GLbitfield = Alias("GLbitfield", UInt)
GLenum = Enum("GLenum", [
+ #"GL_NO_ERROR", # 0x0
+ #"GL_NONE", # 0x0
+ "GL_ZERO", # 0x0
+ "GL_ONE", # 0x1
- "GL_BYTE", # 0x1400
- "GL_UNSIGNED_BYTE", # 0x1401
- "GL_SHORT", # 0x1402
- "GL_UNSIGNED_SHORT", # 0x1403
- "GL_INT", # 0x1404
- "GL_UNSIGNED_INT", # 0x1405
- "GL_FLOAT", # 0x1406
- "GL_2_BYTES", # 0x1407
- "GL_3_BYTES", # 0x1408
- "GL_4_BYTES", # 0x1409
- "GL_DOUBLE", # 0x140A
-
- "GL_VERTEX_ARRAY", # 0x8074
- "GL_NORMAL_ARRAY", # 0x8075
- "GL_COLOR_ARRAY", # 0x8076
- "GL_INDEX_ARRAY", # 0x8077
- "GL_TEXTURE_COORD_ARRAY", # 0x8078
- "GL_EDGE_FLAG_ARRAY", # 0x8079
- "GL_VERTEX_ARRAY_SIZE", # 0x807A
- "GL_VERTEX_ARRAY_TYPE", # 0x807B
- "GL_VERTEX_ARRAY_STRIDE", # 0x807C
- "GL_NORMAL_ARRAY_TYPE", # 0x807E
- "GL_NORMAL_ARRAY_STRIDE", # 0x807F
- "GL_COLOR_ARRAY_SIZE", # 0x8081
- "GL_COLOR_ARRAY_TYPE", # 0x8082
- "GL_COLOR_ARRAY_STRIDE", # 0x8083
- "GL_INDEX_ARRAY_TYPE", # 0x8085
- "GL_INDEX_ARRAY_STRIDE", # 0x8086
- "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
- "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
- "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
- "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
- "GL_VERTEX_ARRAY_POINTER", # 0x808E
- "GL_NORMAL_ARRAY_POINTER", # 0x808F
- "GL_COLOR_ARRAY_POINTER", # 0x8090
- "GL_INDEX_ARRAY_POINTER", # 0x8091
- "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
- "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
- "GL_V2F", # 0x2A20
- "GL_V3F", # 0x2A21
- "GL_C4UB_V2F", # 0x2A22
- "GL_C4UB_V3F", # 0x2A23
- "GL_C3F_V3F", # 0x2A24
- "GL_N3F_V3F", # 0x2A25
- "GL_C4F_N3F_V3F", # 0x2A26
- "GL_T2F_V3F", # 0x2A27
- "GL_T4F_V4F", # 0x2A28
- "GL_T2F_C4UB_V3F", # 0x2A29
- "GL_T2F_C3F_V3F", # 0x2A2A
- "GL_T2F_N3F_V3F", # 0x2A2B
- "GL_T2F_C4F_N3F_V3F", # 0x2A2C
- "GL_T4F_C4F_N3F_V4F", # 0x2A2D
-
- "GL_MATRIX_MODE", # 0x0BA0
- "GL_MODELVIEW", # 0x1700
- "GL_PROJECTION", # 0x1701
- "GL_TEXTURE", # 0x1702
-
- "GL_POINT_SMOOTH", # 0x0B10
- "GL_POINT_SIZE", # 0x0B11
- "GL_POINT_SIZE_GRANULARITY", # 0x0B13
- "GL_POINT_SIZE_RANGE", # 0x0B12
-
- "GL_LINE_SMOOTH", # 0x0B20
- "GL_LINE_STIPPLE", # 0x0B24
- "GL_LINE_STIPPLE_PATTERN", # 0x0B25
- "GL_LINE_STIPPLE_REPEAT", # 0x0B26
- "GL_LINE_WIDTH", # 0x0B21
- "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
- "GL_LINE_WIDTH_RANGE", # 0x0B22
-
- "GL_POINT", # 0x1B00
- "GL_LINE", # 0x1B01
- "GL_FILL", # 0x1B02
- "GL_CW", # 0x0900
- "GL_CCW", # 0x0901
- "GL_POLYGON_MODE", # 0x0B40
- "GL_POLYGON_SMOOTH", # 0x0B41
- "GL_POLYGON_STIPPLE", # 0x0B42
- "GL_EDGE_FLAG", # 0x0B43
- "GL_CULL_FACE", # 0x0B44
- "GL_CULL_FACE_MODE", # 0x0B45
- "GL_FRONT_FACE", # 0x0B46
- "GL_POLYGON_OFFSET_FACTOR", # 0x8038
- "GL_POLYGON_OFFSET_UNITS", # 0x2A00
- "GL_POLYGON_OFFSET_POINT", # 0x2A01
- "GL_POLYGON_OFFSET_LINE", # 0x2A02
- "GL_POLYGON_OFFSET_FILL", # 0x8037
-
- "GL_COMPILE", # 0x1300
- "GL_COMPILE_AND_EXECUTE", # 0x1301
- "GL_LIST_BASE", # 0x0B32
- "GL_LIST_INDEX", # 0x0B33
- "GL_LIST_MODE", # 0x0B30
-
- "GL_NEVER", # 0x0200
- "GL_LESS", # 0x0201
- "GL_EQUAL", # 0x0202
- "GL_LEQUAL", # 0x0203
- "GL_GREATER", # 0x0204
- "GL_NOTEQUAL", # 0x0205
- "GL_GEQUAL", # 0x0206
- "GL_ALWAYS", # 0x0207
- "GL_DEPTH_TEST", # 0x0B71
- "GL_DEPTH_BITS", # 0x0D56
- "GL_DEPTH_CLEAR_VALUE", # 0x0B73
- "GL_DEPTH_FUNC", # 0x0B74
- "GL_DEPTH_RANGE", # 0x0B70
- "GL_DEPTH_WRITEMASK", # 0x0B72
- "GL_DEPTH_COMPONENT", # 0x1902
-
- "GL_LIGHTING", # 0x0B50
- "GL_LIGHT0", # 0x4000
- "GL_LIGHT1", # 0x4001
- "GL_LIGHT2", # 0x4002
- "GL_LIGHT3", # 0x4003
- "GL_LIGHT4", # 0x4004
- "GL_LIGHT5", # 0x4005
- "GL_LIGHT6", # 0x4006
- "GL_LIGHT7", # 0x4007
- "GL_SPOT_EXPONENT", # 0x1205
- "GL_SPOT_CUTOFF", # 0x1206
- "GL_CONSTANT_ATTENUATION", # 0x1207
- "GL_LINEAR_ATTENUATION", # 0x1208
- "GL_QUADRATIC_ATTENUATION", # 0x1209
- "GL_AMBIENT", # 0x1200
- "GL_DIFFUSE", # 0x1201
- "GL_SPECULAR", # 0x1202
- "GL_SHININESS", # 0x1601
- "GL_EMISSION", # 0x1600
- "GL_POSITION", # 0x1203
- "GL_SPOT_DIRECTION", # 0x1204
- "GL_AMBIENT_AND_DIFFUSE", # 0x1602
- "GL_COLOR_INDEXES", # 0x1603
- "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
- "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
- "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
- "GL_SHADE_MODEL", # 0x0B54
- "GL_FLAT", # 0x1D00
- "GL_SMOOTH", # 0x1D01
- "GL_COLOR_MATERIAL", # 0x0B57
- "GL_COLOR_MATERIAL_FACE", # 0x0B55
- "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
- "GL_NORMALIZE", # 0x0BA1
-
- "GL_CLIP_PLANE0", # 0x3000
- "GL_CLIP_PLANE1", # 0x3001
- "GL_CLIP_PLANE2", # 0x3002
- "GL_CLIP_PLANE3", # 0x3003
- "GL_CLIP_PLANE4", # 0x3004
- "GL_CLIP_PLANE5", # 0x3005
-
- "GL_ACCUM_RED_BITS", # 0x0D58
- "GL_ACCUM_GREEN_BITS", # 0x0D59
- "GL_ACCUM_BLUE_BITS", # 0x0D5A
- "GL_ACCUM_ALPHA_BITS", # 0x0D5B
- "GL_ACCUM_CLEAR_VALUE", # 0x0B80
- "GL_ACCUM", # 0x0100
- "GL_ADD", # 0x0104
- "GL_LOAD", # 0x0101
- "GL_MULT", # 0x0103
- "GL_RETURN", # 0x0102
-
- "GL_ALPHA_TEST", # 0x0BC0
- "GL_ALPHA_TEST_REF", # 0x0BC2
- "GL_ALPHA_TEST_FUNC", # 0x0BC1
-
- "GL_BLEND", # 0x0BE2
- "GL_BLEND_SRC", # 0x0BE1
- "GL_BLEND_DST", # 0x0BE0
- "GL_ZERO", # 0x0
- "GL_ONE", # 0x1
- "GL_SRC_COLOR", # 0x0300
- "GL_ONE_MINUS_SRC_COLOR", # 0x0301
- "GL_SRC_ALPHA", # 0x0302
- "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
- "GL_DST_ALPHA", # 0x0304
- "GL_ONE_MINUS_DST_ALPHA", # 0x0305
- "GL_DST_COLOR", # 0x0306
- "GL_ONE_MINUS_DST_COLOR", # 0x0307
- "GL_SRC_ALPHA_SATURATE", # 0x0308
-
- "GL_FEEDBACK", # 0x1C01
- "GL_RENDER", # 0x1C00
- "GL_SELECT", # 0x1C02
-
- "GL_2D", # 0x0600
- "GL_3D", # 0x0601
- "GL_3D_COLOR", # 0x0602
- "GL_3D_COLOR_TEXTURE", # 0x0603
- "GL_4D_COLOR_TEXTURE", # 0x0604
- "GL_POINT_TOKEN", # 0x0701
- "GL_LINE_TOKEN", # 0x0702
- "GL_LINE_RESET_TOKEN", # 0x0707
- "GL_POLYGON_TOKEN", # 0x0703
- "GL_BITMAP_TOKEN", # 0x0704
- "GL_DRAW_PIXEL_TOKEN", # 0x0705
- "GL_COPY_PIXEL_TOKEN", # 0x0706
- "GL_PASS_THROUGH_TOKEN", # 0x0700
- "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
- "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
- "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
-
- "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
- "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
-
- "GL_FOG", # 0x0B60
- "GL_FOG_MODE", # 0x0B65
- "GL_FOG_DENSITY", # 0x0B62
- "GL_FOG_COLOR", # 0x0B66
- "GL_FOG_INDEX", # 0x0B61
- "GL_FOG_START", # 0x0B63
- "GL_FOG_END", # 0x0B64
- "GL_LINEAR", # 0x2601
- "GL_EXP", # 0x0800
- "GL_EXP2", # 0x0801
-
- "GL_INDEX_LOGIC_OP", # 0x0BF1
- "GL_COLOR_LOGIC_OP", # 0x0BF2
- "GL_LOGIC_OP_MODE", # 0x0BF0
- "GL_CLEAR", # 0x1500
- "GL_SET", # 0x150F
- "GL_COPY", # 0x1503
- "GL_COPY_INVERTED", # 0x150C
- "GL_NOOP", # 0x1505
- "GL_INVERT", # 0x150A
- "GL_AND", # 0x1501
- "GL_NAND", # 0x150E
- "GL_OR", # 0x1507
- "GL_NOR", # 0x1508
- "GL_XOR", # 0x1506
- "GL_EQUIV", # 0x1509
- "GL_AND_REVERSE", # 0x1502
- "GL_AND_INVERTED", # 0x1504
- "GL_OR_REVERSE", # 0x150B
- "GL_OR_INVERTED", # 0x150D
-
- "GL_STENCIL_BITS", # 0x0D57
- "GL_STENCIL_TEST", # 0x0B90
- "GL_STENCIL_CLEAR_VALUE", # 0x0B91
- "GL_STENCIL_FUNC", # 0x0B92
- "GL_STENCIL_VALUE_MASK", # 0x0B93
- "GL_STENCIL_FAIL", # 0x0B94
- "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
- "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
- "GL_STENCIL_REF", # 0x0B97
- "GL_STENCIL_WRITEMASK", # 0x0B98
- "GL_STENCIL_INDEX", # 0x1901
- "GL_KEEP", # 0x1E00
- "GL_REPLACE", # 0x1E01
- "GL_INCR", # 0x1E02
- "GL_DECR", # 0x1E03
-
- #"GL_NONE", # 0x0
- "GL_LEFT", # 0x0406
- "GL_RIGHT", # 0x0407
- "GL_FRONT", # 0x0404
- "GL_BACK", # 0x0405
- "GL_FRONT_AND_BACK", # 0x0408
- "GL_FRONT_LEFT", # 0x0400
- "GL_FRONT_RIGHT", # 0x0401
- "GL_BACK_LEFT", # 0x0402
- "GL_BACK_RIGHT", # 0x0403
- "GL_AUX0", # 0x0409
- "GL_AUX1", # 0x040A
- "GL_AUX2", # 0x040B
- "GL_AUX3", # 0x040C
- "GL_COLOR_INDEX", # 0x1900
- "GL_RED", # 0x1903
- "GL_GREEN", # 0x1904
- "GL_BLUE", # 0x1905
- "GL_ALPHA", # 0x1906
- "GL_LUMINANCE", # 0x1909
- "GL_LUMINANCE_ALPHA", # 0x190A
- "GL_ALPHA_BITS", # 0x0D55
- "GL_RED_BITS", # 0x0D52
- "GL_GREEN_BITS", # 0x0D53
- "GL_BLUE_BITS", # 0x0D54
- "GL_INDEX_BITS", # 0x0D51
- "GL_SUBPIXEL_BITS", # 0x0D50
- "GL_AUX_BUFFERS", # 0x0C00
- "GL_READ_BUFFER", # 0x0C02
- "GL_DRAW_BUFFER", # 0x0C01
- "GL_DOUBLEBUFFER", # 0x0C32
- "GL_STEREO", # 0x0C33
- "GL_BITMAP", # 0x1A00
- "GL_COLOR", # 0x1800
- "GL_DEPTH", # 0x1801
- "GL_STENCIL", # 0x1802
- "GL_DITHER", # 0x0BD0
- "GL_RGB", # 0x1907
- "GL_RGBA", # 0x1908
-
- "GL_MAX_LIST_NESTING", # 0x0B31
- "GL_MAX_EVAL_ORDER", # 0x0D30
- "GL_MAX_LIGHTS", # 0x0D31
- "GL_MAX_CLIP_PLANES", # 0x0D32
- "GL_MAX_TEXTURE_SIZE", # 0x0D33
- "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
- "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
- "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
- "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
- "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
- "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
- "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
- "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
-
- "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
- "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
- "GL_COLOR_CLEAR_VALUE", # 0x0C22
- "GL_COLOR_WRITEMASK", # 0x0C23
- "GL_CURRENT_INDEX", # 0x0B01
- "GL_CURRENT_COLOR", # 0x0B00
- "GL_CURRENT_NORMAL", # 0x0B02
- "GL_CURRENT_RASTER_COLOR", # 0x0B04
- "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
- "GL_CURRENT_RASTER_INDEX", # 0x0B05
- "GL_CURRENT_RASTER_POSITION", # 0x0B07
- "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
- "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
- "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
- "GL_INDEX_CLEAR_VALUE", # 0x0C20
- "GL_INDEX_MODE", # 0x0C30
- "GL_INDEX_WRITEMASK", # 0x0C21
- "GL_MODELVIEW_MATRIX", # 0x0BA6
- "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
- "GL_NAME_STACK_DEPTH", # 0x0D70
- "GL_PROJECTION_MATRIX", # 0x0BA7
- "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
- "GL_RENDER_MODE", # 0x0C40
- "GL_RGBA_MODE", # 0x0C31
- "GL_TEXTURE_MATRIX", # 0x0BA8
- "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
- "GL_VIEWPORT", # 0x0BA2
-
- "GL_AUTO_NORMAL", # 0x0D80
- "GL_MAP1_COLOR_4", # 0x0D90
- "GL_MAP1_INDEX", # 0x0D91
- "GL_MAP1_NORMAL", # 0x0D92
- "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
- "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
- "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
- "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
- "GL_MAP1_VERTEX_3", # 0x0D97
- "GL_MAP1_VERTEX_4", # 0x0D98
- "GL_MAP2_COLOR_4", # 0x0DB0
- "GL_MAP2_INDEX", # 0x0DB1
- "GL_MAP2_NORMAL", # 0x0DB2
- "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
- "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
- "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
- "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
- "GL_MAP2_VERTEX_3", # 0x0DB7
- "GL_MAP2_VERTEX_4", # 0x0DB8
- "GL_MAP1_GRID_DOMAIN", # 0x0DD0
- "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
- "GL_MAP2_GRID_DOMAIN", # 0x0DD2
- "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
- "GL_COEFF", # 0x0A00
- "GL_ORDER", # 0x0A01
- "GL_DOMAIN", # 0x0A02
-
- "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
- "GL_POINT_SMOOTH_HINT", # 0x0C51
- "GL_LINE_SMOOTH_HINT", # 0x0C52
- "GL_POLYGON_SMOOTH_HINT", # 0x0C53
- "GL_FOG_HINT", # 0x0C54
- "GL_DONT_CARE", # 0x1100
- "GL_FASTEST", # 0x1101
- "GL_NICEST", # 0x1102
-
- "GL_SCISSOR_BOX", # 0x0C10
- "GL_SCISSOR_TEST", # 0x0C11
-
- "GL_MAP_COLOR", # 0x0D10
- "GL_MAP_STENCIL", # 0x0D11
- "GL_INDEX_SHIFT", # 0x0D12
- "GL_INDEX_OFFSET", # 0x0D13
- "GL_RED_SCALE", # 0x0D14
- "GL_RED_BIAS", # 0x0D15
- "GL_GREEN_SCALE", # 0x0D18
- "GL_GREEN_BIAS", # 0x0D19
- "GL_BLUE_SCALE", # 0x0D1A
- "GL_BLUE_BIAS", # 0x0D1B
- "GL_ALPHA_SCALE", # 0x0D1C
- "GL_ALPHA_BIAS", # 0x0D1D
- "GL_DEPTH_SCALE", # 0x0D1E
- "GL_DEPTH_BIAS", # 0x0D1F
- "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
- "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
- "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
- "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
- "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
- "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
- "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
- "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
- "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
- "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
- "GL_PIXEL_MAP_S_TO_S", # 0x0C71
- "GL_PIXEL_MAP_I_TO_I", # 0x0C70
- "GL_PIXEL_MAP_I_TO_R", # 0x0C72
- "GL_PIXEL_MAP_I_TO_G", # 0x0C73
- "GL_PIXEL_MAP_I_TO_B", # 0x0C74
- "GL_PIXEL_MAP_I_TO_A", # 0x0C75
- "GL_PIXEL_MAP_R_TO_R", # 0x0C76
- "GL_PIXEL_MAP_G_TO_G", # 0x0C77
- "GL_PIXEL_MAP_B_TO_B", # 0x0C78
- "GL_PIXEL_MAP_A_TO_A", # 0x0C79
- "GL_PACK_ALIGNMENT", # 0x0D05
- "GL_PACK_LSB_FIRST", # 0x0D01
- "GL_PACK_ROW_LENGTH", # 0x0D02
- "GL_PACK_SKIP_PIXELS", # 0x0D04
- "GL_PACK_SKIP_ROWS", # 0x0D03
- "GL_PACK_SWAP_BYTES", # 0x0D00
- "GL_UNPACK_ALIGNMENT", # 0x0CF5
- "GL_UNPACK_LSB_FIRST", # 0x0CF1
- "GL_UNPACK_ROW_LENGTH", # 0x0CF2
- "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
- "GL_UNPACK_SKIP_ROWS", # 0x0CF3
- "GL_UNPACK_SWAP_BYTES", # 0x0CF0
- "GL_ZOOM_X", # 0x0D16
- "GL_ZOOM_Y", # 0x0D17
-
- "GL_TEXTURE_ENV", # 0x2300
- "GL_TEXTURE_ENV_MODE", # 0x2200
- "GL_TEXTURE_1D", # 0x0DE0
- "GL_TEXTURE_2D", # 0x0DE1
- "GL_TEXTURE_WRAP_S", # 0x2802
- "GL_TEXTURE_WRAP_T", # 0x2803
- "GL_TEXTURE_MAG_FILTER", # 0x2800
- "GL_TEXTURE_MIN_FILTER", # 0x2801
- "GL_TEXTURE_ENV_COLOR", # 0x2201
- "GL_TEXTURE_GEN_S", # 0x0C60
- "GL_TEXTURE_GEN_T", # 0x0C61
- "GL_TEXTURE_GEN_MODE", # 0x2500
- "GL_TEXTURE_BORDER_COLOR", # 0x1004
- "GL_TEXTURE_WIDTH", # 0x1000
- "GL_TEXTURE_HEIGHT", # 0x1001
- "GL_TEXTURE_BORDER", # 0x1005
- "GL_TEXTURE_COMPONENTS", # 0x1003
- "GL_TEXTURE_RED_SIZE", # 0x805C
- "GL_TEXTURE_GREEN_SIZE", # 0x805D
- "GL_TEXTURE_BLUE_SIZE", # 0x805E
- "GL_TEXTURE_ALPHA_SIZE", # 0x805F
- "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
- "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
- "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
- "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
- "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
- "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
- "GL_OBJECT_LINEAR", # 0x2401
- "GL_OBJECT_PLANE", # 0x2501
- "GL_EYE_LINEAR", # 0x2400
- "GL_EYE_PLANE", # 0x2502
- "GL_SPHERE_MAP", # 0x2402
- "GL_DECAL", # 0x2101
- "GL_MODULATE", # 0x2100
- "GL_NEAREST", # 0x2600
- "GL_REPEAT", # 0x2901
- "GL_CLAMP", # 0x2900
- "GL_S", # 0x2000
- "GL_T", # 0x2001
- "GL_R", # 0x2002
- "GL_Q", # 0x2003
- "GL_TEXTURE_GEN_R", # 0x0C62
- "GL_TEXTURE_GEN_Q", # 0x0C63
-
- "GL_VENDOR", # 0x1F00
- "GL_RENDERER", # 0x1F01
- "GL_VERSION", # 0x1F02
- "GL_EXTENSIONS", # 0x1F03
-
- #"GL_NO_ERROR", # 0x0
- "GL_INVALID_ENUM", # 0x0500
- "GL_INVALID_VALUE", # 0x0501
- "GL_INVALID_OPERATION", # 0x0502
- "GL_STACK_OVERFLOW", # 0x0503
- "GL_STACK_UNDERFLOW", # 0x0504
- "GL_OUT_OF_MEMORY", # 0x0505
-
- "GL_PROXY_TEXTURE_1D", # 0x8063
- "GL_PROXY_TEXTURE_2D", # 0x8064
- "GL_TEXTURE_PRIORITY", # 0x8066
- "GL_TEXTURE_RESIDENT", # 0x8067
- "GL_TEXTURE_BINDING_1D", # 0x8068
- "GL_TEXTURE_BINDING_2D", # 0x8069
- #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
- "GL_ALPHA4", # 0x803B
- "GL_ALPHA8", # 0x803C
- "GL_ALPHA12", # 0x803D
- "GL_ALPHA16", # 0x803E
- "GL_LUMINANCE4", # 0x803F
- "GL_LUMINANCE8", # 0x8040
- "GL_LUMINANCE12", # 0x8041
- "GL_LUMINANCE16", # 0x8042
- "GL_LUMINANCE4_ALPHA4", # 0x8043
