTEX_ARRAY_SIZE",              # 0x807A
+    "GL_VERTEX_ARRAY_TYPE",              # 0x807B
+    "GL_VERTEX_ARRAY_STRIDE",            # 0x807C
+    "GL_VERTEX_ARRAY_COUNT_EXT",         # 0x807D
+    "GL_NORMAL_ARRAY_TYPE",              # 0x807E
+    "GL_NORMAL_ARRAY_STRIDE",            # 0x807F
+    "GL_NORMAL_ARRAY_COUNT_EXT",         # 0x8080
+    "GL_COLOR_ARRAY_SIZE",               # 0x8081
+    "GL_COLOR_ARRAY_TYPE",               # 0x8082
+    "GL_COLOR_ARRAY_STRIDE",             # 0x8083
+    "GL_COLOR_ARRAY_COUNT_EXT",          # 0x8084
+    "GL_INDEX_ARRAY_TYPE",               # 0x8085
+    "GL_INDEX_ARRAY_STRIDE",             # 0x8086
+    "GL_INDEX_ARRAY_COUNT_EXT",          # 0x8087
+    "GL_TEXTURE_COORD_ARRAY_SIZE",       # 0x8088
+    "GL_TEXTURE_COORD_ARRAY_TYPE",       # 0x8089
+    "GL_TEXTURE_COORD_ARRAY_STRIDE",     # 0x808A
+    "GL_TEXTURE_COORD_ARRAY_COUNT_EXT",  # 0x808B
+    "GL_EDGE_FLAG_ARRAY_STRIDE",         # 0x808C
+    "GL_EDGE_FLAG_ARRAY_COUNT_EXT",      # 0x808D
+    "GL_VERTEX_ARRAY_POINTER",           # 0x808E
+    "GL_NORMAL_ARRAY_POINTER",           # 0x808F
+    "GL_COLOR_ARRAY_POINTER",            # 0x8090
+    "GL_INDEX_ARRAY_POINTER",            # 0x8091
+    "GL_TEXTURE_COORD_ARRAY_POINTER",    # 0x8092
+    "GL_EDGE_FLAG_ARRAY_POINTER",        # 0x8093
+    "GL_INTERLACE_SGIX",                 # 0x8094
+    "GL_DETAIL_TEXTURE_2D_SGIS",         # 0x8095
+    "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
+    "GL_LINEAR_DETAIL_SGIS",             # 0x8097
+    "GL_LINEAR_DETAIL_ALPHA_SGIS",       # 0x8098
+    "GL_LINEAR_DETAIL_COLOR_SGIS",       # 0x8099
+    "GL_DETAIL_TEXTURE_LEVEL_SGIS",      # 0x809A
+    "GL_DETAIL_TEXTURE_MODE_SGIS",       # 0x809B
+    "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
+    "GL_MULTISAMPLE",                    # 0x809D
+    "GL_SAMPLE_ALPHA_TO_COVERAGE",       # 0x809E
+    "GL_SAMPLE_ALPHA_TO_ONE",            # 0x809F
+    "GL_SAMPLE_COVERAGE",                # 0x80A0
+    "GL_1PASS_EXT",                      # 0x80A1
+    "GL_2PASS_0_EXT",                    # 0x80A2
+    "GL_2PASS_1_EXT",                    # 0x80A3
+    "GL_4PASS_0_EXT",                    # 0x80A4
+    "GL_4PASS_1_EXT",                    # 0x80A5
+    "GL_4PASS_2_EXT",                    # 0x80A6
+    "GL_4PASS_3_EXT",                    # 0x80A7
+    "GL_SAMPLE_BUFFERS",                 # 0x80A8
+    "GL_SAMPLES",                        # 0x80A9
+    "GL_SAMPLE_COVERAGE_VALUE",          # 0x80AA
+    "GL_SAMPLE_COVERAGE_INVERT",         # 0x80AB
+    "GL_SAMPLE_PATTERN_EXT",             # 0x80AC
+    "GL_LINEAR_SHARPEN_SGIS",            # 0x80AD
+    "GL_LINEAR_SHARPEN_ALPHA_SGIS",      # 0x80AE
+    "GL_LINEAR_SHARPEN_COLOR_SGIS",      # 0x80AF
+    "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
+    "GL_COLOR_MATRIX",                   # 0x80B1
+    "GL_COLOR_MATRIX_STACK_DEPTH",       # 0x80B2
+    "GL_MAX_COLOR_MATRIX_STACK_DEPTH",   # 0x80B3
+    "GL_POST_COLOR_MATRIX_RED_SCALE",    # 0x80B4
+    "GL_POST_COLOR_MATRIX_GREEN_SCALE",  # 0x80B5
+    "GL_POST_COLOR_MATRIX_BLUE_SCALE",   # 0x80B6
+    "GL_POST_COLOR_MATRIX_ALPHA_SCALE",  # 0x80B7
+    "GL_POST_COLOR_MATRIX_RED_BIAS",     # 0x80B8
+    "GL_POST_COLOR_MATRIX_GREEN_BIAS",   # 0x80B9
+    "GL_POST_COLOR_MATRIX_BLUE_BIAS",    # 0x80BA
+    "GL_POST_COLOR_MATRIX_ALPHA_BIAS",   # 0x80BB
+    "GL_TEXTURE_COLOR_TABLE_SGI",        # 0x80BC
+    "GL_PROXY_TEXTURE_COLOR_TABLE_SGI",  # 0x80BD
+    "GL_TEXTURE_ENV_BIAS_SGIX",          # 0x80BE
+    "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
+    "GL_BLEND_DST_RGB",                  # 0x80C8
+    "GL_BLEND_SRC_RGB",                  # 0x80C9
+    "GL_BLEND_DST_ALPHA",                # 0x80CA
+    "GL_BLEND_SRC_ALPHA",                # 0x80CB
+    "GL_422_EXT",                        # 0x80CC
+    "GL_422_REV_EXT",                    # 0x80CD
+    "GL_422_AVERAGE_EXT",                # 0x80CE
+    "GL_422_REV_AVERAGE_EXT",            # 0x80CF
+    "GL_COLOR_TABLE",                    # 0x80D0
+    "GL_POST_CONVOLUTION_COLOR_TABLE",   # 0x80D1
+    "GL_POST_COLOR_MATRIX_COLOR_TABLE",  # 0x80D2
+    "GL_PROXY_COLOR_TABLE",              # 0x80D3
     "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
     "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
-    "GL_COLOR_TABLE_SCALE", # 0x80D6
-    "GL_COLOR_TABLE_BIAS", # 0x80D7
-    "GL_COLOR_TABLE_FORMAT", # 0x80D8
-    "GL_COLOR_TABLE_WIDTH", # 0x80D9
-    "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
-    "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
-    "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
-    "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
-    "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
-    "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
-    "GL_CONVOLUTION_1D", # 0x8010
-    "GL_CONVOLUTION_2D", # 0x8011
-    "GL_SEPARABLE_2D", # 0x8012
-    "GL_CONVOLUTION_BORDER_MODE", # 0x8013
-    "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
-    "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
-    "GL_REDUCE", # 0x8016
-    "GL_CONVOLUTION_FORMAT", # 0x8017
-    "GL_CONVOLUTION_WIDTH", # 0x8018
-    "GL_CONVOLUTION_HEIGHT", # 0x8019
-    "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
-    "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
-    "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
-    "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
-    "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
-    "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
-    "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
-    "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
-    "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
-    "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
-    "GL_CONSTANT_BORDER", # 0x8151
-    "GL_REPLICATE_BORDER", # 0x8153
-    "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
-    "GL_COLOR_MATRIX", # 0x80B1
-    "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
-    "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
-    "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
-    "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
-    "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
-    "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
-    "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
-    "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
-    "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
-    "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
-    "GL_HISTOGRAM", # 0x8024
-    "GL_PROXY_HISTOGRAM", # 0x8025
-    "GL_HISTOGRAM_WIDTH", # 0x8026
-    "GL_HISTOGRAM_FORMAT", # 0x8027
-    "GL_HISTOGRAM_RED_SIZE", # 0x8028
-    "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
-    "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
-    "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
-    "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
-    "GL_HISTOGRAM_SINK", # 0x802D
-    "GL_MINMAX", # 0x802E
-    "GL_MINMAX_FORMAT", # 0x802F
-    "GL_MINMAX_SINK", # 0x8030
-    "GL_TABLE_TOO_LARGE", # 0x8031
-    "GL_BLEND_EQUATION", # 0x8009
-    "GL_MIN", # 0x8007
-    "GL_MAX", # 0x8008
-    "GL_FUNC_ADD", # 0x8006
-    "GL_FUNC_SUBTRACT", # 0x800A
-    "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
-    "GL_BLEND_COLOR", # 0x8005
-
-    "GL_TEXTURE0", # 0x84C0
-    "GL_TEXTURE1", # 0x84C1
-    "GL_TEXTURE2", # 0x84C2
-    "GL_TEXTURE3", # 0x84C3
-    "GL_TEXTURE4", # 0x84C4
-    "GL_TEXTURE5", # 0x84C5
-    "GL_TEXTURE6", # 0x84C6
-    "GL_TEXTURE7", # 0x84C7
-    "GL_TEXTURE8", # 0x84C8
-    "GL_TEXTURE9", # 0x84C9
-    "GL_TEXTURE10", # 0x84CA
-    "GL_TEXTURE11", # 0x84CB
-    "GL_TEXTURE12", # 0x84CC
-    "GL_TEXTURE13", # 0x84CD
-    "GL_TEXTURE14", # 0x84CE
-    "GL_TEXTURE15", # 0x84CF
-    "GL_TEXTURE16", # 0x84D0
-    "GL_TEXTURE17", # 0x84D1
-    "GL_TEXTURE18", # 0x84D2
-    "GL_TEXTURE19", # 0x84D3
-    "GL_TEXTURE20", # 0x84D4
-    "GL_TEXTURE21", # 0x84D5
-    "GL_TEXTURE22", # 0x84D6
-    "GL_TEXTURE23", # 0x84D7
-    "GL_TEXTURE24", # 0x84D8
-    "GL_TEXTURE25", # 0x84D9
-    "GL_TEXTURE26", # 0x84DA
-    "GL_TEXTURE27", # 0x84DB
-    "GL_TEXTURE28", # 0x84DC
-    "GL_TEXTURE29", # 0x84DD
-    "GL_TEXTURE30", # 0x84DE
-    "GL_TEXTURE31", # 0x84DF
-    "GL_ACTIVE_TEXTURE", # 0x84E0
-    "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
-    "GL_MAX_TEXTURE_UNITS", # 0x84E2
-    "GL_NORMAL_MAP", # 0x8511
-    "GL_REFLECTION_MAP", # 0x8512
-    "GL_TEXTURE_CUBE_MAP", # 0x8513
-    "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
-    "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
-    "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
-    "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
-    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
-    "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
-    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
-    "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
-    "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
-    "GL_COMPRESSED_ALPHA", # 0x84E9
-    "GL_COMPRESSED_LUMINANCE", # 0x84EA
-    "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
-    "GL_COMPRESSED_INTENSITY", # 0x84EC
-    "GL_COMPRESSED_RGB", # 0x84ED
-    "GL_COMPRESSED_RGBA", # 0x84EE
-    "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
-    "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
-    "GL_TEXTURE_COMPRESSED", # 0x86A1
+    "GL_COLOR_TABLE_SCALE",              # 0x80D6
+    "GL_COLOR_TABLE_BIAS",               # 0x80D7
+    "GL_COLOR_TABLE_FORMAT",             # 0x80D8
+    "GL_COLOR_TABLE_WIDTH",              # 0x80D9
+    "GL_COLOR_TABLE_RED_SIZE",           # 0x80DA
+    "GL_COLOR_TABLE_GREEN_SIZE",         # 0x80DB
+    "GL_COLOR_TABLE_BLUE_SIZE",          # 0x80DC
+    "GL_COLOR_TABLE_ALPHA_SIZE",         # 0x80DD
+    "GL_COLOR_TABLE_LUMINANCE_SIZE",     # 0x80DE
+    "GL_COLOR_TABLE_INTENSITY_SIZE",     # 0x80DF
+    "GL_BGR",                            # 0x80E0
+    "GL_BGRA",                           # 0x80E1
+    "GL_COLOR_INDEX1_EXT",               # 0x80E2
+    "GL_COLOR_INDEX2_EXT",               # 0x80E3
+    "GL_COLOR_INDEX4_EXT",               # 0x80E4
+    "GL_COLOR_INDEX8_EXT",               # 0x80E5
+    "GL_COLOR_INDEX12_EXT",              # 0x80E6
+    "GL_COLOR_INDEX16_EXT",              # 0x80E7
+    "GL_MAX_ELEMENTS_VERTICES",          # 0x80E8
+    "GL_MAX_ELEMENTS_INDICES",           # 0x80E9
+    "GL_PHONG_WIN",                      # 0x80EA
+    "GL_PHONG_HINT_WIN",                 # 0x80EB
+    "GL_FOG_SPECULAR_TEXTURE_WIN",       # 0x80EC
+    "GL_TEXTURE_INDEX_SIZE_EXT",         # 0x80ED
+    "GL_CLIP_VOLUME_CLIPPING_HINT_EXT",  # 0x80F0
+    "GL_DUAL_ALPHA4_SGIS",               # 0x8110
+    "GL_DUAL_ALPHA8_SGIS",               # 0x8111
+    "GL_DUAL_ALPHA12_SGIS",              # 0x8112
+    "GL_DUAL_ALPHA16_SGIS",              # 0x8113
+    "GL_DUAL_LUMINANCE4_SGIS",           # 0x8114
+    "GL_DUAL_LUMINANCE8_SGIS",           # 0x8115
+    "GL_DUAL_LUMINANCE12_SGIS",          # 0x8116
+    "GL_DUAL_LUMINANCE16_SGIS",          # 0x8117
+    "GL_DUAL_INTENSITY4_SGIS",           # 0x8118
+    "GL_DUAL_INTENSITY8_SGIS",           # 0x8119
+    "GL_DUAL_INTENSITY12_SGIS",          # 0x811A
+    "GL_DUAL_INTENSITY16_SGIS",          # 0x811B
+    "GL_DUAL_LUMINANCE_ALPHA4_SGIS",     # 0x811C
+    "GL_DUAL_LUMINANCE_ALPHA8_SGIS",     # 0x811D
+    "GL_QUAD_ALPHA4_SGIS",               # 0x811E
+    "GL_QUAD_ALPHA8_SGIS",               # 0x811F
+    "GL_QUAD_LUMINANCE4_SGIS",           # 0x8120
+    "GL_QUAD_LUMINANCE8_SGIS",           # 0x8121
+    "GL_QUAD_INTENSITY4_SGIS",           # 0x8122
+    "GL_QUAD_INTENSITY8_SGIS",           # 0x8123
+    "GL_DUAL_TEXTURE_SELECT_SGIS",       # 0x8124
+    "GL_QUAD_TEXTURE_SELECT_SGIS",       # 0x8125
+    "GL_POINT_SIZE_MIN",                 # 0x8126
+    "GL_POINT_SIZE_MAX",                 # 0x8127
+    "GL_POINT_FADE_THRESHOLD_SIZE",      # 0x8128
+    "GL_POINT_DISTANCE_ATTENUATION",     # 0x8129
+    "GL_FOG_FUNC_SGIS",                  # 0x812A
+    "GL_FOG_FUNC_POINTS_SGIS",           # 0x812B
+    "GL_MAX_FOG_FUNC_POINTS_SGIS",       # 0x812C
+    "GL_CLAMP_TO_BORDER",                # 0x812D
+    "GL_CLAMP_TO_EDGE",                  # 0x812F
+    "GL_PACK_SKIP_VOLUMES_SGIS",         # 0x8130
+    "GL_PACK_IMAGE_DEPTH_SGIS",          # 0x8131
+    "GL_UNPACK_SKIP_VOLUMES_SGIS",       # 0x8132
+    "GL_UNPACK_IMAGE_DEPTH_SGIS",        # 0x8133
+    "GL_TEXTURE_4D_SGIS",                # 0x8134
+    "GL_PROXY_TEXTURE_4D_SGIS",          # 0x8135
+    "GL_TEXTURE_4DSIZE_SGIS",            # 0x8136
+    "GL_TEXTURE_WRAP_Q_SGIS",            # 0x8137
+    "GL_MAX_4D_TEXTURE_SIZE_SGIS",       # 0x8138
+    "GL_PIXEL_TEX_GEN_SGIX",             # 0x8139
+    "GL_TEXTURE_MIN_LOD",                # 0x813A
+    "GL_TEXTURE_MAX_LOD",                # 0x813B
+    "GL_TEXTURE_BASE_LEVEL",             # 0x813C
+    "GL_TEXTURE_MAX_LEVEL",              # 0x813D
+    "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
