endif (DirectX_D3D_INCLUDE_DIR)
# d3d8.dll
- if (DirectX_D3D8_INCLUDE_DIR)
- include_directories (${DirectX_D3D8_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ include_directories (${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d8.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d8 RUNTIME DESTINATION wrappers)
- endif (DirectX_D3D8_INCLUDE_DIR)
+ endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
Method(HRESULT, "GetPickRecords", [LPDWORD,LPD3DPICKRECORD]),
Method(HRESULT, "EnumTextureFormats", [LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID]),
Method(HRESULT, "CreateMatrix", [LPD3DMATRIXHANDLE]),
- #Method(HRESULT, "SetMatrix", [D3DMATRIXHANDLE,Const(LPD3DMATRIX)]),
- Method(HRESULT, "SetMatrix", [D3DMATRIXHANDLE,LPD3DMATRIX]),
+ Method(HRESULT, "SetMatrix", [D3DMATRIXHANDLE,Const(LPD3DMATRIX)]),
Method(HRESULT, "GetMatrix", [D3DMATRIXHANDLE,LPD3DMATRIX]),
Method(HRESULT, "DeleteMatrix", [D3DMATRIXHANDLE]),
Method(HRESULT, "BeginScene", []),
41, 42, 43, 44
]
])
-LPD3DMATRIX = Pointer(D3DMATRIX)
+LPD3DMATRIX = Alias("LPD3DMATRIX", Pointer(D3DMATRIX))
D3DVIEWPORT = Struct("D3DVIEWPORT", [
(DWORD, "dwSize"),