- "GL_LUMINANCE6_ALPHA2", # 0x8044
- "GL_LUMINANCE8_ALPHA8", # 0x8045
- "GL_LUMINANCE12_ALPHA4", # 0x8046
- "GL_LUMINANCE12_ALPHA12", # 0x8047
- "GL_LUMINANCE16_ALPHA16", # 0x8048
- "GL_INTENSITY", # 0x8049
- "GL_INTENSITY4", # 0x804A
- "GL_INTENSITY8", # 0x804B
- "GL_INTENSITY12", # 0x804C
- "GL_INTENSITY16", # 0x804D
- "GL_R3_G3_B2", # 0x2A10
- "GL_RGB4", # 0x804F
- "GL_RGB5", # 0x8050
- "GL_RGB8", # 0x8051
- "GL_RGB10", # 0x8052
- "GL_RGB12", # 0x8053
- "GL_RGB16", # 0x8054
- "GL_RGBA2", # 0x8055
- "GL_RGBA4", # 0x8056
- "GL_RGB5_A1", # 0x8057
- "GL_RGBA8", # 0x8058
- "GL_RGB10_A2", # 0x8059
- "GL_RGBA12", # 0x805A
- "GL_RGBA16", # 0x805B
-
- "GL_BGR", # 0x80E0
- "GL_BGRA", # 0x80E1
- "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
- "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
- "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
- "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
- "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
- "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
- "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
- "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
- "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
- "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
- "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
- "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
- "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
- "GL_SINGLE_COLOR", # 0x81F9
- "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
- "GL_TEXTURE_MIN_LOD", # 0x813A
- "GL_TEXTURE_MAX_LOD", # 0x813B
- "GL_TEXTURE_BASE_LEVEL", # 0x813C
- "GL_TEXTURE_MAX_LEVEL", # 0x813D
- #"GL_SMOOTH_POINT_SIZE_RANGE", # 0x0B12
- #"GL_SMOOTH_POINT_SIZE_GRANULARITY", # 0x0B13
- #"GL_SMOOTH_LINE_WIDTH_RANGE", # 0x0B22
- #"GL_SMOOTH_LINE_WIDTH_GRANULARITY", # 0x0B23
- "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
- "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
- "GL_PACK_SKIP_IMAGES", # 0x806B
- "GL_PACK_IMAGE_HEIGHT", # 0x806C
- "GL_UNPACK_SKIP_IMAGES", # 0x806D
- "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
- "GL_TEXTURE_3D", # 0x806F
- "GL_PROXY_TEXTURE_3D", # 0x8070
- "GL_TEXTURE_DEPTH", # 0x8071
- "GL_TEXTURE_WRAP_R", # 0x8072
- "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
- "GL_TEXTURE_BINDING_3D", # 0x806A
-
- "GL_CONSTANT_COLOR", # 0x8001
- "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
- "GL_CONSTANT_ALPHA", # 0x8003
- "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
- "GL_COLOR_TABLE", # 0x80D0
- "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
- "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
- "GL_PROXY_COLOR_TABLE", # 0x80D3
+ "GL_ACCUM", # 0x0100
+ "GL_LOAD", # 0x0101
+ "GL_RETURN", # 0x0102
+ "GL_MULT", # 0x0103
+ "GL_ADD", # 0x0104
+ "GL_NEVER", # 0x0200
+ "GL_LESS", # 0x0201
+ "GL_EQUAL", # 0x0202
+ "GL_LEQUAL", # 0x0203
+ "GL_GREATER", # 0x0204
+ "GL_NOTEQUAL", # 0x0205
+ "GL_GEQUAL", # 0x0206
+ "GL_ALWAYS", # 0x0207
+ "GL_SRC_COLOR", # 0x0300
+ "GL_ONE_MINUS_SRC_COLOR", # 0x0301
+ "GL_SRC_ALPHA", # 0x0302
+ "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
+ "GL_DST_ALPHA", # 0x0304
+ "GL_ONE_MINUS_DST_ALPHA", # 0x0305
+ "GL_DST_COLOR", # 0x0306
+ "GL_ONE_MINUS_DST_COLOR", # 0x0307
+ "GL_SRC_ALPHA_SATURATE", # 0x0308
+ "GL_FRONT_LEFT", # 0x0400
+ "GL_FRONT_RIGHT", # 0x0401
+ "GL_BACK_LEFT", # 0x0402
+ "GL_BACK_RIGHT", # 0x0403
+ "GL_FRONT", # 0x0404
+ "GL_BACK", # 0x0405
+ "GL_LEFT", # 0x0406
+ "GL_RIGHT", # 0x0407
+ "GL_FRONT_AND_BACK", # 0x0408
+ "GL_AUX0", # 0x0409
+ "GL_AUX1", # 0x040A
+ "GL_AUX2", # 0x040B
+ "GL_AUX3", # 0x040C
+ "GL_INVALID_ENUM", # 0x0500
+ "GL_INVALID_VALUE", # 0x0501
+ "GL_INVALID_OPERATION", # 0x0502
+ "GL_STACK_OVERFLOW", # 0x0503
+ "GL_STACK_UNDERFLOW", # 0x0504
+ "GL_OUT_OF_MEMORY", # 0x0505
+ "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
+ "GL_2D", # 0x0600
+ "GL_3D", # 0x0601
+ "GL_3D_COLOR", # 0x0602
+ "GL_3D_COLOR_TEXTURE", # 0x0603
+ "GL_4D_COLOR_TEXTURE", # 0x0604
+ "GL_PASS_THROUGH_TOKEN", # 0x0700
+ "GL_POINT_TOKEN", # 0x0701
+ "GL_LINE_TOKEN", # 0x0702
+ "GL_POLYGON_TOKEN", # 0x0703
+ "GL_BITMAP_TOKEN", # 0x0704
+ "GL_DRAW_PIXEL_TOKEN", # 0x0705
+ "GL_COPY_PIXEL_TOKEN", # 0x0706
+ "GL_LINE_RESET_TOKEN", # 0x0707
+ "GL_EXP", # 0x0800
+ "GL_EXP2", # 0x0801
+ "GL_CW", # 0x0900
+ "GL_CCW", # 0x0901
+ "GL_COEFF", # 0x0A00
+ "GL_ORDER", # 0x0A01
+ "GL_DOMAIN", # 0x0A02
+ "GL_CURRENT_COLOR", # 0x0B00
+ "GL_CURRENT_INDEX", # 0x0B01
+ "GL_CURRENT_NORMAL", # 0x0B02
+ "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
+ "GL_CURRENT_RASTER_COLOR", # 0x0B04
+ "GL_CURRENT_RASTER_INDEX", # 0x0B05
+ "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
+ "GL_CURRENT_RASTER_POSITION", # 0x0B07
+ "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
+ "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
+ "GL_POINT_SMOOTH", # 0x0B10
+ "GL_POINT_SIZE", # 0x0B11
+ "GL_POINT_SIZE_RANGE", # 0x0B12
+ "GL_POINT_SIZE_GRANULARITY", # 0x0B13
+ "GL_LINE_SMOOTH", # 0x0B20
+ "GL_LINE_WIDTH", # 0x0B21
+ "GL_LINE_WIDTH_RANGE", # 0x0B22
+ "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
+ "GL_LINE_STIPPLE", # 0x0B24
+ "GL_LINE_STIPPLE_PATTERN", # 0x0B25
+ "GL_LINE_STIPPLE_REPEAT", # 0x0B26
+ "GL_LIST_MODE", # 0x0B30
+ "GL_MAX_LIST_NESTING", # 0x0B31
+ "GL_LIST_BASE", # 0x0B32
+ "GL_LIST_INDEX", # 0x0B33
+ "GL_POLYGON_MODE", # 0x0B40
+ "GL_POLYGON_SMOOTH", # 0x0B41
+ "GL_POLYGON_STIPPLE", # 0x0B42
+ "GL_EDGE_FLAG", # 0x0B43
+ "GL_CULL_FACE", # 0x0B44
+ "GL_CULL_FACE_MODE", # 0x0B45
+ "GL_FRONT_FACE", # 0x0B46
+ "GL_LIGHTING", # 0x0B50
+ "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
+ "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
+ "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
+ "GL_SHADE_MODEL", # 0x0B54
+ "GL_COLOR_MATERIAL_FACE", # 0x0B55
+ "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
+ "GL_COLOR_MATERIAL", # 0x0B57
+ "GL_FOG", # 0x0B60
+ "GL_FOG_INDEX", # 0x0B61
+ "GL_FOG_DENSITY", # 0x0B62
+ "GL_FOG_START", # 0x0B63
+ "GL_FOG_END", # 0x0B64
+ "GL_FOG_MODE", # 0x0B65
+ "GL_FOG_COLOR", # 0x0B66
+ "GL_DEPTH_RANGE", # 0x0B70
+ "GL_DEPTH_TEST", # 0x0B71
+ "GL_DEPTH_WRITEMASK", # 0x0B72
+ "GL_DEPTH_CLEAR_VALUE", # 0x0B73
+ "GL_DEPTH_FUNC", # 0x0B74
+ "GL_ACCUM_CLEAR_VALUE", # 0x0B80
+ "GL_STENCIL_TEST", # 0x0B90
+ "GL_STENCIL_CLEAR_VALUE", # 0x0B91
+ "GL_STENCIL_FUNC", # 0x0B92
+ "GL_STENCIL_VALUE_MASK", # 0x0B93
+ "GL_STENCIL_FAIL", # 0x0B94
+ "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
+ "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
+ "GL_STENCIL_REF", # 0x0B97
+ "GL_STENCIL_WRITEMASK", # 0x0B98
+ "GL_MATRIX_MODE", # 0x0BA0
+ "GL_NORMALIZE", # 0x0BA1
+ "GL_VIEWPORT", # 0x0BA2
+ "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
+ "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
+ "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
+ "GL_MODELVIEW_MATRIX", # 0x0BA6
+ "GL_PROJECTION_MATRIX", # 0x0BA7
+ "GL_TEXTURE_MATRIX", # 0x0BA8
+ "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
+ "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
+ "GL_ALPHA_TEST", # 0x0BC0
+ "GL_ALPHA_TEST_FUNC", # 0x0BC1
+ "GL_ALPHA_TEST_REF", # 0x0BC2
+ "GL_DITHER", # 0x0BD0
+ "GL_BLEND_DST", # 0x0BE0
+ "GL_BLEND_SRC", # 0x0BE1
+ "GL_BLEND", # 0x0BE2
+ "GL_LOGIC_OP_MODE", # 0x0BF0
+ "GL_INDEX_LOGIC_OP", # 0x0BF1
+ "GL_COLOR_LOGIC_OP", # 0x0BF2
+ "GL_AUX_BUFFERS", # 0x0C00
+ "GL_DRAW_BUFFER", # 0x0C01
+ "GL_READ_BUFFER", # 0x0C02
+ "GL_SCISSOR_BOX", # 0x0C10
+ "GL_SCISSOR_TEST", # 0x0C11
+ "GL_INDEX_CLEAR_VALUE", # 0x0C20
+ "GL_INDEX_WRITEMASK", # 0x0C21
+ "GL_COLOR_CLEAR_VALUE", # 0x0C22
+ "GL_COLOR_WRITEMASK", # 0x0C23
+ "GL_INDEX_MODE", # 0x0C30
+ "GL_RGBA_MODE", # 0x0C31
+ "GL_DOUBLEBUFFER", # 0x0C32
+ "GL_STEREO", # 0x0C33
+ "GL_RENDER_MODE", # 0x0C40
+ "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
+ "GL_POINT_SMOOTH_HINT", # 0x0C51
+ "GL_LINE_SMOOTH_HINT", # 0x0C52
+ "GL_POLYGON_SMOOTH_HINT", # 0x0C53
+ "GL_FOG_HINT", # 0x0C54
+ "GL_TEXTURE_GEN_S", # 0x0C60
+ "GL_TEXTURE_GEN_T", # 0x0C61
+ "GL_TEXTURE_GEN_R", # 0x0C62
+ "GL_TEXTURE_GEN_Q", # 0x0C63
+ "GL_PIXEL_MAP_I_TO_I", # 0x0C70
+ "GL_PIXEL_MAP_S_TO_S", # 0x0C71
+ "GL_PIXEL_MAP_I_TO_R", # 0x0C72
+ "GL_PIXEL_MAP_I_TO_G", # 0x0C73
+ "GL_PIXEL_MAP_I_TO_B", # 0x0C74
+ "GL_PIXEL_MAP_I_TO_A", # 0x0C75
+ "GL_PIXEL_MAP_R_TO_R", # 0x0C76
+ "GL_PIXEL_MAP_G_TO_G", # 0x0C77
+ "GL_PIXEL_MAP_B_TO_B", # 0x0C78
+ "GL_PIXEL_MAP_A_TO_A", # 0x0C79
+ "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
+ "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
+ "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
+ "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
+ "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
+ "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
+ "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
+ "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
+ "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
+ "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
+ "GL_UNPACK_SWAP_BYTES", # 0x0CF0
+ "GL_UNPACK_LSB_FIRST", # 0x0CF1
+ "GL_UNPACK_ROW_LENGTH", # 0x0CF2
+ "GL_UNPACK_SKIP_ROWS", # 0x0CF3
+ "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
+ "GL_UNPACK_ALIGNMENT", # 0x0CF5
+ "GL_PACK_SWAP_BYTES", # 0x0D00
+ "GL_PACK_LSB_FIRST", # 0x0D01
+ "GL_PACK_ROW_LENGTH", # 0x0D02
+ "GL_PACK_SKIP_ROWS", # 0x0D03
+ "GL_PACK_SKIP_PIXELS", # 0x0D04
+ "GL_PACK_ALIGNMENT", # 0x0D05
+ "GL_MAP_COLOR", # 0x0D10
+ "GL_MAP_STENCIL", # 0x0D11
+ "GL_INDEX_SHIFT", # 0x0D12
+ "GL_INDEX_OFFSET", # 0x0D13
+ "GL_RED_SCALE", # 0x0D14
+ "GL_RED_BIAS", # 0x0D15
+ "GL_ZOOM_X", # 0x0D16
+ "GL_ZOOM_Y", # 0x0D17
+ "GL_GREEN_SCALE", # 0x0D18
+ "GL_GREEN_BIAS", # 0x0D19
+ "GL_BLUE_SCALE", # 0x0D1A
+ "GL_BLUE_BIAS", # 0x0D1B
+ "GL_ALPHA_SCALE", # 0x0D1C
+ "GL_ALPHA_BIAS", # 0x0D1D
+ "GL_DEPTH_SCALE", # 0x0D1E
+ "GL_DEPTH_BIAS", # 0x0D1F
+ "GL_MAX_EVAL_ORDER", # 0x0D30
+ "GL_MAX_LIGHTS", # 0x0D31
+ "GL_MAX_CLIP_PLANES", # 0x0D32
+ "GL_MAX_TEXTURE_SIZE", # 0x0D33
+ "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
+ "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
+ "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
+ "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
+ "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
+ "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
+ "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
+ "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
+ "GL_SUBPIXEL_BITS", # 0x0D50
+ "GL_INDEX_BITS", # 0x0D51
+ "GL_RED_BITS", # 0x0D52
+ "GL_GREEN_BITS", # 0x0D53
+ "GL_BLUE_BITS", # 0x0D54
+ "GL_ALPHA_BITS", # 0x0D55
+ "GL_DEPTH_BITS", # 0x0D56
+ "GL_STENCIL_BITS", # 0x0D57
+ "GL_ACCUM_RED_BITS", # 0x0D58
+ "GL_ACCUM_GREEN_BITS", # 0x0D59
+ "GL_ACCUM_BLUE_BITS", # 0x0D5A
+ "GL_ACCUM_ALPHA_BITS", # 0x0D5B
+ "GL_NAME_STACK_DEPTH", # 0x0D70
+ "GL_AUTO_NORMAL", # 0x0D80
+ "GL_MAP1_COLOR_4", # 0x0D90
+ "GL_MAP1_INDEX", # 0x0D91
+ "GL_MAP1_NORMAL", # 0x0D92
+ "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
+ "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
+ "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
+ "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
+ "GL_MAP1_VERTEX_3", # 0x0D97
+ "GL_MAP1_VERTEX_4", # 0x0D98
+ "GL_MAP2_COLOR_4", # 0x0DB0
+ "GL_MAP2_INDEX", # 0x0DB1
+ "GL_MAP2_NORMAL", # 0x0DB2
+ "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
+ "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
+ "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
+ "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
+ "GL_MAP2_VERTEX_3", # 0x0DB7
+ "GL_MAP2_VERTEX_4", # 0x0DB8
+ "GL_MAP1_GRID_DOMAIN", # 0x0DD0
+ "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
+ "GL_MAP2_GRID_DOMAIN", # 0x0DD2
+ "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
+ "GL_TEXTURE_1D", # 0x0DE0
+ "GL_TEXTURE_2D", # 0x0DE1
+ "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
+ "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
+ "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
+ "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
+ "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
+ "GL_TEXTURE_WIDTH", # 0x1000
+ "GL_TEXTURE_HEIGHT", # 0x1001
+ "GL_TEXTURE_COMPONENTS", # 0x1003
+ #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
+ "GL_TEXTURE_BORDER_COLOR", # 0x1004
+ "GL_TEXTURE_BORDER", # 0x1005
+ "GL_DONT_CARE", # 0x1100
+ "GL_FASTEST", # 0x1101
+ "GL_NICEST", # 0x1102
+ "GL_AMBIENT", # 0x1200
+ "GL_DIFFUSE", # 0x1201
+ "GL_SPECULAR", # 0x1202
+ "GL_POSITION", # 0x1203
+ "GL_SPOT_DIRECTION", # 0x1204
+ "GL_SPOT_EXPONENT", # 0x1205
+ "GL_SPOT_CUTOFF", # 0x1206
+ "GL_CONSTANT_ATTENUATION", # 0x1207
+ "GL_LINEAR_ATTENUATION", # 0x1208
+ "GL_QUADRATIC_ATTENUATION", # 0x1209
+ "GL_COMPILE", # 0x1300
+ "GL_COMPILE_AND_EXECUTE", # 0x1301
+ "GL_BYTE", # 0x1400
+ "GL_UNSIGNED_BYTE", # 0x1401
+ "GL_SHORT", # 0x1402
+ "GL_UNSIGNED_SHORT", # 0x1403
+ "GL_INT", # 0x1404
+ "GL_UNSIGNED_INT", # 0x1405
+ "GL_FLOAT", # 0x1406
+ "GL_2_BYTES", # 0x1407
+ "GL_3_BYTES", # 0x1408
+ "GL_4_BYTES", # 0x1409
+ "GL_DOUBLE", # 0x140A
+ "GL_HALF_FLOAT", # 0x140B
+ "GL_CLEAR", # 0x1500
+ "GL_AND", # 0x1501
+ "GL_AND_REVERSE", # 0x1502
+ "GL_COPY", # 0x1503
+ "GL_AND_INVERTED", # 0x1504
+ "GL_NOOP", # 0x1505
+ "GL_XOR", # 0x1506
+ "GL_OR", # 0x1507
+ "GL_NOR", # 0x1508
+ "GL_EQUIV", # 0x1509
+ "GL_INVERT", # 0x150A
+ "GL_OR_REVERSE", # 0x150B
+ "GL_COPY_INVERTED", # 0x150C
+ "GL_OR_INVERTED", # 0x150D
+ "GL_NAND", # 0x150E
+ "GL_SET", # 0x150F
+ "GL_EMISSION", # 0x1600
+ "GL_SHININESS", # 0x1601
+ "GL_AMBIENT_AND_DIFFUSE", # 0x1602
+ "GL_COLOR_INDEXES", # 0x1603
+ "GL_MODELVIEW", # 0x1700
+ "GL_PROJECTION", # 0x1701
+ "GL_TEXTURE", # 0x1702
+ "GL_COLOR", # 0x1800
+ "GL_DEPTH", # 0x1801
+ "GL_STENCIL", # 0x1802
+ "GL_COLOR_INDEX", # 0x1900
+ "GL_STENCIL_INDEX", # 0x1901
+ "GL_DEPTH_COMPONENT", # 0x1902
+ "GL_RED", # 0x1903
+ "GL_GREEN", # 0x1904
+ "GL_BLUE", # 0x1905
+ "GL_ALPHA", # 0x1906
+ "GL_RGB", # 0x1907
+ "GL_RGBA", # 0x1908
+ "GL_LUMINANCE", # 0x1909
+ "GL_LUMINANCE_ALPHA", # 0x190A
+ "GL_BITMAP", # 0x1A00
+ "GL_POINT", # 0x1B00
+ "GL_LINE", # 0x1B01
+ "GL_FILL", # 0x1B02
+ "GL_RENDER", # 0x1C00
+ "GL_FEEDBACK", # 0x1C01
+ "GL_SELECT", # 0x1C02
+ "GL_FLAT", # 0x1D00
+ "GL_SMOOTH", # 0x1D01
+ "GL_KEEP", # 0x1E00
+ "GL_REPLACE", # 0x1E01
+ "GL_INCR", # 0x1E02
+ "GL_DECR", # 0x1E03
+ "GL_VENDOR", # 0x1F00
+ "GL_RENDERER", # 0x1F01
+ "GL_VERSION", # 0x1F02
+ "GL_EXTENSIONS", # 0x1F03
+ "GL_S", # 0x2000
+ "GL_T", # 0x2001
+ "GL_R", # 0x2002
+ "GL_Q", # 0x2003
+ "GL_MODULATE", # 0x2100
+ "GL_DECAL", # 0x2101
+ "GL_TEXTURE_ENV_MODE", # 0x2200
+ "GL_TEXTURE_ENV_COLOR", # 0x2201
+ "GL_TEXTURE_ENV", # 0x2300
+ "GL_EYE_LINEAR", # 0x2400
+ "GL_OBJECT_LINEAR", # 0x2401
+ "GL_SPHERE_MAP", # 0x2402
+ "GL_TEXTURE_GEN_MODE", # 0x2500
+ "GL_OBJECT_PLANE", # 0x2501
+ "GL_EYE_PLANE", # 0x2502
+ "GL_NEAREST", # 0x2600
+ "GL_LINEAR", # 0x2601
+ "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
+ "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
+ "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
+ "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
+ "GL_TEXTURE_MAG_FILTER", # 0x2800
+ "GL_TEXTURE_MIN_FILTER", # 0x2801
+ "GL_TEXTURE_WRAP_S", # 0x2802
+ "GL_TEXTURE_WRAP_T", # 0x2803
+ "GL_CLAMP", # 0x2900
+ "GL_REPEAT", # 0x2901
+ "GL_POLYGON_OFFSET_UNITS", # 0x2A00
+ "GL_POLYGON_OFFSET_POINT", # 0x2A01
+ "GL_POLYGON_OFFSET_LINE", # 0x2A02
+ "GL_R3_G3_B2", # 0x2A10
+ "GL_V2F", # 0x2A20
+ "GL_V3F", # 0x2A21