+    "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
+    "GL_PIXEL_TILE_WIDTH_SGIX",          # 0x8140
+    "GL_PIXEL_TILE_HEIGHT_SGIX",         # 0x8141
+    "GL_PIXEL_TILE_GRID_WIDTH_SGIX",     # 0x8142
+    "GL_PIXEL_TILE_GRID_HEIGHT_SGIX",    # 0x8143
+    "GL_PIXEL_TILE_GRID_DEPTH_SGIX",     # 0x8144
+    "GL_PIXEL_TILE_CACHE_SIZE_SGIX",     # 0x8145
+    "GL_FILTER4_SGIS",                   # 0x8146
+    "GL_TEXTURE_FILTER4_SIZE_SGIS",      # 0x8147
+    "GL_SPRITE_SGIX",                    # 0x8148
+    "GL_SPRITE_MODE_SGIX",               # 0x8149
+    "GL_SPRITE_AXIS_SGIX",               # 0x814A
+    "GL_SPRITE_TRANSLATION_SGIX",        # 0x814B
+    "GL_SPRITE_AXIAL_SGIX",              # 0x814C
+    "GL_SPRITE_OBJECT_ALIGNED_SGIX",     # 0x814D
+    "GL_SPRITE_EYE_ALIGNED_SGIX",        # 0x814E
+    "GL_TEXTURE_4D_BINDING_SGIS",        # 0x814F
+    "GL_IGNORE_BORDER_HP",               # 0x8150
+    "GL_CONSTANT_BORDER",                # 0x8151
+    "GL_REPLICATE_BORDER",               # 0x8153
+    "GL_CONVOLUTION_BORDER_COLOR",       # 0x8154
+    "GL_IMAGE_SCALE_X_HP",               # 0x8155
+    "GL_IMAGE_SCALE_Y_HP",               # 0x8156
+    "GL_IMAGE_TRANSLATE_X_HP",           # 0x8157
+    "GL_IMAGE_TRANSLATE_Y_HP",           # 0x8158
+    "GL_IMAGE_ROTATE_ANGLE_HP",          # 0x8159
+    "GL_IMAGE_ROTATE_ORIGIN_X_HP",       # 0x815A
+    "GL_IMAGE_ROTATE_ORIGIN_Y_HP",       # 0x815B
+    "GL_IMAGE_MAG_FILTER_HP",            # 0x815C
+    "GL_IMAGE_MIN_FILTER_HP",            # 0x815D
+    "GL_IMAGE_CUBIC_WEIGHT_HP",          # 0x815E
+    "GL_CUBIC_HP",                       # 0x815F
+    "GL_AVERAGE_HP",                     # 0x8160
+    "GL_IMAGE_TRANSFORM_2D_HP",          # 0x8161
+    "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
+    "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
+    "GL_OCCLUSION_TEST_HP",              # 0x8165
+    "GL_OCCLUSION_TEST_RESULT_HP",       # 0x8166
+    "GL_TEXTURE_LIGHTING_MODE_HP",       # 0x8167
+    "GL_TEXTURE_POST_SPECULAR_HP",       # 0x8168
+    "GL_TEXTURE_PRE_SPECULAR_HP",        # 0x8169
+    "GL_LINEAR_CLIPMAP_LINEAR_SGIX",     # 0x8170
+    "GL_TEXTURE_CLIPMAP_CENTER_SGIX",    # 0x8171
+    "GL_TEXTURE_CLIPMAP_FRAME_SGIX",     # 0x8172
+    "GL_TEXTURE_CLIPMAP_OFFSET_SGIX",    # 0x8173
+    "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
+    "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
+    "GL_TEXTURE_CLIPMAP_DEPTH_SGIX",     # 0x8176
+    "GL_MAX_CLIPMAP_DEPTH_SGIX",         # 0x8177
+    "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
+    "GL_POST_TEXTURE_FILTER_BIAS_SGIX",  # 0x8179
+    "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
+    "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
+    "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
+    "GL_REFERENCE_PLANE_SGIX",           # 0x817D
+    "GL_REFERENCE_PLANE_EQUATION_SGIX",  # 0x817E
+    "GL_IR_INSTRUMENT1_SGIX",            # 0x817F
+    "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
+    "GL_INSTRUMENT_MEASUREMENTS_SGIX",   # 0x8181
+    "GL_LIST_PRIORITY_SGIX",             # 0x8182
+    "GL_CALLIGRAPHIC_FRAGMENT_SGIX",     # 0x8183
+    "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX",   # 0x8184
+    "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX",     # 0x8185
+    "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX",     # 0x8186
+    "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
+    "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
+    "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX",    # 0x8189
+    "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX",    # 0x818A
+    "GL_FRAMEZOOM_SGIX",                 # 0x818B
+    "GL_FRAMEZOOM_FACTOR_SGIX",          # 0x818C
+    "GL_MAX_FRAMEZOOM_FACTOR_SGIX",      # 0x818D
+    "GL_TEXTURE_LOD_BIAS_S_SGIX",        # 0x818E
+    "GL_TEXTURE_LOD_BIAS_T_SGIX",        # 0x818F
+    "GL_TEXTURE_LOD_BIAS_R_SGIX",        # 0x8190
+    "GL_GENERATE_MIPMAP",                # 0x8191
+    "GL_GENERATE_MIPMAP_HINT",           # 0x8192
+    "GL_GEOMETRY_DEFORMATION_SGIX",      # 0x8194
+    "GL_TEXTURE_DEFORMATION_SGIX",       # 0x8195
+    "GL_DEFORMATIONS_MASK_SGIX",         # 0x8196
+    "GL_MAX_DEFORMATION_ORDER_SGIX",     # 0x8197
+    "GL_FOG_OFFSET_SGIX",                # 0x8198
+    "GL_FOG_OFFSET_VALUE_SGIX",          # 0x8199
+    "GL_TEXTURE_COMPARE_SGIX",           # 0x819A
+    "GL_TEXTURE_COMPARE_OPERATOR_SGIX",  # 0x819B
+    "GL_TEXTURE_LEQUAL_R_SGIX",          # 0x819C
+    "GL_TEXTURE_GEQUAL_R_SGIX",          # 0x819D
+    "GL_DEPTH_COMPONENT16",              # 0x81A5
+    "GL_DEPTH_COMPONENT24",              # 0x81A6
+    "GL_DEPTH_COMPONENT32",              # 0x81A7
+    "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT",   # 0x81A8
+    "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT",   # 0x81A9
+    "GL_CULL_VERTEX_EXT",                # 0x81AA
+    "GL_CULL_VERTEX_EYE_POSITION_EXT",   # 0x81AB
+    "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
+    "GL_IUI_V2F_EXT",                    # 0x81AD
+    "GL_IUI_V3F_EXT",                    # 0x81AE
+    "GL_IUI_N3F_V2F_EXT",                # 0x81AF
+    "GL_IUI_N3F_V3F_EXT",                # 0x81B0
+    "GL_T2F_IUI_V2F_EXT",                # 0x81B1
+    "GL_T2F_IUI_V3F_EXT",                # 0x81B2
+    "GL_T2F_IUI_N3F_V2F_EXT",            # 0x81B3
+    "GL_T2F_IUI_N3F_V3F_EXT",            # 0x81B4
+    "GL_INDEX_TEST_EXT",                 # 0x81B5
+    "GL_INDEX_TEST_FUNC_EXT",            # 0x81B6
+    "GL_INDEX_TEST_REF_EXT",             # 0x81B7
+    "GL_INDEX_MATERIAL_EXT",             # 0x81B8
+    "GL_INDEX_MATERIAL_PARAMETER_EXT",   # 0x81B9
+    "GL_INDEX_MATERIAL_FACE_EXT",        # 0x81BA
+    "GL_YCRCB_422_SGIX",                 # 0x81BB
+    "GL_YCRCB_444_SGIX",                 # 0x81BC
+    "GL_WRAP_BORDER_SUN",                # 0x81D4
+    "GL_UNPACK_CONSTANT_DATA_SUNX",      # 0x81D5
+    "GL_TEXTURE_CONSTANT_DATA_SUNX",     # 0x81D6
+    "GL_TRIANGLE_LIST_SUN",              # 0x81D7
+    "GL_REPLACEMENT_CODE_SUN",           # 0x81D8
+    "GL_GLOBAL_ALPHA_SUN",               # 0x81D9
+    "GL_GLOBAL_ALPHA_FACTOR_SUN",        # 0x81DA
+    "GL_TEXTURE_COLOR_WRITEMASK_SGIS",   # 0x81EF
+    "GL_EYE_DISTANCE_TO_POINT_SGIS",     # 0x81F0
+    "GL_OBJECT_DISTANCE_TO_POINT_SGIS",  # 0x81F1
+    "GL_EYE_DISTANCE_TO_LINE_SGIS",      # 0x81F2
+    "GL_OBJECT_DISTANCE_TO_LINE_SGIS",   # 0x81F3
+    "GL_EYE_POINT_SGIS",                 # 0x81F4
+    "GL_OBJECT_POINT_SGIS",              # 0x81F5
+    "GL_EYE_LINE_SGIS",                  # 0x81F6
+    "GL_OBJECT_LINE_SGIS",               # 0x81F7
+    "GL_LIGHT_MODEL_COLOR_CONTROL",      # 0x81F8
+    "GL_SINGLE_COLOR",                   # 0x81F9
+    "GL_SEPARATE_SPECULAR_COLOR",        # 0x81FA
+    "GL_SHARED_TEXTURE_PALETTE_EXT",     # 0x81FB
+    "GL_FOG_SCALE_SGIX",                 # 0x81FC
+    "GL_FOG_SCALE_VALUE_SGIX",           # 0x81FD
+    "GL_TEXT_FRAGMENT_SHADER_ATI",       # 0x8200
+    "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
+    "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
+    "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
+    "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
+    "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
+    "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
+    "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
+    "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
+    "GL_FRAMEBUFFER_DEFAULT",            # 0x8218
+    "GL_FRAMEBUFFER_UNDEFINED",          # 0x8219
+    "GL_DEPTH_STENCIL_ATTACHMENT",       # 0x821A
+    "GL_MAJOR_VERSION",                  # 0x821B
+    "GL_MINOR_VERSION",                  # 0x821C
+    "GL_NUM_EXTENSIONS",                 # 0x821D
+    "GL_CONTEXT_FLAGS",                  # 0x821E
+    "GL_INDEX",                          # 0x8222
+    "GL_DEPTH_BUFFER",                   # 0x8223
+    "GL_STENCIL_BUFFER",                 # 0x8224
+    "GL_COMPRESSED_RED",                 # 0x8225
+    "GL_COMPRESSED_RG",                  # 0x8226
+    "GL_RG",                             # 0x8227
+    "GL_RG_INTEGER",                     # 0x8228
+    "GL_R8",                             # 0x8229
+    "GL_R16",                            # 0x822A
+    "GL_RG8",                            # 0x822B
+    "GL_RG16",                           # 0x822C
+    "GL_R16F",                           # 0x822D
+    "GL_R32F",                           # 0x822E
+    "GL_RG16F",                          # 0x822F
+    "GL_RG32F",                          # 0x8230
+    "GL_R8I",                            # 0x8231
+    "GL_R8UI",                           # 0x8232
+    "GL_R16I",                           # 0x8233
+    "GL_R16UI",                          # 0x8234
+    "GL_R32I",                           # 0x8235
+    "GL_R32UI",                          # 0x8236
+    "GL_RG8I",                           # 0x8237
+    "GL_RG8UI",                          # 0x8238
+    "GL_RG16I",                          # 0x8239
+    "GL_RG16UI",                         # 0x823A
+    "GL_RG32I",                          # 0x823B
+    "GL_RG32UI",                         # 0x823C
+    "GL_DEPTH_PASS_INSTRUMENT_SGIX",     # 0x8310
+    "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
+    "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
+    "GL_CONVOLUTION_HINT_SGIX",          # 0x8316
+    "GL_YCRCB_SGIX",                     # 0x8318
+    "GL_YCRCBA_SGIX",                    # 0x8319
+    "GL_ALPHA_MIN_SGIX",                 # 0x8320
+    "GL_ALPHA_MAX_SGIX",                 # 0x8321
+    "GL_SCALEBIAS_HINT_SGIX",            # 0x8322
+    "GL_ASYNC_MARKER_SGIX",              # 0x8329
+    "GL_PIXEL_TEX_GEN_MODE_SGIX",        # 0x832B
+    "GL_ASYNC_HISTOGRAM_SGIX",           # 0x832C
+    "GL_MAX_ASYNC_HISTOGRAM_SGIX",       # 0x832D
+    "GL_PIXEL_TRANSFORM_2D_EXT",         # 0x8330
+    "GL_PIXEL_MAG_FILTER_EXT",           # 0x8331
+    "GL_PIXEL_MIN_FILTER_EXT",           # 0x8332
+    "GL_PIXEL_CUBIC_WEIGHT_EXT",         # 0x8333
+    "GL_CUBIC_EXT",                      # 0x8334
+    "GL_AVERAGE_EXT",                    # 0x8335
+    "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
+    "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
+    "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT",  # 0x8338
+    "GL_FRAGMENT_MATERIAL_EXT",          # 0x8349
+    "GL_FRAGMENT_NORMAL_EXT",            # 0x834A
+    "GL_FRAGMENT_COLOR_EXT",             # 0x834C
+    "GL_ATTENUATION_EXT",                # 0x834D
+    "GL_SHADOW_ATTENUATION_EXT",         # 0x834E
+    "GL_TEXTURE_APPLICATION_MODE_EXT",   # 0x834F
+    "GL_TEXTURE_LIGHT_EXT",              # 0x8350
+    "GL_TEXTURE_MATERIAL_FACE_EXT",      # 0x8351
+    "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
+    "GL_PIXEL_TEXTURE_SGIS",             # 0x8353
+    "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
+    "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
+    "GL_PIXEL_GROUP_COLOR_SGIS",         # 0x8356
+    "GL_ASYNC_TEX_IMAGE_SGIX",           # 0x835C
+    "GL_ASYNC_DRAW_PIXELS_SGIX",         # 0x835D
+    "GL_ASYNC_READ_PIXELS_SGIX",         # 0x835E
+    "GL_MAX_ASYNC_TEX_IMAGE_SGIX",       # 0x835F
+    "GL_MAX_ASYNC_DRAW_PIXELS_SGIX",     # 0x8360
+    "GL_MAX_ASYNC_READ_PIXELS_SGIX",     # 0x8361
+    "GL_UNSIGNED_BYTE_2_3_3_REV",        # 0x8362
+    "GL_UNSIGNED_SHORT_5_6_5",           # 0x8363
+    "GL_UNSIGNED_SHORT_5_6_5_REV",       # 0x8364
+    "GL_UNSIGNED_SHORT_4_4_4_4_REV",     # 0x8365
+    "GL_UNSIGNED_SHORT_1_5_5_5_REV",     # 0x8366
+    "GL_UNSIGNED_INT_8_8_8_8_REV",       # 0x8367
+    "GL_UNSIGNED_INT_2_10_10_10_REV",    # 0x8368
+    "GL_TEXTURE_MAX_CLAMP_S_SGIX",       # 0x8369
+    "GL_TEXTURE_MAX_CLAMP_T_SGIX",       # 0x836A
+    "GL_TEXTURE_MAX_CLAMP_R_SGIX",       # 0x836B
+    "GL_MIRRORED_REPEAT",                # 0x8370
+    "GL_RGB_S3TC",                       # 0x83A0
+    "GL_RGB4_S3TC",                      # 0x83A1
+    "GL_RGBA_S3TC",                      # 0x83A2
+    "GL_RGBA4_S3TC",                     # 0x83A3
+    "GL_VERTEX_PRECLIP_SGIX",            # 0x83EE
+    "GL_VERTEX_PRECLIP_HINT_SGIX",       # 0x83EF
+    "GL_COMPRESSED_RGB_S3TC_DXT1_EXT",   # 0x83F0
+    "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT",  # 0x83F1
+    "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT",  # 0x83F2
+    "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT",  # 0x83F3
+    "GL_PARALLEL_ARRAYS_INTEL",          # 0x83F4
+    "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
+    "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
+    "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
+    "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
+    "GL_FRAGMENT_LIGHTING_SGIX",         # 0x8400
+    "GL_FRAGMENT_COLOR_MATERIAL_SGIX",   # 0x8401
+    "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
+    "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
+    "GL_MAX_FRAGMENT_LIGHTS_SGIX",       # 0x8404