+ "GL_C4UB_V2F", # 0x2A22
+ "GL_C4UB_V3F", # 0x2A23
+ "GL_C3F_V3F", # 0x2A24
+ "GL_N3F_V3F", # 0x2A25
+ "GL_C4F_N3F_V3F", # 0x2A26
+ "GL_T2F_V3F", # 0x2A27
+ "GL_T4F_V4F", # 0x2A28
+ "GL_T2F_C4UB_V3F", # 0x2A29
+ "GL_T2F_C3F_V3F", # 0x2A2A
+ "GL_T2F_N3F_V3F", # 0x2A2B
+ "GL_T2F_C4F_N3F_V3F", # 0x2A2C
+ "GL_T4F_C4F_N3F_V4F", # 0x2A2D
+ "GL_CLIP_PLANE0", # 0x3000
+ "GL_CLIP_PLANE1", # 0x3001
+ "GL_CLIP_PLANE2", # 0x3002
+ "GL_CLIP_PLANE3", # 0x3003
+ "GL_CLIP_PLANE4", # 0x3004
+ "GL_CLIP_PLANE5", # 0x3005
+ "GL_LIGHT0", # 0x4000
+ "GL_LIGHT1", # 0x4001
+ "GL_LIGHT2", # 0x4002
+ "GL_LIGHT3", # 0x4003
+ "GL_LIGHT4", # 0x4004
+ "GL_LIGHT5", # 0x4005
+ "GL_LIGHT6", # 0x4006
+ "GL_LIGHT7", # 0x4007
+ "GL_ABGR_EXT", # 0x8000
+ "GL_CONSTANT_COLOR", # 0x8001
+ "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
+ "GL_CONSTANT_ALPHA", # 0x8003
+ "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
+ "GL_BLEND_COLOR", # 0x8005
+ "GL_FUNC_ADD", # 0x8006
+ "GL_MIN", # 0x8007
+ "GL_MAX", # 0x8008
+ "GL_BLEND_EQUATION", # 0x8009
+ "GL_FUNC_SUBTRACT", # 0x800A
+ "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
+ "GL_CMYK_EXT", # 0x800C
+ "GL_CMYKA_EXT", # 0x800D
+ "GL_PACK_CMYK_HINT_EXT", # 0x800E
+ "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
+ "GL_CONVOLUTION_1D", # 0x8010
+ "GL_CONVOLUTION_2D", # 0x8011
+ "GL_SEPARABLE_2D", # 0x8012
+ "GL_CONVOLUTION_BORDER_MODE", # 0x8013
+ "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
+ "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
+ "GL_REDUCE", # 0x8016
+ "GL_CONVOLUTION_FORMAT", # 0x8017
+ "GL_CONVOLUTION_WIDTH", # 0x8018
+ "GL_CONVOLUTION_HEIGHT", # 0x8019
+ "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
+ "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
+ "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
+ "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
+ "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
+ "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
+ "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
+ "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
+ "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
+ "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
+ "GL_HISTOGRAM", # 0x8024
+ "GL_PROXY_HISTOGRAM", # 0x8025
+ "GL_HISTOGRAM_WIDTH", # 0x8026
+ "GL_HISTOGRAM_FORMAT", # 0x8027
+ "GL_HISTOGRAM_RED_SIZE", # 0x8028
+ "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
+ "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
+ "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
+ "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
+ "GL_HISTOGRAM_SINK", # 0x802D
+ "GL_MINMAX", # 0x802E
+ "GL_MINMAX_FORMAT", # 0x802F
+ "GL_MINMAX_SINK", # 0x8030
+ "GL_TABLE_TOO_LARGE", # 0x8031
+ "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
+ "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
+ "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
+ "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
+ "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
+ "GL_POLYGON_OFFSET_FILL", # 0x8037
+ "GL_POLYGON_OFFSET_FACTOR", # 0x8038
+ "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
+ "GL_RESCALE_NORMAL", # 0x803A
+ "GL_ALPHA4", # 0x803B
+ "GL_ALPHA8", # 0x803C
+ "GL_ALPHA12", # 0x803D
+ "GL_ALPHA16", # 0x803E
+ "GL_LUMINANCE4", # 0x803F
+ "GL_LUMINANCE8", # 0x8040
+ "GL_LUMINANCE12", # 0x8041
+ "GL_LUMINANCE16", # 0x8042
+ "GL_LUMINANCE4_ALPHA4", # 0x8043
+ "GL_LUMINANCE6_ALPHA2", # 0x8044
+ "GL_LUMINANCE8_ALPHA8", # 0x8045
+ "GL_LUMINANCE12_ALPHA4", # 0x8046
+ "GL_LUMINANCE12_ALPHA12", # 0x8047
+ "GL_LUMINANCE16_ALPHA16", # 0x8048
+ "GL_INTENSITY", # 0x8049
+ "GL_INTENSITY4", # 0x804A
+ "GL_INTENSITY8", # 0x804B
+ "GL_INTENSITY12", # 0x804C
+ "GL_INTENSITY16", # 0x804D
+ "GL_RGB2_EXT", # 0x804E
+ "GL_RGB4", # 0x804F
+ "GL_RGB5", # 0x8050
+ "GL_RGB8", # 0x8051
+ "GL_RGB10", # 0x8052
+ "GL_RGB12", # 0x8053
+ "GL_RGB16", # 0x8054
+ "GL_RGBA2", # 0x8055
+ "GL_RGBA4", # 0x8056
+ "GL_RGB5_A1", # 0x8057
+ "GL_RGBA8", # 0x8058
+ "GL_RGB10_A2", # 0x8059
+ "GL_RGBA12", # 0x805A
+ "GL_RGBA16", # 0x805B
+ "GL_TEXTURE_RED_SIZE", # 0x805C
+ "GL_TEXTURE_GREEN_SIZE", # 0x805D
+ "GL_TEXTURE_BLUE_SIZE", # 0x805E
+ "GL_TEXTURE_ALPHA_SIZE", # 0x805F
+ "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
+ "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
+ "GL_REPLACE_EXT", # 0x8062
+ "GL_PROXY_TEXTURE_1D", # 0x8063
+ "GL_PROXY_TEXTURE_2D", # 0x8064
+ "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
+ "GL_TEXTURE_PRIORITY", # 0x8066
+ "GL_TEXTURE_RESIDENT", # 0x8067
+ "GL_TEXTURE_BINDING_1D", # 0x8068
+ "GL_TEXTURE_BINDING_2D", # 0x8069
+ "GL_TEXTURE_BINDING_3D", # 0x806A
+ "GL_PACK_SKIP_IMAGES", # 0x806B
+ "GL_PACK_IMAGE_HEIGHT", # 0x806C
+ "GL_UNPACK_SKIP_IMAGES", # 0x806D
+ "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
+ "GL_TEXTURE_3D", # 0x806F
+ "GL_PROXY_TEXTURE_3D", # 0x8070
+ "GL_TEXTURE_DEPTH", # 0x8071
+ "GL_TEXTURE_WRAP_R", # 0x8072
+ "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
+ "GL_VERTEX_ARRAY", # 0x8074
+ "GL_NORMAL_ARRAY", # 0x8075
+ "GL_COLOR_ARRAY", # 0x8076
+ "GL_INDEX_ARRAY", # 0x8077
+ "GL_TEXTURE_COORD_ARRAY", # 0x8078
+ "GL_EDGE_FLAG_ARRAY", # 0x8079
+ "GL_VERTEX_ARRAY_SIZE", # 0x807A
+ "GL_VERTEX_ARRAY_TYPE", # 0x807B
+ "GL_VERTEX_ARRAY_STRIDE", # 0x807C
+ "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
+ "GL_NORMAL_ARRAY_TYPE", # 0x807E
+ "GL_NORMAL_ARRAY_STRIDE", # 0x807F
+ "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
+ "GL_COLOR_ARRAY_SIZE", # 0x8081
+ "GL_COLOR_ARRAY_TYPE", # 0x8082
+ "GL_COLOR_ARRAY_STRIDE", # 0x8083
+ "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
+ "GL_INDEX_ARRAY_TYPE", # 0x8085
+ "GL_INDEX_ARRAY_STRIDE", # 0x8086
+ "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
+ "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
+ "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
+ "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
+ "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
+ "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
+ "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
+ "GL_VERTEX_ARRAY_POINTER", # 0x808E
+ "GL_NORMAL_ARRAY_POINTER", # 0x808F
+ "GL_COLOR_ARRAY_POINTER", # 0x8090
+ "GL_INDEX_ARRAY_POINTER", # 0x8091
+ "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
+ "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
+ "GL_INTERLACE_SGIX", # 0x8094
+ "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
+ "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
+ "GL_LINEAR_DETAIL_SGIS", # 0x8097
+ "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
+ "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
+ "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
+ "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
+ "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
+ "GL_MULTISAMPLE", # 0x809D
+ "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
+ "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
+ "GL_SAMPLE_COVERAGE", # 0x80A0
+ "GL_1PASS_EXT", # 0x80A1
+ "GL_2PASS_0_EXT", # 0x80A2
+ "GL_2PASS_1_EXT", # 0x80A3
+ "GL_4PASS_0_EXT", # 0x80A4
+ "GL_4PASS_1_EXT", # 0x80A5
+ "GL_4PASS_2_EXT", # 0x80A6
+ "GL_4PASS_3_EXT", # 0x80A7
+ "GL_SAMPLE_BUFFERS", # 0x80A8
+ "GL_SAMPLES", # 0x80A9
+ "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
+ "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
+ "GL_SAMPLE_PATTERN_EXT", # 0x80AC
+ "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
+ "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
+ "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
+ "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
+ "GL_COLOR_MATRIX", # 0x80B1
+ "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
+ "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
+ "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
+ "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
+ "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
+ "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
+ "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
+ "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
+ "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
+ "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
+ "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
+ "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
+ "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
+ "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
+ "GL_BLEND_DST_RGB", # 0x80C8
+ "GL_BLEND_SRC_RGB", # 0x80C9
+ "GL_BLEND_DST_ALPHA", # 0x80CA
+ "GL_BLEND_SRC_ALPHA", # 0x80CB
+ "GL_422_EXT", # 0x80CC
+ "GL_422_REV_EXT", # 0x80CD
+ "GL_422_AVERAGE_EXT", # 0x80CE
+ "GL_422_REV_AVERAGE_EXT", # 0x80CF
+ "GL_COLOR_TABLE", # 0x80D0
+ "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
+ "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
+ "GL_PROXY_COLOR_TABLE", # 0x80D3
"GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
"GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
- "GL_COLOR_TABLE_SCALE", # 0x80D6
- "GL_COLOR_TABLE_BIAS", # 0x80D7
- "GL_COLOR_TABLE_FORMAT", # 0x80D8
- "GL_COLOR_TABLE_WIDTH", # 0x80D9
- "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
- "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
- "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
- "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
- "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
- "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
- "GL_CONVOLUTION_1D", # 0x8010
- "GL_CONVOLUTION_2D", # 0x8011
- "GL_SEPARABLE_2D", # 0x8012
- "GL_CONVOLUTION_BORDER_MODE", # 0x8013
- "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
- "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
- "GL_REDUCE", # 0x8016
- "GL_CONVOLUTION_FORMAT", # 0x8017
- "GL_CONVOLUTION_WIDTH", # 0x8018
- "GL_CONVOLUTION_HEIGHT", # 0x8019
- "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
- "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
- "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
- "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
- "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
- "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
- "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
- "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
- "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
- "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
- "GL_CONSTANT_BORDER", # 0x8151
- "GL_REPLICATE_BORDER", # 0x8153
- "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
- "GL_COLOR_MATRIX", # 0x80B1
- "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
- "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
- "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
- "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
- "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
- "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
- "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
- "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
- "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
- "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
- "GL_HISTOGRAM", # 0x8024
- "GL_PROXY_HISTOGRAM", # 0x8025
- "GL_HISTOGRAM_WIDTH", # 0x8026
- "GL_HISTOGRAM_FORMAT", # 0x8027
- "GL_HISTOGRAM_RED_SIZE", # 0x8028
- "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
- "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
- "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
- "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
- "GL_HISTOGRAM_SINK", # 0x802D
- "GL_MINMAX", # 0x802E
- "GL_MINMAX_FORMAT", # 0x802F
- "GL_MINMAX_SINK", # 0x8030
- "GL_TABLE_TOO_LARGE", # 0x8031
- "GL_BLEND_EQUATION", # 0x8009
- "GL_MIN", # 0x8007
- "GL_MAX", # 0x8008
- "GL_FUNC_ADD", # 0x8006
- "GL_FUNC_SUBTRACT", # 0x800A
- "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
- "GL_BLEND_COLOR", # 0x8005
-
- "GL_TEXTURE0", # 0x84C0
- "GL_TEXTURE1", # 0x84C1
- "GL_TEXTURE2", # 0x84C2
- "GL_TEXTURE3", # 0x84C3
- "GL_TEXTURE4", # 0x84C4
- "GL_TEXTURE5", # 0x84C5
- "GL_TEXTURE6", # 0x84C6
- "GL_TEXTURE7", # 0x84C7
- "GL_TEXTURE8", # 0x84C8
- "GL_TEXTURE9", # 0x84C9
- "GL_TEXTURE10", # 0x84CA
- "GL_TEXTURE11", # 0x84CB
- "GL_TEXTURE12", # 0x84CC
- "GL_TEXTURE13", # 0x84CD
- "GL_TEXTURE14", # 0x84CE
- "GL_TEXTURE15", # 0x84CF
- "GL_TEXTURE16", # 0x84D0
- "GL_TEXTURE17", # 0x84D1
- "GL_TEXTURE18", # 0x84D2
- "GL_TEXTURE19", # 0x84D3
- "GL_TEXTURE20", # 0x84D4
- "GL_TEXTURE21", # 0x84D5
- "GL_TEXTURE22", # 0x84D6
- "GL_TEXTURE23", # 0x84D7
- "GL_TEXTURE24", # 0x84D8
- "GL_TEXTURE25", # 0x84D9
- "GL_TEXTURE26", # 0x84DA
- "GL_TEXTURE27", # 0x84DB
- "GL_TEXTURE28", # 0x84DC
- "GL_TEXTURE29", # 0x84DD
- "GL_TEXTURE30", # 0x84DE
- "GL_TEXTURE31", # 0x84DF
- "GL_ACTIVE_TEXTURE", # 0x84E0
- "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
- "GL_MAX_TEXTURE_UNITS", # 0x84E2
- "GL_NORMAL_MAP", # 0x8511
- "GL_REFLECTION_MAP", # 0x8512
- "GL_TEXTURE_CUBE_MAP", # 0x8513
- "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
- "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
- "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
- "GL_COMPRESSED_ALPHA", # 0x84E9
- "GL_COMPRESSED_LUMINANCE", # 0x84EA
- "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
- "GL_COMPRESSED_INTENSITY", # 0x84EC
- "GL_COMPRESSED_RGB", # 0x84ED
- "GL_COMPRESSED_RGBA", # 0x84EE
- "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
- "GL_TEXTURE_COMPRESSED", # 0x86A1
+ "GL_COLOR_TABLE_SCALE", # 0x80D6
+ "GL_COLOR_TABLE_BIAS", # 0x80D7
+ "GL_COLOR_TABLE_FORMAT", # 0x80D8
+ "GL_COLOR_TABLE_WIDTH", # 0x80D9
+ "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
+ "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
+ "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
+ "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
+ "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
+ "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
+ "GL_BGR", # 0x80E0
+ "GL_BGRA", # 0x80E1
+ "GL_COLOR_INDEX1_EXT", # 0x80E2
+ "GL_COLOR_INDEX2_EXT", # 0x80E3
+ "GL_COLOR_INDEX4_EXT", # 0x80E4
+ "GL_COLOR_INDEX8_EXT", # 0x80E5
+ "GL_COLOR_INDEX12_EXT", # 0x80E6
+ "GL_COLOR_INDEX16_EXT", # 0x80E7
+ "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
+ "GL_MAX_ELEMENTS_INDICES", # 0x80E9
+ "GL_PHONG_WIN", # 0x80EA
+ "GL_PHONG_HINT_WIN", # 0x80EB
+ "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
+ "GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
+ "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
+ "GL_DUAL_ALPHA4_SGIS", # 0x8110
+ "GL_DUAL_ALPHA8_SGIS", # 0x8111
+ "GL_DUAL_ALPHA12_SGIS", # 0x8112
+ "GL_DUAL_ALPHA16_SGIS", # 0x8113
+ "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
+ "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
+ "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
+ "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
+ "GL_DUAL_INTENSITY4_SGIS", # 0x8118
+ "GL_DUAL_INTENSITY8_SGIS", # 0x8119
+ "GL_DUAL_INTENSITY12_SGIS", # 0x811A
+ "GL_DUAL_INTENSITY16_SGIS", # 0x811B
+ "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
+ "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
+ "GL_QUAD_ALPHA4_SGIS", # 0x811E
+ "GL_QUAD_ALPHA8_SGIS", # 0x811F
+ "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
+ "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
+ "GL_QUAD_INTENSITY4_SGIS", # 0x8122
+ "GL_QUAD_INTENSITY8_SGIS", # 0x8123
+ "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
+ "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
+ "GL_POINT_SIZE_MIN", # 0x8126
+ "GL_POINT_SIZE_MAX", # 0x8127
+ "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
+ "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
+ "GL_FOG_FUNC_SGIS", # 0x812A
+ "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
+ "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
+ "GL_CLAMP_TO_BORDER", # 0x812D
+ "GL_CLAMP_TO_EDGE", # 0x812F
+ "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
+ "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
+ "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
+ "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
+ "GL_TEXTURE_4D_SGIS", # 0x8134
+ "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
+ "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
+ "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
+ "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
+ "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
+ "GL_TEXTURE_MIN_LOD", # 0x813A
+ "GL_TEXTURE_MAX_LOD", # 0x813B
+ "GL_TEXTURE_BASE_LEVEL", # 0x813C
+ "GL_TEXTURE_MAX_LEVEL", # 0x813D
+ "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
+ "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
+ "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
+ "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
+ "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
+ "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
+ "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
+ "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
+ "GL_FILTER4_SGIS", # 0x8146
+ "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
+ "GL_SPRITE_SGIX", # 0x8148
+ "GL_SPRITE_MODE_SGIX", # 0x8149
+ "GL_SPRITE_AXIS_SGIX", # 0x814A
+ "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
+ "GL_SPRITE_AXIAL_SGIX", # 0x814C
+ "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
+ "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
+ "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
+ "GL_IGNORE_BORDER_HP", # 0x8150
+ "GL_CONSTANT_BORDER", # 0x8151
+ "GL_REPLICATE_BORDER", # 0x8153
+ "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
+ "GL_IMAGE_SCALE_X_HP", # 0x8155
+ "GL_IMAGE_SCALE_Y_HP", # 0x8156
+ "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
+ "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
+ "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
+ "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
+ "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
+ "GL_IMAGE_MAG_FILTER_HP", # 0x815C
+ "GL_IMAGE_MIN_FILTER_HP", # 0x815D
+ "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
+ "GL_CUBIC_HP", # 0x815F
+ "GL_AVERAGE_HP", # 0x8160
+ "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
+ "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
+ "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
+ "GL_OCCLUSION_TEST_HP", # 0x8165
+ "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
+ "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
+ "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
+ "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
+ "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
+ "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
+ "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
+ "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
+ "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
+ "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
+ "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
+ "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
+ "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
+ "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
+ "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
+ "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
+ "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
+ "GL_REFERENCE_PLANE_SGIX", # 0x817D
+ "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
+ "GL_IR_INSTRUMENT1_SGIX", # 0x817F
+ "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
+ "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
+ "GL_LIST_PRIORITY_SGIX", # 0x8182
+ "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
+ "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
+ "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
+ "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
+ "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
+ "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
+ "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
+ "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
+ "GL_FRAMEZOOM_SGIX", # 0x818B
+ "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
+ "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
+ "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
+ "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
+ "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
+ "GL_GENERATE_MIPMAP", # 0x8191
+ "GL_GENERATE_MIPMAP_HINT", # 0x8192
+ "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
+ "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
+ "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
+ "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
+ "GL_FOG_OFFSET_SGIX", # 0x8198
+ "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
+ "GL_TEXTURE_COMPARE_SGIX", # 0x819A
+ "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
+ "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
+ "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
+ "GL_DEPTH_COMPONENT16", # 0x81A5
+ "GL_DEPTH_COMPONENT24", # 0x81A6
+ "GL_DEPTH_COMPONENT32", # 0x81A7
+ "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
+ "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
+ "GL_CULL_VERTEX_EXT", # 0x81AA
+ "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
+ "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
+ "GL_IUI_V2F_EXT", # 0x81AD
+ "GL_IUI_V3F_EXT", # 0x81AE
+ "GL_IUI_N3F_V2F_EXT", # 0x81AF
+ "GL_IUI_N3F_V3F_EXT", # 0x81B0
+ "GL_T2F_IUI_V2F_EXT", # 0x81B1
+ "GL_T2F_IUI_V3F_EXT", # 0x81B2
+ "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
+ "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
+ "GL_INDEX_TEST_EXT", # 0x81B5
+ "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
+ "GL_INDEX_TEST_REF_EXT", # 0x81B7
+ "GL_INDEX_MATERIAL_EXT", # 0x81B8
+ "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
+ "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
+ "GL_YCRCB_422_SGIX", # 0x81BB
+ "GL_YCRCB_444_SGIX", # 0x81BC
+ "GL_WRAP_BORDER_SUN", # 0x81D4
+ "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
+ "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
+ "GL_TRIANGLE_LIST_SUN", # 0x81D7
+ "GL_REPLACEMENT_CODE_SUN", # 0x81D8
+ "GL_GLOBAL_ALPHA_SUN", # 0x81D9
+ "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
+ "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
+ "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
+ "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
+ "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
+ "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
+ "GL_EYE_POINT_SGIS", # 0x81F4
+ "GL_OBJECT_POINT_SGIS", # 0x81F5
+ "GL_EYE_LINE_SGIS", # 0x81F6
+ "GL_OBJECT_LINE_SGIS", # 0x81F7
+ "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
+ "GL_SINGLE_COLOR", # 0x81F9
+ "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
+ "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
+ "GL_FOG_SCALE_SGIX", # 0x81FC
+ "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
+ "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
+ "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
+ "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
+ "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
+ "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
+ "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
+ "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
+ "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
+ "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
+ "GL_FRAMEBUFFER_DEFAULT", # 0x8218
+ "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
+ "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
+ "GL_MAJOR_VERSION", # 0x821B
+ "GL_MINOR_VERSION", # 0x821C
+ "GL_NUM_EXTENSIONS", # 0x821D
+ "GL_CONTEXT_FLAGS", # 0x821E
+ "GL_INDEX", # 0x8222
+ "GL_DEPTH_BUFFER", # 0x8223
+ "GL_STENCIL_BUFFER", # 0x8224
+ "GL_COMPRESSED_RED", # 0x8225
+ "GL_COMPRESSED_RG", # 0x8226
+ "GL_RG", # 0x8227
+ "GL_RG_INTEGER", # 0x8228
+ "GL_R8", # 0x8229
+ "GL_R16", # 0x822A
+ "GL_RG8", # 0x822B
+ "GL_RG16", # 0x822C
+ "GL_R16F", # 0x822D
+ "GL_R32F", # 0x822E
+ "GL_RG16F", # 0x822F
+ "GL_RG32F", # 0x8230
+ "GL_R8I", # 0x8231
+ "GL_R8UI", # 0x8232
+ "GL_R16I", # 0x8233
+ "GL_R16UI", # 0x8234
+ "GL_R32I", # 0x8235
+ "GL_R32UI", # 0x8236
+ "GL_RG8I", # 0x8237
+ "GL_RG8UI", # 0x8238
+ "GL_RG16I", # 0x8239
+ "GL_RG16UI", # 0x823A
+ "GL_RG32I", # 0x823B
+ "GL_RG32UI", # 0x823C
+ "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
+ "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
+ "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
+ "GL_CONVOLUTION_HINT_SGIX", # 0x8316
+ "GL_YCRCB_SGIX", # 0x8318
+ "GL_YCRCBA_SGIX", # 0x8319
+ "GL_ALPHA_MIN_SGIX", # 0x8320
+ "GL_ALPHA_MAX_SGIX", # 0x8321
+ "GL_SCALEBIAS_HINT_SGIX", # 0x8322
+ "GL_ASYNC_MARKER_SGIX", # 0x8329
+ "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
+ "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
+ "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
+ "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
+ "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
+ "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
+ "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
+ "GL_CUBIC_EXT", # 0x8334
+ "GL_AVERAGE_EXT", # 0x8335
+ "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
+ "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
+ "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
+ "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
+ "GL_FRAGMENT_NORMAL_EXT", # 0x834A
+ "GL_FRAGMENT_COLOR_EXT", # 0x834C
+ "GL_ATTENUATION_EXT", # 0x834D
+ "GL_SHADOW_ATTENUATION_EXT", # 0x834E
+ "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
+ "GL_TEXTURE_LIGHT_EXT", # 0x8350
+ "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
+ "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
+ "GL_PIXEL_TEXTURE_SGIS", # 0x8353
+ "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
+ "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
+ "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
+ "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
+ "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
+ "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
+ "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
+ "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
+ "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
+ "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
+ "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
+ "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
+ "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
+ "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
+ "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
+ "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
+ "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
+ "GL_MIRRORED_REPEAT", # 0x8370
+ "GL_RGB_S3TC", # 0x83A0
+ "GL_RGB4_S3TC", # 0x83A1
+ "GL_RGBA_S3TC", # 0x83A2
+ "GL_RGBA4_S3TC", # 0x83A3
+ "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
+ "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
+ "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
+ "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
+ "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
+ "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
+ "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
+ "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
+ "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
+ "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
+ "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
+ "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
+ "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
+ "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
+ "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
+ "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
+ "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
+ "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
+ "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
+ "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
+ "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
+ "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
+ "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
+ "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
+ "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
+ "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
+ "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
+ "GL_PACK_RESAMPLE_SGIX", # 0x842C
+ "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
+ "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
+ "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
+ "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
+ "GL_TANGENT_ARRAY_EXT", # 0x8439
+ "GL_BINORMAL_ARRAY_EXT", # 0x843A
+ "GL_CURRENT_TANGENT_EXT", # 0x843B
+ "GL_CURRENT_BINORMAL_EXT", # 0x843C
+ "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
+ "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
+ "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
+ "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
+ "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
+ "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
+ "GL_MAP1_TANGENT_EXT", # 0x8444
+ "GL_MAP2_TANGENT_EXT", # 0x8445
+ "GL_MAP1_BINORMAL_EXT", # 0x8446
+ "GL_MAP2_BINORMAL_EXT", # 0x8447
+ "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
+ "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
+ "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
+ "GL_FOG_COORD_SRC", # 0x8450
+ "GL_FOG_COORD", # 0x8451
+ "GL_FRAGMENT_DEPTH", # 0x8452
+ "GL_CURRENT_FOG_COORD", # 0x8453
+ "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
+ "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
+ "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
+ "GL_FOG_COORD_ARRAY", # 0x8457
+ "GL_COLOR_SUM", # 0x8458
+ "GL_CURRENT_SECONDARY_COLOR", # 0x8459
+ "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
+ "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
+ "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
+ "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
+ "GL_SECONDARY_COLOR_ARRAY", # 0x845E
+ "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
+ "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
+ "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
+ "GL_SCREEN_COORDINATES_REND", # 0x8490
+ "GL_INVERTED_SCREEN_W_REND", # 0x8491
+ "GL_TEXTURE0", # 0x84C0
+ "GL_TEXTURE1", # 0x84C1
+ "GL_TEXTURE2", # 0x84C2
+ "GL_TEXTURE3", # 0x84C3
+ "GL_TEXTURE4", # 0x84C4
+ "GL_TEXTURE5", # 0x84C5
+ "GL_TEXTURE6", # 0x84C6
+ "GL_TEXTURE7", # 0x84C7
+ "GL_TEXTURE8", # 0x84C8
+ "GL_TEXTURE9", # 0x84C9
+ "GL_TEXTURE10", # 0x84CA
+ "GL_TEXTURE11", # 0x84CB
+ "GL_TEXTURE12", # 0x84CC
+ "GL_TEXTURE13", # 0x84CD
+ "GL_TEXTURE14", # 0x84CE
+ "GL_TEXTURE15", # 0x84CF
+ "GL_TEXTURE16", # 0x84D0