+    "GL_MAX_ACTIVE_LIGHTS_SGIX",         # 0x8405
+    "GL_CURRENT_RASTER_NORMAL_SGIX",     # 0x8406
+    "GL_LIGHT_ENV_MODE_SGIX",            # 0x8407
+    "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
+    "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
+    "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
+    "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
+    "GL_FRAGMENT_LIGHT0_SGIX",           # 0x840C
+    "GL_FRAGMENT_LIGHT1_SGIX",           # 0x840D
+    "GL_FRAGMENT_LIGHT2_SGIX",           # 0x840E
+    "GL_FRAGMENT_LIGHT3_SGIX",           # 0x840F
+    "GL_FRAGMENT_LIGHT4_SGIX",           # 0x8410
+    "GL_FRAGMENT_LIGHT5_SGIX",           # 0x8411
+    "GL_FRAGMENT_LIGHT6_SGIX",           # 0x8412
+    "GL_FRAGMENT_LIGHT7_SGIX",           # 0x8413
+    "GL_PACK_RESAMPLE_SGIX",             # 0x842C
+    "GL_UNPACK_RESAMPLE_SGIX",           # 0x842D
+    "GL_RESAMPLE_REPLICATE_SGIX",        # 0x842E
+    "GL_RESAMPLE_ZERO_FILL_SGIX",        # 0x842F
+    "GL_RESAMPLE_DECIMATE_SGIX",         # 0x8430
+    "GL_TANGENT_ARRAY_EXT",              # 0x8439
+    "GL_BINORMAL_ARRAY_EXT",             # 0x843A
+    "GL_CURRENT_TANGENT_EXT",            # 0x843B
+    "GL_CURRENT_BINORMAL_EXT",           # 0x843C
+    "GL_TANGENT_ARRAY_TYPE_EXT",         # 0x843E
+    "GL_TANGENT_ARRAY_STRIDE_EXT",       # 0x843F
+    "GL_BINORMAL_ARRAY_TYPE_EXT",        # 0x8440
+    "GL_BINORMAL_ARRAY_STRIDE_EXT",      # 0x8441
+    "GL_TANGENT_ARRAY_POINTER_EXT",      # 0x8442
+    "GL_BINORMAL_ARRAY_POINTER_EXT",     # 0x8443
+    "GL_MAP1_TANGENT_EXT",               # 0x8444
+    "GL_MAP2_TANGENT_EXT",               # 0x8445
+    "GL_MAP1_BINORMAL_EXT",              # 0x8446
+    "GL_MAP2_BINORMAL_EXT",              # 0x8447
+    "GL_NEAREST_CLIPMAP_NEAREST_SGIX",   # 0x844D
+    "GL_NEAREST_CLIPMAP_LINEAR_SGIX",    # 0x844E
+    "GL_LINEAR_CLIPMAP_NEAREST_SGIX",    # 0x844F
+    "GL_FOG_COORD_SRC",                  # 0x8450
+    "GL_FOG_COORD",                      # 0x8451
+    "GL_FRAGMENT_DEPTH",                 # 0x8452
+    "GL_CURRENT_FOG_COORD",              # 0x8453
+    "GL_FOG_COORD_ARRAY_TYPE",           # 0x8454
+    "GL_FOG_COORD_ARRAY_STRIDE",         # 0x8455
+    "GL_FOG_COORD_ARRAY_POINTER",        # 0x8456
+    "GL_FOG_COORD_ARRAY",                # 0x8457
+    "GL_COLOR_SUM",                      # 0x8458
+    "GL_CURRENT_SECONDARY_COLOR",        # 0x8459
+    "GL_SECONDARY_COLOR_ARRAY_SIZE",     # 0x845A
+    "GL_SECONDARY_COLOR_ARRAY_TYPE",     # 0x845B
+    "GL_SECONDARY_COLOR_ARRAY_STRIDE",   # 0x845C
+    "GL_SECONDARY_COLOR_ARRAY_POINTER",  # 0x845D
+    "GL_SECONDARY_COLOR_ARRAY",          # 0x845E
+    "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
+    "GL_ALIASED_POINT_SIZE_RANGE",       # 0x846D
+    "GL_ALIASED_LINE_WIDTH_RANGE",       # 0x846E
+    "GL_SCREEN_COORDINATES_REND",        # 0x8490
+    "GL_INVERTED_SCREEN_W_REND",         # 0x8491
+    "GL_TEXTURE0",                       # 0x84C0
+    "GL_TEXTURE1",                       # 0x84C1
+    "GL_TEXTURE2",                       # 0x84C2
+    "GL_TEXTURE3",                       # 0x84C3
+    "GL_TEXTURE4",                       # 0x84C4
+    "GL_TEXTURE5",                       # 0x84C5
+    "GL_TEXTURE6",                       # 0x84C6
+    "GL_TEXTURE7",                       # 0x84C7
+    "GL_TEXTURE8",                       # 0x84C8
+    "GL_TEXTURE9",                       # 0x84C9
+    "GL_TEXTURE10",                      # 0x84CA
+    "GL_TEXTURE11",                      # 0x84CB
+    "GL_TEXTURE12",                      # 0x84CC
+    "GL_TEXTURE13",                      # 0x84CD
+    "GL_TEXTURE14",                      # 0x84CE
+    "GL_TEXTURE15",                      # 0x84CF
+    "GL_TEXTURE16",                      # 0x84D0
+    "GL_TEXTURE17",                      # 0x84D1
+    "GL_TEXTURE18",                      # 0x84D2
+    "GL_TEXTURE19",                      # 0x84D3
+    "GL_TEXTURE20",                      # 0x84D4
+    "GL_TEXTURE21",                      # 0x84D5
+    "GL_TEXTURE22",                      # 0x84D6
+    "GL_TEXTURE23",                      # 0x84D7
+    "GL_TEXTURE24",                      # 0x84D8
+    "GL_TEXTURE25",                      # 0x84D9
+    "GL_TEXTURE26",                      # 0x84DA
+    "GL_TEXTURE27",                      # 0x84DB
+    "GL_TEXTURE28",                      # 0x84DC
+    "GL_TEXTURE29",                      # 0x84DD
+    "GL_TEXTURE30",                      # 0x84DE
+    "GL_TEXTURE31",                      # 0x84DF
+    "GL_ACTIVE_TEXTURE",                 # 0x84E0
+    "GL_CLIENT_ACTIVE_TEXTURE",          # 0x84E1
+    "GL_MAX_TEXTURE_UNITS",              # 0x84E2
+    "GL_TRANSPOSE_MODELVIEW_MATRIX",     # 0x84E3
+    "GL_TRANSPOSE_PROJECTION_MATRIX",    # 0x84E4
+    "GL_TRANSPOSE_TEXTURE_MATRIX",       # 0x84E5
+    "GL_TRANSPOSE_COLOR_MATRIX",         # 0x84E6
+    "GL_SUBTRACT",                       # 0x84E7
+    "GL_MAX_RENDERBUFFER_SIZE",          # 0x84E8
+    "GL_COMPRESSED_ALPHA",               # 0x84E9
+    "GL_COMPRESSED_LUMINANCE",           # 0x84EA
+    "GL_COMPRESSED_LUMINANCE_ALPHA",     # 0x84EB
+    "GL_COMPRESSED_INTENSITY",           # 0x84EC
+    "GL_COMPRESSED_RGB",                 # 0x84ED
+    "GL_COMPRESSED_RGBA",                # 0x84EE
+    "GL_TEXTURE_COMPRESSION_HINT",       # 0x84EF
+    "GL_ALL_COMPLETED_NV",               # 0x84F2
+    "GL_FENCE_STATUS_NV",                # 0x84F3
+    "GL_FENCE_CONDITION_NV",             # 0x84F4
+    "GL_TEXTURE_RECTANGLE",              # 0x84F5
+    "GL_TEXTURE_BINDING_RECTANGLE",      # 0x84F6
+    "GL_PROXY_TEXTURE_RECTANGLE",        # 0x84F7
+    "GL_MAX_RECTANGLE_TEXTURE_SIZE",     # 0x84F8
+    "GL_DEPTH_STENCIL",                  # 0x84F9
+    "GL_UNSIGNED_INT_24_8",              # 0x84FA
+    "GL_MAX_TEXTURE_LOD_BIAS",           # 0x84FD
+    "GL_TEXTURE_MAX_ANISOTROPY_EXT",     # 0x84FE
+    "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
+    "GL_TEXTURE_FILTER_CONTROL",         # 0x8500
+    "GL_TEXTURE_LOD_BIAS",               # 0x8501
+    "GL_MODELVIEW1_STACK_DEPTH_EXT",     # 0x8502
+    "GL_COMBINE4_NV",                    # 0x8503
+    "GL_MAX_SHININESS_NV",               # 0x8504
+    "GL_MAX_SPOT_EXPONENT_NV",           # 0x8505
+    "GL_MODELVIEW1_MATRIX_EXT",          # 0x8506
+    "GL_INCR_WRAP",                      # 0x8507
+    "GL_DECR_WRAP",                      # 0x8508
+    "GL_VERTEX_WEIGHTING_EXT",           # 0x8509
+    "GL_MODELVIEW1_ARB",                 # 0x850A
+    "GL_CURRENT_VERTEX_WEIGHT_EXT",      # 0x850B
+    "GL_VERTEX_WEIGHT_ARRAY_EXT",        # 0x850C
+    "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT",   # 0x850D
+    "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT",   # 0x850E
+    "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
+    "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
+    "GL_NORMAL_MAP",                     # 0x8511
+    "GL_REFLECTION_MAP",                 # 0x8512
+    "GL_TEXTURE_CUBE_MAP",               # 0x8513
+    "GL_TEXTURE_BINDING_CUBE_MAP",       # 0x8514
+    "GL_TEXTURE_CUBE_MAP_POSITIVE_X",    # 0x8515
+    "GL_TEXTURE_CUBE_MAP_NEGATIVE_X",    # 0x8516
+    "GL_TEXTURE_CUBE_MAP_POSITIVE_Y",    # 0x8517
+    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y",    # 0x8518
+    "GL_TEXTURE_CUBE_MAP_POSITIVE_Z",    # 0x8519
+    "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z",    # 0x851A
+    "GL_PROXY_TEXTURE_CUBE_MAP",         # 0x851B
+    "GL_MAX_CUBE_MAP_TEXTURE_SIZE",      # 0x851C
+    "GL_VERTEX_ARRAY_RANGE_NV",          # 0x851D
+    "GL_VERTEX_ARRAY_RANGE_LENGTH_NV",   # 0x851E
+    "GL_VERTEX_ARRAY_RANGE_VALID_NV",    # 0x851F
+    "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
+    "GL_VERTEX_ARRAY_RANGE_POINTER_NV",  # 0x8521
+    "GL_REGISTER_COMBINERS_NV",          # 0x8522
+    "GL_VARIABLE_A_NV",                  # 0x8523
+    "GL_VARIABLE_B_NV",                  # 0x8524
+    "GL_VARIABLE_C_NV",                  # 0x8525
+    "GL_VARIABLE_D_NV",                  # 0x8526
+    "GL_VARIABLE_E_NV",                  # 0x8527
+    "GL_VARIABLE_F_NV",                  # 0x8528
+    "GL_VARIABLE_G_NV",                  # 0x8529
+    "GL_CONSTANT_COLOR0_NV",             # 0x852A
+    "GL_CONSTANT_COLOR1_NV",             # 0x852B
+    "GL_PRIMARY_COLOR_NV",               # 0x852C
+    "GL_SECONDARY_COLOR_NV",             # 0x852D
+    "GL_SPARE0_NV",                      # 0x852E
+    "GL_SPARE1_NV",                      # 0x852F
+    "GL_DISCARD_NV",                     # 0x8530
+    "GL_E_TIMES_F_NV",                   # 0x8531
+    "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
+    "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
+    "GL_MULTISAMPLE_FILTER_HINT_NV",     # 0x8534
+    "GL_PER_STAGE_CONSTANTS_NV",         # 0x8535
+    "GL_UNSIGNED_IDENTITY_NV",           # 0x8536
+    "GL_UNSIGNED_INVERT_NV",             # 0x8537
+    "GL_EXPAND_NORMAL_NV",               # 0x8538
+    "GL_EXPAND_NEGATE_NV",               # 0x8539
+    "GL_HALF_BIAS_NORMAL_NV",            # 0x853A
+    "GL_HALF_BIAS_NEGATE_NV",            # 0x853B
+    "GL_SIGNED_IDENTITY_NV",             # 0x853C
+    "GL_SIGNED_NEGATE_NV",               # 0x853D
+    "GL_SCALE_BY_TWO_NV",                # 0x853E
+    "GL_SCALE_BY_FOUR_NV",               # 0x853F
+    "GL_SCALE_BY_ONE_HALF_NV",           # 0x8540
+    "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV",   # 0x8541
+    "GL_COMBINER_INPUT_NV",              # 0x8542
+    "GL_COMBINER_MAPPING_NV",            # 0x8543
+    "GL_COMBINER_COMPONENT_USAGE_NV",    # 0x8544
+    "GL_COMBINER_AB_DOT_PRODUCT_NV",     # 0x8545
+    "GL_COMBINER_CD_DOT_PRODUCT_NV",     # 0x8546
+    "GL_COMBINER_MUX_SUM_NV",            # 0x8547
+    "GL_COMBINER_SCALE_NV",              # 0x8548
+    "GL_COMBINER_BIAS_NV",               # 0x8549
+    "GL_COMBINER_AB_OUTPUT_NV",          # 0x854A
+    "GL_COMBINER_CD_OUTPUT_NV",          # 0x854B
+    "GL_COMBINER_SUM_OUTPUT_NV",         # 0x854C
+    "GL_MAX_GENERAL_COMBINERS_NV",       # 0x854D
+    "GL_NUM_GENERAL_COMBINERS_NV",       # 0x854E
+    "GL_COLOR_SUM_CLAMP_NV",             # 0x854F
+    "GL_COMBINER0_NV",                   # 0x8550
+    "GL_COMBINER1_NV",                   # 0x8551
+    "GL_COMBINER2_NV",                   # 0x8552
+    "GL_COMBINER3_NV",                   # 0x8553
+    "GL_COMBINER4_NV",                   # 0x8554
+    "GL_COMBINER5_NV",                   # 0x8555
+    "GL_COMBINER6_NV",                   # 0x8556
+    "GL_COMBINER7_NV",                   # 0x8557
+    "GL_PRIMITIVE_RESTART_NV",           # 0x8558
+    "GL_PRIMITIVE_RESTART_INDEX_NV",     # 0x8559
+    "GL_FOG_DISTANCE_MODE_NV",           # 0x855A
+    "GL_EYE_RADIAL_NV",                  # 0x855B
+    "GL_EYE_PLANE_ABSOLUTE_NV",          # 0x855C
+    "GL_EMBOSS_LIGHT_NV",                # 0x855D
+    "GL_EMBOSS_CONSTANT_NV",             # 0x855E
+    "GL_EMBOSS_MAP_NV",                  # 0x855F
+    "GL_RED_MIN_CLAMP_INGR",             # 0x8560
+    "GL_GREEN_MIN_CLAMP_INGR",           # 0x8561
+    "GL_BLUE_MIN_CLAMP_INGR",            # 0x8562
+    "GL_ALPHA_MIN_CLAMP_INGR",           # 0x8563
+    "GL_RED_MAX_CLAMP_INGR",             # 0x8564
+    "GL_GREEN_MAX_CLAMP_INGR",           # 0x8565
+    "GL_BLUE_MAX_CLAMP_INGR",            # 0x8566
+    "GL_ALPHA_MAX_CLAMP_INGR",           # 0x8567
+    "GL_INTERLACE_READ_INGR",            # 0x8568
+    "GL_COMBINE",                        # 0x8570
+    "GL_COMBINE_RGB",                    # 0x8571
+    "GL_COMBINE_ALPHA",                  # 0x8572
+    "GL_RGB_SCALE",                      # 0x8573
+    "GL_ADD_SIGNED",                     # 0x8574
+    "GL_INTERPOLATE",                    # 0x8575
+    "GL_CONSTANT",                       # 0x8576
+    "GL_PRIMARY_COLOR",                  # 0x8577
+    "GL_PREVIOUS",                       # 0x8578
+    "GL_SOURCE0_RGB",                    # 0x8580
+    "GL_SOURCE1_RGB",                    # 0x8581
+    "GL_SOURCE2_RGB",                    # 0x8582
+    "GL_SOURCE3_RGB_NV",                 # 0x8583
+    "GL_SOURCE0_ALPHA",                  # 0x8588
+    "GL_SOURCE1_ALPHA",                  # 0x8589
+    "GL_SOURCE2_ALPHA",                  # 0x858A
+    "GL_OPERAND0_RGB",                   # 0x8590
+    "GL_OPERAND1_RGB",                   # 0x8591
+    "GL_OPERAND2_RGB",                   # 0x8592
+    "GL_OPERAND3_RGB_NV",                # 0x8593
+    "GL_OPERAND0_ALPHA",                 # 0x8598
+    "GL_OPERAND1_ALPHA",                 # 0x8599
+    "GL_OPERAND2_ALPHA",                 # 0x859A
+    "GL_OPERAND3_ALPHA_NV",              # 0x859B
+    "GL_PACK_SUBSAMPLE_RATE_SGIX",       # 0x85A0
+    "GL_UNPACK_SUBSAMPLE_RATE_SGIX",     # 0x85A1
+    "GL_PIXEL_SUBSAMPLE_4444_SGIX",      # 0x85A2
+    "GL_PIXEL_SUBSAMPLE_2424_SGIX",      # 0x85A3
+    "GL_PIXEL_SUBSAMPLE_4242_SGIX",      # 0x85A4
+    "GL_PERTURB_EXT",                    # 0x85AE
+    "GL_TEXTURE_NORMAL_EXT",             # 0x85AF
+    "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
+    "GL_TRANSFORM_HINT_APPLE",           # 0x85B1
+    "GL_UNPACK_CLIENT_STORAGE_APPLE",    # 0x85B2
+    "GL_VERTEX_ARRAY_BINDING",           # 0x85B5
+    "GL_YCBCR_422_APPLE",                # 0x85B9
+    "GL_UNSIGNED_SHORT_8_8_MESA",        # 0x85BA
+    "GL_UNSIGNED_SHORT_8_8_REV_MESA",    # 0x85BB
+    "GL_STORAGE_CACHED_APPLE",           # 0x85BE
+    "GL_STORAGE_SHARED_APPLE",           # 0x85BF
+    "GL_REPLACEMENT_CODE_ARRAY_SUN",     # 0x85C0
+    "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
+    "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
+    "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
+    "GL_R1UI_V3F_SUN",                   # 0x85C4
+    "GL_R1UI_C4UB_V3F_SUN",              # 0x85C5
+    "GL_R1UI_C3F_V3F_SUN",               # 0x85C6
+    "GL_R1UI_N3F_V3F_SUN",               # 0x85C7
+    "GL_R1UI_C4F_N3F_V3F_SUN",           # 0x85C8
+    "GL_R1UI_T2F_V3F_SUN",               # 0x85C9
+    "GL_R1UI_T2F_N3F_V3F_SUN",           # 0x85CA
+    "GL_R1UI_T2F_C4F_N3F_V3F_SUN",       # 0x85CB
+    "GL_SLICE_ACCUM_SUN",                # 0x85CC
+    "GL_QUAD_MESH_SUN",                  # 0x8614
+    "GL_TRIANGLE_MESH_SUN",              # 0x8615
+    "GL_VERTEX_PROGRAM_NV",              # 0x8620
+    "GL_VERTEX_STATE_PROGRAM_NV",        # 0x8621
+    "GL_VERTEX_ATTRIB_ARRAY_ENABLED",    # 0x8622
+    "GL_VERTEX_ATTRIB_ARRAY_SIZE",       # 0x8623
+    "GL_VERTEX_ATTRIB_ARRAY_STRIDE",     # 0x8624
+    "GL_VERTEX_ATTRIB_ARRAY_TYPE",       # 0x8625
+    "GL_CURRENT_VERTEX_ATTRIB",          # 0x8626
+    "GL_PROGRAM_LENGTH_ARB",             # 0x8627
+    "GL_PROGRAM_STRING_ARB",             # 0x8628
+    "GL_MODELVIEW_PROJECTION_NV",        # 0x8629
+    "GL_IDENTITY_NV",                    # 0x862A
+    "GL_INVERSE_NV",                     # 0x862B
+    "GL_TRANSPOSE_NV",                   # 0x862C
+    "GL_INVERSE_TRANSPOSE_NV",           # 0x862D
+    "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
+    "GL_MAX_PROGRAM_MATRICES_ARB",       # 0x862F
+    "GL_MATRIX0_NV",                     # 0x8630
+    "GL_MATRIX1_NV",                     # 0x8631
+    "GL_MATRIX2_NV",                     # 0x8632
+    "GL_MATRIX3_NV",                     # 0x8633
+    "GL_MATRIX4_NV",                     # 0x8634
+    "GL_MATRIX5_NV",                     # 0x8635
+    "GL_MATRIX6_NV",                     # 0x8636
+    "GL_MATRIX7_NV",                     # 0x8637
+    "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
+    "GL_CURRENT_MATRIX_ARB",             # 0x8641
+    "GL_VERTEX_PROGRAM_POINT_SIZE",      # 0x8642
+    "GL_VERTEX_PROGRAM_TWO_SIDE",        # 0x8643
+    "GL_PROGRAM_PARAMETER_NV",           # 0x8644
+    "GL_VERTEX_ATTRIB_ARRAY_POINTER",    # 0x8645
+    "GL_PROGRAM_TARGET_NV",              # 0x8646
+    "GL_PROGRAM_RESIDENT_NV",            # 0x8647
+    "GL_TRACK_MATRIX_NV",                # 0x8648
+    "GL_TRACK_MATRIX_TRANSFORM_NV",      # 0x8649
+    "GL_VERTEX_PROGRAM_BINDING_NV",      # 0x864A
+    "GL_PROGRAM_ERROR_POSITION_ARB",     # 0x864B
+    "GL_OFFSET_TEXTURE_RECTANGLE_NV",    # 0x864C
+    "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
+    "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
+    "GL_DEPTH_CLAMP_NV",                 # 0x864F
+    "GL_VERTEX_ATTRIB_ARRAY0_NV",        # 0x8650
+    "GL_VERTEX_ATTRIB_ARRAY1_NV",        # 0x8651
+    "GL_VERTEX_ATTRIB_ARRAY2_NV",        # 0x8652
+    "GL_VERTEX_ATTRIB_ARRAY3_NV",        # 0x8653
+    "GL_VERTEX_ATTRIB_ARRAY4_NV",        # 0x8654
+    "GL_VERTEX_ATTRIB_ARRAY5_NV",        # 0x8655
+    "GL_VERTEX_ATTRIB_ARRAY6_NV",        # 0x8656
+    "GL_VERTEX_ATTRIB_ARRAY7_NV",        # 0x8657
+    "GL_VERTEX_ATTRIB_ARRAY8_NV",        # 0x8658
+    "GL_VERTEX_ATTRIB_ARRAY9_NV",        # 0x8659
+    "GL_VERTEX_ATTRIB_ARRAY10_NV",       # 0x865A
+    "GL_VERTEX_ATTRIB_ARRAY11_NV",       # 0x865B
+    "GL_VERTEX_ATTRIB_ARRAY12_NV",       # 0x865C
+    "GL_VERTEX_ATTRIB_ARRAY13_NV",       # 0x865D
+    "GL_VERTEX_ATTRIB_ARRAY14_NV",       # 0x865E
+    "GL_VERTEX_ATTRIB_ARRAY15_NV",       # 0x865F
+    "GL_MAP1_VERTEX_ATTRIB0_4_NV",       # 0x8660
+    "GL_MAP1_VERTEX_ATTRIB1_4_NV",       # 0x8661
+    "GL_MAP1_VERTEX_ATTRIB2_4_NV",       # 0x8662
+    "GL_MAP1_VERTEX_ATTRIB3_4_NV",       # 0x8663
+    "GL_MAP1_VERTEX_ATTRIB4_4_NV",       # 0x8664
+    "GL_MAP1_VERTEX_ATTRIB5_4_NV",       # 0x8665
+    "GL_MAP1_VERTEX_ATTRIB6_4_NV",       # 0x8666
+    "GL_MAP1_VERTEX_ATTRIB7_4_NV",       # 0x8667
+    "GL_MAP1_VERTEX_ATTRIB8_4_NV",       # 0x8668
+    "GL_MAP1_VERTEX_ATTRIB9_4_NV",       # 0x8669
+    "GL_MAP1_VERTEX_ATTRIB10_4_NV",      # 0x866A
+    "GL_MAP1_VERTEX_ATTRIB11_4_NV",      # 0x866B
+    "GL_MAP1_VERTEX_ATTRIB12_4_NV",      # 0x866C
+    "GL_MAP1_VERTEX_ATTRIB13_4_NV",      # 0x866D
+    "GL_MAP1_VERTEX_ATTRIB14_4_NV",      # 0x866E
+    "GL_MAP1_VERTEX_ATTRIB15_4_NV",      # 0x866F
+    "GL_MAP2_VERTEX_ATTRIB0_4_NV",       # 0x8670
+    "GL_MAP2_VERTEX_ATTRIB1_4_NV",       # 0x8671
+    "GL_MAP2_VERTEX_ATTRIB2_4_NV",       # 0x8672
+    "GL_MAP2_VERTEX_ATTRIB3_4_NV",       # 0x8673
+    "GL_MAP2_VERTEX_ATTRIB4_4_NV",       # 0x8674
+    "GL_MAP2_VERTEX_ATTRIB5_4_NV",       # 0x8675
+    "GL_MAP2_VERTEX_ATTRIB6_4_NV",       # 0x8676
+    "GL_MAP2_VERTEX_ATTRIB7_4_NV",       # 0x8677
+    "GL_MAP2_VERTEX_ATTRIB8_4_NV",       # 0x8678
+    "GL_MAP2_VERTEX_ATTRIB9_4_NV",       # 0x8679
+    "GL_MAP2_VERTEX_ATTRIB10_4_NV",      # 0x867A
+    "GL_MAP2_VERTEX_ATTRIB11_4_NV",      # 0x867B
+    "GL_MAP2_VERTEX_ATTRIB12_4_NV",      # 0x867C
+    "GL_MAP2_VERTEX_ATTRIB13_4_NV",      # 0x867D
+    "GL_MAP2_VERTEX_ATTRIB14_4_NV",      # 0x867E
+    "GL_MAP2_VERTEX_ATTRIB15_4_NV",      # 0x867F
+    "GL_TEXTURE_COMPRESSED_IMAGE_SIZE",  # 0x86A0
+    "GL_TEXTURE_COMPRESSED",             # 0x86A1
     "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
-    "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
-    "GL_MULTISAMPLE", # 0x809D
-    "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
-    "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
-    "GL_SAMPLE_COVERAGE", # 0x80A0
-    "GL_SAMPLE_BUFFERS", # 0x80A8
-    "GL_SAMPLES", # 0x80A9
-    "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
-    "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
-    "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
-    "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
-    "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
-    "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
-    "GL_COMBINE", # 0x8570
-    "GL_COMBINE_RGB", # 0x8571
-    "GL_COMBINE_ALPHA", # 0x8572
-    "GL_SOURCE0_RGB", # 0x8580
-    "GL_SOURCE1_RGB", # 0x8581
-    "GL_SOURCE2_RGB", # 0x8582
-    "GL_SOURCE0_ALPHA", # 0x8588
-    "GL_SOURCE1_ALPHA", # 0x8589
-    "GL_SOURCE2_ALPHA", # 0x858A
-    "GL_OPERAND0_RGB", # 0x8590
-    "GL_OPERAND1_RGB", # 0x8591
-    "GL_OPERAND2_RGB", # 0x8592
-    "GL_OPERAND0_ALPHA", # 0x8598
-    "GL_OPERAND1_ALPHA", # 0x8599
-    "GL_OPERAND2_ALPHA", # 0x859A
-    "GL_RGB_SCALE", # 0x8573
-    "GL_ADD_SIGNED", # 0x8574
-    "GL_INTERPOLATE", # 0x8575
-    "GL_SUBTRACT", # 0x84E7
-    "GL_CONSTANT", # 0x8576
-    "GL_PRIMARY_COLOR", # 0x8577
-    "GL_PREVIOUS", # 0x8578
-    "GL_DOT3_RGB", # 0x86AE
-    "GL_DOT3_RGBA", # 0x86AF
-    "GL_CLAMP_TO_BORDER", # 0x812D
+    "GL_COMPRESSED_TEXTURE_FORMATS",     # 0x86A3
+    "GL_MAX_VERTEX_UNITS_ARB",           # 0x86A4
+    "GL_ACTIVE_VERTEX_UNITS_ARB",        # 0x86A5
+    "GL_WEIGHT_SUM_UNITY_ARB",           # 0x86A6
+    "GL_VERTEX_BLEND_ARB",               # 0x86A7
+    "GL_CURRENT_WEIGHT_ARB",             # 0x86A8
+    "GL_WEIGHT_ARRAY_TYPE_ARB",          # 0x86A9
+    "GL_WEIGHT_ARRAY_STRIDE_ARB",        # 0x86AA
+    "GL_WEIGHT_ARRAY_SIZE_ARB",          # 0x86AB
+    "GL_WEIGHT_ARRAY_POINTER_ARB",       # 0x86AC
+    "GL_WEIGHT_ARRAY_ARB",               # 0x86AD
+    "GL_DOT3_RGB",                       # 0x86AE
+    "GL_DOT3_RGBA",                      # 0x86AF
+    "GL_COMPRESSED_RGB_FXT1_3DFX",       # 0x86B0
+    "GL_COMPRESSED_RGBA_FXT1_3DFX",      # 0x86B1
+    "GL_MULTISAMPLE_3DFX",               # 0x86B2
+    "GL_SAMPLE_BUFFERS_3DFX",            # 0x86B3
+    "GL_SAMPLES_3DFX",                   # 0x86B4
+    "GL_EVAL_2D_NV",                     # 0x86C0
+    "GL_EVAL_TRIANGULAR_2D_NV",          # 0x86C1
+    "GL_MAP_TESSELLATION_NV",            # 0x86C2
+    "GL_MAP_ATTRIB_U_ORDER_NV",          # 0x86C3
+    "GL_MAP_ATTRIB_V_ORDER_NV",          # 0x86C4
+    "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
+    "GL_EVAL_VERTEX_ATTRIB0_NV",         # 0x86C6
+    "GL_EVAL_VERTEX_ATTRIB1_NV",         # 0x86C7
+    "GL_EVAL_VERTEX_ATTRIB2_NV",         # 0x86C8
+    "GL_EVAL_VERTEX_ATTRIB3_NV",         # 0x86C9
+    "GL_EVAL_VERTEX_ATTRIB4_NV",         # 0x86CA
+    "GL_EVAL_VERTEX_ATTRIB5_NV",         # 0x86CB
+    "GL_EVAL_VERTEX_ATTRIB6_NV",         # 0x86CC
+    "GL_EVAL_VERTEX_ATTRIB7_NV",         # 0x86CD
+    "GL_EVAL_VERTEX_ATTRIB8_NV",         # 0x86CE
+    "GL_EVAL_VERTEX_ATTRIB9_NV",         # 0x86CF
+    "GL_EVAL_VERTEX_ATTRIB10_NV",        # 0x86D0
+    "GL_EVAL_VERTEX_ATTRIB11_NV",        # 0x86D1
+    "GL_EVAL_VERTEX_ATTRIB12_NV",        # 0x86D2
+    "GL_EVAL_VERTEX_ATTRIB13_NV",        # 0x86D3
+    "GL_EVAL_VERTEX_ATTRIB14_NV",        # 0x86D4
+    "GL_EVAL_VERTEX_ATTRIB15_NV",        # 0x86D5
+    "GL_MAX_MAP_TESSELLATION_NV",        # 0x86D6
+    "GL_MAX_RATIONAL_EVAL_ORDER_NV",     # 0x86D7
+    "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
+    "GL_UNSIGNED_INT_S8_S8_8_8_NV",      # 0x86DA
+    "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV",  # 0x86DB
+    "GL_DSDT_MAG_INTENSITY_NV",          # 0x86DC
+    "GL_SHADER_CONSISTENT_NV",           # 0x86DD
+    "GL_TEXTURE_SHADER_NV",              # 0x86DE
+    "GL_SHADER_OPERATION_NV",            # 0x86DF
+    "GL_CULL_MODES_NV",                  # 0x86E0
+    "GL_OFFSET_TEXTURE_MATRIX_NV",       # 0x86E1
+    "GL_OFFSET_TEXTURE_SCALE_NV",        # 0x86E2
+    "GL_OFFSET_TEXTURE_BIAS_NV",         # 0x86E3
+    "GL_PREVIOUS_TEXTURE_INPUT_NV",      # 0x86E4
+    "GL_CONST_EYE_NV",                   # 0x86E5
+    "GL_PASS_THROUGH_NV",                # 0x86E6
+    "GL_CULL_FRAGMENT_NV",               # 0x86E7
+    "GL_OFFSET_TEXTURE_2D_NV",           # 0x86E8
+    "GL_DEPENDENT_AR_TEXTURE_2D_NV",     # 0x86E9
+    "GL_DEPENDENT_GB_TEXTURE_2D_NV",     # 0x86EA
+    "GL_DOT_PRODUCT_NV",                 # 0x86EC
+    "GL_DOT_PRODUCT_DEPTH_REPLACE_NV",   # 0x86ED
+    "GL_DOT_PRODUCT_TEXTURE_2D_NV",      # 0x86EE
+    "GL_DOT_PRODUCT_TEXTURE_3D_NV",      # 0x86EF
+    "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
+    "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
+    "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
+    "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
+    "GL_HILO_NV",                        # 0x86F4
+    "GL_DSDT_NV",                        # 0x86F5
+    "GL_DSDT_MAG_NV",                    # 0x86F6
+    "GL_DSDT_MAG_VIB_NV",                # 0x86F7
+    "GL_HILO16_NV",                      # 0x86F8
+    "GL_SIGNED_HILO_NV",                 # 0x86F9
+    "GL_SIGNED_HILO16_NV",               # 0x86FA
+    "GL_SIGNED_RGBA_NV",                 # 0x86FB
+    "GL_SIGNED_RGBA8_NV",                # 0x86FC
+    "GL_SIGNED_RGB_NV",                  # 0x86FE
+    "GL_SIGNED_RGB8_NV",                 # 0x86FF
+    "GL_SIGNED_LUMINANCE_NV",            # 0x8701
+    "GL_SIGNED_LUMINANCE8_NV",           # 0x8702
+    "GL_SIGNED_LUMINANCE_ALPHA_NV",      # 0x8703
+    "GL_SIGNED_LUMINANCE8_ALPHA8_NV",    # 0x8704
+    "GL_SIGNED_ALPHA_NV",                # 0x8705
+    "GL_SIGNED_ALPHA8_NV",               # 0x8706
+    "GL_SIGNED_INTENSITY_NV",            # 0x8707
+    "GL_SIGNED_INTENSITY8_NV",           # 0x8708
+    "GL_DSDT8_NV",                       # 0x8709
+    "GL_DSDT8_MAG8_NV",                  # 0x870A
+    "GL_DSDT8_MAG8_INTENSITY8_NV",       # 0x870B
+    "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV",   # 0x870C
+    "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
+    "GL_HI_SCALE_NV",                    # 0x870E
+    "GL_LO_SCALE_NV",                    # 0x870F
+    "GL_DS_SCALE_NV",                    # 0x8710
+    "GL_DT_SCALE_NV",                    # 0x8711
+    "GL_MAGNITUDE_SCALE_NV",             # 0x8712
+    "GL_VIBRANCE_SCALE_NV",              # 0x8713
+    "GL_HI_BIAS_NV",                     # 0x8714
+    "GL_LO_BIAS_NV",                     # 0x8715
+    "GL_DS_BIAS_NV",                     # 0x8716
+    "GL_DT_BIAS_NV",                     # 0x8717
+    "GL_MAGNITUDE_BIAS_NV",              # 0x8718
+    "GL_VIBRANCE_BIAS_NV",               # 0x8719
+    "GL_TEXTURE_BORDER_VALUES_NV",       # 0x871A
+    "GL_TEXTURE_HI_SIZE_NV",             # 0x871B
+    "GL_TEXTURE_LO_SIZE_NV",             # 0x871C
+    "GL_TEXTURE_DS_SIZE_NV",             # 0x871D
+    "GL_TEXTURE_DT_SIZE_NV",             # 0x871E
+    "GL_TEXTURE_MAG_SIZE_NV",            # 0x871F
+    "GL_MODELVIEW2_ARB",                 # 0x8722
+    "GL_MODELVIEW3_ARB",                 # 0x8723
+    "GL_MODELVIEW4_ARB",                 # 0x8724