+ "GL_TEXTURE17", # 0x84D1
+ "GL_TEXTURE18", # 0x84D2
+ "GL_TEXTURE19", # 0x84D3
+ "GL_TEXTURE20", # 0x84D4
+ "GL_TEXTURE21", # 0x84D5
+ "GL_TEXTURE22", # 0x84D6
+ "GL_TEXTURE23", # 0x84D7
+ "GL_TEXTURE24", # 0x84D8
+ "GL_TEXTURE25", # 0x84D9
+ "GL_TEXTURE26", # 0x84DA
+ "GL_TEXTURE27", # 0x84DB
+ "GL_TEXTURE28", # 0x84DC
+ "GL_TEXTURE29", # 0x84DD
+ "GL_TEXTURE30", # 0x84DE
+ "GL_TEXTURE31", # 0x84DF
+ "GL_ACTIVE_TEXTURE", # 0x84E0
+ "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
+ "GL_MAX_TEXTURE_UNITS", # 0x84E2
+ "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
+ "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
+ "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
+ "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
+ "GL_SUBTRACT", # 0x84E7
+ "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
+ "GL_COMPRESSED_ALPHA", # 0x84E9
+ "GL_COMPRESSED_LUMINANCE", # 0x84EA
+ "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
+ "GL_COMPRESSED_INTENSITY", # 0x84EC
+ "GL_COMPRESSED_RGB", # 0x84ED
+ "GL_COMPRESSED_RGBA", # 0x84EE
+ "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
+ "GL_ALL_COMPLETED_NV", # 0x84F2
+ "GL_FENCE_STATUS_NV", # 0x84F3
+ "GL_FENCE_CONDITION_NV", # 0x84F4
+ "GL_TEXTURE_RECTANGLE", # 0x84F5
+ "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
+ "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
+ "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
+ "GL_DEPTH_STENCIL", # 0x84F9
+ "GL_UNSIGNED_INT_24_8", # 0x84FA
+ "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
+ "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
+ "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
+ "GL_TEXTURE_FILTER_CONTROL", # 0x8500
+ "GL_TEXTURE_LOD_BIAS", # 0x8501
+ "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
+ "GL_COMBINE4_NV", # 0x8503
+ "GL_MAX_SHININESS_NV", # 0x8504
+ "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
+ "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
+ "GL_INCR_WRAP", # 0x8507
+ "GL_DECR_WRAP", # 0x8508
+ "GL_VERTEX_WEIGHTING_EXT", # 0x8509
+ "GL_MODELVIEW1_ARB", # 0x850A
+ "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
+ "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
+ "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
+ "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
+ "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
+ "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
+ "GL_NORMAL_MAP", # 0x8511
+ "GL_REFLECTION_MAP", # 0x8512
+ "GL_TEXTURE_CUBE_MAP", # 0x8513
+ "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
+ "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
+ "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
+ "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
+ "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
+ "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
+ "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
+ "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
+ "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
+ "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
+ "GL_REGISTER_COMBINERS_NV", # 0x8522
+ "GL_VARIABLE_A_NV", # 0x8523
+ "GL_VARIABLE_B_NV", # 0x8524
+ "GL_VARIABLE_C_NV", # 0x8525
+ "GL_VARIABLE_D_NV", # 0x8526
+ "GL_VARIABLE_E_NV", # 0x8527
+ "GL_VARIABLE_F_NV", # 0x8528
+ "GL_VARIABLE_G_NV", # 0x8529
+ "GL_CONSTANT_COLOR0_NV", # 0x852A
+ "GL_CONSTANT_COLOR1_NV", # 0x852B
+ "GL_PRIMARY_COLOR_NV", # 0x852C
+ "GL_SECONDARY_COLOR_NV", # 0x852D
+ "GL_SPARE0_NV", # 0x852E
+ "GL_SPARE1_NV", # 0x852F
+ "GL_DISCARD_NV", # 0x8530
+ "GL_E_TIMES_F_NV", # 0x8531
+ "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
+ "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
+ "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
+ "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
+ "GL_UNSIGNED_IDENTITY_NV", # 0x8536
+ "GL_UNSIGNED_INVERT_NV", # 0x8537
+ "GL_EXPAND_NORMAL_NV", # 0x8538
+ "GL_EXPAND_NEGATE_NV", # 0x8539
+ "GL_HALF_BIAS_NORMAL_NV", # 0x853A
+ "GL_HALF_BIAS_NEGATE_NV", # 0x853B
+ "GL_SIGNED_IDENTITY_NV", # 0x853C
+ "GL_SIGNED_NEGATE_NV", # 0x853D
+ "GL_SCALE_BY_TWO_NV", # 0x853E
+ "GL_SCALE_BY_FOUR_NV", # 0x853F
+ "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
+ "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
+ "GL_COMBINER_INPUT_NV", # 0x8542
+ "GL_COMBINER_MAPPING_NV", # 0x8543
+ "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
+ "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
+ "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
+ "GL_COMBINER_MUX_SUM_NV", # 0x8547
+ "GL_COMBINER_SCALE_NV", # 0x8548
+ "GL_COMBINER_BIAS_NV", # 0x8549
+ "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
+ "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
+ "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
+ "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
+ "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
+ "GL_COLOR_SUM_CLAMP_NV", # 0x854F
+ "GL_COMBINER0_NV", # 0x8550
+ "GL_COMBINER1_NV", # 0x8551
+ "GL_COMBINER2_NV", # 0x8552
+ "GL_COMBINER3_NV", # 0x8553
+ "GL_COMBINER4_NV", # 0x8554
+ "GL_COMBINER5_NV", # 0x8555
+ "GL_COMBINER6_NV", # 0x8556
+ "GL_COMBINER7_NV", # 0x8557
+ "GL_PRIMITIVE_RESTART_NV", # 0x8558
+ "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
+ "GL_FOG_DISTANCE_MODE_NV", # 0x855A
+ "GL_EYE_RADIAL_NV", # 0x855B
+ "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
+ "GL_EMBOSS_LIGHT_NV", # 0x855D
+ "GL_EMBOSS_CONSTANT_NV", # 0x855E
+ "GL_EMBOSS_MAP_NV", # 0x855F
+ "GL_RED_MIN_CLAMP_INGR", # 0x8560
+ "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
+ "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
+ "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
+ "GL_RED_MAX_CLAMP_INGR", # 0x8564
+ "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
+ "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
+ "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
+ "GL_INTERLACE_READ_INGR", # 0x8568
+ "GL_COMBINE", # 0x8570
+ "GL_COMBINE_RGB", # 0x8571
+ "GL_COMBINE_ALPHA", # 0x8572
+ "GL_RGB_SCALE", # 0x8573
+ "GL_ADD_SIGNED", # 0x8574
+ "GL_INTERPOLATE", # 0x8575
+ "GL_CONSTANT", # 0x8576
+ "GL_PRIMARY_COLOR", # 0x8577
+ "GL_PREVIOUS", # 0x8578
+ "GL_SOURCE0_RGB", # 0x8580
+ "GL_SOURCE1_RGB", # 0x8581
+ "GL_SOURCE2_RGB", # 0x8582
+ "GL_SOURCE3_RGB_NV", # 0x8583
+ "GL_SOURCE0_ALPHA", # 0x8588
+ "GL_SOURCE1_ALPHA", # 0x8589
+ "GL_SOURCE2_ALPHA", # 0x858A
+ "GL_OPERAND0_RGB", # 0x8590
+ "GL_OPERAND1_RGB", # 0x8591
+ "GL_OPERAND2_RGB", # 0x8592
+ "GL_OPERAND3_RGB_NV", # 0x8593
+ "GL_OPERAND0_ALPHA", # 0x8598
+ "GL_OPERAND1_ALPHA", # 0x8599
+ "GL_OPERAND2_ALPHA", # 0x859A
+ "GL_OPERAND3_ALPHA_NV", # 0x859B
+ "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
+ "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
+ "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
+ "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
+ "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
+ "GL_PERTURB_EXT", # 0x85AE
+ "GL_TEXTURE_NORMAL_EXT", # 0x85AF
+ "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
+ "GL_TRANSFORM_HINT_APPLE", # 0x85B1
+ "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
+ "GL_VERTEX_ARRAY_BINDING", # 0x85B5
+ "GL_YCBCR_422_APPLE", # 0x85B9
+ "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
+ "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
+ "GL_STORAGE_CACHED_APPLE", # 0x85BE
+ "GL_STORAGE_SHARED_APPLE", # 0x85BF
+ "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
+ "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
+ "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
+ "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
+ "GL_R1UI_V3F_SUN", # 0x85C4
+ "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
+ "GL_R1UI_C3F_V3F_SUN", # 0x85C6
+ "GL_R1UI_N3F_V3F_SUN", # 0x85C7
+ "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
+ "GL_R1UI_T2F_V3F_SUN", # 0x85C9
+ "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
+ "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
+ "GL_SLICE_ACCUM_SUN", # 0x85CC
+ "GL_QUAD_MESH_SUN", # 0x8614
+ "GL_TRIANGLE_MESH_SUN", # 0x8615
+ "GL_VERTEX_PROGRAM_NV", # 0x8620
+ "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
+ "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
+ "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
+ "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
+ "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
+ "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
+ "GL_PROGRAM_LENGTH_ARB", # 0x8627
+ "GL_PROGRAM_STRING_ARB", # 0x8628
+ "GL_MODELVIEW_PROJECTION_NV", # 0x8629
+ "GL_IDENTITY_NV", # 0x862A
+ "GL_INVERSE_NV", # 0x862B
+ "GL_TRANSPOSE_NV", # 0x862C
+ "GL_INVERSE_TRANSPOSE_NV", # 0x862D
+ "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
+ "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
+ "GL_MATRIX0_NV", # 0x8630
+ "GL_MATRIX1_NV", # 0x8631
+ "GL_MATRIX2_NV", # 0x8632
+ "GL_MATRIX3_NV", # 0x8633
+ "GL_MATRIX4_NV", # 0x8634
+ "GL_MATRIX5_NV", # 0x8635
+ "GL_MATRIX6_NV", # 0x8636
+ "GL_MATRIX7_NV", # 0x8637
+ "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
+ "GL_CURRENT_MATRIX_ARB", # 0x8641
+ "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
+ "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
+ "GL_PROGRAM_PARAMETER_NV", # 0x8644
+ "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
+ "GL_PROGRAM_TARGET_NV", # 0x8646
+ "GL_PROGRAM_RESIDENT_NV", # 0x8647
+ "GL_TRACK_MATRIX_NV", # 0x8648
+ "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
+ "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
+ "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
+ "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
+ "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
+ "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
+ "GL_DEPTH_CLAMP_NV", # 0x864F
+ "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
+ "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
+ "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
+ "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
+ "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
+ "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
+ "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
+ "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
+ "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
+ "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
+ "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
+ "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
+ "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
+ "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
+ "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
+ "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
+ "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
+ "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
+ "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
+ "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
+ "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
+ "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
+ "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
+ "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
+ "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
+ "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
+ "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
+ "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
+ "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
+ "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
+ "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
+ "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
+ "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
+ "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
+ "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
+ "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
+ "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
+ "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
+ "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
+ "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
+ "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
+ "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
+ "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
+ "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
+ "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
+ "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
+ "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
+ "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
+ "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
+ "GL_TEXTURE_COMPRESSED", # 0x86A1
"GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
- "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
- "GL_MULTISAMPLE", # 0x809D
- "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
- "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
- "GL_SAMPLE_COVERAGE", # 0x80A0
- "GL_SAMPLE_BUFFERS", # 0x80A8
- "GL_SAMPLES", # 0x80A9
- "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
- "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
- "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
- "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
- "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
- "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
- "GL_COMBINE", # 0x8570
- "GL_COMBINE_RGB", # 0x8571
- "GL_COMBINE_ALPHA", # 0x8572
- "GL_SOURCE0_RGB", # 0x8580
- "GL_SOURCE1_RGB", # 0x8581
- "GL_SOURCE2_RGB", # 0x8582
- "GL_SOURCE0_ALPHA", # 0x8588
- "GL_SOURCE1_ALPHA", # 0x8589
- "GL_SOURCE2_ALPHA", # 0x858A
- "GL_OPERAND0_RGB", # 0x8590
- "GL_OPERAND1_RGB", # 0x8591
- "GL_OPERAND2_RGB", # 0x8592
- "GL_OPERAND0_ALPHA", # 0x8598
- "GL_OPERAND1_ALPHA", # 0x8599
- "GL_OPERAND2_ALPHA", # 0x859A
- "GL_RGB_SCALE", # 0x8573
- "GL_ADD_SIGNED", # 0x8574
- "GL_INTERPOLATE", # 0x8575
- "GL_SUBTRACT", # 0x84E7
- "GL_CONSTANT", # 0x8576
- "GL_PRIMARY_COLOR", # 0x8577
- "GL_PREVIOUS", # 0x8578
- "GL_DOT3_RGB", # 0x86AE
- "GL_DOT3_RGBA", # 0x86AF
- "GL_CLAMP_TO_BORDER", # 0x812D
+ "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
+ "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
+ "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
+ "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
+ "GL_VERTEX_BLEND_ARB", # 0x86A7
+ "GL_CURRENT_WEIGHT_ARB", # 0x86A8
+ "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
+ "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
+ "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
+ "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
+ "GL_WEIGHT_ARRAY_ARB", # 0x86AD
+ "GL_DOT3_RGB", # 0x86AE
+ "GL_DOT3_RGBA", # 0x86AF
+ "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
+ "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
+ "GL_MULTISAMPLE_3DFX", # 0x86B2
+ "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
+ "GL_SAMPLES_3DFX", # 0x86B4
+ "GL_EVAL_2D_NV", # 0x86C0
+ "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
+ "GL_MAP_TESSELLATION_NV", # 0x86C2
+ "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
+ "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
+ "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
+ "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
+ "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
+ "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
+ "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