+    "GL_MODELVIEW5_ARB",                 # 0x8725
+    "GL_MODELVIEW6_ARB",                 # 0x8726
+    "GL_MODELVIEW7_ARB",                 # 0x8727
+    "GL_MODELVIEW8_ARB",                 # 0x8728
+    "GL_MODELVIEW9_ARB",                 # 0x8729
+    "GL_MODELVIEW10_ARB",                # 0x872A
+    "GL_MODELVIEW11_ARB",                # 0x872B
+    "GL_MODELVIEW12_ARB",                # 0x872C
+    "GL_MODELVIEW13_ARB",                # 0x872D
+    "GL_MODELVIEW14_ARB",                # 0x872E
+    "GL_MODELVIEW15_ARB",                # 0x872F
+    "GL_MODELVIEW16_ARB",                # 0x8730
+    "GL_MODELVIEW17_ARB",                # 0x8731
+    "GL_MODELVIEW18_ARB",                # 0x8732
+    "GL_MODELVIEW19_ARB",                # 0x8733
+    "GL_MODELVIEW20_ARB",                # 0x8734
+    "GL_MODELVIEW21_ARB",                # 0x8735
+    "GL_MODELVIEW22_ARB",                # 0x8736
+    "GL_MODELVIEW23_ARB",                # 0x8737
+    "GL_MODELVIEW24_ARB",                # 0x8738
+    "GL_MODELVIEW25_ARB",                # 0x8739
+    "GL_MODELVIEW26_ARB",                # 0x873A
+    "GL_MODELVIEW27_ARB",                # 0x873B
+    "GL_MODELVIEW28_ARB",                # 0x873C
+    "GL_MODELVIEW29_ARB",                # 0x873D
+    "GL_MODELVIEW30_ARB",                # 0x873E
+    "GL_MODELVIEW31_ARB",                # 0x873F
+    "GL_DOT3_RGB_EXT",                   # 0x8740
+    "GL_DOT3_RGBA_EXT",                  # 0x8741
+    "GL_MIRROR_CLAMP_ATI",               # 0x8742
+    "GL_MIRROR_CLAMP_TO_EDGE_ATI",       # 0x8743
+    "GL_MODULATE_ADD_ATI",               # 0x8744
+    "GL_MODULATE_SIGNED_ADD_ATI",        # 0x8745
+    "GL_MODULATE_SUBTRACT_ATI",          # 0x8746
+    "GL_YCBCR_MESA",                     # 0x8757
+    "GL_PACK_INVERT_MESA",               # 0x8758
+    "GL_TEXTURE_1D_STACK_MESAX",         # 0x8759
+    "GL_TEXTURE_2D_STACK_MESAX",         # 0x875A
+    "GL_PROXY_TEXTURE_1D_STACK_MESAX",   # 0x875B
+    "GL_PROXY_TEXTURE_2D_STACK_MESAX",   # 0x875C
+    "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
+    "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
+    "GL_STATIC_ATI",                     # 0x8760
+    "GL_DYNAMIC_ATI",                    # 0x8761
+    "GL_PRESERVE_ATI",                   # 0x8762
+    "GL_DISCARD_ATI",                    # 0x8763
+    "GL_BUFFER_SIZE",                    # 0x8764
+    "GL_BUFFER_USAGE",                   # 0x8765
+    "GL_ARRAY_OBJECT_BUFFER_ATI",        # 0x8766
+    "GL_ARRAY_OBJECT_OFFSET_ATI",        # 0x8767
+    "GL_ELEMENT_ARRAY_ATI",              # 0x8768
+    "GL_ELEMENT_ARRAY_TYPE_ATI",         # 0x8769
+    "GL_ELEMENT_ARRAY_POINTER_ATI",      # 0x876A
+    "GL_MAX_VERTEX_STREAMS_ATI",         # 0x876B
+    "GL_VERTEX_STREAM0_ATI",             # 0x876C
+    "GL_VERTEX_STREAM1_ATI",             # 0x876D
+    "GL_VERTEX_STREAM2_ATI",             # 0x876E
+    "GL_VERTEX_STREAM3_ATI",             # 0x876F
+    "GL_VERTEX_STREAM4_ATI",             # 0x8770
+    "GL_VERTEX_STREAM5_ATI",             # 0x8771
+    "GL_VERTEX_STREAM6_ATI",             # 0x8772
+    "GL_VERTEX_STREAM7_ATI",             # 0x8773
+    "GL_VERTEX_SOURCE_ATI",              # 0x8774
+    "GL_BUMP_ROT_MATRIX_ATI",            # 0x8775
+    "GL_BUMP_ROT_MATRIX_SIZE_ATI",       # 0x8776
+    "GL_BUMP_NUM_TEX_UNITS_ATI",         # 0x8777
+    "GL_BUMP_TEX_UNITS_ATI",             # 0x8778
+    "GL_DUDV_ATI",                       # 0x8779
+    "GL_DU8DV8_ATI",                     # 0x877A
+    "GL_BUMP_ENVMAP_ATI",                # 0x877B
+    "GL_BUMP_TARGET_ATI",                # 0x877C
+    "GL_VERTEX_SHADER_EXT",              # 0x8780
+    "GL_VERTEX_SHADER_BINDING_EXT",      # 0x8781
+    "GL_OP_INDEX_EXT",                   # 0x8782
+    "GL_OP_NEGATE_EXT",                  # 0x8783
+    "GL_OP_DOT3_EXT",                    # 0x8784
+    "GL_OP_DOT4_EXT",                    # 0x8785
+    "GL_OP_MUL_EXT",                     # 0x8786
+    "GL_OP_ADD_EXT",                     # 0x8787
+    "GL_OP_MADD_EXT",                    # 0x8788
+    "GL_OP_FRAC_EXT",                    # 0x8789
+    "GL_OP_MAX_EXT",                     # 0x878A
+    "GL_OP_MIN_EXT",                     # 0x878B
+    "GL_OP_SET_GE_EXT",                  # 0x878C
+    "GL_OP_SET_LT_EXT",                  # 0x878D
+    "GL_OP_CLAMP_EXT",                   # 0x878E
+    "GL_OP_FLOOR_EXT",                   # 0x878F
+    "GL_OP_ROUND_EXT",                   # 0x8790
+    "GL_OP_EXP_BASE_2_EXT",              # 0x8791
+    "GL_OP_LOG_BASE_2_EXT",              # 0x8792
+    "GL_OP_POWER_EXT",                   # 0x8793
+    "GL_OP_RECIP_EXT",                   # 0x8794
+    "GL_OP_RECIP_SQRT_EXT",              # 0x8795
+    "GL_OP_SUB_EXT",                     # 0x8796
+    "GL_OP_CROSS_PRODUCT_EXT",           # 0x8797
+    "GL_OP_MULTIPLY_MATRIX_EXT",         # 0x8798
+    "GL_OP_MOV_EXT",                     # 0x8799
+    "GL_OUTPUT_VERTEX_EXT",              # 0x879A
+    "GL_OUTPUT_COLOR0_EXT",              # 0x879B
+    "GL_OUTPUT_COLOR1_EXT",              # 0x879C
+    "GL_OUTPUT_TEXTURE_COORD0_EXT",      # 0x879D
+    "GL_OUTPUT_TEXTURE_COORD1_EXT",      # 0x879E
+    "GL_OUTPUT_TEXTURE_COORD2_EXT",      # 0x879F
+    "GL_OUTPUT_TEXTURE_COORD3_EXT",      # 0x87A0
+    "GL_OUTPUT_TEXTURE_COORD4_EXT",      # 0x87A1
+    "GL_OUTPUT_TEXTURE_COORD5_EXT",      # 0x87A2
+    "GL_OUTPUT_TEXTURE_COORD6_EXT",      # 0x87A3
+    "GL_OUTPUT_TEXTURE_COORD7_EXT",      # 0x87A4
+    "GL_OUTPUT_TEXTURE_COORD8_EXT",      # 0x87A5
+    "GL_OUTPUT_TEXTURE_COORD9_EXT",      # 0x87A6
+    "GL_OUTPUT_TEXTURE_COORD10_EXT",     # 0x87A7
+    "GL_OUTPUT_TEXTURE_COORD11_EXT",     # 0x87A8
+    "GL_OUTPUT_TEXTURE_COORD12_EXT",     # 0x87A9
+    "GL_OUTPUT_TEXTURE_COORD13_EXT",     # 0x87AA
+    "GL_OUTPUT_TEXTURE_COORD14_EXT",     # 0x87AB
+    "GL_OUTPUT_TEXTURE_COORD15_EXT",     # 0x87AC
+    "GL_OUTPUT_TEXTURE_COORD16_EXT",     # 0x87AD
+    "GL_OUTPUT_TEXTURE_COORD17_EXT",     # 0x87AE
+    "GL_OUTPUT_TEXTURE_COORD18_EXT",     # 0x87AF
+    "GL_OUTPUT_TEXTURE_COORD19_EXT",     # 0x87B0
+    "GL_OUTPUT_TEXTURE_COORD20_EXT",     # 0x87B1
+    "GL_OUTPUT_TEXTURE_COORD21_EXT",     # 0x87B2
+    "GL_OUTPUT_TEXTURE_COORD22_EXT",     # 0x87B3
+    "GL_OUTPUT_TEXTURE_COORD23_EXT",     # 0x87B4
+    "GL_OUTPUT_TEXTURE_COORD24_EXT",     # 0x87B5
+    "GL_OUTPUT_TEXTURE_COORD25_EXT",     # 0x87B6
+    "GL_OUTPUT_TEXTURE_COORD26_EXT",     # 0x87B7
+    "GL_OUTPUT_TEXTURE_COORD27_EXT",     # 0x87B8
+    "GL_OUTPUT_TEXTURE_COORD28_EXT",     # 0x87B9
+    "GL_OUTPUT_TEXTURE_COORD29_EXT",     # 0x87BA
+    "GL_OUTPUT_TEXTURE_COORD30_EXT",     # 0x87BB
+    "GL_OUTPUT_TEXTURE_COORD31_EXT",     # 0x87BC
+    "GL_OUTPUT_FOG_EXT",                 # 0x87BD
+    "GL_SCALAR_EXT",                     # 0x87BE
+    "GL_VECTOR_EXT",                     # 0x87BF
+    "GL_MATRIX_EXT",                     # 0x87C0
+    "GL_VARIANT_EXT",                    # 0x87C1
+    "GL_INVARIANT_EXT",                  # 0x87C2
+    "GL_LOCAL_CONSTANT_EXT",             # 0x87C3
+    "GL_LOCAL_EXT",                      # 0x87C4
+    "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
+    "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
+    "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
+    "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
+    "GL_MAX_VERTEX_SHADER_LOCALS_EXT",   # 0x87C9
+    "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
+    "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
+    "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
+    "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
+    "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
+    "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
+    "GL_VERTEX_SHADER_VARIANTS_EXT",     # 0x87D0
+    "GL_VERTEX_SHADER_INVARIANTS_EXT",   # 0x87D1
+    "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
+    "GL_VERTEX_SHADER_LOCALS_EXT",       # 0x87D3
+    "GL_VERTEX_SHADER_OPTIMIZED_EXT",    # 0x87D4
+    "GL_X_EXT",                          # 0x87D5
+    "GL_Y_EXT",                          # 0x87D6
+    "GL_Z_EXT",                          # 0x87D7
+    "GL_W_EXT",                          # 0x87D8
+    "GL_NEGATIVE_X_EXT",                 # 0x87D9
+    "GL_NEGATIVE_Y_EXT",                 # 0x87DA
+    "GL_NEGATIVE_Z_EXT",                 # 0x87DB
+    "GL_NEGATIVE_W_EXT",                 # 0x87DC
+    "GL_ZERO_EXT",                       # 0x87DD
+    "GL_ONE_EXT",                        # 0x87DE
+    "GL_NEGATIVE_ONE_EXT",               # 0x87DF
+    "GL_NORMALIZED_RANGE_EXT",           # 0x87E0
+    "GL_FULL_RANGE_EXT",                 # 0x87E1
+    "GL_CURRENT_VERTEX_EXT",             # 0x87E2
+    "GL_MVP_MATRIX_EXT",                 # 0x87E3
+    "GL_VARIANT_VALUE_EXT",              # 0x87E4
+    "GL_VARIANT_DATATYPE_EXT",           # 0x87E5
+    "GL_VARIANT_ARRAY_STRIDE_EXT",       # 0x87E6
+    "GL_VARIANT_ARRAY_TYPE_EXT",         # 0x87E7
+    "GL_VARIANT_ARRAY_EXT",              # 0x87E8
+    "GL_VARIANT_ARRAY_POINTER_EXT",      # 0x87E9
+    "GL_INVARIANT_VALUE_EXT",            # 0x87EA
+    "GL_INVARIANT_DATATYPE_EXT",         # 0x87EB
+    "GL_LOCAL_CONSTANT_VALUE_EXT",       # 0x87EC
+    "GL_LOCAL_CONSTANT_DATATYPE_EXT",    # 0x87ED
+    "GL_PN_TRIANGLES_ATI",               # 0x87F0
+    "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
+    "GL_PN_TRIANGLES_POINT_MODE_ATI",    # 0x87F2
+    "GL_PN_TRIANGLES_NORMAL_MODE_ATI",   # 0x87F3
+    "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
+    "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
+    "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
+    "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
+    "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
+    "GL_VBO_FREE_MEMORY_ATI",            # 0x87FB
+    "GL_TEXTURE_FREE_MEMORY_ATI",        # 0x87FC
+    "GL_RENDERBUFFER_FREE_MEMORY_ATI",   # 0x87FD
+    "GL_STENCIL_BACK_FUNC",              # 0x8800
+    "GL_STENCIL_BACK_FAIL",              # 0x8801
+    "GL_STENCIL_BACK_PASS_DEPTH_FAIL",   # 0x8802
+    "GL_STENCIL_BACK_PASS_DEPTH_PASS",   # 0x8803
+    "GL_FRAGMENT_PROGRAM_ARB",           # 0x8804
+    "GL_PROGRAM_ALU_INSTRUCTIONS_ARB",   # 0x8805
+    "GL_PROGRAM_TEX_INSTRUCTIONS_ARB",   # 0x8806
+    "GL_PROGRAM_TEX_INDIRECTIONS_ARB",   # 0x8807
+    "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
+    "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
+    "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
+    "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
+    "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
+    "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
+    "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
+    "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
+    "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
+    "GL_RGBA32F",                        # 0x8814
+    "GL_RGB32F",                         # 0x8815
+    "GL_ALPHA32F_ARB",                   # 0x8816
+    "GL_INTENSITY32F_ARB",               # 0x8817
+    "GL_LUMINANCE32F_ARB",               # 0x8818
+    "GL_LUMINANCE_ALPHA32F_ARB",         # 0x8819
+    "GL_RGBA16F",                        # 0x881A
+    "GL_RGB16F",                         # 0x881B
+    "GL_ALPHA16F_ARB",                   # 0x881C
+    "GL_INTENSITY16F_ARB",               # 0x881D
+    "GL_LUMINANCE16F_ARB",               # 0x881E
+    "GL_LUMINANCE_ALPHA16F_ARB",         # 0x881F
+    "GL_RGBA_FLOAT_MODE_ARB",            # 0x8820
+    "GL_MAX_DRAW_BUFFERS",               # 0x8824
+    "GL_DRAW_BUFFER0",                   # 0x8825
+    "GL_DRAW_BUFFER1",                   # 0x8826
+    "GL_DRAW_BUFFER2",                   # 0x8827
+    "GL_DRAW_BUFFER3",                   # 0x8828
+    "GL_DRAW_BUFFER4",                   # 0x8829
+    "GL_DRAW_BUFFER5",                   # 0x882A
+    "GL_DRAW_BUFFER6",                   # 0x882B
+    "GL_DRAW_BUFFER7",                   # 0x882C
+    "GL_DRAW_BUFFER8",                   # 0x882D
+    "GL_DRAW_BUFFER9",                   # 0x882E
+    "GL_DRAW_BUFFER10",                  # 0x882F
+    "GL_DRAW_BUFFER11",                  # 0x8830
+    "GL_DRAW_BUFFER12",                  # 0x8831
+    "GL_DRAW_BUFFER13",                  # 0x8832
+    "GL_DRAW_BUFFER14",                  # 0x8833
+    "GL_DRAW_BUFFER15",                  # 0x8834
+    "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
+    "GL_BLEND_EQUATION_ALPHA",           # 0x883D
+    "GL_MATRIX_PALETTE_ARB",             # 0x8840
+    "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
+    "GL_MAX_PALETTE_MATRICES_ARB",       # 0x8842
+    "GL_CURRENT_PALETTE_MATRIX_ARB",     # 0x8843
+    "GL_MATRIX_INDEX_ARRAY_ARB",         # 0x8844
+    "GL_CURRENT_MATRIX_INDEX_ARB",       # 0x8845
+    "GL_MATRIX_INDEX_ARRAY_SIZE_ARB",    # 0x8846
+    "GL_MATRIX_INDEX_ARRAY_TYPE_ARB",    # 0x8847
+    "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB",  # 0x8848
+    "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
+    "GL_TEXTURE_DEPTH_SIZE",             # 0x884A
+    "GL_DEPTH_TEXTURE_MODE",             # 0x884B
+    "GL_TEXTURE_COMPARE_MODE",           # 0x884C
+    "GL_TEXTURE_COMPARE_FUNC",           # 0x884D
+    "GL_COMPARE_REF_TO_TEXTURE",         # 0x884E
+    "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
+    "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
+    "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
+    "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
+    "GL_OFFSET_HILO_TEXTURE_2D_NV",      # 0x8854
+    "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
+    "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
+    "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
+    "GL_DEPENDENT_HILO_TEXTURE_2D_NV",   # 0x8858
+    "GL_DEPENDENT_RGB_TEXTURE_3D_NV",    # 0x8859
+    "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
+    "GL_DOT_PRODUCT_PASS_THROUGH_NV",    # 0x885B
+    "GL_DOT_PRODUCT_TEXTURE_1D_NV",      # 0x885C
+    "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
+    "GL_HILO8_NV",                       # 0x885E
+    "GL_SIGNED_HILO8_NV",                # 0x885F
+    "GL_FORCE_BLUE_TO_ONE_NV",           # 0x8860
+    "GL_POINT_SPRITE",                   # 0x8861
+    "GL_COORD_REPLACE",                  # 0x8862
+    "GL_POINT_SPRITE_R_MODE_NV",         # 0x8863
+    "GL_QUERY_COUNTER_BITS",             # 0x8864
+    "GL_CURRENT_QUERY",                  # 0x8865
+    "GL_QUERY_RESULT",                   # 0x8866
+    "GL_QUERY_RESULT_AVAILABLE",         # 0x8867
+    "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
+    "GL_MAX_VERTEX_ATTRIBS",             # 0x8869
+    "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
+    "GL_DEPTH_STENCIL_TO_RGBA_NV",       # 0x886E
+    "GL_DEPTH_STENCIL_TO_BGRA_NV",       # 0x886F
+    "GL_FRAGMENT_PROGRAM_NV",            # 0x8870
+    "GL_MAX_TEXTURE_COORDS",             # 0x8871
+    "GL_MAX_TEXTURE_IMAGE_UNITS",        # 0x8872
+    "GL_FRAGMENT_PROGRAM_BINDING_NV",    # 0x8873
+    "GL_PROGRAM_ERROR_STRING_ARB",       # 0x8874
+    "GL_PROGRAM_FORMAT_ASCII_ARB",       # 0x8875
+    "GL_PROGRAM_FORMAT_ARB",             # 0x8876
+    "GL_WRITE_PIXEL_DATA_RANGE_NV",      # 0x8878
+    "GL_READ_PIXEL_DATA_RANGE_NV",       # 0x8879
+    "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
+    "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
+    "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
+    "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
+    "GL_FLOAT_R_NV",                     # 0x8880
+    "GL_FLOAT_RG_NV",                    # 0x8881
+    "GL_FLOAT_RGB_NV",                   # 0x8882
+    "GL_FLOAT_RGBA_NV",                  # 0x8883
+    "GL_FLOAT_R16_NV",                   # 0x8884
+    "GL_FLOAT_R32_NV",                   # 0x8885
+    "GL_FLOAT_RG16_NV",                  # 0x8886
+    "GL_FLOAT_RG32_NV",                  # 0x8887
+    "GL_FLOAT_RGB16_NV",                 # 0x8888
+    "GL_FLOAT_RGB32_NV",                 # 0x8889
+    "GL_FLOAT_RGBA16_NV",                # 0x888A
+    "GL_FLOAT_RGBA32_NV",                # 0x888B
+    "GL_TEXTURE_FLOAT_COMPONENTS_NV",    # 0x888C
+    "GL_FLOAT_CLEAR_COLOR_VALUE_NV",     # 0x888D
+    "GL_FLOAT_RGBA_MODE_NV",             # 0x888E
+    "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
+    "GL_DEPTH_BOUNDS_TEST_EXT",          # 0x8890
+    "GL_DEPTH_BOUNDS_EXT",               # 0x8891
+    "GL_ARRAY_BUFFER",                   # 0x8892
+    "GL_ELEMENT_ARRAY_BUFFER",           # 0x8893
+    "GL_ARRAY_BUFFER_BINDING",           # 0x8894
+    "GL_ELEMENT_ARRAY_BUFFER_BINDING",   # 0x8895
+    "GL_VERTEX_ARRAY_BUFFER_BINDING",    # 0x8896
+    "GL_NORMAL_ARRAY_BUFFER_BINDING",    # 0x8897
+    "GL_COLOR_ARRAY_BUFFER_BINDING",     # 0x8898
+    "GL_INDEX_ARRAY_BUFFER_BINDING",     # 0x8899
+    "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
+    "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
+    "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
+    "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
+    "GL_WEIGHT_ARRAY_BUFFER_BINDING",    # 0x889E
+    "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
+    "GL_PROGRAM_INSTRUCTIONS_ARB",       # 0x88A0
+    "GL_MAX_PROGRAM_INSTRUCTIONS_ARB",   # 0x88A1
+    "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
+    "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
+    "GL_PROGRAM_TEMPORARIES_ARB",        # 0x88A4
+    "GL_MAX_PROGRAM_TEMPORARIES_ARB",    # 0x88A5
+    "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
+    "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
+    "GL_PROGRAM_PARAMETERS_ARB",         # 0x88A8
+    "GL_MAX_PROGRAM_PARAMETERS_ARB",     # 0x88A9
+    "GL_PROGRAM_NATIVE_PARAMETERS_ARB",  # 0x88AA
+    "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
+    "GL_PROGRAM_ATTRIBS_ARB",            # 0x88AC
+    "GL_MAX_PROGRAM_ATTRIBS_ARB",        # 0x88AD
+    "GL_PROGRAM_NATIVE_ATTRIBS_ARB",     # 0x88AE
+    "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
+    "GL_PROGRAM_ADDRESS_REGISTERS_ARB",  # 0x88B0
+    "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
+    "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
+    "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
+    "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
+    "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
+    "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
+    "GL_TRANSPOSE_CURRENT_MATRIX_ARB",   # 0x88B7
+    "GL_READ_ONLY",                      # 0x88B8
+    "GL_WRITE_ONLY",                     # 0x88B9
+    "GL_READ_WRITE",                     # 0x88BA
+    "GL_BUFFER_ACCESS",                  # 0x88BB
+    "GL_BUFFER_MAPPED",                  # 0x88BC
+    "GL_BUFFER_MAP_POINTER",             # 0x88BD
+    "GL_TIME_ELAPSED_EXT",               # 0x88BF
+    "GL_MATRIX0_ARB",                    # 0x88C0
+    "GL_MATRIX1_ARB",                    # 0x88C1
+    "GL_MATRIX2_ARB",                    # 0x88C2
+    "GL_MATRIX3_ARB",                    # 0x88C3
+    "GL_MATRIX4_ARB",                    # 0x88C4
+    "GL_MATRIX5_ARB",                    # 0x88C5
+    "GL_MATRIX6_ARB",                    # 0x88C6
+    "GL_MATRIX7_ARB",                    # 0x88C7
+    "GL_MATRIX8_ARB",                    # 0x88C8
+    "GL_MATRIX9_ARB",                    # 0x88C9
+    "GL_MATRIX10_ARB",                   # 0x88CA
+    "GL_MATRIX11_ARB",                   # 0x88CB
+    "GL_MATRIX12_ARB",                   # 0x88CC
+    "GL_MATRIX13_ARB",                   # 0x88CD
+    "GL_MATRIX14_ARB",                   # 0x88CE
+    "GL_MATRIX15_ARB",                   # 0x88CF
+    "GL_MATRIX16_ARB",                   # 0x88D0
+    "GL_MATRIX17_ARB",                   # 0x88D1
+    "GL_MATRIX18_ARB",                   # 0x88D2
+    "GL_MATRIX19_ARB",                   # 0x88D3
+    "GL_MATRIX20_ARB",                   # 0x88D4
+    "GL_MATRIX21_ARB",                   # 0x88D5
+    "GL_MATRIX22_ARB",                   # 0x88D6
+    "GL_MATRIX23_ARB",                   # 0x88D7
+    "GL_MATRIX24_ARB",                   # 0x88D8
+    "GL_MATRIX25_ARB",                   # 0x88D9
+    "GL_MATRIX26_ARB",                   # 0x88DA
+    "GL_MATRIX27_ARB",                   # 0x88DB
+    "GL_MATRIX28_ARB",                   # 0x88DC
+    "GL_MATRIX29_ARB",                   # 0x88DD
+    "GL_MATRIX30_ARB",                   # 0x88DE
+    "GL_MATRIX31_ARB",                   # 0x88DF
+    "GL_STREAM_DRAW",                    # 0x88E0
+    "GL_STREAM_READ",                    # 0x88E1
+    "GL_STREAM_COPY",                    # 0x88E2
+    "GL_STATIC_DRAW",                    # 0x88E4
+    "GL_STATIC_READ",                    # 0x88E5
+    "GL_STATIC_COPY",                    # 0x88E6
+    "GL_DYNAMIC_DRAW",                   # 0x88E8
+    "GL_DYNAMIC_READ",                   # 0x88E9
+    "GL_DYNAMIC_COPY",                   # 0x88EA
+    "GL_PIXEL_PACK_BUFFER",              # 0x88EB
+    "GL_PIXEL_UNPACK_BUFFER",            # 0x88EC
+    "GL_PIXEL_PACK_BUFFER_BINDING",      # 0x88ED
+    "GL_PIXEL_UNPACK_BUFFER_BINDING",    # 0x88EF
+    "GL_DEPTH24_STENCIL8",               # 0x88F0
+    "GL_TEXTURE_STENCIL_SIZE",           # 0x88F1
+    "GL_STENCIL_TAG_BITS_EXT",           # 0x88F2
+    "GL_STENCIL_CLEAR_TAG_VALUE_EXT",    # 0x88F3
+    "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
+    "GL_MAX_PROGRAM_CALL_DEPTH_NV",      # 0x88F5
+    "GL_MAX_PROGRAM_IF_DEPTH_NV",        # 0x88F6
+    "GL_MAX_PROGRAM_LOOP_DEPTH_NV",      # 0x88F7
+    "GL_MAX_PROGRAM_LOOP_COUNT_NV",      # 0x88F8
+    "GL_VERTEX_ATTRIB_ARRAY_INTEGER",    # 0x88FD
+    "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
+    "GL_MAX_ARRAY_TEXTURE_LAYERS",       # 0x88FF
+    "GL_MIN_PROGRAM_TEXEL_OFFSET",       # 0x8904
+    "GL_MAX_PROGRAM_TEXEL_OFFSET",       # 0x8905
+    "GL_PROGRAM_ATTRIB_COMPONENTS_NV",   # 0x8906
+    "GL_PROGRAM_RESULT_COMPONENTS_NV",   # 0x8907
+    "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
+    "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
+    "GL_STENCIL_TEST_TWO_SIDE_EXT",      # 0x8910
+    "GL_ACTIVE_STENCIL_FACE_EXT",        # 0x8911
+    "GL_MIRROR_CLAMP_TO_BORDER_EXT",     # 0x8912
+    "GL_SAMPLES_PASSED",                 # 0x8914
+    "GL_CLAMP_VERTEX_COLOR",             # 0x891A
+    "GL_CLAMP_FRAGMENT_COLOR",           # 0x891B
+    "GL_CLAMP_READ_COLOR",               # 0x891C
+    "GL_FIXED_ONLY",                     # 0x891D
+    "GL_FRAGMENT_SHADER_ATI",            # 0x8920
+    "GL_REG_0_ATI",                      # 0x8921
+    "GL_REG_1_ATI",                      # 0x8922
+    "GL_REG_2_ATI",                      # 0x8923
+    "GL_REG_3_ATI",                      # 0x8924
+    "GL_REG_4_ATI",                      # 0x8925
+    "GL_REG_5_ATI",                      # 0x8926
+    "GL_REG_6_ATI",                      # 0x8927
+    "GL_REG_7_ATI",                      # 0x8928
+    "GL_REG_8_ATI",                      # 0x8929
+    "GL_REG_9_ATI",                      # 0x892A
+    "GL_REG_10_ATI",                     # 0x892B
+    "GL_REG_11_ATI",                     # 0x892C
+    "GL_REG_12_ATI",                     # 0x892D
+    "GL_REG_13_ATI",                     # 0x892E
+    "GL_REG_14_ATI",                     # 0x892F
+    "GL_REG_15_ATI",                     # 0x8930
+    "GL_REG_16_ATI",                     # 0x8931
+    "GL_REG_17_ATI",                     # 0x8932
+    "GL_REG_18_ATI",                     # 0x8933
+    "GL_REG_19_ATI",                     # 0x8934
+    "GL_REG_20_ATI",                     # 0x8935
+    "GL_REG_21_ATI",                     # 0x8936
+    "GL_REG_22_ATI",                     # 0x8937
+    "GL_REG_23_ATI",                     # 0x8938
+    "GL_REG_24_ATI",                     # 0x8939
+    "GL_REG_25_ATI",                     # 0x893A
+    "GL_REG_26_ATI",                     # 0x893B
+    "GL_REG_27_ATI",                     # 0x893C
+    "GL_REG_28_ATI",                     # 0x893D
+    "GL_REG_29_ATI",                     # 0x893E
+    "GL_REG_30_ATI",                     # 0x893F
+    "GL_REG_31_ATI",                     # 0x8940
+    "GL_CON_0_ATI",                      # 0x8941
+    "GL_CON_1_ATI",                      # 0x8942
+    "GL_CON_2_ATI",                      # 0x8943
+    "GL_CON_3_ATI",                      # 0x8944
+    "GL_CON_4_ATI",                      # 0x8945
+    "GL_CON_5_ATI",                      # 0x8946
+    "GL_CON_6_ATI",                      # 0x8947
+    "GL_CON_7_ATI",                      # 0x8948
+    "GL_CON_8_ATI",                      # 0x8949
+    "GL_CON_9_ATI",                      # 0x894A
+    "GL_CON_10_ATI",                     # 0x894B
+    "GL_CON_11_ATI",                     # 0x894C
+    "GL_CON_12_ATI",                     # 0x894D
+    "GL_CON_13_ATI",                     # 0x894E
+    "GL_CON_14_ATI",                     # 0x894F
+    "GL_CON_15_ATI",                     # 0x8950
+    "GL_CON_16_ATI",                     # 0x8951
+    "GL_CON_17_ATI",                     # 0x8952
+    "GL_CON_18_ATI",                     # 0x8953
+    "GL_CON_19_ATI",                     # 0x8954
+    "GL_CON_20_ATI",                     # 0x8955
+    "GL_CON_21_ATI",                     # 0x8956
+    "GL_CON_22_ATI",                     # 0x8957
+    "GL_CON_23_ATI",                     # 0x8958
+    "GL_CON_24_ATI",                     # 0x8959
+    "GL_CON_25_ATI",                     # 0x895A
+    "GL_CON_26_ATI",                     # 0x895B
+    "GL_CON_27_ATI",                     # 0x895C
+    "GL_CON_28_ATI",                     # 0x895D
+    "GL_CON_29_ATI",                     # 0x895E
+    "GL_CON_30_ATI",                     # 0x895F
+    "GL_CON_31_ATI",                     # 0x8960
+    "GL_MOV_ATI",                        # 0x8961
+    "GL_ADD_ATI",                        # 0x8963
+    "GL_MUL_ATI",                        # 0x8964
+    "GL_SUB_ATI",                        # 0x8965
+    "GL_DOT3_ATI",                       # 0x8966
+    "GL_DOT4_ATI",                       # 0x8967
+    "GL_MAD_ATI",                        # 0x8968