+ "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
+ "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
+ "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
+ "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
+ "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
+ "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
+ "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
+ "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
+ "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
+ "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
+ "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
+ "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
+ "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
+ "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
+ "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
+ "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
+ "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
+ "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
+ "GL_SHADER_CONSISTENT_NV", # 0x86DD
+ "GL_TEXTURE_SHADER_NV", # 0x86DE
+ "GL_SHADER_OPERATION_NV", # 0x86DF
+ "GL_CULL_MODES_NV", # 0x86E0
+ "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
+ "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
+ "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
+ "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
+ "GL_CONST_EYE_NV", # 0x86E5
+ "GL_PASS_THROUGH_NV", # 0x86E6
+ "GL_CULL_FRAGMENT_NV", # 0x86E7
+ "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
+ "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
+ "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
+ "GL_DOT_PRODUCT_NV", # 0x86EC
+ "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
+ "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
+ "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
+ "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
+ "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
+ "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
+ "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
+ "GL_HILO_NV", # 0x86F4
+ "GL_DSDT_NV", # 0x86F5
+ "GL_DSDT_MAG_NV", # 0x86F6
+ "GL_DSDT_MAG_VIB_NV", # 0x86F7
+ "GL_HILO16_NV", # 0x86F8
+ "GL_SIGNED_HILO_NV", # 0x86F9
+ "GL_SIGNED_HILO16_NV", # 0x86FA
+ "GL_SIGNED_RGBA_NV", # 0x86FB
+ "GL_SIGNED_RGBA8_NV", # 0x86FC
+ "GL_SIGNED_RGB_NV", # 0x86FE
+ "GL_SIGNED_RGB8_NV", # 0x86FF
+ "GL_SIGNED_LUMINANCE_NV", # 0x8701
+ "GL_SIGNED_LUMINANCE8_NV", # 0x8702
+ "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
+ "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
+ "GL_SIGNED_ALPHA_NV", # 0x8705
+ "GL_SIGNED_ALPHA8_NV", # 0x8706
+ "GL_SIGNED_INTENSITY_NV", # 0x8707
+ "GL_SIGNED_INTENSITY8_NV", # 0x8708
+ "GL_DSDT8_NV", # 0x8709
+ "GL_DSDT8_MAG8_NV", # 0x870A
+ "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
+ "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
+ "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
+ "GL_HI_SCALE_NV", # 0x870E
+ "GL_LO_SCALE_NV", # 0x870F
+ "GL_DS_SCALE_NV", # 0x8710
+ "GL_DT_SCALE_NV", # 0x8711
+ "GL_MAGNITUDE_SCALE_NV", # 0x8712
+ "GL_VIBRANCE_SCALE_NV", # 0x8713
+ "GL_HI_BIAS_NV", # 0x8714
+ "GL_LO_BIAS_NV", # 0x8715
+ "GL_DS_BIAS_NV", # 0x8716
+ "GL_DT_BIAS_NV", # 0x8717
+ "GL_MAGNITUDE_BIAS_NV", # 0x8718
+ "GL_VIBRANCE_BIAS_NV", # 0x8719
+ "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
+ "GL_TEXTURE_HI_SIZE_NV", # 0x871B
+ "GL_TEXTURE_LO_SIZE_NV", # 0x871C
+ "GL_TEXTURE_DS_SIZE_NV", # 0x871D
+ "GL_TEXTURE_DT_SIZE_NV", # 0x871E
+ "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
+ "GL_MODELVIEW2_ARB", # 0x8722
+ "GL_MODELVIEW3_ARB", # 0x8723
+ "GL_MODELVIEW4_ARB", # 0x8724
+ "GL_MODELVIEW5_ARB", # 0x8725
+ "GL_MODELVIEW6_ARB", # 0x8726
+ "GL_MODELVIEW7_ARB", # 0x8727
+ "GL_MODELVIEW8_ARB", # 0x8728
+ "GL_MODELVIEW9_ARB", # 0x8729
+ "GL_MODELVIEW10_ARB", # 0x872A
+ "GL_MODELVIEW11_ARB", # 0x872B
+ "GL_MODELVIEW12_ARB", # 0x872C
+ "GL_MODELVIEW13_ARB", # 0x872D
+ "GL_MODELVIEW14_ARB", # 0x872E
+ "GL_MODELVIEW15_ARB", # 0x872F
+ "GL_MODELVIEW16_ARB", # 0x8730
+ "GL_MODELVIEW17_ARB", # 0x8731
+ "GL_MODELVIEW18_ARB", # 0x8732
+ "GL_MODELVIEW19_ARB", # 0x8733
+ "GL_MODELVIEW20_ARB", # 0x8734
+ "GL_MODELVIEW21_ARB", # 0x8735
+ "GL_MODELVIEW22_ARB", # 0x8736
+ "GL_MODELVIEW23_ARB", # 0x8737
+ "GL_MODELVIEW24_ARB", # 0x8738
+ "GL_MODELVIEW25_ARB", # 0x8739
+ "GL_MODELVIEW26_ARB", # 0x873A
+ "GL_MODELVIEW27_ARB", # 0x873B
+ "GL_MODELVIEW28_ARB", # 0x873C
+ "GL_MODELVIEW29_ARB", # 0x873D
+ "GL_MODELVIEW30_ARB", # 0x873E
+ "GL_MODELVIEW31_ARB", # 0x873F
+ "GL_DOT3_RGB_EXT", # 0x8740
+ "GL_DOT3_RGBA_EXT", # 0x8741
+ "GL_MIRROR_CLAMP_ATI", # 0x8742
+ "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
+ "GL_MODULATE_ADD_ATI", # 0x8744
+ "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
+ "GL_MODULATE_SUBTRACT_ATI", # 0x8746
+ "GL_YCBCR_MESA", # 0x8757
+ "GL_PACK_INVERT_MESA", # 0x8758
+ "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
+ "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
+ "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
+ "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
+ "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
+ "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
+ "GL_STATIC_ATI", # 0x8760
+ "GL_DYNAMIC_ATI", # 0x8761
+ "GL_PRESERVE_ATI", # 0x8762
+ "GL_DISCARD_ATI", # 0x8763
+ "GL_BUFFER_SIZE", # 0x8764
+ "GL_BUFFER_USAGE", # 0x8765
+ "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
+ "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
+ "GL_ELEMENT_ARRAY_ATI", # 0x8768
+ "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
+ "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
+ "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
+ "GL_VERTEX_STREAM0_ATI", # 0x876C
+ "GL_VERTEX_STREAM1_ATI", # 0x876D
+ "GL_VERTEX_STREAM2_ATI", # 0x876E
+ "GL_VERTEX_STREAM3_ATI", # 0x876F
+ "GL_VERTEX_STREAM4_ATI", # 0x8770
+ "GL_VERTEX_STREAM5_ATI", # 0x8771
+ "GL_VERTEX_STREAM6_ATI", # 0x8772
+ "GL_VERTEX_STREAM7_ATI", # 0x8773
+ "GL_VERTEX_SOURCE_ATI", # 0x8774
+ "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
+ "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
+ "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
+ "GL_BUMP_TEX_UNITS_ATI", # 0x8778
+ "GL_DUDV_ATI", # 0x8779
+ "GL_DU8DV8_ATI", # 0x877A
+ "GL_BUMP_ENVMAP_ATI", # 0x877B
+ "GL_BUMP_TARGET_ATI", # 0x877C
+ "GL_VERTEX_SHADER_EXT", # 0x8780
+ "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
+ "GL_OP_INDEX_EXT", # 0x8782
+ "GL_OP_NEGATE_EXT", # 0x8783
+ "GL_OP_DOT3_EXT", # 0x8784
+ "GL_OP_DOT4_EXT", # 0x8785
+ "GL_OP_MUL_EXT", # 0x8786
+ "GL_OP_ADD_EXT", # 0x8787
+ "GL_OP_MADD_EXT", # 0x8788
+ "GL_OP_FRAC_EXT", # 0x8789
+ "GL_OP_MAX_EXT", # 0x878A
+ "GL_OP_MIN_EXT", # 0x878B
+ "GL_OP_SET_GE_EXT", # 0x878C
+ "GL_OP_SET_LT_EXT", # 0x878D
+ "GL_OP_CLAMP_EXT", # 0x878E
+ "GL_OP_FLOOR_EXT", # 0x878F
+ "GL_OP_ROUND_EXT", # 0x8790
+ "GL_OP_EXP_BASE_2_EXT", # 0x8791
+ "GL_OP_LOG_BASE_2_EXT", # 0x8792
+ "GL_OP_POWER_EXT", # 0x8793
+ "GL_OP_RECIP_EXT", # 0x8794
+ "GL_OP_RECIP_SQRT_EXT", # 0x8795
+ "GL_OP_SUB_EXT", # 0x8796
+ "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
+ "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
+ "GL_OP_MOV_EXT", # 0x8799
+ "GL_OUTPUT_VERTEX_EXT", # 0x879A
+ "GL_OUTPUT_COLOR0_EXT", # 0x879B
+ "GL_OUTPUT_COLOR1_EXT", # 0x879C
+ "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
+ "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
+ "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
+ "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
+ "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
+ "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
+ "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
+ "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
+ "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
+ "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
+ "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
+ "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
+ "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
+ "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
+ "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
+ "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
+ "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
+ "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
+ "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
+ "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
+ "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
+ "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
+ "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
+ "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
+ "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
+ "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
+ "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
+ "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
+ "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
+ "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
+ "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
+ "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
+ "GL_OUTPUT_FOG_EXT", # 0x87BD
+ "GL_SCALAR_EXT", # 0x87BE
+ "GL_VECTOR_EXT", # 0x87BF
+ "GL_MATRIX_EXT", # 0x87C0
+ "GL_VARIANT_EXT", # 0x87C1
+ "GL_INVARIANT_EXT", # 0x87C2
+ "GL_LOCAL_CONSTANT_EXT", # 0x87C3
+ "GL_LOCAL_EXT", # 0x87C4
+ "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
+ "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
+ "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
+ "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
+ "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
+ "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
+ "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
+ "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
+ "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
+ "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
+ "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
+ "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
+ "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
+ "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
+ "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
+ "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
+ "GL_X_EXT", # 0x87D5
+ "GL_Y_EXT", # 0x87D6
+ "GL_Z_EXT", # 0x87D7
+ "GL_W_EXT", # 0x87D8
+ "GL_NEGATIVE_X_EXT", # 0x87D9
+ "GL_NEGATIVE_Y_EXT", # 0x87DA
+ "GL_NEGATIVE_Z_EXT", # 0x87DB
+ "GL_NEGATIVE_W_EXT", # 0x87DC
+ "GL_ZERO_EXT", # 0x87DD
+ "GL_ONE_EXT", # 0x87DE
+ "GL_NEGATIVE_ONE_EXT", # 0x87DF
+ "GL_NORMALIZED_RANGE_EXT", # 0x87E0
+ "GL_FULL_RANGE_EXT", # 0x87E1
+ "GL_CURRENT_VERTEX_EXT", # 0x87E2
+ "GL_MVP_MATRIX_EXT", # 0x87E3
+ "GL_VARIANT_VALUE_EXT", # 0x87E4
+ "GL_VARIANT_DATATYPE_EXT", # 0x87E5
+ "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
+ "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
+ "GL_VARIANT_ARRAY_EXT", # 0x87E8
+ "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
+ "GL_INVARIANT_VALUE_EXT", # 0x87EA
+ "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
+ "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
+ "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
+ "GL_PN_TRIANGLES_ATI", # 0x87F0
+ "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
+ "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
+ "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
+ "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
+ "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
+ "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
+ "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
+ "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
+ "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
+ "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
+ "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
+ "GL_STENCIL_BACK_FUNC", # 0x8800
+ "GL_STENCIL_BACK_FAIL", # 0x8801
+ "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
+ "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
+ "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
+ "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
+ "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
+ "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
+ "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
+ "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
+ "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
+ "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
+ "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
+ "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
+ "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
+ "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
+ "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
+ "GL_RGBA32F", # 0x8814
+ "GL_RGB32F", # 0x8815
+ "GL_ALPHA32F_ARB", # 0x8816
+ "GL_INTENSITY32F_ARB", # 0x8817
+ "GL_LUMINANCE32F_ARB", # 0x8818
+ "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
+ "GL_RGBA16F", # 0x881A
+ "GL_RGB16F", # 0x881B
+ "GL_ALPHA16F_ARB", # 0x881C
+ "GL_INTENSITY16F_ARB", # 0x881D
+ "GL_LUMINANCE16F_ARB", # 0x881E
+ "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
+ "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
+ "GL_MAX_DRAW_BUFFERS", # 0x8824
+ "GL_DRAW_BUFFER0", # 0x8825
+ "GL_DRAW_BUFFER1", # 0x8826
+ "GL_DRAW_BUFFER2", # 0x8827
+ "GL_DRAW_BUFFER3", # 0x8828
+ "GL_DRAW_BUFFER4", # 0x8829
+ "GL_DRAW_BUFFER5", # 0x882A
+ "GL_DRAW_BUFFER6", # 0x882B
+ "GL_DRAW_BUFFER7", # 0x882C
+ "GL_DRAW_BUFFER8", # 0x882D
+ "GL_DRAW_BUFFER9", # 0x882E
+ "GL_DRAW_BUFFER10", # 0x882F
+ "GL_DRAW_BUFFER11", # 0x8830
+ "GL_DRAW_BUFFER12", # 0x8831
+ "GL_DRAW_BUFFER13", # 0x8832
+ "GL_DRAW_BUFFER14", # 0x8833
+ "GL_DRAW_BUFFER15", # 0x8834
+ "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
+ "GL_BLEND_EQUATION_ALPHA", # 0x883D
+ "GL_MATRIX_PALETTE_ARB", # 0x8840
+ "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
+ "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
+ "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
+ "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
+ "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
+ "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
+ "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
+ "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
+ "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
+ "GL_TEXTURE_DEPTH_SIZE", # 0x884A
+ "GL_DEPTH_TEXTURE_MODE", # 0x884B
+ "GL_TEXTURE_COMPARE_MODE", # 0x884C
+ "GL_TEXTURE_COMPARE_FUNC", # 0x884D
+ "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
+ "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
+ "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
+ "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
+ "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
+ "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
+ "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
+ "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
+ "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
+ "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
+ "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
+ "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
+ "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
+ "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
+ "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
+ "GL_HILO8_NV", # 0x885E
+ "GL_SIGNED_HILO8_NV", # 0x885F