+    "GL_LERP_ATI",                       # 0x8969
+    "GL_CND_ATI",                        # 0x896A
+    "GL_CND0_ATI",                       # 0x896B
+    "GL_DOT2_ADD_ATI",                   # 0x896C
+    "GL_SECONDARY_INTERPOLATOR_ATI",     # 0x896D
+    "GL_NUM_FRAGMENT_REGISTERS_ATI",     # 0x896E
+    "GL_NUM_FRAGMENT_CONSTANTS_ATI",     # 0x896F
+    "GL_NUM_PASSES_ATI",                 # 0x8970
+    "GL_NUM_INSTRUCTIONS_PER_PASS_ATI",  # 0x8971
+    "GL_NUM_INSTRUCTIONS_TOTAL_ATI",     # 0x8972
+    "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
+    "GL_NUM_LOOPBACK_COMPONENTS_ATI",    # 0x8974
+    "GL_COLOR_ALPHA_PAIRING_ATI",        # 0x8975
+    "GL_SWIZZLE_STR_ATI",                # 0x8976
+    "GL_SWIZZLE_STQ_ATI",                # 0x8977
+    "GL_SWIZZLE_STR_DR_ATI",             # 0x8978
+    "GL_SWIZZLE_STQ_DQ_ATI",             # 0x8979
+    "GL_SWIZZLE_STRQ_ATI",               # 0x897A
+    "GL_SWIZZLE_STRQ_DQ_ATI",            # 0x897B
+    "GL_INTERLACE_OML",                  # 0x8980
+    "GL_INTERLACE_READ_OML",             # 0x8981
+    "GL_FORMAT_SUBSAMPLE_24_24_OML",     # 0x8982
+    "GL_FORMAT_SUBSAMPLE_244_244_OML",   # 0x8983
+    "GL_PACK_RESAMPLE_OML",              # 0x8984
+    "GL_UNPACK_RESAMPLE_OML",            # 0x8985
+    "GL_RESAMPLE_REPLICATE_OML",         # 0x8986
+    "GL_RESAMPLE_ZERO_FILL_OML",         # 0x8987
+    "GL_RESAMPLE_AVERAGE_OML",           # 0x8988
+    "GL_RESAMPLE_DECIMATE_OML",          # 0x8989
+    "GL_DRAW_PIXELS_APPLE",              # 0x8A0A
+    "GL_FENCE_APPLE",                    # 0x8A0B
+    "GL_UNIFORM_BUFFER",                 # 0x8A11
+    "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
+    "GL_BUFFER_FLUSHING_UNMAP_APPLE",    # 0x8A13
+    "GL_UNIFORM_BUFFER_BINDING",         # 0x8A28
+    "GL_UNIFORM_BUFFER_START",           # 0x8A29
+    "GL_UNIFORM_BUFFER_SIZE",            # 0x8A2A
+    "GL_MAX_VERTEX_UNIFORM_BLOCKS",      # 0x8A2B
+    "GL_MAX_GEOMETRY_UNIFORM_BLOCKS",    # 0x8A2C
+    "GL_MAX_FRAGMENT_UNIFORM_BLOCKS",    # 0x8A2D
+    "GL_MAX_COMBINED_UNIFORM_BLOCKS",    # 0x8A2E
+    "GL_MAX_UNIFORM_BUFFER_BINDINGS",    # 0x8A2F
+    "GL_MAX_UNIFORM_BLOCK_SIZE",         # 0x8A30
+    "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
+    "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
+    "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
+    "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
+    "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
+    "GL_ACTIVE_UNIFORM_BLOCKS",          # 0x8A36
+    "GL_UNIFORM_TYPE",                   # 0x8A37
+    "GL_UNIFORM_SIZE",                   # 0x8A38
+    "GL_UNIFORM_NAME_LENGTH",            # 0x8A39
+    "GL_UNIFORM_BLOCK_INDEX",            # 0x8A3A
+    "GL_UNIFORM_OFFSET",                 # 0x8A3B
+    "GL_UNIFORM_ARRAY_STRIDE",           # 0x8A3C
+    "GL_UNIFORM_MATRIX_STRIDE",          # 0x8A3D
+    "GL_UNIFORM_IS_ROW_MAJOR",           # 0x8A3E
+    "GL_UNIFORM_BLOCK_BINDING",          # 0x8A3F
+    "GL_UNIFORM_BLOCK_DATA_SIZE",        # 0x8A40
+    "GL_UNIFORM_BLOCK_NAME_LENGTH",      # 0x8A41
+    "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS",  # 0x8A42
+    "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
+    "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
+    "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
+    "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
+    "GL_FRAGMENT_SHADER",                # 0x8B30
+    "GL_VERTEX_SHADER",                  # 0x8B31
+    "GL_PROGRAM_OBJECT_ARB",             # 0x8B40
+    "GL_SHADER_OBJECT_ARB",              # 0x8B48
+    "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
+    "GL_MAX_VERTEX_UNIFORM_COMPONENTS",  # 0x8B4A
+    "GL_MAX_VARYING_COMPONENTS",         # 0x8B4B
+    "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
+    "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
+    "GL_OBJECT_TYPE_ARB",                # 0x8B4E
+    "GL_SHADER_TYPE",                    # 0x8B4F
+    "GL_FLOAT_VEC2",                     # 0x8B50
+    "GL_FLOAT_VEC3",                     # 0x8B51
+    "GL_FLOAT_VEC4",                     # 0x8B52
+    "GL_INT_VEC2",                       # 0x8B53
+    "GL_INT_VEC3",                       # 0x8B54
+    "GL_INT_VEC4",                       # 0x8B55
+    "GL_BOOL",                           # 0x8B56
+    "GL_BOOL_VEC2",                      # 0x8B57
+    "GL_BOOL_VEC3",                      # 0x8B58
+    "GL_BOOL_VEC4",                      # 0x8B59
+    "GL_FLOAT_MAT2",                     # 0x8B5A
+    "GL_FLOAT_MAT3",                     # 0x8B5B
+    "GL_FLOAT_MAT4",                     # 0x8B5C
+    "GL_SAMPLER_1D",                     # 0x8B5D
+    "GL_SAMPLER_2D",                     # 0x8B5E
+    "GL_SAMPLER_3D",                     # 0x8B5F
+    "GL_SAMPLER_CUBE",                   # 0x8B60
+    "GL_SAMPLER_1D_SHADOW",              # 0x8B61
+    "GL_SAMPLER_2D_SHADOW",              # 0x8B62
+    "GL_SAMPLER_2D_RECT",                # 0x8B63
+    "GL_SAMPLER_2D_RECT_SHADOW",         # 0x8B64
+    "GL_FLOAT_MAT2x3",                   # 0x8B65
+    "GL_FLOAT_MAT2x4",                   # 0x8B66
+    "GL_FLOAT_MAT3x2",                   # 0x8B67
+    "GL_FLOAT_MAT3x4",                   # 0x8B68
+    "GL_FLOAT_MAT4x2",                   # 0x8B69
+    "GL_FLOAT_MAT4x3",                   # 0x8B6A
+    "GL_DELETE_STATUS",                  # 0x8B80
+    "GL_COMPILE_STATUS",                 # 0x8B81
+    "GL_LINK_STATUS",                    # 0x8B82
+    "GL_VALIDATE_STATUS",                # 0x8B83
+    "GL_INFO_LOG_LENGTH",                # 0x8B84
+    "GL_ATTACHED_SHADERS",               # 0x8B85
+    "GL_ACTIVE_UNIFORMS",                # 0x8B86
+    "GL_ACTIVE_UNIFORM_MAX_LENGTH",      # 0x8B87
+    "GL_SHADER_SOURCE_LENGTH",           # 0x8B88
+    "GL_ACTIVE_ATTRIBUTES",              # 0x8B89
+    "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH",    # 0x8B8A
+    "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
+    "GL_SHADING_LANGUAGE_VERSION",       # 0x8B8C
+    "GL_CURRENT_PROGRAM",                # 0x8B8D
+    "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
+    "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
+    "GL_COUNTER_TYPE_AMD",               # 0x8BC0
+    "GL_COUNTER_RANGE_AMD",              # 0x8BC1
+    "GL_UNSIGNED_INT64_AMD",             # 0x8BC2
+    "GL_PERCENTAGE_AMD",                 # 0x8BC3
+    "GL_PERFMON_RESULT_AVAILABLE_AMD",   # 0x8BC4
+    "GL_PERFMON_RESULT_SIZE_AMD",        # 0x8BC5
+    "GL_PERFMON_RESULT_AMD",             # 0x8BC6
+    "GL_TEXTURE_RED_TYPE",               # 0x8C10
+    "GL_TEXTURE_GREEN_TYPE",             # 0x8C11
+    "GL_TEXTURE_BLUE_TYPE",              # 0x8C12
+    "GL_TEXTURE_ALPHA_TYPE",             # 0x8C13
+    "GL_TEXTURE_LUMINANCE_TYPE",         # 0x8C14
+    "GL_TEXTURE_INTENSITY_TYPE",         # 0x8C15
+    "GL_TEXTURE_DEPTH_TYPE",             # 0x8C16
+    "GL_UNSIGNED_NORMALIZED",            # 0x8C17
+    "GL_TEXTURE_1D_ARRAY",               # 0x8C18
+    "GL_PROXY_TEXTURE_1D_ARRAY",         # 0x8C19
+    "GL_TEXTURE_2D_ARRAY",               # 0x8C1A
+    "GL_PROXY_TEXTURE_2D_ARRAY",         # 0x8C1B
+    "GL_TEXTURE_BINDING_1D_ARRAY",       # 0x8C1C
+    "GL_TEXTURE_BINDING_2D_ARRAY",       # 0x8C1D
+    "GL_GEOMETRY_PROGRAM_NV",            # 0x8C26
+    "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
+    "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
+    "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
+    "GL_TEXTURE_BUFFER",                 # 0x8C2A
+    "GL_MAX_TEXTURE_BUFFER_SIZE",        # 0x8C2B
+    "GL_TEXTURE_BINDING_BUFFER",         # 0x8C2C
+    "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
+    "GL_TEXTURE_BUFFER_FORMAT",          # 0x8C2E
+    "GL_R11F_G11F_B10F",                 # 0x8C3A
+    "GL_UNSIGNED_INT_10F_11F_11F_REV",   # 0x8C3B
+    "GL_RGBA_SIGNED_COMPONENTS_EXT",     # 0x8C3C
+    "GL_RGB9_E5",                        # 0x8C3D
+    "GL_UNSIGNED_INT_5_9_9_9_REV",       # 0x8C3E
+    "GL_TEXTURE_SHARED_SIZE",            # 0x8C3F
+    "GL_SRGB",                           # 0x8C40
+    "GL_SRGB8",                          # 0x8C41
+    "GL_SRGB_ALPHA",                     # 0x8C42
+    "GL_SRGB8_ALPHA8",                   # 0x8C43
+    "GL_SLUMINANCE_ALPHA",               # 0x8C44
+    "GL_SLUMINANCE8_ALPHA8",             # 0x8C45
+    "GL_SLUMINANCE",                     # 0x8C46
+    "GL_SLUMINANCE8",                    # 0x8C47
+    "GL_COMPRESSED_SRGB",                # 0x8C48
+    "GL_COMPRESSED_SRGB_ALPHA",          # 0x8C49
+    "GL_COMPRESSED_SLUMINANCE",          # 0x8C4A
+    "GL_COMPRESSED_SLUMINANCE_ALPHA",    # 0x8C4B
+    "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT",  # 0x8C4C
+    "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
+    "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
+    "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
+    "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
+    "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
+    "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
+    "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
+    "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
+    "GL_BACK_PRIMARY_COLOR_NV",          # 0x8C77
+    "GL_BACK_SECONDARY_COLOR_NV",        # 0x8C78
+    "GL_TEXTURE_COORD_NV",               # 0x8C79
+    "GL_CLIP_DISTANCE_NV",               # 0x8C7A
+    "GL_VERTEX_ID_NV",                   # 0x8C7B
+    "GL_PRIMITIVE_ID_NV",                # 0x8C7C
+    "GL_GENERIC_ATTRIB_NV",              # 0x8C7D
+    "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV",  # 0x8C7E
+    "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
+    "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
+    "GL_ACTIVE_VARYINGS_NV",             # 0x8C81
+    "GL_ACTIVE_VARYING_MAX_LENGTH_NV",   # 0x8C82
+    "GL_TRANSFORM_FEEDBACK_VARYINGS",    # 0x8C83
+    "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
+    "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
+    "GL_TRANSFORM_FEEDBACK_RECORD_NV",   # 0x8C86
+    "GL_PRIMITIVES_GENERATED",           # 0x8C87
+    "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
+    "GL_RASTERIZER_DISCARD",             # 0x8C89
+    "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
+    "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
+    "GL_INTERLEAVED_ATTRIBS",            # 0x8C8C
+    "GL_SEPARATE_ATTRIBS",               # 0x8C8D
+    "GL_TRANSFORM_FEEDBACK_BUFFER",      # 0x8C8E
+    "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
+    "GL_POINT_SPRITE_COORD_ORIGIN",      # 0x8CA0
+    "GL_LOWER_LEFT",                     # 0x8CA1
+    "GL_UPPER_LEFT",                     # 0x8CA2
+    "GL_STENCIL_BACK_REF",               # 0x8CA3
+    "GL_STENCIL_BACK_VALUE_MASK",        # 0x8CA4
+    "GL_STENCIL_BACK_WRITEMASK",         # 0x8CA5
+    "GL_FRAMEBUFFER_BINDING",            # 0x8CA6
+    "GL_RENDERBUFFER_BINDING",           # 0x8CA7
+    "GL_READ_FRAMEBUFFER",               # 0x8CA8
+    "GL_DRAW_FRAMEBUFFER",               # 0x8CA9
+    "GL_READ_FRAMEBUFFER_BINDING",       # 0x8CAA
+    "GL_RENDERBUFFER_SAMPLES",           # 0x8CAB
+    "GL_DEPTH_COMPONENT32F",             # 0x8CAC
+    "GL_DEPTH32F_STENCIL8",              # 0x8CAD
+    "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
+    "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
+    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
+    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
+    "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
+    "GL_FRAMEBUFFER_COMPLETE",           # 0x8CD5
+    "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
+    "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
+    "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
+    "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
+    "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
+    "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
+    "GL_FRAMEBUFFER_UNSUPPORTED",        # 0x8CDD
+    "GL_MAX_COLOR_ATTACHMENTS",          # 0x8CDF
+    "GL_COLOR_ATTACHMENT0",              # 0x8CE0
+    "GL_COLOR_ATTACHMENT1",              # 0x8CE1
+    "GL_COLOR_ATTACHMENT2",              # 0x8CE2
+    "GL_COLOR_ATTACHMENT3",              # 0x8CE3
+    "GL_COLOR_ATTACHMENT4",              # 0x8CE4
+    "GL_COLOR_ATTACHMENT5",              # 0x8CE5
+    "GL_COLOR_ATTACHMENT6",              # 0x8CE6
+    "GL_COLOR_ATTACHMENT7",              # 0x8CE7
+    "GL_COLOR_ATTACHMENT8",              # 0x8CE8
+    "GL_COLOR_ATTACHMENT9",              # 0x8CE9
+    "GL_COLOR_ATTACHMENT10",             # 0x8CEA
+    "GL_COLOR_ATTACHMENT11",             # 0x8CEB
+    "GL_COLOR_ATTACHMENT12",             # 0x8CEC
+    "GL_COLOR_ATTACHMENT13",             # 0x8CED
+    "GL_COLOR_ATTACHMENT14",             # 0x8CEE
+    "GL_COLOR_ATTACHMENT15",             # 0x8CEF
+    "GL_DEPTH_ATTACHMENT",               # 0x8D00
+    "GL_STENCIL_ATTACHMENT",             # 0x8D20
+    "GL_FRAMEBUFFER",                    # 0x8D40
+    "GL_RENDERBUFFER",                   # 0x8D41
+    "GL_RENDERBUFFER_WIDTH",             # 0x8D42
+    "GL_RENDERBUFFER_HEIGHT",            # 0x8D43
+    "GL_RENDERBUFFER_INTERNAL_FORMAT",   # 0x8D44
+    "GL_STENCIL_INDEX1",                 # 0x8D46
+    "GL_STENCIL_INDEX4",                 # 0x8D47
+    "GL_STENCIL_INDEX8",                 # 0x8D48
+    "GL_STENCIL_INDEX16",                # 0x8D49
+    "GL_RENDERBUFFER_RED_SIZE",          # 0x8D50
+    "GL_RENDERBUFFER_GREEN_SIZE",        # 0x8D51
+    "GL_RENDERBUFFER_BLUE_SIZE",         # 0x8D52
+    "GL_RENDERBUFFER_ALPHA_SIZE",        # 0x8D53
+    "GL_RENDERBUFFER_DEPTH_SIZE",        # 0x8D54
+    "GL_RENDERBUFFER_STENCIL_SIZE",      # 0x8D55
+    "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
+    "GL_MAX_SAMPLES_EXT",                # 0x8D57
+    "GL_RGBA32UI",                       # 0x8D70
+    "GL_RGB32UI",                        # 0x8D71
+    "GL_ALPHA32UI_EXT",                  # 0x8D72
+    "GL_INTENSITY32UI_EXT",              # 0x8D73
+    "GL_LUMINANCE32UI_EXT",              # 0x8D74
+    "GL_LUMINANCE_ALPHA32UI_EXT",        # 0x8D75
+    "GL_RGBA16UI",                       # 0x8D76
+    "GL_RGB16UI",                        # 0x8D77
+    "GL_ALPHA16UI_EXT",                  # 0x8D78
+    "GL_INTENSITY16UI_EXT",              # 0x8D79
+    "GL_LUMINANCE16UI_EXT",              # 0x8D7A
+    "GL_LUMINANCE_ALPHA16UI_EXT",        # 0x8D7B
+    "GL_RGBA8UI",                        # 0x8D7C
+    "GL_RGB8UI",                         # 0x8D7D
+    "GL_ALPHA8UI_EXT",                   # 0x8D7E
+    "GL_INTENSITY8UI_EXT",               # 0x8D7F
+    "GL_LUMINANCE8UI_EXT",               # 0x8D80
+    "GL_LUMINANCE_ALPHA8UI_EXT",         # 0x8D81
+    "GL_RGBA32I",                        # 0x8D82
+    "GL_RGB32I",                         # 0x8D83
+    "GL_ALPHA32I_EXT",                   # 0x8D84
+    "GL_INTENSITY32I_EXT",               # 0x8D85
+    "GL_LUMINANCE32I_EXT",               # 0x8D86
+    "GL_LUMINANCE_ALPHA32I_EXT",         # 0x8D87
+    "GL_RGBA16I",                        # 0x8D88
+    "GL_RGB16I",                         # 0x8D89
+    "GL_ALPHA16I_EXT",                   # 0x8D8A
+    "GL_INTENSITY16I_EXT",               # 0x8D8B
+    "GL_LUMINANCE16I_EXT",               # 0x8D8C
+    "GL_LUMINANCE_ALPHA16I_EXT",         # 0x8D8D
+    "GL_RGBA8I",                         # 0x8D8E
+    "GL_RGB8I",                          # 0x8D8F
+    "GL_ALPHA8I_EXT",                    # 0x8D90
+    "GL_INTENSITY8I_EXT",                # 0x8D91
+    "GL_LUMINANCE8I_EXT",                # 0x8D92
+    "GL_LUMINANCE_ALPHA8I_EXT",          # 0x8D93
+    "GL_RED_INTEGER",                    # 0x8D94
+    "GL_GREEN_INTEGER",                  # 0x8D95
+    "GL_BLUE_INTEGER",                   # 0x8D96
+    "GL_ALPHA_INTEGER",                  # 0x8D97
+    "GL_RGB_INTEGER",                    # 0x8D98
+    "GL_RGBA_INTEGER",                   # 0x8D99
+    "GL_BGR_INTEGER",                    # 0x8D9A
+    "GL_BGRA_INTEGER",                   # 0x8D9B
+    "GL_LUMINANCE_INTEGER_EXT",          # 0x8D9C
+    "GL_LUMINANCE_ALPHA_INTEGER_EXT",    # 0x8D9D
+    "GL_RGBA_INTEGER_MODE_EXT",          # 0x8D9E
+    "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
+    "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
+    "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
+    "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
+    "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
+    "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
+    "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
+    "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
+    "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
+    "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
+    "GL_DEPTH_COMPONENT32F_NV",          # 0x8DAB
+    "GL_DEPTH32F_STENCIL8_NV",           # 0x8DAC
+    "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
+    "GL_DEPTH_BUFFER_FLOAT_MODE_NV",     # 0x8DAF
+    "GL_FRAMEBUFFER_SRGB",               # 0x8DB9
+    "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT",   # 0x8DBA
+    "GL_COMPRESSED_RED_RGTC1",           # 0x8DBB
+    "GL_COMPRESSED_SIGNED_RED_RGTC1",    # 0x8DBC
+    "GL_COMPRESSED_RG_RGTC2",            # 0x8DBD
+    "GL_COMPRESSED_SIGNED_RG_RGTC2",     # 0x8DBE
+    "GL_SAMPLER_1D_ARRAY",               # 0x8DC0
+    "GL_SAMPLER_2D_ARRAY",               # 0x8DC1
+    "GL_SAMPLER_BUFFER",                 # 0x8DC2
+    "GL_SAMPLER_1D_ARRAY_SHADOW",        # 0x8DC3
+    "GL_SAMPLER_2D_ARRAY_SHADOW",        # 0x8DC4
+    "GL_SAMPLER_CUBE_SHADOW",            # 0x8DC5
+    "GL_UNSIGNED_INT_VEC2",              # 0x8DC6
+    "GL_UNSIGNED_INT_VEC3",              # 0x8DC7
+    "GL_UNSIGNED_INT_VEC4",              # 0x8DC8
+    "GL_INT_SAMPLER_1D",                 # 0x8DC9
+    "GL_INT_SAMPLER_2D",                 # 0x8DCA
+    "GL_INT_SAMPLER_3D",                 # 0x8DCB
+    "GL_INT_SAMPLER_CUBE",               # 0x8DCC
+    "GL_INT_SAMPLER_2D_RECT",            # 0x8DCD
+    "GL_INT_SAMPLER_1D_ARRAY",           # 0x8DCE
+    "GL_INT_SAMPLER_2D_ARRAY",           # 0x8DCF
+    "GL_INT_SAMPLER_BUFFER",             # 0x8DD0
+    "GL_UNSIGNED_INT_SAMPLER_1D",        # 0x8DD1
+    "GL_UNSIGNED_INT_SAMPLER_2D",        # 0x8DD2
+    "GL_UNSIGNED_INT_SAMPLER_3D",        # 0x8DD3
+    "GL_UNSIGNED_INT_SAMPLER_CUBE",      # 0x8DD4
+    "GL_UNSIGNED_INT_SAMPLER_2D_RECT",   # 0x8DD5
+    "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY",  # 0x8DD6
+    "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY",  # 0x8DD7
+    "GL_UNSIGNED_INT_SAMPLER_BUFFER",    # 0x8DD8
+    "GL_GEOMETRY_SHADER_ARB",            # 0x8DD9
+    "GL_GEOMETRY_VERTICES_OUT_ARB",      # 0x8DDA
+    "GL_GEOMETRY_INPUT_TYPE_ARB",        # 0x8DDB
+    "GL_GEOMETRY_OUTPUT_TYPE_ARB",       # 0x8DDC
+    "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
+    "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
+    "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
+    "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
+    "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
+    "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
+    "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
+    "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
+    "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT",  # 0x8DED
+    "GL_UNIFORM_BUFFER_EXT",             # 0x8DEE
+    "GL_UNIFORM_BUFFER_BINDING_EXT",     # 0x8DEF
+    "GL_RENDERBUFFER_COLOR_SAMPLES_NV",  # 0x8E10
+    "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
+    "GL_MULTISAMPLE_COVERAGE_MODES_NV",  # 0x8E12
+    "GL_QUERY_WAIT",                     # 0x8E13
+    "GL_QUERY_NO_WAIT",                  # 0x8E14
+    "GL_QUERY_BY_REGION_WAIT",           # 0x8E15
+    "GL_QUERY_BY_REGION_NO_WAIT",        # 0x8E16
+    "GL_TRANSFORM_FEEDBACK_NV",          # 0x8E22
+    "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
+    "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
+    "GL_TRANSFORM_FEEDBACK_BINDING_NV",  # 0x8E25
+    "GL_FRAME_NV",                       # 0x8E26
+    "GL_FIELDS_NV",                      # 0x8E27
+    "GL_CURRENT_TIME_NV",                # 0x8E28
+    "GL_NUM_FILL_STREAMS_NV",            # 0x8E29
+    "GL_PRESENT_TIME_NV",                # 0x8E2A
+    "GL_PRESENT_DURATION_NV",            # 0x8E2B
+    "GL_PROGRAM_MATRIX_EXT",             # 0x8E2D
+    "GL_TRANSPOSE_PROGRAM_MATRIX_EXT",   # 0x8E2E
+    "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
+    "GL_TEXTURE_SWIZZLE_R_EXT",          # 0x8E42
+    "GL_TEXTURE_SWIZZLE_G_EXT",          # 0x8E43
+    "GL_TEXTURE_SWIZZLE_B_EXT",          # 0x8E44
+    "GL_TEXTURE_SWIZZLE_A_EXT",          # 0x8E45
+    "GL_TEXTURE_SWIZZLE_RGBA_EXT",       # 0x8E46
+    "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
+    "GL_FIRST_VERTEX_CONVENTION_EXT",    # 0x8E4D
+    "GL_LAST_VERTEX_CONVENTION_EXT",     # 0x8E4E
+    "GL_PROVOKING_VERTEX_EXT",           # 0x8E4F
+    "GL_SAMPLE_POSITION_NV",             # 0x8E50
+    "GL_SAMPLE_MASK_NV",                 # 0x8E51
+    "GL_SAMPLE_MASK_VALUE_NV",           # 0x8E52
+    "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
+    "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
+    "GL_TEXTURE_RENDERBUFFER_NV",        # 0x8E55
+    "GL_SAMPLER_RENDERBUFFER_NV",        # 0x8E56
+    "GL_INT_SAMPLER_RENDERBUFFER_NV",    # 0x8E57
+    "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
+    "GL_MAX_SAMPLE_MASK_WORDS_NV",       # 0x8E59
+    "GL_COPY_READ_BUFFER",               # 0x8F36
+    "GL_COPY_WRITE_BUFFER",              # 0x8F37
+    "GL_RED_SNORM",                      # 0x8F90
+    "GL_RG_SNORM",                       # 0x8F91
+    "GL_RGB_SNORM",                      # 0x8F92
+    "GL_RGBA_SNORM",                     # 0x8F93
+    "GL_R8_SNORM",                       # 0x8F94
+    "GL_RG8_SNORM",                      # 0x8F95
+    "GL_RGB8_SNORM",                     # 0x8F96
+    "GL_RGBA8_SNORM",                    # 0x8F97
+    "GL_R16_SNORM",                      # 0x8F98
+    "GL_RG16_SNORM",                     # 0x8F99
+    "GL_RGB16_SNORM",                    # 0x8F9A
+    "GL_RGBA16_SNORM",                   # 0x8F9B
+    "GL_SIGNED_NORMALIZED",              # 0x8F9C
+    "GL_PRIMITIVE_RESTART",              # 0x8F9D
+    "GL_PRIMITIVE_RESTART_INDEX",        # 0x8F9E
+    "GL_SAMPLER_BUFFER_AMD",             # 0x9001
+    "GL_INT_SAMPLER_BUFFER_AMD",         # 0x9002
+    "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
+    "GL_TESSELLATION_MODE_AMD",          # 0x9004
+    "GL_TESSELLATION_FACTOR_AMD",        # 0x9005
+    "GL_DISCRETE_AMD",                   # 0x9006
+    "GL_CONTINUOUS_AMD",                 # 0x9007
+    "GL_RASTER_POSITION_UNCLIPPED_IBM",  # 0x19262
+    "GL_PREFER_DOUBLEBUFFER_HINT_PGI",   # 0x1A1F8
+    "GL_CONSERVE_MEMORY_HINT_PGI",       # 0x1A1FD
+    "GL_RECLAIM_MEMORY_HINT_PGI",        # 0x1A1FE
+    "GL_NATIVE_GRAPHICS_HANDLE_PGI",     # 0x1A202
+    "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
+    "GL_NATIVE_GRAPHICS_END_HINT_PGI",   # 0x1A204
+    "GL_ALWAYS_FAST_HINT_PGI",           # 0x1A20C
+    "GL_ALWAYS_SOFT_HINT_PGI",           # 0x1A20D
+    "GL_ALLOW_DRAW_OBJ_HINT_PGI",        # 0x1A20E
+    "GL_ALLOW_DRAW_WIN_HINT_PGI",        # 0x1A20F
+    "GL_ALLOW_DRAW_FRG_HINT_PGI",        # 0x1A210
+    "GL_ALLOW_DRAW_MEM_HINT_PGI",        # 0x1A211
+    "GL_STRICT_DEPTHFUNC_HINT_PGI",      # 0x1A216
+    "GL_STRICT_LIGHTING_HINT_PGI",       # 0x1A217
+    "GL_STRICT_SCISSOR_HINT_PGI",        # 0x1A218
+    "GL_FULL_STIPPLE_HINT_PGI",          # 0x1A219
+    "GL_CLIP_NEAR_HINT_PGI",             # 0x1A220
+    "GL_CLIP_FAR_HINT_PGI",              # 0x1A221
+    "GL_WIDE_LINE_HINT_PGI",             # 0x1A222
+    "GL_BACK_NORMALS_HINT_PGI",          # 0x1A223
+    "GL_VERTEX_DATA_HINT_PGI",           # 0x1A22A
+    "GL_VERTEX_CONSISTENT_HINT_PGI",     # 0x1A22B
+    "GL_MATERIAL_SIDE_HINT_PGI",         # 0x1A22C
+    "GL_MAX_VERTEX_HINT_PGI",            # 0x1A22D
+    "GL_CULL_VERTEX_IBM",                # 103050
+    "GL_VERTEX_ARRAY_LIST_IBM",          # 103070
+    "GL_NORMAL_ARRAY_LIST_IBM",          # 103071
+    "GL_COLOR_ARRAY_LIST_IBM",           # 103072
+    "GL_INDEX_ARRAY_LIST_IBM",           # 103073
+    "GL_TEXTURE_COORD_ARRAY_LIST_IBM",   # 103074
+    "GL_EDGE_FLAG_ARRAY_LIST_IBM",       # 103075
+    "GL_FOG_COORDINATE_ARRAY_LIST_IBM",  # 103076
+    "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 103077
+    "GL_VERTEX_ARRAY_LIST_STRIDE_IBM",   # 103080
+    "GL_NORMAL_ARRAY_LIST_STRIDE_IBM",   # 103081
+    "GL_COLOR_ARRAY_LIST_STRIDE_IBM",    # 103082
+    "GL_INDEX_ARRAY_LIST_STRIDE_IBM",    # 103083
+    "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 103084
+    "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM",# 103085
+    "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 103086
+    "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 103087
 ])
 
 GLprimenum = FakeEnum(GLenum, [
-    "GL_POINTS", # 0x0000
-    "GL_LINES", # 0x0001
-    "GL_LINE_LOOP", # 0x0002
-    "GL_LINE_STRIP", # 0x0003
-    "GL_TRIANGLES", # 0x0004
-    "GL_TRIANGLE_STRIP", # 0x0005
-    "GL_TRIANGLE_FAN", # 0x0006
-    "GL_QUADS", # 0x0007
-    "GL_QUAD_STRIP", # 0x0008
-    "GL_POLYGON", # 0x0009
+    "GL_POINTS",                         # 0x0000
+    "GL_LINES",                          # 0x0001
+    "GL_LINE_LOOP",                      # 0x0002
+    "GL_LINE_STRIP",                     # 0x0003
+    "GL_TRIANGLES",                      # 0x0004
+    "GL_TRIANGLE_STRIP",                 # 0x0005
+    "GL_TRIANGLE_FAN",                   # 0x0006
+    "GL_QUADS",                          # 0x0007
+    "GL_QUAD_STRIP",                     # 0x0008
+    "GL_POLYGON",                        # 0x0009
+    "GL_LINES_ADJACENCY_ARB",            # 0x000A
+    "GL_LINE_STRIP_ADJACENCY_ARB",       # 0x000B
+    "GL_TRIANGLES_ADJACENCY_ARB",        # 0x000C
+    "GL_TRIANGLE_STRIP_ADJACENCY_ARB",   # 0x000D
 ])
 
 GLbufferbitfield = Flags(GLbitfield, [