+ "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
+ "GL_POINT_SPRITE", # 0x8861
+ "GL_COORD_REPLACE", # 0x8862
+ "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
+ "GL_QUERY_COUNTER_BITS", # 0x8864
+ "GL_CURRENT_QUERY", # 0x8865
+ "GL_QUERY_RESULT", # 0x8866
+ "GL_QUERY_RESULT_AVAILABLE", # 0x8867
+ "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
+ "GL_MAX_VERTEX_ATTRIBS", # 0x8869
+ "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
+ "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
+ "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
+ "GL_FRAGMENT_PROGRAM_NV", # 0x8870
+ "GL_MAX_TEXTURE_COORDS", # 0x8871
+ "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
+ "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
+ "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
+ "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
+ "GL_PROGRAM_FORMAT_ARB", # 0x8876
+ "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
+ "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
+ "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
+ "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
+ "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
+ "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
+ "GL_FLOAT_R_NV", # 0x8880
+ "GL_FLOAT_RG_NV", # 0x8881
+ "GL_FLOAT_RGB_NV", # 0x8882
+ "GL_FLOAT_RGBA_NV", # 0x8883
+ "GL_FLOAT_R16_NV", # 0x8884
+ "GL_FLOAT_R32_NV", # 0x8885
+ "GL_FLOAT_RG16_NV", # 0x8886
+ "GL_FLOAT_RG32_NV", # 0x8887
+ "GL_FLOAT_RGB16_NV", # 0x8888
+ "GL_FLOAT_RGB32_NV", # 0x8889
+ "GL_FLOAT_RGBA16_NV", # 0x888A
+ "GL_FLOAT_RGBA32_NV", # 0x888B
+ "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
+ "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
+ "GL_FLOAT_RGBA_MODE_NV", # 0x888E
+ "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
+ "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
+ "GL_DEPTH_BOUNDS_EXT", # 0x8891
+ "GL_ARRAY_BUFFER", # 0x8892
+ "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
+ "GL_ARRAY_BUFFER_BINDING", # 0x8894
+ "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
+ "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
+ "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
+ "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
+ "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
+ "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
+ "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
+ "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
+ "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
+ "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
+ "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
+ "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
+ "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
+ "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
+ "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
+ "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
+ "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
+ "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
+ "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
+ "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
+ "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
+ "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
+ "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
+ "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
+ "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
+ "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
+ "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
+ "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
+ "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
+ "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
+ "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
+ "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
+ "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
+ "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
+ "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
+ "GL_READ_ONLY", # 0x88B8
+ "GL_WRITE_ONLY", # 0x88B9
+ "GL_READ_WRITE", # 0x88BA
+ "GL_BUFFER_ACCESS", # 0x88BB
+ "GL_BUFFER_MAPPED", # 0x88BC
+ "GL_BUFFER_MAP_POINTER", # 0x88BD
+ "GL_TIME_ELAPSED_EXT", # 0x88BF
+ "GL_MATRIX0_ARB", # 0x88C0
+ "GL_MATRIX1_ARB", # 0x88C1
+ "GL_MATRIX2_ARB", # 0x88C2
+ "GL_MATRIX3_ARB", # 0x88C3
+ "GL_MATRIX4_ARB", # 0x88C4
+ "GL_MATRIX5_ARB", # 0x88C5
+ "GL_MATRIX6_ARB", # 0x88C6
+ "GL_MATRIX7_ARB", # 0x88C7
+ "GL_MATRIX8_ARB", # 0x88C8
+ "GL_MATRIX9_ARB", # 0x88C9
+ "GL_MATRIX10_ARB", # 0x88CA
+ "GL_MATRIX11_ARB", # 0x88CB
+ "GL_MATRIX12_ARB", # 0x88CC
+ "GL_MATRIX13_ARB", # 0x88CD
+ "GL_MATRIX14_ARB", # 0x88CE
+ "GL_MATRIX15_ARB", # 0x88CF
+ "GL_MATRIX16_ARB", # 0x88D0
+ "GL_MATRIX17_ARB", # 0x88D1
+ "GL_MATRIX18_ARB", # 0x88D2
+ "GL_MATRIX19_ARB", # 0x88D3
+ "GL_MATRIX20_ARB", # 0x88D4
+ "GL_MATRIX21_ARB", # 0x88D5
+ "GL_MATRIX22_ARB", # 0x88D6
+ "GL_MATRIX23_ARB", # 0x88D7
+ "GL_MATRIX24_ARB", # 0x88D8
+ "GL_MATRIX25_ARB", # 0x88D9
+ "GL_MATRIX26_ARB", # 0x88DA
+ "GL_MATRIX27_ARB", # 0x88DB
+ "GL_MATRIX28_ARB", # 0x88DC
+ "GL_MATRIX29_ARB", # 0x88DD
+ "GL_MATRIX30_ARB", # 0x88DE
+ "GL_MATRIX31_ARB", # 0x88DF
+ "GL_STREAM_DRAW", # 0x88E0
+ "GL_STREAM_READ", # 0x88E1
+ "GL_STREAM_COPY", # 0x88E2
+ "GL_STATIC_DRAW", # 0x88E4
+ "GL_STATIC_READ", # 0x88E5
+ "GL_STATIC_COPY", # 0x88E6
+ "GL_DYNAMIC_DRAW", # 0x88E8
+ "GL_DYNAMIC_READ", # 0x88E9
+ "GL_DYNAMIC_COPY", # 0x88EA
+ "GL_PIXEL_PACK_BUFFER", # 0x88EB
+ "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
+ "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
+ "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
+ "GL_DEPTH24_STENCIL8", # 0x88F0
+ "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
+ "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
+ "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
+ "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
+ "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
+ "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
+ "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
+ "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
+ "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
+ "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
+ "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
+ "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
+ "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
+ "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
+ "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
+ "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
+ "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
+ "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
+ "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
+ "GL_SAMPLES_PASSED", # 0x8914
+ "GL_CLAMP_VERTEX_COLOR", # 0x891A
+ "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
+ "GL_CLAMP_READ_COLOR", # 0x891C
+ "GL_FIXED_ONLY", # 0x891D
+ "GL_FRAGMENT_SHADER_ATI", # 0x8920
+ "GL_REG_0_ATI", # 0x8921
+ "GL_REG_1_ATI", # 0x8922
+ "GL_REG_2_ATI", # 0x8923
+ "GL_REG_3_ATI", # 0x8924
+ "GL_REG_4_ATI", # 0x8925
+ "GL_REG_5_ATI", # 0x8926
+ "GL_REG_6_ATI", # 0x8927
+ "GL_REG_7_ATI", # 0x8928
+ "GL_REG_8_ATI", # 0x8929
+ "GL_REG_9_ATI", # 0x892A
+ "GL_REG_10_ATI", # 0x892B
+ "GL_REG_11_ATI", # 0x892C
+ "GL_REG_12_ATI", # 0x892D
+ "GL_REG_13_ATI", # 0x892E
+ "GL_REG_14_ATI", # 0x892F
+ "GL_REG_15_ATI", # 0x8930
+ "GL_REG_16_ATI", # 0x8931
+ "GL_REG_17_ATI", # 0x8932
+ "GL_REG_18_ATI", # 0x8933
+ "GL_REG_19_ATI", # 0x8934
+ "GL_REG_20_ATI", # 0x8935
+ "GL_REG_21_ATI", # 0x8936
+ "GL_REG_22_ATI", # 0x8937
+ "GL_REG_23_ATI", # 0x8938
+ "GL_REG_24_ATI", # 0x8939
+ "GL_REG_25_ATI", # 0x893A
+ "GL_REG_26_ATI", # 0x893B
+ "GL_REG_27_ATI", # 0x893C
+ "GL_REG_28_ATI", # 0x893D
+ "GL_REG_29_ATI", # 0x893E
+ "GL_REG_30_ATI", # 0x893F
+ "GL_REG_31_ATI", # 0x8940
+ "GL_CON_0_ATI", # 0x8941
+ "GL_CON_1_ATI", # 0x8942
+ "GL_CON_2_ATI", # 0x8943
+ "GL_CON_3_ATI", # 0x8944
+ "GL_CON_4_ATI", # 0x8945
+ "GL_CON_5_ATI", # 0x8946
+ "GL_CON_6_ATI", # 0x8947
+ "GL_CON_7_ATI", # 0x8948
+ "GL_CON_8_ATI", # 0x8949
+ "GL_CON_9_ATI", # 0x894A
+ "GL_CON_10_ATI", # 0x894B
+ "GL_CON_11_ATI", # 0x894C
+ "GL_CON_12_ATI", # 0x894D
+ "GL_CON_13_ATI", # 0x894E
+ "GL_CON_14_ATI", # 0x894F
+ "GL_CON_15_ATI", # 0x8950
+ "GL_CON_16_ATI", # 0x8951
+ "GL_CON_17_ATI", # 0x8952
+ "GL_CON_18_ATI", # 0x8953
+ "GL_CON_19_ATI", # 0x8954
+ "GL_CON_20_ATI", # 0x8955
+ "GL_CON_21_ATI", # 0x8956
+ "GL_CON_22_ATI", # 0x8957
+ "GL_CON_23_ATI", # 0x8958
+ "GL_CON_24_ATI", # 0x8959
+ "GL_CON_25_ATI", # 0x895A
+ "GL_CON_26_ATI", # 0x895B
+ "GL_CON_27_ATI", # 0x895C
+ "GL_CON_28_ATI", # 0x895D
+ "GL_CON_29_ATI", # 0x895E
+ "GL_CON_30_ATI", # 0x895F
+ "GL_CON_31_ATI", # 0x8960
+ "GL_MOV_ATI", # 0x8961
+ "GL_ADD_ATI", # 0x8963
+ "GL_MUL_ATI", # 0x8964
+ "GL_SUB_ATI", # 0x8965
+ "GL_DOT3_ATI", # 0x8966
+ "GL_DOT4_ATI", # 0x8967
+ "GL_MAD_ATI", # 0x8968
+ "GL_LERP_ATI", # 0x8969
+ "GL_CND_ATI", # 0x896A
+ "GL_CND0_ATI", # 0x896B
+ "GL_DOT2_ADD_ATI", # 0x896C
+ "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
+ "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
+ "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
+ "GL_NUM_PASSES_ATI", # 0x8970
+ "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
+ "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
+ "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
+ "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
+ "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
+ "GL_SWIZZLE_STR_ATI", # 0x8976
+ "GL_SWIZZLE_STQ_ATI", # 0x8977
+ "GL_SWIZZLE_STR_DR_ATI", # 0x8978
+ "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
+ "GL_SWIZZLE_STRQ_ATI", # 0x897A
+ "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
+ "GL_INTERLACE_OML", # 0x8980
+ "GL_INTERLACE_READ_OML", # 0x8981
+ "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
+ "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
+ "GL_PACK_RESAMPLE_OML", # 0x8984
+ "GL_UNPACK_RESAMPLE_OML", # 0x8985
+ "GL_RESAMPLE_REPLICATE_OML", # 0x8986
+ "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
+ "GL_RESAMPLE_AVERAGE_OML", # 0x8988
+ "GL_RESAMPLE_DECIMATE_OML", # 0x8989
+ "GL_DRAW_PIXELS_APPLE", # 0x8A0A
+ "GL_FENCE_APPLE", # 0x8A0B
+ "GL_UNIFORM_BUFFER", # 0x8A11
+ "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
+ "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
+ "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
+ "GL_UNIFORM_BUFFER_START", # 0x8A29
+ "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
+ "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
+ "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
+ "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
+ "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
+ "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
+ "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
+ "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
+ "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
+ "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
+ "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
+ "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
+ "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
+ "GL_UNIFORM_TYPE", # 0x8A37
+ "GL_UNIFORM_SIZE", # 0x8A38
+ "GL_UNIFORM_NAME_LENGTH", # 0x8A39
+ "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
+ "GL_UNIFORM_OFFSET", # 0x8A3B
+ "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
+ "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
+ "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
+ "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
+ "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
+ "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
+ "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
+ "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
+ "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
+ "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
+ "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
+ "GL_FRAGMENT_SHADER", # 0x8B30
+ "GL_VERTEX_SHADER", # 0x8B31
+ "GL_PROGRAM_OBJECT_ARB", # 0x8B40
+ "GL_SHADER_OBJECT_ARB", # 0x8B48
+ "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
+ "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
+ "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
+ "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
+ "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
+ "GL_OBJECT_TYPE_ARB", # 0x8B4E
+ "GL_SHADER_TYPE", # 0x8B4F
+ "GL_FLOAT_VEC2", # 0x8B50
+ "GL_FLOAT_VEC3", # 0x8B51
+ "GL_FLOAT_VEC4", # 0x8B52
+ "GL_INT_VEC2", # 0x8B53
+ "GL_INT_VEC3", # 0x8B54
+ "GL_INT_VEC4", # 0x8B55
+ "GL_BOOL", # 0x8B56
+ "GL_BOOL_VEC2", # 0x8B57
+ "GL_BOOL_VEC3", # 0x8B58
+ "GL_BOOL_VEC4", # 0x8B59
+ "GL_FLOAT_MAT2", # 0x8B5A
+ "GL_FLOAT_MAT3", # 0x8B5B
+ "GL_FLOAT_MAT4", # 0x8B5C
+ "GL_SAMPLER_1D", # 0x8B5D
+ "GL_SAMPLER_2D", # 0x8B5E
+ "GL_SAMPLER_3D", # 0x8B5F
+ "GL_SAMPLER_CUBE", # 0x8B60
+ "GL_SAMPLER_1D_SHADOW", # 0x8B61
+ "GL_SAMPLER_2D_SHADOW", # 0x8B62
+ "GL_SAMPLER_2D_RECT", # 0x8B63
+ "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
+ "GL_FLOAT_MAT2x3", # 0x8B65
+ "GL_FLOAT_MAT2x4", # 0x8B66
+ "GL_FLOAT_MAT3x2", # 0x8B67
+ "GL_FLOAT_MAT3x4", # 0x8B68
+ "GL_FLOAT_MAT4x2", # 0x8B69
+ "GL_FLOAT_MAT4x3", # 0x8B6A
+ "GL_DELETE_STATUS", # 0x8B80
+ "GL_COMPILE_STATUS", # 0x8B81
+ "GL_LINK_STATUS", # 0x8B82
+ "GL_VALIDATE_STATUS", # 0x8B83
+ "GL_INFO_LOG_LENGTH", # 0x8B84
+ "GL_ATTACHED_SHADERS", # 0x8B85
+ "GL_ACTIVE_UNIFORMS", # 0x8B86
+ "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
+ "GL_SHADER_SOURCE_LENGTH", # 0x8B88
+ "GL_ACTIVE_ATTRIBUTES", # 0x8B89
+ "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
+ "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
+ "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
+ "GL_CURRENT_PROGRAM", # 0x8B8D
+ "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
+ "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
+ "GL_COUNTER_TYPE_AMD", # 0x8BC0
+ "GL_COUNTER_RANGE_AMD", # 0x8BC1
+ "GL_UNSIGNED_INT64_AMD", # 0x8BC2
+ "GL_PERCENTAGE_AMD", # 0x8BC3
+ "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
+ "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
+ "GL_PERFMON_RESULT_AMD", # 0x8BC6
+ "GL_TEXTURE_RED_TYPE", # 0x8C10
+ "GL_TEXTURE_GREEN_TYPE", # 0x8C11
+ "GL_TEXTURE_BLUE_TYPE", # 0x8C12
+ "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
+ "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
+ "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
+ "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
+ "GL_UNSIGNED_NORMALIZED", # 0x8C17
+ "GL_TEXTURE_1D_ARRAY", # 0x8C18
+ "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
+ "GL_TEXTURE_2D_ARRAY", # 0x8C1A
+ "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
+ "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
+ "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
+ "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
+ "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
+ "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
+ "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
+ "GL_TEXTURE_BUFFER", # 0x8C2A
+ "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
+ "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
+ "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
+ "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
+ "GL_R11F_G11F_B10F", # 0x8C3A
+ "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
+ "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
+ "GL_RGB9_E5", # 0x8C3D
+ "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
+ "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
+ "GL_SRGB", # 0x8C40
+ "GL_SRGB8", # 0x8C41
+ "GL_SRGB_ALPHA", # 0x8C42
+ "GL_SRGB8_ALPHA8", # 0x8C43
+ "GL_SLUMINANCE_ALPHA", # 0x8C44
+ "GL_SLUMINANCE8_ALPHA8", # 0x8C45
+ "GL_SLUMINANCE", # 0x8C46
+ "GL_SLUMINANCE8", # 0x8C47
+ "GL_COMPRESSED_SRGB", # 0x8C48
+ "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
+ "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
+ "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
+ "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
+ "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
+ "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
+ "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
+ "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
+ "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
+ "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
+ "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
+ "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
+ "GL_TEXTURE_COORD_NV", # 0x8C79
+ "GL_CLIP_DISTANCE_NV", # 0x8C7A
+ "GL_VERTEX_ID_NV", # 0x8C7B
+ "GL_PRIMITIVE_ID_NV", # 0x8C7C
+ "GL_GENERIC_ATTRIB_NV", # 0x8C7D
+ "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
+ "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
+ "GL_ACTIVE_VARYINGS_NV", # 0x8C81
+ "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
+ "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
+ "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
+ "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
+ "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
+ "GL_PRIMITIVES_GENERATED", # 0x8C87
+ "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
+ "GL_RASTERIZER_DISCARD", # 0x8C89
+ "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
+ "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
+ "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
+ "GL_SEPARATE_ATTRIBS", # 0x8C8D
+ "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
+ "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
+ "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
+ "GL_LOWER_LEFT", # 0x8CA1
+ "GL_UPPER_LEFT", # 0x8CA2
+ "GL_STENCIL_BACK_REF", # 0x8CA3
+ "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
+ "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
+ "GL_FRAMEBUFFER_BINDING", # 0x8CA6
+ "GL_RENDERBUFFER_BINDING", # 0x8CA7
+ "GL_READ_FRAMEBUFFER", # 0x8CA8
+ "GL_DRAW_FRAMEBUFFER", # 0x8CA9
+ "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
+ "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
+ "GL_DEPTH_COMPONENT32F", # 0x8CAC
+ "GL_DEPTH32F_STENCIL8", # 0x8CAD
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
+ "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
+ "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
+ "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
+ "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
+ "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
+ "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
+ "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
+ "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
+ "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
+ "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
+ "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
+ "GL_COLOR_ATTACHMENT0", # 0x8CE0
+ "GL_COLOR_ATTACHMENT1", # 0x8CE1
+ "GL_COLOR_ATTACHMENT2", # 0x8CE2
+ "GL_COLOR_ATTACHMENT3", # 0x8CE3
+ "GL_COLOR_ATTACHMENT4", # 0x8CE4
+ "GL_COLOR_ATTACHMENT5", # 0x8CE5
+ "GL_COLOR_ATTACHMENT6", # 0x8CE6
+ "GL_COLOR_ATTACHMENT7", # 0x8CE7
+ "GL_COLOR_ATTACHMENT8", # 0x8CE8
+ "GL_COLOR_ATTACHMENT9", # 0x8CE9
+ "GL_COLOR_ATTACHMENT10", # 0x8CEA
+ "GL_COLOR_ATTACHMENT11", # 0x8CEB
+ "GL_COLOR_ATTACHMENT12", # 0x8CEC
+ "GL_COLOR_ATTACHMENT13", # 0x8CED
+ "GL_COLOR_ATTACHMENT14", # 0x8CEE
+ "GL_COLOR_ATTACHMENT15", # 0x8CEF
+ "GL_DEPTH_ATTACHMENT", # 0x8D00
+ "GL_STENCIL_ATTACHMENT", # 0x8D20
+ "GL_FRAMEBUFFER", # 0x8D40
+ "GL_RENDERBUFFER", # 0x8D41
+ "GL_RENDERBUFFER_WIDTH", # 0x8D42
+ "GL_RENDERBUFFER_HEIGHT", # 0x8D43
+ "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
+ "GL_STENCIL_INDEX1", # 0x8D46
+ "GL_STENCIL_INDEX4", # 0x8D47
+ "GL_STENCIL_INDEX8", # 0x8D48
+ "GL_STENCIL_INDEX16", # 0x8D49
+ "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
+ "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
+ "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
+ "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
+ "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
+ "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
+ "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
+ "GL_MAX_SAMPLES_EXT", # 0x8D57
+ "GL_RGBA32UI", # 0x8D70
+ "GL_RGB32UI", # 0x8D71
+ "GL_ALPHA32UI_EXT", # 0x8D72
+ "GL_INTENSITY32UI_EXT", # 0x8D73
+ "GL_LUMINANCE32UI_EXT", # 0x8D74
+ "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
+ "GL_RGBA16UI", # 0x8D76
+ "GL_RGB16UI", # 0x8D77
+ "GL_ALPHA16UI_EXT", # 0x8D78
+ "GL_INTENSITY16UI_EXT", # 0x8D79
+ "GL_LUMINANCE16UI_EXT", # 0x8D7A
+ "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
+ "GL_RGBA8UI", # 0x8D7C
+ "GL_RGB8UI", # 0x8D7D
+ "GL_ALPHA8UI_EXT", # 0x8D7E
+ "GL_INTENSITY8UI_EXT", # 0x8D7F
+ "GL_LUMINANCE8UI_EXT", # 0x8D80
+ "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
+ "GL_RGBA32I", # 0x8D82
+ "GL_RGB32I", # 0x8D83
+ "GL_ALPHA32I_EXT", # 0x8D84
+ "GL_INTENSITY32I_EXT", # 0x8D85
+ "GL_LUMINANCE32I_EXT", # 0x8D86
+ "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
+ "GL_RGBA16I", # 0x8D88
+ "GL_RGB16I", # 0x8D89
+ "GL_ALPHA16I_EXT", # 0x8D8A
+ "GL_INTENSITY16I_EXT", # 0x8D8B
+ "GL_LUMINANCE16I_EXT", # 0x8D8C
+ "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
+ "GL_RGBA8I", # 0x8D8E
+ "GL_RGB8I", # 0x8D8F
+ "GL_ALPHA8I_EXT", # 0x8D90
+ "GL_INTENSITY8I_EXT", # 0x8D91
+ "GL_LUMINANCE8I_EXT", # 0x8D92
+ "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
+ "GL_RED_INTEGER", # 0x8D94
+ "GL_GREEN_INTEGER", # 0x8D95
+ "GL_BLUE_INTEGER", # 0x8D96
+ "GL_ALPHA_INTEGER", # 0x8D97
+ "GL_RGB_INTEGER", # 0x8D98
+ "GL_RGBA_INTEGER", # 0x8D99
+ "GL_BGR_INTEGER", # 0x8D9A
+ "GL_BGRA_INTEGER", # 0x8D9B
+ "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
+ "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
+ "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
+ "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
+ "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
+ "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
+ "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
+ "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
+ "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
+ "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
+ "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
+ "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
+ "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
+ "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
+ "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
+ "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
+ "GL_FRAMEBUFFER_SRGB", # 0x8DB9
+ "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
+ "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
+ "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
+ "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
+ "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
+ "GL_SAMPLER_1D_ARRAY", # 0x8DC0
+ "GL_SAMPLER_2D_ARRAY", # 0x8DC1
+ "GL_SAMPLER_BUFFER", # 0x8DC2
+ "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
+ "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
+ "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
+ "GL_UNSIGNED_INT_VEC2", # 0x8DC6
+ "GL_UNSIGNED_INT_VEC3", # 0x8DC7
+ "GL_UNSIGNED_INT_VEC4", # 0x8DC8
+ "GL_INT_SAMPLER_1D", # 0x8DC9
+ "GL_INT_SAMPLER_2D", # 0x8DCA
+ "GL_INT_SAMPLER_3D", # 0x8DCB
+ "GL_INT_SAMPLER_CUBE", # 0x8DCC
+ "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
+ "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
+ "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
+ "GL_INT_SAMPLER_BUFFER", # 0x8DD0
+ "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
+ "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
+ "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
+ "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
+ "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
+ "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
+ "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
+ "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
+ "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
+ "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
+ "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
+ "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
+ "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
+ "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
+ "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
+ "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
+ "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
+ "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
+ "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
+ "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
+ "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
+ "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
+ "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
+ "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
+ "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
+ "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
+ "GL_QUERY_WAIT", # 0x8E13
+ "GL_QUERY_NO_WAIT", # 0x8E14
+ "GL_QUERY_BY_REGION_WAIT", # 0x8E15
+ "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
+ "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
+ "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
+ "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
+ "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
+ "GL_FRAME_NV", # 0x8E26
+ "GL_FIELDS_NV", # 0x8E27
+ "GL_CURRENT_TIME_NV", # 0x8E28
+ "GL_NUM_FILL_STREAMS_NV", # 0x8E29
+ "GL_PRESENT_TIME_NV", # 0x8E2A
+ "GL_PRESENT_DURATION_NV", # 0x8E2B
+ "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
+ "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
+ "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
+ "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
+ "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
+ "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
+ "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
+ "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
+ "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
+ "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
+ "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
+ "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
+ "GL_SAMPLE_POSITION_NV", # 0x8E50
+ "GL_SAMPLE_MASK_NV", # 0x8E51
+ "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
+ "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
+ "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
+ "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
+ "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
+ "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
+ "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
+ "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
+ "GL_COPY_READ_BUFFER", # 0x8F36
+ "GL_COPY_WRITE_BUFFER", # 0x8F37
+ "GL_RED_SNORM", # 0x8F90
+ "GL_RG_SNORM", # 0x8F91
+ "GL_RGB_SNORM", # 0x8F92
+ "GL_RGBA_SNORM", # 0x8F93
+ "GL_R8_SNORM", # 0x8F94
+ "GL_RG8_SNORM", # 0x8F95
+ "GL_RGB8_SNORM", # 0x8F96
+ "GL_RGBA8_SNORM", # 0x8F97
+ "GL_R16_SNORM", # 0x8F98
+ "GL_RG16_SNORM", # 0x8F99
+ "GL_RGB16_SNORM", # 0x8F9A
+ "GL_RGBA16_SNORM", # 0x8F9B
+ "GL_SIGNED_NORMALIZED", # 0x8F9C
+ "GL_PRIMITIVE_RESTART", # 0x8F9D
+ "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
+ "GL_SAMPLER_BUFFER_AMD", # 0x9001
+ "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
+ "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
+ "GL_TESSELLATION_MODE_AMD", # 0x9004
+ "GL_TESSELLATION_FACTOR_AMD", # 0x9005
+ "GL_DISCRETE_AMD", # 0x9006
+ "GL_CONTINUOUS_AMD", # 0x9007
+ "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
+ "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
+ "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
+ "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
+ "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
+ "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
+ "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
+ "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
+ "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
+ "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
+ "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
+ "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
+ "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
+ "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
+ "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
+ "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
+ "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
+ "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
+ "GL_CLIP_FAR_HINT_PGI", # 0x1A221
+ "GL_WIDE_LINE_HINT_PGI", # 0x1A222
+ "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
+ "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
+ "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
+ "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
+ "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
+ "GL_CULL_VERTEX_IBM", # 103050
+ "GL_VERTEX_ARRAY_LIST_IBM", # 103070
+ "GL_NORMAL_ARRAY_LIST_IBM", # 103071
+ "GL_COLOR_ARRAY_LIST_IBM", # 103072
+ "GL_INDEX_ARRAY_LIST_IBM", # 103073
+ "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 103074
+ "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 103075
+ "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 103076
+ "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 103077
+ "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 103080
+ "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 103081
+ "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 103082
+ "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 103083
+ "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 103084
+ "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM",# 103085
+ "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 103086
+ "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 103087
])
GLprimenum = FakeEnum(GLenum, [
- "GL_POINTS", # 0x0000
- "GL_LINES", # 0x0001
- "GL_LINE_LOOP", # 0x0002
- "GL_LINE_STRIP", # 0x0003
- "GL_TRIANGLES", # 0x0004
- "GL_TRIANGLE_STRIP", # 0x0005
- "GL_TRIANGLE_FAN", # 0x0006
- "GL_QUADS", # 0x0007
- "GL_QUAD_STRIP", # 0x0008
- "GL_POLYGON", # 0x0009
+ "GL_POINTS", # 0x0000
+ "GL_LINES", # 0x0001
+ "GL_LINE_LOOP", # 0x0002
+ "GL_LINE_STRIP", # 0x0003
+ "GL_TRIANGLES", # 0x0004
+ "GL_TRIANGLE_STRIP", # 0x0005
+ "GL_TRIANGLE_FAN", # 0x0006
+ "GL_QUADS", # 0x0007
+ "GL_QUAD_STRIP", # 0x0008
+ "GL_POLYGON", # 0x0009
+ "GL_LINES_ADJACENCY_ARB", # 0x000A
+ "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
+ "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
+ "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
])
GLbufferbitfield = Flags(GLbitfield, [